void CGUI::Xeromyces_ReadSprite(XMBElement Element, CXeromyces* pFile) { CGUISprite* Sprite = new CGUISprite; // Get name, we know it exists because of DTD requirements CStr name = Element.GetAttributes().GetNamedItem(pFile->GetAttributeID("name")); if (m_Sprites.find(name) != m_Sprites.end()) LOGWARNING("GUI sprite name '%s' used more than once; first definition will be discarded", name.c_str()); SGUIImageEffects* effects = NULL; for (XMBElement child : Element.GetChildNodes()) { CStr ElementName(pFile->GetElementString(child.GetNodeName())); if (ElementName == "image") Xeromyces_ReadImage(child, pFile, *Sprite); else if (ElementName == "effect") { if (effects) LOGERROR("GUI <sprite> must not have more than one <effect>"); else { effects = new SGUIImageEffects; Xeromyces_ReadEffects(child, pFile, *effects); } } else debug_warn(L"Invalid data - DTD shouldn't allow this"); } // Apply the effects to every image (unless the image overrides it with // different effects) if (effects) for (SGUIImage* const& img : Sprite->m_Images) if (!img->m_Effects) img->m_Effects = new SGUIImageEffects(*effects); // do a copy just so it can be deleted correctly later delete effects; m_Sprites[name] = Sprite; }
void CGUI::Xeromyces_ReadImage(XMBElement Element, CXeromyces* pFile, CGUISprite &parent) { // Image object we're adding SGUIImage* Image = new SGUIImage; // Set defaults to "0 0 100% 100%" Image->m_TextureSize = CClientArea(CRect(0, 0, 0, 0), CRect(0, 0, 100, 100)); Image->m_Size = CClientArea(CRect(0, 0, 0, 0), CRect(0, 0, 100, 100)); // TODO Gee: Setup defaults here (or maybe they are in the SGUIImage ctor) // // Read Attributes // // Now we can iterate all attributes and store XMBAttributeList attributes = Element.GetAttributes(); for (int i=0; i<attributes.Count; ++i) { XMBAttribute attr = attributes.Item(i); CStr attr_name (pFile->GetAttributeString(attr.Name)); CStrW attr_value (attr.Value.FromUTF8()); if (attr_name == "texture") { Image->m_TextureName = VfsPath("art/textures/ui") / attr_value; } else if (attr_name == "size") { CClientArea ca; if (!GUI<CClientArea>::ParseString(attr_value, ca)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_Size = ca; } else if (attr_name == "texture_size") { CClientArea ca; if (!GUI<CClientArea>::ParseString(attr_value, ca)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_TextureSize = ca; } else if (attr_name == "real_texture_placement") { CRect rect; if (!GUI<CRect>::ParseString(attr_value, rect)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_TexturePlacementInFile = rect; } else if (attr_name == "cell_size") { CSize size; if (!GUI<CSize>::ParseString(attr_value, size)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_CellSize = size; } else if (attr_name == "fixed_h_aspect_ratio") { float val; if (!GUI<float>::ParseString(attr_value, val)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_FixedHAspectRatio = val; } else if (attr_name == "round_coordinates") { bool b; if (!GUI<bool>::ParseString(attr_value, b)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_RoundCoordinates = b; } else if (attr_name == "wrap_mode") { if (attr_value == L"repeat") Image->m_WrapMode = GL_REPEAT; else if (attr_value == L"mirrored_repeat") Image->m_WrapMode = GL_MIRRORED_REPEAT; else if (attr_value == L"clamp_to_edge") Image->m_WrapMode = GL_CLAMP_TO_EDGE; else LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); } else if (attr_name == "z_level") { float z_level; if (!GUI<float>::ParseString(attr_value, z_level)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_DeltaZ = z_level/100.f; } else if (attr_name == "backcolor") { CColor color; if (!GUI<CColor>::ParseString(attr_value, color)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_BackColor = color; } else if (attr_name == "bordercolor") { CColor color; if (!GUI<CColor>::ParseString(attr_value, color)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_BorderColor = color; } else if (attr_name == "border") { bool b; if (!GUI<bool>::ParseString(attr_value, b)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_Border = b; } else { debug_warn(L"Invalid data - DTD shouldn't allow this"); } } // Look for effects XMBElementList children = Element.GetChildNodes(); for (int i=0; i<children.Count; ++i) { XMBElement child = children.Item(i); CStr ElementName (pFile->GetElementString(child.GetNodeName())); if (ElementName == "effect") { if (Image->m_Effects) { LOGERROR(L"GUI <image> must not have more than one <effect>"); } else { Image->m_Effects = new SGUIImageEffects; Xeromyces_ReadEffects(child, pFile, *Image->m_Effects); } } else { debug_warn(L"Invalid data - DTD shouldn't allow this"); } } // // Input // parent.AddImage(Image); }
void CGUI::Xeromyces_ReadSprite(XMBElement Element, CXeromyces* pFile) { // Sprite object we're adding CGUISprite* Sprite = new CGUISprite; // and what will be its reference name CStr name; // // Read Attributes // // Get name, we know it exists because of DTD requirements name = Element.GetAttributes().GetNamedItem( pFile->GetAttributeID("name") ); if (m_Sprites.find(name) != m_Sprites.end()) LOGWARNING(L"GUI sprite name '%hs' used more than once; first definition will be discarded", name.c_str()); // // Read Children (the images) // SGUIImageEffects* effects = NULL; // Iterate children XMBElementList children = Element.GetChildNodes(); for (int i=0; i<children.Count; ++i) { // Get node XMBElement child = children.Item(i); CStr ElementName (pFile->GetElementString(child.GetNodeName())); if (ElementName == "image") { Xeromyces_ReadImage(child, pFile, *Sprite); } else if (ElementName == "effect") { if (effects) { LOGERROR(L"GUI <sprite> must not have more than one <effect>"); } else { effects = new SGUIImageEffects; Xeromyces_ReadEffects(child, pFile, *effects); } } else { debug_warn(L"Invalid data - DTD shouldn't allow this"); } } // Apply the effects to every image (unless the image overrides it with // different effects) if (effects) for (std::vector<SGUIImage*>::iterator it = Sprite->m_Images.begin(); it != Sprite->m_Images.end(); ++it) if (! (*it)->m_Effects) (*it)->m_Effects = new SGUIImageEffects(*effects); // do a copy just so it can be deleted correctly later delete effects; // // Add Sprite // m_Sprites[name] = Sprite; }