void _User_extensions_Thread_exitted (
  Thread_Control *executing
)
{
  Chain_Node              *the_node;
  User_extensions_Control *the_extension;

  for ( the_node = _Chain_Last( &_User_extensions_List );
        !_Chain_Is_head( &_User_extensions_List, the_node ) ;
        the_node = the_node->previous ) {

    the_extension = (User_extensions_Control *) the_node;

    if ( the_extension->Callouts.thread_exitted != NULL )
      (*the_extension->Callouts.thread_exitted)( executing );
  }
}
void _User_extensions_Fatal (
  Internal_errors_Source  the_source,
  bool                    is_internal,
  Internal_errors_t       the_error
)
{
  Chain_Node              *the_node;
  User_extensions_Control *the_extension;

  for ( the_node = _Chain_Last( &_User_extensions_List );
        !_Chain_Is_head( &_User_extensions_List, the_node ) ;
        the_node = the_node->previous ) {

    the_extension = (User_extensions_Control *) the_node;

    if ( the_extension->Callouts.fatal != NULL )
      (*the_extension->Callouts.fatal)( the_source, is_internal, the_error );
  }
}
Thread_blocking_operation_States _Thread_queue_Enqueue_priority (
    Thread_queue_Control *the_thread_queue,
    Thread_Control       *the_thread,
    ISR_Level            *level_p
)
{
    Priority_Control     search_priority;
    Thread_Control      *search_thread;
    ISR_Level            level;
    Chain_Control       *header;
    uint32_t             header_index;
    Chain_Node          *the_node;
    Chain_Node          *next_node;
    Chain_Node          *previous_node;
    Chain_Node          *search_node;
    Priority_Control     priority;
    States_Control       block_state;

    _Chain_Initialize_empty( &the_thread->Wait.Block2n );

    priority     = the_thread->current_priority;
    header_index = _Thread_queue_Header_number( priority );
    header       = &the_thread_queue->Queues.Priority[ header_index ];
    block_state  = the_thread_queue->state;

    if ( _Thread_queue_Is_reverse_search( priority ) )
        goto restart_reverse_search;

restart_forward_search:
    search_priority = PRIORITY_MINIMUM - 1;
    _ISR_Disable( level );
    search_thread = (Thread_Control *) header->first;
    while ( !_Chain_Is_tail( header, (Chain_Node *)search_thread ) ) {
        search_priority = search_thread->current_priority;
        if ( priority <= search_priority )
            break;

#if ( CPU_UNROLL_ENQUEUE_PRIORITY == TRUE )
        search_thread = (Thread_Control *) search_thread->Object.Node.next;
        if ( _Chain_Is_tail( header, (Chain_Node *)search_thread ) )
            break;
        search_priority = search_thread->current_priority;
        if ( priority <= search_priority )
            break;
#endif
        _ISR_Flash( level );
        if ( !_States_Are_set( search_thread->current_state, block_state) ) {
            _ISR_Enable( level );
            goto restart_forward_search;
        }
        search_thread =
            (Thread_Control *)search_thread->Object.Node.next;
    }

    if ( the_thread_queue->sync_state !=
            THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED )
        goto synchronize;

    the_thread_queue->sync_state = THREAD_BLOCKING_OPERATION_SYNCHRONIZED;

    if ( priority == search_priority )
        goto equal_priority;

    search_node   = (Chain_Node *) search_thread;
    previous_node = search_node->previous;
    the_node      = (Chain_Node *) the_thread;

    the_node->next         = search_node;
    the_node->previous     = previous_node;
    previous_node->next    = the_node;
    search_node->previous  = the_node;
    the_thread->Wait.queue = the_thread_queue;
    _ISR_Enable( level );
    return THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED;

restart_reverse_search:
    search_priority     = PRIORITY_MAXIMUM + 1;

    _ISR_Disable( level );
    search_thread = (Thread_Control *) header->last;
    while ( !_Chain_Is_head( header, (Chain_Node *)search_thread ) ) {
        search_priority = search_thread->current_priority;
        if ( priority >= search_priority )
            break;
#if ( CPU_UNROLL_ENQUEUE_PRIORITY == TRUE )
        search_thread = (Thread_Control *) search_thread->Object.Node.previous;
        if ( _Chain_Is_head( header, (Chain_Node *)search_thread ) )
            break;
        search_priority = search_thread->current_priority;
        if ( priority >= search_priority )
            break;
#endif
        _ISR_Flash( level );
        if ( !_States_Are_set( search_thread->current_state, block_state) ) {
            _ISR_Enable( level );
            goto restart_reverse_search;
        }
        search_thread = (Thread_Control *)
                        search_thread->Object.Node.previous;
    }

    if ( the_thread_queue->sync_state !=
            THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED )
        goto synchronize;

    the_thread_queue->sync_state = THREAD_BLOCKING_OPERATION_SYNCHRONIZED;

    if ( priority == search_priority )
        goto equal_priority;

    search_node = (Chain_Node *) search_thread;
    next_node   = search_node->next;
    the_node    = (Chain_Node *) the_thread;

    the_node->next          = next_node;
    the_node->previous      = search_node;
    search_node->next       = the_node;
    next_node->previous    = the_node;
    the_thread->Wait.queue = the_thread_queue;
    _ISR_Enable( level );
    return THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED;

equal_priority:               /* add at end of priority group */
    search_node   = _Chain_Tail( &search_thread->Wait.Block2n );
    previous_node = search_node->previous;
    the_node      = (Chain_Node *) the_thread;

    the_node->next         = search_node;
    the_node->previous     = previous_node;
    previous_node->next    = the_node;
    search_node->previous  = the_node;
    the_thread->Wait.queue = the_thread_queue;
    _ISR_Enable( level );
    return THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED;

synchronize:
    /*
     *  An interrupt completed the thread's blocking request.
     *  For example, the blocking thread could have been given
     *  the mutex by an ISR or timed out.
     *
     *  WARNING! Returning with interrupts disabled!
     */
    *level_p = level;
    return the_thread_queue->sync_state;
}