void DxAssist::Init2DCoorMatrix(int width, int height, XMMATRIX& worldMatrix, XMMATRIX& viewMatrix, XMMATRIX& projectionMatrix) { // Initialize the world matrix worldMatrix = XMMatrixIdentity(); // Initialize the view matrix viewMatrix = XMMatrixIdentity(); // Initialize the projection matrix projectionMatrix = XMMatrixPerspectiveLH( (FLOAT)width, -(FLOAT)height, 0.0f, 1.0f ); }
static Matrix perspective(float width, float height, float nearZ, float farZ) { return static_cast<Matrix>(XMMatrixPerspectiveLH(width, height, nearZ, farZ)); }
bool CameraDemo::LoadContent() { ID3DBlob * vsBuffer = 0; bool compileResult = CompileD3DShader( "TextureMap.fx" , "VS_Main" , "vs_4_0" , &vsBuffer ); if( compileResult == false ) { DXTRACE_MSG( "¼ÓÔض¥µã×ÅÉ«Æ÷ʧ°Ü£¡" ); return false; } HRESULT d3dResult; d3dResult = d3dDevice_ ->CreateVertexShader( vsBuffer ->GetBufferPointer() , vsBuffer ->GetBufferSize() , 0 , &solidColorVS_ ); if( FAILED( d3dResult )) { if( vsBuffer ) vsBuffer ->Release(); return false ; } D3D11_INPUT_ELEMENT_DESC solidColorLayout[ ] = { { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 } }; unsigned int totalLayoutElements = ARRAYSIZE( solidColorLayout ); d3dResult =d3dDevice_ ->CreateInputLayout( solidColorLayout , totalLayoutElements , vsBuffer ->GetBufferPointer() , vsBuffer ->GetBufferSize() , &inputLayout_ ); vsBuffer ->Release(); if( FAILED( d3dResult )) { return false; } ID3DBlob * psBuffer = 0; compileResult = CompileD3DShader( "TextureMap.fx" , "PS_Main" , "ps_4_0" , &psBuffer ); if( compileResult == false ) { DXTRACE_MSG( "¼ÓÔØÏñËØ×ÅÉ«Æ÷ʧ°Ü£¡" ); return false; } d3dResult = d3dDevice_ ->CreatePixelShader( psBuffer ->GetBufferPointer() , psBuffer ->GetBufferSize() , 0 , &solidColorPS_ ); psBuffer ->Release(); if( FAILED( d3dResult )) { return false; } VertexPos vertices[ ] = { { XMFLOAT3( -1.0f , 1.0f , -1.0f ) , XMFLOAT2( 0.0f , 0.0f ) } , { XMFLOAT3( 1.0f , 1.0f , -1.0f ) , XMFLOAT2( 1.0f , 0.0f ) } , { XMFLOAT3( 1.0f , 1.0f , 1.0f ) , XMFLOAT2( 1.0f , 1.0f ) } , { XMFLOAT3( -1.0f , 1.0f , 1.0f ) , XMFLOAT2( 0.0f , 1.0f ) } , { XMFLOAT3( -1.0f , -1.0f , -1.0f ) , XMFLOAT2( 0.0f , 0.0f ) } , { XMFLOAT3( 1.0f , -1.0f , -1.0f ) , XMFLOAT2( 1.0f , 0.0f ) } , { XMFLOAT3( 1.0f , -1.0f , 1.0f ) , XMFLOAT2( 1.0f , 1.0f ) } , { XMFLOAT3( -1.0f , -1.0f , 1.0f ) , XMFLOAT2( 0.0f , 1.0f ) } , { XMFLOAT3( -1.0f , -1.0f , 1.0f ) , XMFLOAT2( 0.0f , 0.0f ) } , { XMFLOAT3( -1.0f , -1.0f , -1.0f ) , XMFLOAT2( 1.0f , 0.0f ) } , { XMFLOAT3( -1.0f , 1.0f , -1.0f ) , XMFLOAT2( 1.0f , 1.0f ) } , { XMFLOAT3( -1.0f , 1.0f , 1.0f ) , XMFLOAT2( 0.0f , 1.0f ) } , { XMFLOAT3( 1.0f , -1.0f , 1.0f ) , XMFLOAT2( 0.0f , 0.0f ) } , { XMFLOAT3( 1.0f , -1.0f , -1.0f ) , XMFLOAT2( 1.0f , 0.0f ) } , { XMFLOAT3( 1.0f , 1.0f , -1.0f ) , XMFLOAT2( 1.0f , 1.0f ) } , { XMFLOAT3( 1.0f , 1.0f , 1.0f ) , XMFLOAT2( 0.0f , 1.0f ) } , { XMFLOAT3( -1.0f , -1.0f , -1.0f ) , XMFLOAT2( 0.0f , 0.0f ) } , { XMFLOAT3( 1.0f , -1.0f , -1.0f ) , XMFLOAT2( 1.0f , 0.0f ) } , { XMFLOAT3( 1.0f , 1.0f , -1.0f ) , XMFLOAT2( 1.0f , 1.0f ) } , { XMFLOAT3( -1.0f , 1.0f , -1.0f ) , XMFLOAT2( 0.0f , 1.0f ) } , { XMFLOAT3( -1.0f , -1.0f , 1.0f ) , XMFLOAT2( 0.0f , 0.0f ) } , { XMFLOAT3( 1.0f , -1.0f , 1.0f ) , XMFLOAT2( 1.0f , 0.0f ) } , { XMFLOAT3( 1.0f , 1.0f , 1.0f ) , XMFLOAT2( 1.0f , 1.0f ) } , { XMFLOAT3( -1.0f , 1.0f , 1.0f ) , XMFLOAT2( 0.0f , 1.0f ) } }; D3D11_BUFFER_DESC vertexDesc; ZeroMemory( &vertexDesc , sizeof( vertexDesc )); vertexDesc.Usage = D3D11_USAGE_DEFAULT; vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexDesc.ByteWidth = sizeof( VertexPos ) * 24; D3D11_SUBRESOURCE_DATA resourceData; ZeroMemory( &resourceData , sizeof( resourceData )); resourceData.pSysMem = vertices; d3dResult = d3dDevice_ ->CreateBuffer( &vertexDesc , &resourceData , &vertexBuffer_ ); if( FAILED( d3dResult )) { DXTRACE_MSG( "´´½¨¶¥µã»º³åÇøʧ°Ü£¡" ); return false; } WORD indices[ ] = { 3 , 1 , 0 , 2 , 1 , 3 , 6 , 4 , 5 , 7 , 4 , 6 , 11 , 9 , 8 , 10 , 9 , 11 , 14 , 12 , 13 , 15 , 12 , 14 , 19 , 17 , 16 , 18 , 17 , 19 , 22 , 20 , 21 ,23 , 20 , 22 }; D3D11_BUFFER_DESC indexDesc; ZeroMemory( &indexDesc , sizeof( indexDesc )); indexDesc.Usage = D3D11_USAGE_DEFAULT ; indexDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; indexDesc.ByteWidth = sizeof( WORD ) * 36 ; indexDesc.CPUAccessFlags = 0; resourceData.pSysMem = indices; d3dResult =d3dDevice_ ->CreateBuffer( &indexDesc , &resourceData , &indexBuffer_ ); if( FAILED( d3dResult )) { DXTRACE_MSG( "´´½¨Ë÷Òý»º³åÇøʧ°Ü£¡" ); return false; } d3dResult = D3DX11CreateShaderResourceViewFromFile( d3dDevice_ , "decal.dds" , 0 , 0 , &colorMap_ , 0 ); if( FAILED( d3dResult )) { DXTRACE_MSG( "¼ÓÔØÎÆÀíͼÏñʧ°Ü£¡" ); return false; } D3D11_SAMPLER_DESC colorMapDesc; ZeroMemory( &colorMapDesc , sizeof( colorMapDesc )); colorMapDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; colorMapDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; colorMapDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; colorMapDesc.ComparisonFunc = D3D11_COMPARISON_NEVER; colorMapDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; colorMapDesc.MaxLOD = D3D11_FLOAT32_MAX; d3dResult = d3dDevice_ ->CreateSamplerState( &colorMapDesc ,&colorMapSampler_ ); if( FAILED( d3dResult )) { DXTRACE_MSG( "´´½¨²ÉÑùÆ÷ʧ°Ü£¡" ); return false; } D3D11_BUFFER_DESC constDesc; ZeroMemory( &constDesc , sizeof( constDesc )); constDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; constDesc.ByteWidth = sizeof( XMMATRIX ); constDesc.Usage = D3D11_USAGE_DEFAULT; d3dResult = d3dDevice_ ->CreateBuffer( &constDesc , 0 , &viewCB_ ); if( FAILED( d3dResult )) { return false; } d3dResult = d3dDevice_ ->CreateBuffer( &constDesc , 0 , &projCB_ ); if( FAILED( d3dResult )) { return false; } d3dResult = d3dDevice_ ->CreateBuffer( &constDesc , 0 , &worldCB_ ); if( FAILED( d3dResult )) { return false; } XMMATRIX projection_ = XMMatrixPerspectiveLH( XM_PIDIV4 , 800.0f / 600.0f , 0.01f , 100.0f ); projection_ = XMMatrixTranspose( projection_ ); camera_.SetPositions( XMFLOAT3( 3.0f , 3.0f , -12.0f ) , XMFLOAT3( 0.0f , 0.0f , 0.0f )); return true; }