void
JXMesaCamera::InitMesa
	(
	JX3DWidget*		widget,
	J3DUniverse*	universe
	)
{
	assert( widget->GetColormap() == &(universe->GetColormap()) );

	itsWidget           = widget;
	itsDoubleBufferFlag = kJTrue;

	itsPerspectiveFlag  = kJTrue;
	itsFOVAngle         = 45.0;
	itsNearZ            = 0.1;
	itsFarZ             = 10.0;

	XVisualInfo xvi = (itsWidget->GetColormap())->GetXVisualInfo();
	itsXMVisual =
		XMesaCreateVisual(*(itsWidget->GetDisplay()),
						  &xvi,
						  kJTrue,				// RGB
						  GL_FALSE,				// alpha buffer
						  itsDoubleBufferFlag,	// double buffering
						  GL_FALSE,				// stereo visual
						  GL_FALSE,				// use Pixmap for back buffer
						  16,					// bits/depth
						  0,					// bits/stencil
						  0,0,0,0,				// bits/component (accum)
						  0,					// number of samples/pixel
						  0,					// visual level
						  GLX_NONE_EXT);		// GLX extension
	assert( itsXMVisual != NULL );

	itsXMContext = XMesaCreateContext(itsXMVisual, NULL);
	assert( itsXMContext != NULL );

	itsXMBuffer =
		XMesaCreateWindowBuffer(itsXMVisual, (itsWidget->GetWindow())->GetXWindow());
	assert( itsXMBuffer != NULL );

	const JBoolean ok = PrepareMesa();
	assert( ok );

	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LEQUAL);

	if (!itsDoubleBufferFlag)
		{
		glEnable(GL_SCISSOR_TEST);
		}
	glEnable(GL_DITHER);
	glEnable(GL_LINE_SMOOTH);		// anti-aliasing
//	glEnable(GL_POLYGON_SMOOTH);	// anti-aliasing

	UpdateViewport();
}
Exemple #2
0
static void make_window( char *title, int color_flag )
{
   int x = 10, y = 10, width = 400, height = 300;
   Display *dpy;
   int scr;
   Window root, win;
   Colormap cmap;
   XColor xcolor;
   int attr_flags;
   XVisualInfo *visinfo;
   XSetWindowAttributes attr;
   XTextProperty tp;
   XSizeHints sh;
   XEvent e;
   XMesaContext context;
   XMesaVisual visual;
   XMesaBuffer buffer;


   /*
    * Do the usual X things to make a window.
    */

   dpy = XOpenDisplay(NULL);
   if (!dpy) {
      printf("Couldn't open default display!\n");
      exit(1);
   }

   scr = DefaultScreen(dpy);
   root = RootWindow(dpy, scr);

   /* alloc visinfo struct */
   visinfo = (XVisualInfo *) malloc( sizeof(XVisualInfo) );

   /* Get a visual and colormap */
   if (color_flag) {
      /* Open TrueColor window */

/*
      if (!XMatchVisualInfo( dpy, scr, 24, TrueColor, visinfo )) {
	 printf("Couldn't get 24-bit TrueColor visual!\n");
	 exit(1);
      }
*/
      if (!XMatchVisualInfo( dpy, scr, 8, PseudoColor, visinfo )) {
	 printf("Couldn't get 8-bit PseudoColor visual!\n");
	 exit(1);
      }

      cmap = XCreateColormap( dpy, root, visinfo->visual, AllocNone );
      Black = Red = Green = Blue = 0;
   }
   else {
      /* Open color index window */

      if (!XMatchVisualInfo( dpy, scr, 8, PseudoColor, visinfo )) {
	 printf("Couldn't get 8-bit PseudoColor visual\n");
	 exit(1);
      }

      cmap = XCreateColormap( dpy, root, visinfo->visual, AllocNone );

      /* Allocate colors */
      xcolor.red   = 0x0;
      xcolor.green = 0x0;
      xcolor.blue  = 0x0;
      xcolor.flags = DoRed | DoGreen | DoBlue;
      if (!XAllocColor( dpy, cmap, &xcolor )) {
	 printf("Couldn't allocate black!\n");
	 exit(1);
      }
      Black = xcolor.pixel;

      xcolor.red   = 0xffff;
      xcolor.green = 0x0;
      xcolor.blue  = 0x0;
      xcolor.flags = DoRed | DoGreen | DoBlue;
      if (!XAllocColor( dpy, cmap, &xcolor )) {
	 printf("Couldn't allocate red!\n");
	 exit(1);
      }
      Red = xcolor.pixel;

      xcolor.red   = 0x0;
      xcolor.green = 0xffff;
      xcolor.blue  = 0x0;
      xcolor.flags = DoRed | DoGreen | DoBlue;
      if (!XAllocColor( dpy, cmap, &xcolor )) {
	 printf("Couldn't allocate green!\n");
	 exit(1);
      }
      Green = xcolor.pixel;

      xcolor.red   = 0x0;
      xcolor.green = 0x0;
      xcolor.blue  = 0xffff;
      xcolor.flags = DoRed | DoGreen | DoBlue;
      if (!XAllocColor( dpy, cmap, &xcolor )) {
	 printf("Couldn't allocate blue!\n");
	 exit(1);
      }
      Blue = xcolor.pixel;
   }

   /* set window attributes */
   attr.colormap = cmap;
   attr.event_mask = ExposureMask | StructureNotifyMask;
   attr.border_pixel = BlackPixel( dpy, scr );
   attr.background_pixel = BlackPixel( dpy, scr );
   attr_flags = CWColormap | CWEventMask | CWBorderPixel | CWBackPixel;

   /* Create the window */
   win = XCreateWindow( dpy, root, x,y, width, height, 0,
			    visinfo->depth, InputOutput,
			    visinfo->visual,
			    attr_flags, &attr);
   if (!win) {
      printf("Couldn't open window!\n");
      exit(1);
   }

   XStringListToTextProperty(&title, 1, &tp);
   sh.flags = USPosition | USSize;
   XSetWMProperties(dpy, win, &tp, &tp, 0, 0, &sh, 0, 0);
   XMapWindow(dpy, win);
   while (1) {
      XNextEvent( dpy, &e );
      if (e.type == MapNotify && e.xmap.window == win) {
	 break;
      }
   }


   /*
    * Now do the special Mesa/Xlib stuff!
    */

   visual = XMesaCreateVisual( dpy, visinfo,
                              (GLboolean) color_flag,
                               GL_FALSE,  /* alpha_flag */
                               GL_FALSE,  /* db_flag */
                               GL_FALSE,  /* stereo flag */
                               GL_FALSE,  /* ximage_flag */
                               0,         /* depth size */
                               0,         /* stencil size */
                               0,0,0,0,   /* accum_size */
                               0,         /* num samples */
                               0,         /* level */
                               0          /* caveat */
                              );
   if (!visual) {
      printf("Couldn't create Mesa/X visual!\n");
      exit(1);
   }

   /* Create a Mesa rendering context */
   context = XMesaCreateContext( visual,
                                 NULL       /* share_list */
                               );
   if (!context) {
      printf("Couldn't create Mesa/X context!\n");
      exit(1);
   }

   buffer = XMesaCreateWindowBuffer( visual, win );
   if (!buffer) {
      printf("Couldn't create Mesa/X buffer!\n");
      exit(1);
   }


   XMesaMakeCurrent( context, buffer );

   /* Ready to render! */
}