UClass* Z_Construct_UClass_AMyAICharacter() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_ACharacter(); Z_Construct_UPackage_GAME2013(); OuterClass = AMyAICharacter::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_BehaviorTree = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BehaviorTree"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(BehaviorTree, AMyAICharacter), 0x0000000000010001, Z_Construct_UClass_UBehaviorTree_NoRegister()); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyAICharacter.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyAICharacter.h")); MetaData->SetValue(NewProp_BehaviorTree, TEXT("Category"), TEXT("MyAICharacter")); MetaData->SetValue(NewProp_BehaviorTree, TEXT("ModuleRelativePath"), TEXT("MyAICharacter.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AGalaad() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_ACharacter(); Z_Construct_UPackage_ProjectErwin(); OuterClass = AGalaad::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; OuterClass->LinkChild(Z_Construct_UFunction_AGalaad_CollectPickUp()); OuterClass->LinkChild(Z_Construct_UFunction_AGalaad_GetUsableInView()); OuterClass->LinkChild(Z_Construct_UFunction_AGalaad_IsDead()); OuterClass->LinkChild(Z_Construct_UFunction_AGalaad_MoveForward()); OuterClass->LinkChild(Z_Construct_UFunction_AGalaad_MoveRight()); OuterClass->LinkChild(Z_Construct_UFunction_AGalaad_OnStartJump()); OuterClass->LinkChild(Z_Construct_UFunction_AGalaad_OnStopJump()); OuterClass->LinkChild(Z_Construct_UFunction_AGalaad_TriggerOff()); OuterClass->LinkChild(Z_Construct_UFunction_AGalaad_TriggerOn()); UProperty* NewProp_CollectionSphere = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("CollectionSphere"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CollectionSphere, AGalaad), 0x00000000000a001d, Z_Construct_UClass_USphereComponent_NoRegister()); UProperty* NewProp_FirstPersonMesh = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FirstPersonMesh"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(FirstPersonMesh, AGalaad), 0x00000000000b0009, Z_Construct_UClass_USkeletalMeshComponent_NoRegister()); UProperty* NewProp_FPSViewComponent = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FPSViewComponent"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(FPSViewComponent, AGalaad), 0x00000000000a001d, Z_Construct_UClass_UCameraComponent_NoRegister()); OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AGalaad_CollectPickUp()); // 3308455293 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AGalaad_GetUsableInView()); // 888257778 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AGalaad_IsDead()); // 3554947735 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AGalaad_MoveForward()); // 3692682722 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AGalaad_MoveRight()); // 3996670624 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AGalaad_OnStartJump()); // 3420266313 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AGalaad_OnStopJump()); // 4124440179 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AGalaad_TriggerOff()); // 3033751245 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AGalaad_TriggerOn()); // 1449094536 OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation Pawn|Character|InternalEvents")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Galaad.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Galaad.h")); MetaData->SetValue(NewProp_CollectionSphere, TEXT("AllowPrivateAccess"), TEXT("true")); MetaData->SetValue(NewProp_CollectionSphere, TEXT("Category"), TEXT("Pick-Up")); MetaData->SetValue(NewProp_CollectionSphere, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_CollectionSphere, TEXT("ModuleRelativePath"), TEXT("Galaad.h")); MetaData->SetValue(NewProp_FirstPersonMesh, TEXT("Category"), TEXT("Mesh")); MetaData->SetValue(NewProp_FirstPersonMesh, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FirstPersonMesh, TEXT("ModuleRelativePath"), TEXT("Galaad.h")); MetaData->SetValue(NewProp_FPSViewComponent, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_FPSViewComponent, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FPSViewComponent, TEXT("ModuleRelativePath"), TEXT("Galaad.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AFPSCharacter() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_ACharacter(); Z_Construct_UPackage_FPSProject(); OuterClass = AFPSCharacter::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; OuterClass->LinkChild(Z_Construct_UFunction_AFPSCharacter_MoveForward()); OuterClass->LinkChild(Z_Construct_UFunction_AFPSCharacter_MoveRight()); OuterClass->LinkChild(Z_Construct_UFunction_AFPSCharacter_OnFire()); OuterClass->LinkChild(Z_Construct_UFunction_AFPSCharacter_OnStartJump()); OuterClass->LinkChild(Z_Construct_UFunction_AFPSCharacter_OnStopJump()); UProperty* NewProp_ProjectileClass = new(OuterClass, TEXT("ProjectileClass"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(ProjectileClass, AFPSCharacter), 0x0000080000010001, Z_Construct_UClass_AFPSProjectile_NoRegister()); UProperty* NewProp_MuzzleOffset = new(OuterClass, TEXT("MuzzleOffset"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(MuzzleOffset, AFPSCharacter), 0x0000080000000005, Z_Construct_UScriptStruct_UObject_FVector()); UProperty* NewProp_FirstPersonMesh = new(OuterClass, TEXT("FirstPersonMesh"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(FirstPersonMesh, AFPSCharacter), 0x00000800000b0009, Z_Construct_UClass_USkeletalMeshComponent_NoRegister()); UProperty* NewProp_FirstPersonCameraComponent = new(OuterClass, TEXT("FirstPersonCameraComponent"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(FirstPersonCameraComponent, AFPSCharacter), 0x00000800000a001d, Z_Construct_UClass_UCameraComponent_NoRegister()); OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFPSCharacter_MoveForward()); // 3145596625 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFPSCharacter_MoveRight()); // 2567381698 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFPSCharacter_OnFire()); // 79541872 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFPSCharacter_OnStartJump()); // 2861848762 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFPSCharacter_OnStopJump()); // 4223339163 OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation AI|Navigation Pawn|Character|InternalEvents")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FPSCharacter.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FPSCharacter.h")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("Category"), TEXT("Projectile")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("ModuleRelativePath"), TEXT("FPSCharacter.h")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("ToolTip"), TEXT("Projectile class to spawn")); MetaData->SetValue(NewProp_MuzzleOffset, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_MuzzleOffset, TEXT("ModuleRelativePath"), TEXT("FPSCharacter.h")); MetaData->SetValue(NewProp_MuzzleOffset, TEXT("ToolTip"), TEXT("Gun muzzle's offset from the camera location")); MetaData->SetValue(NewProp_FirstPersonMesh, TEXT("Category"), TEXT("Mesh")); MetaData->SetValue(NewProp_FirstPersonMesh, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FirstPersonMesh, TEXT("ModuleRelativePath"), TEXT("FPSCharacter.h")); MetaData->SetValue(NewProp_FirstPersonMesh, TEXT("ToolTip"), TEXT("Pawn mesh: 1st person view (arms; seen only by self)")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("ModuleRelativePath"), TEXT("FPSCharacter.h")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("ToolTip"), TEXT("First person camera")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AAvatar() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_ACharacter(); Z_Construct_UPackage_TheBeginning(); OuterClass = AAvatar::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; OuterClass->LinkChild(Z_Construct_UFunction_AAvatar_OnFire()); PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_FinishGameSound = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FinishGameSound"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(FinishGameSound, AAvatar), 0x0000000000000005, Z_Construct_UClass_USoundBase_NoRegister()); UProperty* NewProp_FireSound = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FireSound"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(FireSound, AAvatar), 0x0000000000000005, Z_Construct_UClass_USoundBase_NoRegister()); UProperty* NewProp_ProjectileClass = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ProjectileClass"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(ProjectileClass, AAvatar), 0x0004000000010001, Z_Construct_UClass_AFirstPersonProjectile_NoRegister()); UProperty* NewProp_GunOffset = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("GunOffset"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(GunOffset, AAvatar), 0x0000000000000005, Z_Construct_UScriptStruct_FVector()); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AAvatar_OnFire()); // 3370099566 OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Avatar.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Avatar.h")); MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("forward declare the APickupItem class,\nsince it will be \"mentioned\" in a member function")); MetaData->SetValue(NewProp_FinishGameSound, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_FinishGameSound, TEXT("ModuleRelativePath"), TEXT("Avatar.h")); MetaData->SetValue(NewProp_FireSound, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_FireSound, TEXT("ModuleRelativePath"), TEXT("Avatar.h")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("Category"), TEXT("Projectile")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("ModuleRelativePath"), TEXT("Avatar.h")); MetaData->SetValue(NewProp_GunOffset, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_GunOffset, TEXT("ModuleRelativePath"), TEXT("Avatar.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AMyCharacter() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_ACharacter(); Z_Construct_UPackage_GAME2013(); OuterClass = AMyCharacter::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_ProjectileClass = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ProjectileClass"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(ProjectileClass, AMyCharacter), 0x0004080000000001, Z_Construct_UClass_AMyProjectile_NoRegister()); UProperty* NewProp_RotationSpeed = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("RotationSpeed"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(RotationSpeed, AMyCharacter), 0x0000080000000001); UProperty* NewProp_Camera = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Camera"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(Camera, AMyCharacter), 0x00000000000a001d, Z_Construct_UClass_UCameraComponent_NoRegister()); UProperty* NewProp_CameraBoom = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("CameraBoom"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CameraBoom, AMyCharacter), 0x00000000000a001d, Z_Construct_UClass_USpringArmComponent_NoRegister()); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyCharacter.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyCharacter.h")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("Category"), TEXT("MyCharacter")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("ModuleRelativePath"), TEXT("MyCharacter.h")); MetaData->SetValue(NewProp_RotationSpeed, TEXT("Category"), TEXT("MyCharacter")); MetaData->SetValue(NewProp_RotationSpeed, TEXT("ModuleRelativePath"), TEXT("MyCharacter.h")); MetaData->SetValue(NewProp_Camera, TEXT("Category"), TEXT("MyCharacter")); MetaData->SetValue(NewProp_Camera, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_Camera, TEXT("ModuleRelativePath"), TEXT("MyCharacter.h")); MetaData->SetValue(NewProp_CameraBoom, TEXT("Category"), TEXT("MyCharacter")); MetaData->SetValue(NewProp_CameraBoom, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_CameraBoom, TEXT("ModuleRelativePath"), TEXT("MyCharacter.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_ANPC() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_ACharacter(); Z_Construct_UPackage_TheBeginning(); OuterClass = ANPC::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; OuterClass->LinkChild(Z_Construct_UFunction_ANPC_Prox()); PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_ProxSphere = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ProxSphere"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(ProxSphere, ANPC), 0x00000000000a001d, Z_Construct_UClass_USphereComponent_NoRegister()); UProperty* NewProp_ScoreSound = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ScoreSound"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(ScoreSound, ANPC), 0x0000000000000005, Z_Construct_UClass_USoundBase_NoRegister()); UProperty* NewProp_NpcMessage = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("NpcMessage"), RF_Public|RF_Transient|RF_Native) UStrProperty(CPP_PROPERTY_BASE(NpcMessage, ANPC), 0x0000000000000005); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_ANPC_Prox()); // 3012133589 OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("NPC.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("NPC.h")); MetaData->SetValue(NewProp_ProxSphere, TEXT("Category"), TEXT("Collision")); MetaData->SetValue(NewProp_ProxSphere, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_ProxSphere, TEXT("ModuleRelativePath"), TEXT("NPC.h")); MetaData->SetValue(NewProp_ProxSphere, TEXT("ToolTip"), TEXT("Called to bind functionality to input\nvirtual void SetupPlayerInputComponent(class UInputComponent* InputComponent) override;\nThe sphere that the player can collide with to get item")); MetaData->SetValue(NewProp_ScoreSound, TEXT("Category"), TEXT("Item")); MetaData->SetValue(NewProp_ScoreSound, TEXT("ModuleRelativePath"), TEXT("NPC.h")); MetaData->SetValue(NewProp_NpcMessage, TEXT("Category"), TEXT("NPCMessage")); MetaData->SetValue(NewProp_NpcMessage, TEXT("ModuleRelativePath"), TEXT("NPC.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AArenaShooterCharacter() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_ACharacter(); Z_Construct_UPackage__Script_ArenaShooter(); OuterClass = AArenaShooterCharacter::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20800080; PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_MaxHealth = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("MaxHealth"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(MaxHealth, AArenaShooterCharacter), 0x0020080000000005); UProperty* NewProp_FireTime = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FireTime"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(FireTime, AArenaShooterCharacter), 0x0020080000000005); UProperty* NewProp_FireAnimation = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FireAnimation"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FireAnimation, AArenaShooterCharacter), 0x0010000000000005, Z_Construct_UClass_UAnimMontage_NoRegister()); UProperty* NewProp_FireSound = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FireSound"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FireSound, AArenaShooterCharacter), 0x0010000000000005, Z_Construct_UClass_USoundBase_NoRegister()); UProperty* NewProp_ProjectileClass = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ProjectileClass"), RF_Public|RF_Transient|RF_MarkAsNative) UClassProperty(CPP_PROPERTY_BASE(ProjectileClass, AArenaShooterCharacter), 0x0014000000010001, Z_Construct_UClass_AArenaShooterProjectile_NoRegister(), UClass::StaticClass()); UProperty* NewProp_GunOffset = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("GunOffset"), RF_Public|RF_Transient|RF_MarkAsNative) UStructProperty(CPP_PROPERTY_BASE(GunOffset, AArenaShooterCharacter), 0x0010000000000005, Z_Construct_UScriptStruct_FVector()); UProperty* NewProp_BaseLookUpRate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseLookUpRate"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(BaseLookUpRate, AArenaShooterCharacter), 0x0010000000020015); UProperty* NewProp_BaseTurnRate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseTurnRate"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(BaseTurnRate, AArenaShooterCharacter), 0x0010000000020015); UProperty* NewProp_FirstPersonCameraComponent = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FirstPersonCameraComponent"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FirstPersonCameraComponent, AArenaShooterCharacter), 0x00400000000a001d, Z_Construct_UClass_UCameraComponent_NoRegister()); UProperty* NewProp_FP_MuzzleLocation = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FP_MuzzleLocation"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FP_MuzzleLocation, AArenaShooterCharacter), 0x00400000000b0009, Z_Construct_UClass_USceneComponent_NoRegister()); UProperty* NewProp_FP_Gun = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FP_Gun"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FP_Gun, AArenaShooterCharacter), 0x00400000000b0009, Z_Construct_UClass_USkeletalMeshComponent_NoRegister()); UProperty* NewProp_Mesh1P = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Mesh1P"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(Mesh1P, AArenaShooterCharacter), 0x00400000000b0009, Z_Construct_UClass_USkeletalMeshComponent_NoRegister()); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->ClassConfigName = FName(TEXT("Game")); OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT("")); MetaData->SetValue(NewProp_MaxHealth, TEXT("Category"), TEXT("ArenaShooterCharacter")); MetaData->SetValue(NewProp_MaxHealth, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FireTime, TEXT("Category"), TEXT("ArenaShooterCharacter")); MetaData->SetValue(NewProp_FireTime, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FireAnimation, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_FireAnimation, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FireAnimation, TEXT("ToolTip"), TEXT("AnimMontage to play each time we fire")); MetaData->SetValue(NewProp_FireSound, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_FireSound, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FireSound, TEXT("ToolTip"), TEXT("Sound to play each time we fire")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("Category"), TEXT("Projectile")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("ToolTip"), TEXT("Projectile class to spawn")); MetaData->SetValue(NewProp_GunOffset, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_GunOffset, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_GunOffset, TEXT("ToolTip"), TEXT("Gun muzzle's offset from the characters location")); MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("ToolTip"), TEXT("Base look up/down rate, in deg/sec. Other scaling may affect final rate.")); MetaData->SetValue(NewProp_BaseTurnRate, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_BaseTurnRate, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_BaseTurnRate, TEXT("ToolTip"), TEXT("Base turn rate, in deg/sec. Other scaling may affect final turn rate.")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("AllowPrivateAccess"), TEXT("true")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("ToolTip"), TEXT("First person camera")); MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("Category"), TEXT("Mesh")); MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("ToolTip"), TEXT("Location on gun mesh where projectiles should spawn.")); MetaData->SetValue(NewProp_FP_Gun, TEXT("Category"), TEXT("Mesh")); MetaData->SetValue(NewProp_FP_Gun, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FP_Gun, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FP_Gun, TEXT("ToolTip"), TEXT("Gun mesh: 1st person view (seen only by self)")); MetaData->SetValue(NewProp_Mesh1P, TEXT("Category"), TEXT("Mesh")); MetaData->SetValue(NewProp_Mesh1P, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_Mesh1P, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_Mesh1P, TEXT("ToolTip"), TEXT("Pawn mesh: 1st person view (arms; seen only by self)")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_ABatteryCollectorCharacter() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_ACharacter(); Z_Construct_UPackage_BatteryCollector(); OuterClass = ABatteryCollectorCharacter::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20800080; OuterClass->LinkChild(Z_Construct_UFunction_ABatteryCollectorCharacter_CollectPickUps()); OuterClass->LinkChild(Z_Construct_UFunction_ABatteryCollectorCharacter_GetCurrentPower()); OuterClass->LinkChild(Z_Construct_UFunction_ABatteryCollectorCharacter_GetInitialPower()); OuterClass->LinkChild(Z_Construct_UFunction_ABatteryCollectorCharacter_PowerChangeEffect()); OuterClass->LinkChild(Z_Construct_UFunction_ABatteryCollectorCharacter_UpdatePower()); PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp__characterPower = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("_characterPower"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(_characterPower, ABatteryCollectorCharacter), 0x0000000000020001); UProperty* NewProp__baseSpeed = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("_baseSpeed"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(_baseSpeed, ABatteryCollectorCharacter), 0x0000080000000005); UProperty* NewProp__speedFactor = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("_speedFactor"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(_speedFactor, ABatteryCollectorCharacter), 0x0000080000000005); UProperty* NewProp__initialPower = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("_initialPower"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(_initialPower, ABatteryCollectorCharacter), 0x0000080000000005); UProperty* NewProp_BaseLookUpRate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseLookUpRate"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(BaseLookUpRate, ABatteryCollectorCharacter), 0x0000000000020015); UProperty* NewProp_BaseTurnRate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseTurnRate"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(BaseTurnRate, ABatteryCollectorCharacter), 0x0000000000020015); UProperty* NewProp_CollectionSphere = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("CollectionSphere"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CollectionSphere, ABatteryCollectorCharacter), 0x00000000000a001d, Z_Construct_UClass_USphereComponent_NoRegister()); UProperty* NewProp_FollowCamera = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FollowCamera"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(FollowCamera, ABatteryCollectorCharacter), 0x00000000000a001d, Z_Construct_UClass_UCameraComponent_NoRegister()); UProperty* NewProp_CameraBoom = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("CameraBoom"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CameraBoom, ABatteryCollectorCharacter), 0x00000000000a001d, Z_Construct_UClass_USpringArmComponent_NoRegister()); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_ABatteryCollectorCharacter_CollectPickUps()); // 2422444734 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_ABatteryCollectorCharacter_GetCurrentPower()); // 1502477587 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_ABatteryCollectorCharacter_GetInitialPower()); // 928276474 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_ABatteryCollectorCharacter_PowerChangeEffect()); // 2499303425 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_ABatteryCollectorCharacter_UpdatePower()); // 2598552175 OuterClass->ClassConfigName = FName(TEXT("Game")); OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("BatteryCollectorCharacter.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorCharacter.h")); MetaData->SetValue(NewProp__characterPower, TEXT("Category"), TEXT("Power")); MetaData->SetValue(NewProp__characterPower, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorCharacter.h")); MetaData->SetValue(NewProp__baseSpeed, TEXT("BlueprintProtected"), TEXT("true")); MetaData->SetValue(NewProp__baseSpeed, TEXT("Category"), TEXT("Power")); MetaData->SetValue(NewProp__baseSpeed, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorCharacter.h")); MetaData->SetValue(NewProp__speedFactor, TEXT("BlueprintProtected"), TEXT("true")); MetaData->SetValue(NewProp__speedFactor, TEXT("Category"), TEXT("Power")); MetaData->SetValue(NewProp__speedFactor, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorCharacter.h")); MetaData->SetValue(NewProp__speedFactor, TEXT("ToolTip"), TEXT("Initial starting power")); MetaData->SetValue(NewProp__initialPower, TEXT("BlueprintProtected"), TEXT("true")); MetaData->SetValue(NewProp__initialPower, TEXT("Category"), TEXT("Power")); MetaData->SetValue(NewProp__initialPower, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorCharacter.h")); MetaData->SetValue(NewProp__initialPower, TEXT("ToolTip"), TEXT("Called when we press the E key near a pick up")); MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorCharacter.h")); MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("ToolTip"), TEXT("Base look up/down rate, in deg/sec. Other scaling may affect final rate.")); MetaData->SetValue(NewProp_BaseTurnRate, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_BaseTurnRate, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorCharacter.h")); MetaData->SetValue(NewProp_BaseTurnRate, TEXT("ToolTip"), TEXT("Base turn rate, in deg/sec. Other scaling may affect final turn rate.")); MetaData->SetValue(NewProp_CollectionSphere, TEXT("AllowPrivateAccess"), TEXT("true")); MetaData->SetValue(NewProp_CollectionSphere, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_CollectionSphere, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_CollectionSphere, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorCharacter.h")); MetaData->SetValue(NewProp_CollectionSphere, TEXT("ToolTip"), TEXT("Collection Sphere")); MetaData->SetValue(NewProp_FollowCamera, TEXT("AllowPrivateAccess"), TEXT("true")); MetaData->SetValue(NewProp_FollowCamera, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_FollowCamera, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FollowCamera, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorCharacter.h")); MetaData->SetValue(NewProp_FollowCamera, TEXT("ToolTip"), TEXT("Follow camera")); MetaData->SetValue(NewProp_CameraBoom, TEXT("AllowPrivateAccess"), TEXT("true")); MetaData->SetValue(NewProp_CameraBoom, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_CameraBoom, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_CameraBoom, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorCharacter.h")); MetaData->SetValue(NewProp_CameraBoom, TEXT("ToolTip"), TEXT("Camera boom positioning the camera behind the character")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AMonster() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_ACharacter(); Z_Construct_UPackage_TheBeginning(); OuterClass = AMonster::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_AttackRangeSphere = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("AttackRangeSphere"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(AttackRangeSphere, AMonster), 0x00000000000b001d, Z_Construct_UClass_USphereComponent_NoRegister()); UProperty* NewProp_SightSphere = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("SightSphere"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(SightSphere, AMonster), 0x00000000000b001d, Z_Construct_UClass_USphereComponent_NoRegister()); UProperty* NewProp_TimeSinceLastStrike = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("TimeSinceLastStrike"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(TimeSinceLastStrike, AMonster), 0x0000000000020015); UProperty* NewProp_AttackTimeout = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("AttackTimeout"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(AttackTimeout, AMonster), 0x0000000000000005); UProperty* NewProp_BaseAttackDamage = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseAttackDamage"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(BaseAttackDamage, AMonster), 0x0000000000000005); UProperty* NewProp_BPLoot = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BPLoot"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(BPLoot, AMonster), 0x0000000000000005, Z_Construct_UClass_UObject_NoRegister()); UProperty* NewProp_Experience = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Experience"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(Experience, AMonster), 0x0000000000000005); UProperty* NewProp_HitPoints = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("HitPoints"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(HitPoints, AMonster), 0x0000000000000005); UProperty* NewProp_Speed = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Speed"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(Speed, AMonster), 0x0000000000000005); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Monster.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Monster.h")); MetaData->SetValue(NewProp_AttackRangeSphere, TEXT("Category"), TEXT("Collision")); MetaData->SetValue(NewProp_AttackRangeSphere, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_AttackRangeSphere, TEXT("ModuleRelativePath"), TEXT("Monster.h")); MetaData->SetValue(NewProp_AttackRangeSphere, TEXT("ToolTip"), TEXT("Range for his attack. Visualizes as a sphere in editor,")); MetaData->SetValue(NewProp_SightSphere, TEXT("Category"), TEXT("Collision")); MetaData->SetValue(NewProp_SightSphere, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_SightSphere, TEXT("ModuleRelativePath"), TEXT("Monster.h")); MetaData->SetValue(NewProp_SightSphere, TEXT("ToolTip"), TEXT("Range for his sight")); MetaData->SetValue(NewProp_TimeSinceLastStrike, TEXT("Category"), TEXT("MonsterProperties")); MetaData->SetValue(NewProp_TimeSinceLastStrike, TEXT("ModuleRelativePath"), TEXT("Monster.h")); MetaData->SetValue(NewProp_TimeSinceLastStrike, TEXT("ToolTip"), TEXT("Time since monster's last strike, readable in blueprints")); MetaData->SetValue(NewProp_AttackTimeout, TEXT("Category"), TEXT("MonsterProperties")); MetaData->SetValue(NewProp_AttackTimeout, TEXT("ModuleRelativePath"), TEXT("Monster.h")); MetaData->SetValue(NewProp_AttackTimeout, TEXT("ToolTip"), TEXT("Amount of time the monster needs to rest in seconds\nbetween attacking")); MetaData->SetValue(NewProp_BaseAttackDamage, TEXT("Category"), TEXT("MonsterProperties")); MetaData->SetValue(NewProp_BaseAttackDamage, TEXT("ModuleRelativePath"), TEXT("Monster.h")); MetaData->SetValue(NewProp_BaseAttackDamage, TEXT("ToolTip"), TEXT("The amount of damage attacks do")); MetaData->SetValue(NewProp_BPLoot, TEXT("Category"), TEXT("MonsterProperties")); MetaData->SetValue(NewProp_BPLoot, TEXT("ModuleRelativePath"), TEXT("Monster.h")); MetaData->SetValue(NewProp_BPLoot, TEXT("ToolTip"), TEXT("Blueprint of the type of item dropped by the monster")); MetaData->SetValue(NewProp_Experience, TEXT("Category"), TEXT("MonsterProperties")); MetaData->SetValue(NewProp_Experience, TEXT("ModuleRelativePath"), TEXT("Monster.h")); MetaData->SetValue(NewProp_Experience, TEXT("ToolTip"), TEXT("Experience gained for defeating")); MetaData->SetValue(NewProp_HitPoints, TEXT("Category"), TEXT("MonsterProperties")); MetaData->SetValue(NewProp_HitPoints, TEXT("ModuleRelativePath"), TEXT("Monster.h")); MetaData->SetValue(NewProp_HitPoints, TEXT("ToolTip"), TEXT("The hitpoints the monster has")); MetaData->SetValue(NewProp_Speed, TEXT("Category"), TEXT("MonsterProperties")); MetaData->SetValue(NewProp_Speed, TEXT("ModuleRelativePath"), TEXT("Monster.h")); MetaData->SetValue(NewProp_Speed, TEXT("ToolTip"), TEXT("How fast he is")); #endif } } check(OuterClass->GetClass()); return OuterClass; }