inline uint DistanceToTile(const RoadVehicle *v, TileIndex dst_tile) { /* handle special case - when current tile is the destination tile */ if (dst_tile == v->tile) { /* distance is zero in this case */ return 0; } if (!SetOriginFromVehiclePos(v)) return UINT_MAX; /* get available trackdirs on the destination tile */ Yapf().SetDestination(v); /* if path not found - return distance = UINT_MAX */ uint dist = UINT_MAX; /* find the best path */ if (!Yapf().FindPath(v)) return dist; Node *pNode = Yapf().GetBestNode(); if (pNode != NULL) { /* path was found * get the path cost estimate */ dist = pNode->GetCostEstimate(); } return dist; }
/** Called by YAPF to move from the given node to the next tile. For each * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ inline void PfFollowNode(Node& old_node) { TrackFollower F(Yapf().GetVehicle()); if (F.Follow(old_node.m_key.m_tile, old_node.m_key.m_td)) { Yapf().AddMultipleNodes(&old_node, F); } }
/** Called when YAPF needs to place origin nodes into open list */ void PfSetStartupNodes() { bool is_choice = (KillFirstBit(m_orgTrackdirs) != TRACKDIR_BIT_NONE); for (TrackdirBits tdb = m_orgTrackdirs; tdb != TRACKDIR_BIT_NONE; tdb = KillFirstBit(tdb)) { Trackdir td = (Trackdir)FindFirstBit2x64(tdb); Node &n1 = Yapf().CreateNewNode(); n1.Set(NULL, m_orgTile, td, is_choice); Yapf().AddStartupNode(n1); } }
/** * Called by YAPF to attach cached or local segment cost data to the given node. * @return true if globally cached data were used or false if local data was used */ inline bool PfNodeCacheFetch(Node& n) { if (!Yapf().CanUseGlobalCache(n)) { return Tlocal::PfNodeCacheFetch(n); } CacheKey key(n.GetKey()); bool found; CachedData& item = m_global_cache.Get(key, &found); Yapf().ConnectNodeToCachedData(n, item); return found; }
CYapfCostRailT() : m_max_cost(0), m_disable_cache(false), m_stopped_on_first_two_way_signal(false) { /* pre-compute look-ahead penalties into array */ int p0 = Yapf().PfGetSettings().rail_look_ahead_signal_p0; int p1 = Yapf().PfGetSettings().rail_look_ahead_signal_p1; int p2 = Yapf().PfGetSettings().rail_look_ahead_signal_p2; int *pen = m_sig_look_ahead_costs.GrowSizeNC(Yapf().PfGetSettings().rail_look_ahead_max_signals); for (uint i = 0; i < Yapf().PfGetSettings().rail_look_ahead_max_signals; i++) { pen[i] = p0 + i * (p1 + i * p2); } }
/** * Find the best depot for a road vehicle. * @param v Vehicle * @param tile Tile of the vehicle. * @param td Trackdir of the vehicle. * @param max_distance max length (penalty) for paths. */ inline FindDepotData FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance) { /* Set origin. */ Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td)); Yapf().SetMaxCost(max_distance); /* Find the best path and return if no depot is found. */ if (!Yapf().FindPath(v)) return FindDepotData(); /* Return the cost of the best path and its depot. */ Node *n = Yapf().GetBestNode(); return FindDepotData(n->m_segment_last_tile, n->m_cost); }
/** Called when YAPF needs to place origin nodes into open list */ void PfSetStartupNodes() { if (m_orgTile != INVALID_TILE && m_orgTd != INVALID_TRACKDIR) { Node &n1 = Yapf().CreateNewNode(); n1.Set(NULL, m_orgTile, m_orgTd, false); Yapf().AddStartupNode(n1); } if (m_revTile != INVALID_TILE && m_revTd != INVALID_TRACKDIR) { Node &n2 = Yapf().CreateNewNode(); n2.Set(NULL, m_revTile, m_revTd, false); n2.m_cost = m_reverse_penalty; Yapf().AddStartupNode(n2); } }
/** The cost for reserved tiles, including skipped ones. */ inline int ReservationCost(Node& n, TileIndex tile, Trackdir trackdir, int skipped) { if (n.m_num_signals_passed >= m_sig_look_ahead_costs.Size() / 2) return 0; if (!IsPbsSignal(n.m_last_signal_type)) return 0; if (IsRailStationTile(tile) && IsAnyStationTileReserved(tile, trackdir, skipped)) { return Yapf().PfGetSettings().rail_pbs_station_penalty * (skipped + 1); } else if (TrackOverlapsTracks(GetReservedTrackbits(tile), TrackdirToTrack(trackdir))) { int cost = Yapf().PfGetSettings().rail_pbs_cross_penalty; if (!IsDiagonalTrackdir(trackdir)) cost = (cost * YAPF_TILE_CORNER_LENGTH) / YAPF_TILE_LENGTH; return cost * (skipped + 1); } return 0; }
inline int CurveCost(Trackdir td1, Trackdir td2) { assert(IsValidTrackdir(td1)); assert(IsValidTrackdir(td2)); int cost = 0; if (TrackFollower::Allow90degTurns() && ((TrackdirToTrackdirBits(td2) & (TrackdirBits)TrackdirCrossesTrackdirs(td1)) != 0)) { /* 90-deg curve penalty */ cost += Yapf().PfGetSettings().rail_curve90_penalty; } else if (td2 != NextTrackdir(td1)) { /* 45-deg curve penalty */ cost += Yapf().PfGetSettings().rail_curve45_penalty; } return cost; }
void SetDestination(const Train *v) { switch (v->current_order.GetType()) { case OT_GOTO_WAYPOINT: if (!Waypoint::Get(v->current_order.GetDestination())->IsSingleTile()) { /* In case of 'complex' waypoints we need to do a look * ahead. This look ahead messes a bit about, which * means that it 'corrupts' the cache. To prevent this * we disable caching when we're looking for a complex * waypoint. */ Yapf().DisableCache(true); } /* FALL THROUGH */ case OT_GOTO_STATION: m_destTile = CalcClosestStationTile(v->current_order.GetDestination(), v->tile, v->current_order.IsType(OT_GOTO_STATION) ? STATION_RAIL : STATION_WAYPOINT); m_dest_station_id = v->current_order.GetDestination(); m_destTrackdirs = INVALID_TRACKDIR_BIT; break; default: m_destTile = v->dest_tile; m_dest_station_id = INVALID_STATION; m_destTrackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_RAIL, 0)); break; } CYapfDestinationRailBase::SetDestination(v); }
inline int PlatformLengthPenalty(int platform_length) { int cost = 0; const Train *v = Yapf().GetVehicle(); assert(v != NULL); assert(v->type == VEH_TRAIN); assert(v->gcache.cached_total_length != 0); int missing_platform_length = CeilDiv(v->gcache.cached_total_length, TILE_SIZE) - platform_length; if (missing_platform_length < 0) { /* apply penalty for longer platform than needed */ cost += Yapf().PfGetSettings().rail_longer_platform_penalty + Yapf().PfGetSettings().rail_longer_platform_per_tile_penalty * -missing_platform_length; } else if (missing_platform_length > 0) { /* apply penalty for shorter platform than needed */ cost += Yapf().PfGetSettings().rail_shorter_platform_penalty + Yapf().PfGetSettings().rail_shorter_platform_per_tile_penalty * missing_platform_length; } return cost; }
inline int SwitchCost(TileIndex tile1, TileIndex tile2, DiagDirection exitdir) { if (IsPlainRailTile(tile1) && IsPlainRailTile(tile2)) { bool t1 = KillFirstBit(GetTrackBits(tile1) & DiagdirReachesTracks(ReverseDiagDir(exitdir))) != TRACK_BIT_NONE; bool t2 = KillFirstBit(GetTrackBits(tile2) & DiagdirReachesTracks(exitdir)) != TRACK_BIT_NONE; if (t1 && t2) return Yapf().PfGetSettings().rail_doubleslip_penalty; } return 0; }
inline bool FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance, TileIndex *depot_tile) { /* set origin and destination nodes */ Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td)); /* find the best path */ bool bFound = Yapf().FindPath(v); if (!bFound) return false; /* some path found * get found depot tile */ Node *n = Yapf().GetBestNode(); if (max_distance > 0 && n->m_cost > max_distance * YAPF_TILE_LENGTH) return false; *depot_tile = n->m_segment_last_tile; return true; }
/** return one tile cost */ inline int OneTileCost(TileIndex tile, Trackdir trackdir) { int cost = 0; /* set base cost */ if (IsDiagonalTrackdir(trackdir)) { cost += YAPF_TILE_LENGTH; switch (GetTileType(tile)) { case MP_ROAD: /* Increase the cost for level crossings */ if (IsLevelCrossing(tile)) { cost += Yapf().PfGetSettings().road_crossing_penalty; } break; case MP_STATION: { const RoadStop *rs = RoadStop::GetByTile(tile, GetRoadStopType(tile)); if (IsDriveThroughStopTile(tile)) { /* Increase the cost for drive-through road stops */ cost += Yapf().PfGetSettings().road_stop_penalty; DiagDirection dir = TrackdirToExitdir(trackdir); if (!RoadStop::IsDriveThroughRoadStopContinuation(tile, tile - TileOffsByDiagDir(dir))) { /* When we're the first road stop in a 'queue' of them we increase * cost based on the fill percentage of the whole queue. */ const RoadStop::Entry *entry = rs->GetEntry(dir); cost += entry->GetOccupied() * Yapf().PfGetSettings().road_stop_occupied_penalty / entry->GetLength(); } } else { /* Increase cost for filled road stops */ cost += Yapf().PfGetSettings().road_stop_bay_occupied_penalty * (!rs->IsFreeBay(0) + !rs->IsFreeBay(1)) / 2; } break; } default: break; } } else { /* non-diagonal trackdir */ cost = YAPF_TILE_CORNER_LENGTH + Yapf().PfGetSettings().road_curve_penalty; } return cost; }
inline Trackdir ChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found) { /* Handle special case - when next tile is destination tile. * However, when going to a station the (initial) destination * tile might not be a station, but a junction, in which case * this method forces the vehicle to jump in circles. */ if (tile == v->dest_tile && !v->current_order.IsType(OT_GOTO_STATION)) { /* choose diagonal trackdir reachable from enterdir */ return DiagDirToDiagTrackdir(enterdir); } /* our source tile will be the next vehicle tile (should be the given one) */ TileIndex src_tile = tile; /* get available trackdirs on the start tile */ TrackdirBits src_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes)); /* select reachable trackdirs only */ src_trackdirs &= DiagdirReachesTrackdirs(enterdir); /* set origin and destination nodes */ Yapf().SetOrigin(src_tile, src_trackdirs); Yapf().SetDestination(v); /* find the best path */ path_found = Yapf().FindPath(v); /* if path not found - return INVALID_TRACKDIR */ Trackdir next_trackdir = INVALID_TRACKDIR; Node *pNode = Yapf().GetBestNode(); if (pNode != NULL) { /* path was found or at least suggested * walk through the path back to its origin */ while (pNode->m_parent != NULL) { pNode = pNode->m_parent; } /* return trackdir from the best origin node (one of start nodes) */ Node& best_next_node = *pNode; assert(best_next_node.GetTile() == tile); next_trackdir = best_next_node.GetTrackdir(); } return next_trackdir; }
/** Return true if the valid origin (tile/trackdir) was set from the current vehicle position. */ inline bool SetOriginFromVehiclePos(const RoadVehicle *v) { /* set origin (tile, trackdir) */ TileIndex src_tile = v->tile; Trackdir src_td = v->GetVehicleTrackdir(); if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, v->compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) { /* sometimes the roadveh is not on the road (it resides on non-existing track) * how should we handle that situation? */ return false; } Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td)); return true; }
int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir) { /* height of the center of the current tile */ int x1 = TileX(tile) * TILE_SIZE; int y1 = TileY(tile) * TILE_SIZE; int z1 = GetSlopePixelZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2); /* height of the center of the next tile */ int x2 = TileX(next_tile) * TILE_SIZE; int y2 = TileY(next_tile) * TILE_SIZE; int z2 = GetSlopePixelZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2); if (z2 - z1 > 1) { /* Slope up */ return Yapf().PfGetSettings().road_slope_penalty; } return 0; }
/** * Called by YAPF to calculate the cost from the origin to the given node. * Calculates only the cost of given node, adds it to the parent node cost * and stores the result into Node::m_cost member */ inline bool PfCalcCost(Node& n, const TrackFollower *tf) { /* base tile cost depending on distance */ int c = IsDiagonalTrackdir(n.GetTrackdir()) ? YAPF_TILE_LENGTH : YAPF_TILE_CORNER_LENGTH; /* additional penalty for curves */ if (n.GetTrackdir() != NextTrackdir(n.m_parent->GetTrackdir())) { /* new trackdir does not match the next one when going straight */ c += YAPF_TILE_LENGTH; } /* Skipped tile cost for aqueducts. */ c += YAPF_TILE_LENGTH * tf->m_tiles_skipped; /* Ocean/canal speed penalty. */ const ShipVehicleInfo *svi = ShipVehInfo(Yapf().GetVehicle()->engine_type); byte speed_frac = (GetEffectiveWaterClass(n.GetTile()) == WATER_CLASS_SEA) ? svi->ocean_speed_frac : svi->canal_speed_frac; if (speed_frac > 0) c += YAPF_TILE_LENGTH * (1 + tf->m_tiles_skipped) * speed_frac / (256 - speed_frac); /* apply it */ n.m_cost = n.m_parent->m_cost + c; return true; }
/** Return one tile cost (base cost + level crossing penalty). */ inline int OneTileCost(TileIndex& tile, Trackdir trackdir) { int cost = 0; /* set base cost */ if (IsDiagonalTrackdir(trackdir)) { cost += YAPF_TILE_LENGTH; switch (GetTileType(tile)) { case MP_ROAD: /* Increase the cost for level crossings */ if (IsLevelCrossing(tile)) { cost += Yapf().PfGetSettings().rail_crossing_penalty; } break; default: break; } } else { /* non-diagonal trackdir */ cost = YAPF_TILE_CORNER_LENGTH; } return cost; }
/** * Called by YAPF to calculate the cost from the origin to the given node. * Calculates only the cost of given node, adds it to the parent node cost * and stores the result into Node::m_cost member */ inline bool PfCalcCost(Node &n, const TrackFollower *tf) { assert(!n.flags_u.flags_s.m_targed_seen); assert(tf->m_new_tile == n.m_key.m_tile); assert((TrackdirToTrackdirBits(n.m_key.m_td) & tf->m_new_td_bits) != TRACKDIR_BIT_NONE); CPerfStart perf_cost(Yapf().m_perf_cost); /* Does the node have some parent node? */ bool has_parent = (n.m_parent != NULL); /* Do we already have a cached segment? */ CachedData &segment = *n.m_segment; bool is_cached_segment = (segment.m_cost >= 0); int parent_cost = has_parent ? n.m_parent->m_cost : 0; /* Each node cost contains 2 or 3 main components: * 1. Transition cost - cost of the move from previous node (tile): * - curve cost (or zero for straight move) * 2. Tile cost: * - base tile cost * - YAPF_TILE_LENGTH for diagonal tiles * - YAPF_TILE_CORNER_LENGTH for non-diagonal tiles * - tile penalties * - tile slope penalty (upward slopes) * - red signal penalty * - level crossing penalty * - speed-limit penalty (bridges) * - station platform penalty * - penalty for reversing in the depot * - etc. * 3. Extra cost (applies to the last node only) * - last red signal penalty * - penalty for too long or too short platform on the destination station */ int transition_cost = 0; int extra_cost = 0; /* Segment: one or more tiles connected by contiguous tracks of the same type. * Each segment cost includes 'Tile cost' for all its tiles (including the first * and last), and the 'Transition cost' between its tiles. The first transition * cost of segment entry (move from the 'parent' node) is not included! */ int segment_entry_cost = 0; int segment_cost = 0; const Train *v = Yapf().GetVehicle(); /* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */ TILE cur(n.m_key.m_tile, n.m_key.m_td); /* the previous tile will be needed for transition cost calculations */ TILE prev = !has_parent ? TILE() : TILE(n.m_parent->GetLastTile(), n.m_parent->GetLastTrackdir()); EndSegmentReasonBits end_segment_reason = ESRB_NONE; TrackFollower tf_local(v, Yapf().GetCompatibleRailTypes(), &Yapf().m_perf_ts_cost); if (!has_parent) { /* We will jump to the middle of the cost calculator assuming that segment cache is not used. */ assert(!is_cached_segment); /* Skip the first transition cost calculation. */ goto no_entry_cost; } for (;;) { /* Transition cost (cost of the move from previous tile) */ transition_cost = Yapf().CurveCost(prev.td, cur.td); transition_cost += Yapf().SwitchCost(prev.tile, cur.tile, TrackdirToExitdir(prev.td)); /* First transition cost counts against segment entry cost, other transitions * inside segment will come to segment cost (and will be cached) */ if (segment_cost == 0) { /* We just entered the loop. First transition cost goes to segment entry cost)*/ segment_entry_cost = transition_cost; transition_cost = 0; /* It is the right time now to look if we can reuse the cached segment cost. */ if (is_cached_segment) { /* Yes, we already know the segment cost. */ segment_cost = segment.m_cost; /* We know also the reason why the segment ends. */ end_segment_reason = segment.m_end_segment_reason; /* We will need also some information about the last signal (if it was red). */ if (segment.m_last_signal_tile != INVALID_TILE) { assert(HasSignalOnTrackdir(segment.m_last_signal_tile, segment.m_last_signal_td)); SignalState sig_state = GetSignalStateByTrackdir(segment.m_last_signal_tile, segment.m_last_signal_td); bool is_red = (sig_state == SIGNAL_STATE_RED); n.flags_u.flags_s.m_last_signal_was_red = is_red; if (is_red) { n.m_last_red_signal_type = GetSignalType(segment.m_last_signal_tile, TrackdirToTrack(segment.m_last_signal_td)); } } /* No further calculation needed. */ cur = TILE(n.GetLastTile(), n.GetLastTrackdir()); break; } } else { /* Other than first transition cost count as the regular segment cost. */ segment_cost += transition_cost; } no_entry_cost: // jump here at the beginning if the node has no parent (it is the first node) /* All other tile costs will be calculated here. */ segment_cost += Yapf().OneTileCost(cur.tile, cur.td); /* If we skipped some tunnel/bridge/station tiles, add their base cost */ segment_cost += YAPF_TILE_LENGTH * tf->m_tiles_skipped; /* Slope cost. */ segment_cost += Yapf().SlopeCost(cur.tile, cur.td); /* Signal cost (routine can modify segment data). */ segment_cost += Yapf().SignalCost(n, cur.tile, cur.td); /* Reserved tiles. */ segment_cost += Yapf().ReservationCost(n, cur.tile, cur.td, tf->m_tiles_skipped); end_segment_reason = segment.m_end_segment_reason; /* Tests for 'potential target' reasons to close the segment. */ if (cur.tile == prev.tile) { /* Penalty for reversing in a depot. */ assert(IsRailDepot(cur.tile)); segment_cost += Yapf().PfGetSettings().rail_depot_reverse_penalty; /* We will end in this pass (depot is possible target) */ end_segment_reason |= ESRB_DEPOT; } else if (cur.tile_type == MP_STATION && IsRailWaypoint(cur.tile)) { if (v->current_order.IsType(OT_GOTO_WAYPOINT) && GetStationIndex(cur.tile) == v->current_order.GetDestination() && !Waypoint::Get(v->current_order.GetDestination())->IsSingleTile()) { /* This waypoint is our destination; maybe this isn't an unreserved * one, so check that and if so see that as the last signal being * red. This way waypoints near stations should work better. */ CFollowTrackRail ft(v); TileIndex t = cur.tile; Trackdir td = cur.td; while (ft.Follow(t, td)) { assert(t != ft.m_new_tile); t = ft.m_new_tile; if (KillFirstBit(ft.m_new_td_bits) != TRACKDIR_BIT_NONE) { /* We encountered a junction; it's going to be too complex to * handle this perfectly, so just bail out. There is no simple * free path, so try the other possibilities. */ td = INVALID_TRACKDIR; break; } td = RemoveFirstTrackdir(&ft.m_new_td_bits); /* If this is a safe waiting position we're done searching for it */ if (IsSafeWaitingPosition(v, t, td, true, _settings_game.pf.forbid_90_deg)) break; } /* In the case this platform is (possibly) occupied we add penalty so the * other platforms of this waypoint are evaluated as well, i.e. we assume * that there is a red signal in the waypoint when it's occupied. */ if (td == INVALID_TRACKDIR || !IsSafeWaitingPosition(v, t, td, true, _settings_game.pf.forbid_90_deg) || !IsWaitingPositionFree(v, t, td, _settings_game.pf.forbid_90_deg)) { extra_cost += Yapf().PfGetSettings().rail_lastred_penalty; } } /* Waypoint is also a good reason to finish. */ end_segment_reason |= ESRB_WAYPOINT; } else if (tf->m_is_station) { /* Station penalties. */ uint platform_length = tf->m_tiles_skipped + 1; /* We don't know yet if the station is our target or not. Act like * if it is pass-through station (not our destination). */ segment_cost += Yapf().PfGetSettings().rail_station_penalty * platform_length; /* We will end in this pass (station is possible target) */ end_segment_reason |= ESRB_STATION; } else if (TrackFollower::DoTrackMasking() && cur.tile_type == MP_RAILWAY) { /* Searching for a safe tile? */ if (HasSignalOnTrackdir(cur.tile, cur.td) && !IsPbsSignal(GetSignalType(cur.tile, TrackdirToTrack(cur.td)))) { end_segment_reason |= ESRB_SAFE_TILE; } } /* Apply min/max speed penalties only when inside the look-ahead radius. Otherwise * it would cause desync in MP. */ if (n.m_num_signals_passed < m_sig_look_ahead_costs.Size()) { int min_speed = 0; int max_speed = tf->GetSpeedLimit(&min_speed); int max_veh_speed = v->GetDisplayMaxSpeed(); if (max_speed < max_veh_speed) { extra_cost += YAPF_TILE_LENGTH * (max_veh_speed - max_speed) * (4 + tf->m_tiles_skipped) / max_veh_speed; } if (min_speed > max_veh_speed) { extra_cost += YAPF_TILE_LENGTH * (min_speed - max_veh_speed); } } /* Finish if we already exceeded the maximum path cost (i.e. when * searching for the nearest depot). */ if (m_max_cost > 0 && (parent_cost + segment_entry_cost + segment_cost) > m_max_cost) { end_segment_reason |= ESRB_PATH_TOO_LONG; } /* Move to the next tile/trackdir. */ tf = &tf_local; tf_local.Init(v, Yapf().GetCompatibleRailTypes(), &Yapf().m_perf_ts_cost); if (!tf_local.Follow(cur.tile, cur.td)) { assert(tf_local.m_err != TrackFollower::EC_NONE); /* Can't move to the next tile (EOL?). */ if (tf_local.m_err == TrackFollower::EC_RAIL_TYPE) { end_segment_reason |= ESRB_RAIL_TYPE; } else { end_segment_reason |= ESRB_DEAD_END; } if (TrackFollower::DoTrackMasking() && !HasOnewaySignalBlockingTrackdir(cur.tile, cur.td)) { end_segment_reason |= ESRB_SAFE_TILE; } break; } /* Check if the next tile is not a choice. */ if (KillFirstBit(tf_local.m_new_td_bits) != TRACKDIR_BIT_NONE) { /* More than one segment will follow. Close this one. */ end_segment_reason |= ESRB_CHOICE_FOLLOWS; break; } /* Gather the next tile/trackdir/tile_type/rail_type. */ TILE next(tf_local.m_new_tile, (Trackdir)FindFirstBit2x64(tf_local.m_new_td_bits)); if (TrackFollower::DoTrackMasking() && IsTileType(next.tile, MP_RAILWAY)) { if (HasSignalOnTrackdir(next.tile, next.td) && IsPbsSignal(GetSignalType(next.tile, TrackdirToTrack(next.td)))) { /* Possible safe tile. */ end_segment_reason |= ESRB_SAFE_TILE; } else if (HasSignalOnTrackdir(next.tile, ReverseTrackdir(next.td)) && GetSignalType(next.tile, TrackdirToTrack(next.td)) == SIGTYPE_PBS_ONEWAY) { /* Possible safe tile, but not so good as it's the back of a signal... */ end_segment_reason |= ESRB_SAFE_TILE | ESRB_DEAD_END; extra_cost += Yapf().PfGetSettings().rail_lastred_exit_penalty; } } /* Check the next tile for the rail type. */ if (next.rail_type != cur.rail_type) { /* Segment must consist from the same rail_type tiles. */ end_segment_reason |= ESRB_RAIL_TYPE; break; } /* Avoid infinite looping. */ if (next.tile == n.m_key.m_tile && next.td == n.m_key.m_td) { end_segment_reason |= ESRB_INFINITE_LOOP; break; } if (segment_cost > s_max_segment_cost) { /* Potentially in the infinite loop (or only very long segment?). We should * not force it to finish prematurely unless we are on a regular tile. */ if (IsTileType(tf->m_new_tile, MP_RAILWAY)) { end_segment_reason |= ESRB_SEGMENT_TOO_LONG; break; } } /* Any other reason bit set? */ if (end_segment_reason != ESRB_NONE) { break; } /* For the next loop set new prev and cur tile info. */ prev = cur; cur = next; } // for (;;) bool target_seen = false; if ((end_segment_reason & ESRB_POSSIBLE_TARGET) != ESRB_NONE) { /* Depot, station or waypoint. */ if (Yapf().PfDetectDestination(cur.tile, cur.td)) { /* Destination found. */ target_seen = true; } } /* Update the segment if needed. */ if (!is_cached_segment) { /* Write back the segment information so it can be reused the next time. */ segment.m_cost = segment_cost; segment.m_end_segment_reason = end_segment_reason & ESRB_CACHED_MASK; /* Save end of segment back to the node. */ n.SetLastTileTrackdir(cur.tile, cur.td); } /* Do we have an excuse why not to continue pathfinding in this direction? */ if (!target_seen && (end_segment_reason & ESRB_ABORT_PF_MASK) != ESRB_NONE) { /* Reason to not continue. Stop this PF branch. */ return false; } /* Special costs for the case we have reached our target. */ if (target_seen) { n.flags_u.flags_s.m_targed_seen = true; /* Last-red and last-red-exit penalties. */ if (n.flags_u.flags_s.m_last_signal_was_red) { if (n.m_last_red_signal_type == SIGTYPE_EXIT) { /* last signal was red pre-signal-exit */ extra_cost += Yapf().PfGetSettings().rail_lastred_exit_penalty; } else if (!IsPbsSignal(n.m_last_red_signal_type)) { /* Last signal was red, but not exit or path signal. */ extra_cost += Yapf().PfGetSettings().rail_lastred_penalty; } } /* Station platform-length penalty. */ if ((end_segment_reason & ESRB_STATION) != ESRB_NONE) { const BaseStation *st = BaseStation::GetByTile(n.GetLastTile()); assert(st != NULL); uint platform_length = st->GetPlatformLength(n.GetLastTile(), ReverseDiagDir(TrackdirToExitdir(n.GetLastTrackdir()))); /* Reduce the extra cost caused by passing-station penalty (each station receives it in the segment cost). */ extra_cost -= Yapf().PfGetSettings().rail_station_penalty * platform_length; /* Add penalty for the inappropriate platform length. */ extra_cost += PlatformLengthPenalty(platform_length); } } /* total node cost */ n.m_cost = parent_cost + segment_entry_cost + segment_cost + extra_cost; return true; }
/** Called by YAPF to detect if node ends in the desired destination */ FORCEINLINE bool PfDetectDestination(TileIndex tile, Trackdir td) { return IsSafeWaitingPosition(Yapf().GetVehicle(), tile, td, true, !TrackFollower::Allow90degTurns()) && IsWaitingPositionFree(Yapf().GetVehicle(), tile, td, !TrackFollower::Allow90degTurns()); }
/** * Called by YAPF to calculate the cost from the origin to the given node. * Calculates only the cost of given node, adds it to the parent node cost * and stores the result into Node::m_cost member */ inline bool PfCalcCost(Node& n, const TrackFollower *tf) { int segment_cost = 0; uint tiles = 0; /* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */ TileIndex tile = n.m_key.m_tile; Trackdir trackdir = n.m_key.m_td; for (;;) { /* base tile cost depending on distance between edges */ segment_cost += Yapf().OneTileCost(tile, trackdir); const RoadVehicle *v = Yapf().GetVehicle(); /* we have reached the vehicle's destination - segment should end here to avoid target skipping */ if (Yapf().PfDetectDestinationTile(tile, trackdir)) break; /* stop if we have just entered the depot */ if (IsRoadDepotTile(tile) && trackdir == DiagDirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) { /* next time we will reverse and leave the depot */ break; } /* if there are no reachable trackdirs on new tile, we have end of road */ TrackFollower F(Yapf().GetVehicle()); if (!F.Follow(tile, trackdir)) break; /* if there are more trackdirs available & reachable, we are at the end of segment */ if (KillFirstBit(F.m_new_td_bits) != TRACKDIR_BIT_NONE) break; Trackdir new_td = (Trackdir)FindFirstBit2x64(F.m_new_td_bits); /* stop if RV is on simple loop with no junctions */ if (F.m_new_tile == n.m_key.m_tile && new_td == n.m_key.m_td) return false; /* if we skipped some tunnel tiles, add their cost */ segment_cost += F.m_tiles_skipped * YAPF_TILE_LENGTH; tiles += F.m_tiles_skipped + 1; /* add hilly terrain penalty */ segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir); /* add min/max speed penalties */ int min_speed = 0; int max_veh_speed = v->GetDisplayMaxSpeed(); int max_speed = F.GetSpeedLimit(&min_speed); if (max_speed < max_veh_speed) segment_cost += 1 * (max_veh_speed - max_speed); if (min_speed > max_veh_speed) segment_cost += 10 * (min_speed - max_veh_speed); /* move to the next tile */ tile = F.m_new_tile; trackdir = new_td; if (tiles > MAX_MAP_SIZE) break; } /* save end of segment back to the node */ n.m_segment_last_tile = tile; n.m_segment_last_td = trackdir; /* save also tile cost */ int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0; n.m_cost = parent_cost + segment_cost; return true; }
inline int SlopeCost(TileIndex tile, Trackdir td) { CPerfStart perf_cost(Yapf().m_perf_slope_cost); if (!stSlopeCost(tile, td)) return 0; return Yapf().PfGetSettings().rail_slope_penalty; }
int SignalCost(Node& n, TileIndex tile, Trackdir trackdir) { int cost = 0; /* if there is one-way signal in the opposite direction, then it is not our way */ CPerfStart perf_cost(Yapf().m_perf_other_cost); if (IsTileType(tile, MP_RAILWAY)) { bool has_signal_against = HasSignalOnTrackdir(tile, ReverseTrackdir(trackdir)); bool has_signal_along = HasSignalOnTrackdir(tile, trackdir); if (has_signal_against && !has_signal_along && IsOnewaySignal(tile, TrackdirToTrack(trackdir))) { /* one-way signal in opposite direction */ n.m_segment->m_end_segment_reason |= ESRB_DEAD_END; } else { if (has_signal_along) { SignalState sig_state = GetSignalStateByTrackdir(tile, trackdir); SignalType sig_type = GetSignalType(tile, TrackdirToTrack(trackdir)); n.m_last_signal_type = sig_type; /* cache the look-ahead polynomial constant only if we didn't pass more signals than the look-ahead limit is */ int look_ahead_cost = (n.m_num_signals_passed < m_sig_look_ahead_costs.Size()) ? m_sig_look_ahead_costs.Data()[n.m_num_signals_passed] : 0; if (sig_state != SIGNAL_STATE_RED) { /* green signal */ n.flags_u.flags_s.m_last_signal_was_red = false; /* negative look-ahead red-signal penalties would cause problems later, so use them as positive penalties for green signal */ if (look_ahead_cost < 0) { /* add its negation to the cost */ cost -= look_ahead_cost; } } else { /* we have a red signal in our direction * was it first signal which is two-way? */ if (!IsPbsSignal(sig_type) && Yapf().TreatFirstRedTwoWaySignalAsEOL() && n.flags_u.flags_s.m_choice_seen && has_signal_against && n.m_num_signals_passed == 0) { /* yes, the first signal is two-way red signal => DEAD END. Prune this branch... */ Yapf().PruneIntermediateNodeBranch(); n.m_segment->m_end_segment_reason |= ESRB_DEAD_END; Yapf().m_stopped_on_first_two_way_signal = true; return -1; } n.m_last_red_signal_type = sig_type; n.flags_u.flags_s.m_last_signal_was_red = true; /* look-ahead signal penalty */ if (!IsPbsSignal(sig_type) && look_ahead_cost > 0) { /* add the look ahead penalty only if it is positive */ cost += look_ahead_cost; } /* special signal penalties */ if (n.m_num_signals_passed == 0) { switch (sig_type) { case SIGTYPE_COMBO: case SIGTYPE_EXIT: cost += Yapf().PfGetSettings().rail_firstred_exit_penalty; break; // first signal is red pre-signal-exit case SIGTYPE_NORMAL: case SIGTYPE_ENTRY: cost += Yapf().PfGetSettings().rail_firstred_penalty; break; default: break; } } } n.m_num_signals_passed++; n.m_segment->m_last_signal_tile = tile; n.m_segment->m_last_signal_td = trackdir; } if (has_signal_against && IsPbsSignal(GetSignalType(tile, TrackdirToTrack(trackdir)))) { cost += n.m_num_signals_passed < Yapf().PfGetSettings().rail_look_ahead_max_signals ? Yapf().PfGetSettings().rail_pbs_signal_back_penalty : 0; } } } return cost; }
/** * Called by YAPF to attach cached or local segment cost data to the given node. * @return true if globally cached data were used or false if local data was used */ inline bool PfNodeCacheFetch(Node& n) { CacheKey key(n.GetKey()); Yapf().ConnectNodeToCachedData(n, *new (m_local_cache.Append()) CachedData(key)); return false; }
/** return true if first two-way signal should be treated as dead end */ inline bool TreatFirstRedTwoWaySignalAsEOL() { return Yapf().PfGetSettings().rail_firstred_twoway_eol && m_treat_first_red_two_way_signal_as_eol; }