Exemple #1
0
static void test_chain_control_layout(void)
{
  Chain_Control chain;

  puts( "INIT - Verify rtems_chain_control layout" );

  rtems_test_assert(
    sizeof(Chain_Control)
      == sizeof(Chain_Node) + sizeof(Chain_Node *)
  );
  rtems_test_assert(
    sizeof(Chain_Control)
      == 3 * sizeof(Chain_Node *)
  );
  rtems_test_assert(
    _Chain_Previous( _Chain_Head( &chain ) )
      == _Chain_Next( _Chain_Tail( &chain ) )
  );

#if !defined( RTEMS_SMP )
  rtems_test_assert(
    sizeof(Chain_Control)
      == sizeof(rtems_chain_control)
  );
#endif
}
Exemple #2
0
void _Objects_MP_Close (
  Objects_Information *information,
  Objects_Id           the_id
)
{
  Chain_Control      *the_chain;
  Chain_Node         *the_node;
  Objects_MP_Control *the_object;

  the_chain = &information->global_table[ _Objects_Get_node( the_id ) ];

  for ( the_node = _Chain_First( the_chain ) ;
        !_Chain_Is_tail( the_chain, the_node ) ;
        the_node = _Chain_Next( the_node ) ) {

    the_object = (Objects_MP_Control *) the_node;

    if ( _Objects_Are_ids_equal( the_object->Object.id, the_id ) ) {

      _Chain_Extract( the_node );
      _Objects_MP_Free_global_object( the_object );
      return;
    }

  }

  _Terminate(
    INTERNAL_ERROR_CORE,
    true,
    INTERNAL_ERROR_INVALID_GLOBAL_ID
  );
}
Exemple #3
0
static void _Watchdog_Insert_fixup(
  Watchdog_Header   *header,
  Watchdog_Control  *next_watchdog,
  Watchdog_Interval  delta
)
{
  const Chain_Node *iterator_tail;
  Chain_Node       *iterator_node;

  next_watchdog->delta_interval -= delta;

  iterator_node = _Chain_First( &header->Iterators );
  iterator_tail = _Chain_Immutable_tail( &header->Iterators );

  while ( iterator_node != iterator_tail ) {
    Watchdog_Iterator *iterator;

    iterator = (Watchdog_Iterator *) iterator_node;

    if ( iterator->current == &next_watchdog->Node ) {
      iterator->delta_interval -= delta;
    }

    iterator_node = _Chain_Next( iterator_node );
  }
}
Exemple #4
0
void _Watchdog_Insert_locked(
  Watchdog_Header  *header,
  Watchdog_Control *the_watchdog,
  ISR_lock_Context *lock_context
)
{
  if ( the_watchdog->state == WATCHDOG_INACTIVE ) {
    Watchdog_Iterator  iterator;
    Chain_Node        *current;
    Chain_Node        *next;
    Watchdog_Interval  delta;

    the_watchdog->state = WATCHDOG_BEING_INSERTED;

    _Chain_Append_unprotected( &header->Iterators, &iterator.Node );

    delta = the_watchdog->initial;
    current = _Chain_Head( &header->Watchdogs );

    while (
      ( next = _Chain_Next( current ) ) != _Chain_Tail( &header->Watchdogs )
    ) {
      Watchdog_Control  *next_watchdog;
      Watchdog_Interval  delta_next;

      next_watchdog = (Watchdog_Control *) next;
      delta_next = next_watchdog->delta_interval;

      if ( delta < delta_next ) {
        _Watchdog_Insert_fixup( header, next_watchdog, delta );
        break;
      }

      iterator.delta_interval = delta - delta_next;
      iterator.current = next;

      _Watchdog_Flash( header, lock_context );

      if ( the_watchdog->state != WATCHDOG_BEING_INSERTED ) {
        goto abort_insert;
      }

      delta = iterator.delta_interval;
      current = iterator.current;
    }

    the_watchdog->delta_interval = delta;
    the_watchdog->start_time = _Watchdog_Ticks_since_boot;
    _Watchdog_Activate( the_watchdog );
    _Chain_Insert_unprotected( current, &the_watchdog->Node );

abort_insert:

    _Chain_Extract_unprotected( &iterator.Node );
  }
}
Exemple #5
0
void _Objects_MP_Is_remote (
  Objects_Information  *information,
  Objects_Id            the_id,
  Objects_Locations    *location,
  Objects_Control     **the_object
)
{
  uint32_t            node;
  Chain_Control      *the_chain;
  Chain_Node         *the_node;
  Objects_MP_Control *the_global_object;

  node = _Objects_Get_node( the_id );

  /*
   *  NOTE: The local node was search (if necessary) by
   *        _Objects_Name_to_id_XXX before this was invoked.
   *
   *        The NODE field of an object id cannot be 0
   *        because 0 is an invalid node number.
   */

  if ( node == 0 ||
       _Objects_Is_local_node( node ) ||
       node > _Objects_Maximum_nodes ||
       information->global_table == NULL ) {

    *location   = OBJECTS_ERROR;
    *the_object = NULL;
    return;
  }

  _Thread_Disable_dispatch();

  the_chain = &information->global_table[ node ];

  for ( the_node = _Chain_First( the_chain ) ;
        !_Chain_Is_tail( the_chain, the_node ) ;
        the_node = _Chain_Next( the_node ) ) {

    the_global_object = (Objects_MP_Control *) the_node;

    if ( _Objects_Are_ids_equal( the_global_object->Object.id, the_id ) ) {
      _Thread_Unnest_dispatch();
      *location   = OBJECTS_REMOTE;
      *the_object = (Objects_Control *) the_global_object;
      return;
    }
  }

  _Thread_Enable_dispatch();
  *location   = OBJECTS_ERROR;
  *the_object = NULL;

}
void _Objects_Shrink_information(
  Objects_Information *information
)
{
  uint32_t          block_count;
  uint32_t          block;
  uint32_t          index_base;

  /*
   * Search the list to find block or chunk with all objects inactive.
   */

  index_base = _Objects_Get_index( information->minimum_id );
  block_count = (information->maximum - index_base) /
                 information->allocation_size;

  for ( block = 0; block < block_count; block++ ) {
    if ( information->inactive_per_block[ block ] ==
         information->allocation_size ) {
      Chain_Node       *node = _Chain_First( &information->Inactive );
      const Chain_Node *tail = _Chain_Immutable_tail( &information->Inactive );
      uint32_t          index_end = index_base + information->allocation_size;

      while ( node != tail ) {
        Objects_Control *object = (Objects_Control *) node;
        uint32_t         index = _Objects_Get_index( object->id );

        /*
         *  Get the next node before the node is extracted
         */
        node = _Chain_Next( node );

        if ( index >= index_base && index < index_end ) {
          _Chain_Extract( &object->Node );
        }
      }

      /*
       *  Free the memory and reset the structures in the object' information
       */

      _Workspace_Free( information->object_blocks[ block ] );
      information->object_blocks[ block ] = NULL;
      information->inactive_per_block[ block ] = 0;

      information->inactive -= information->allocation_size;

      return;
    }

    index_base += information->allocation_size;
  }
}
Exemple #7
0
/*
 *  _POSIX_Keys_Run_destructors
 *
 *  17.1.1 Thread-Specific Data Key Create, P1003.1c/Draft 10, p. 163
 *
 *  NOTE:  This is the routine executed when a thread exits to
 *         run through all the keys and do the destructor action.
 */
void _POSIX_Keys_Run_destructors(
  Thread_Control *thread
)
{
  Chain_Control *chain;
  POSIX_Keys_Key_value_pair *iter, *next;
  void *value;
  void (*destructor) (void *);
  POSIX_Keys_Control *the_key;
  Objects_Locations location;

  _Thread_Disable_dispatch();

  chain = &(
      (POSIX_API_Control *)thread->API_Extensions[ THREAD_API_POSIX ]
  )->Key_Chain;
  iter = (POSIX_Keys_Key_value_pair *) _Chain_First( chain );
  while ( !_Chain_Is_tail( chain, &iter->Key_values_per_thread_node ) ) {
    next = (POSIX_Keys_Key_value_pair *)
      _Chain_Next( &iter->Key_values_per_thread_node );

    /**
     * remove key from rbtree and chain.
     * here Chain_Node *iter can be convert to POSIX_Keys_Key_value_pair *,
     * because Chain_Node is the first member of POSIX_Keys_Key_value_pair
     * structure.
     */
    _RBTree_Extract(
        &_POSIX_Keys_Key_value_lookup_tree,
        &iter->Key_value_lookup_node
    );
    _Chain_Extract_unprotected( &iter->Key_values_per_thread_node );

    /**
     * run key value's destructor if destructor and value are both non-null.
     */
    the_key = _POSIX_Keys_Get( iter->key, &location );
    destructor = the_key->destructor;
    value = iter->value;
    if ( destructor != NULL && value != NULL )
      (*destructor)( value );

    _Objects_Put( &the_key->Object );

    _POSIX_Keys_Key_value_pair_free( iter );

    iter = next;
  }

  _Thread_Enable_dispatch();
}
Exemple #8
0
Thread_Control *_Thread_MP_Find_proxy (
  Objects_Id  the_id
)
{

  Chain_Node           *proxy_node;
  Thread_Control       *the_thread;
  ISR_Level             level;

restart:

  _ISR_Disable( level );

    for (  proxy_node = _Chain_First( &_Thread_MP_Active_proxies );
           !_Chain_Is_tail( &_Thread_MP_Active_proxies, proxy_node ) ;
        ) {

      the_thread = (Thread_Control *) _Addresses_Subtract_offset(
                     proxy_node,
                     _Thread_MP_Proxy_Active_offset
                   );

      if ( _Objects_Are_ids_equal( the_thread->Object.id, the_id ) ) {
        _ISR_Enable( level );
        return the_thread;
      }

      _ISR_Flash( level );

      proxy_node = _Chain_Next( proxy_node );

      /*
       *  A proxy which is only dormant is not in a blocking state.
       *  Therefore, we are looking at proxy which has been moved from
       *  active to inactive chain (by an ISR) and need to restart
       *  the search.
       */

      if ( _States_Is_only_dormant( the_thread->current_state ) ) {
        _ISR_Enable( level );
        goto restart;
      }
    }

  _ISR_Enable( level );
  return NULL;
}
/*
 *  Reschedule threads -- select heirs for all cores
 */
void _Scheduler_simple_smp_Schedule(void)
{
  Chain_Control  *c;
  Chain_Node     *n;
  Thread_Control *t;
  uint32_t        cpu;

  c   = (Chain_Control *)_Scheduler.information;
  cpu = 0;

  /*
   *  Iterate over the first N (where N is the number of CPU cores) threads
   *  on the ready chain.  Attempt to assign each as heir on a core.  When
   *  unable to assign a thread as a new heir, then stop.
   */
  for (n = _Chain_First(c); !_Chain_Is_tail(c, n); n = _Chain_Next(n)) {
    t = (Thread_Control *)n;
    if ( !_Scheduler_simple_smp_Assign( t ) )
      break;
    if ( ++cpu >= _SMP_Processor_count )
      break;
  }
}
Exemple #10
0
Objects_Name_or_id_lookup_errors _Objects_MP_Global_name_search (
  Objects_Information *information,
  Objects_Name         the_name,
  uint32_t             nodes_to_search,
  Objects_Id          *the_id
)
{
  uint32_t            low_node;
  uint32_t            high_node;
  uint32_t            node_index;
  Chain_Control      *the_chain;
  Chain_Node         *the_node;
  Objects_MP_Control *the_object;
  uint32_t            name_to_use;

  name_to_use = the_name.name_u32;  /* XXX only fixed length names */

  if ( nodes_to_search > _Objects_Maximum_nodes )
    return OBJECTS_INVALID_NODE;

  if ( information->global_table == NULL )
    return OBJECTS_INVALID_NAME;

  if ( nodes_to_search == OBJECTS_SEARCH_ALL_NODES ||
       nodes_to_search == OBJECTS_SEARCH_OTHER_NODES ) {
    low_node = 1;
    high_node = _Objects_Maximum_nodes;
  } else {
    low_node  =
    high_node = nodes_to_search;
  }

  _Thread_Disable_dispatch();

  for ( node_index = low_node ; node_index <= high_node ; node_index++ ) {

    /*
     *  NOTE: The local node was search (if necessary) by
     *        _Objects_Name_to_id_XXX before this was invoked.
     */

    if ( !_Objects_Is_local_node( node_index ) ) {
      the_chain = &information->global_table[ node_index ];

      for ( the_node = _Chain_First( the_chain ) ;
            !_Chain_Is_tail( the_chain, the_node ) ;
            the_node = _Chain_Next( the_node ) ) {

        the_object = (Objects_MP_Control *) the_node;

        if ( the_object->name == name_to_use ) {
          *the_id = the_object->Object.id;
          _Thread_Enable_dispatch();
          return OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL;
        }
      }
    }
  }

  _Thread_Enable_dispatch();
  return OBJECTS_INVALID_NAME;
}
Exemple #11
0
static int _Condition_Wake( struct _Condition_Control *_condition, int count )
{
  Condition_Control  *condition;
  ISR_lock_Context    lock_context;
  Thread_queue_Heads *heads;
  Chain_Control       unblock;
  Chain_Node         *node;
  Chain_Node         *tail;
  int                 woken;

  condition = _Condition_Get( _condition );
  _ISR_lock_ISR_disable( &lock_context );
  _Condition_Queue_acquire_critical( condition, &lock_context );

  /*
   * In common uses cases of condition variables there are normally no threads
   * on the queue, so check this condition early.
   */
  heads = condition->Queue.Queue.heads;
  if ( __predict_true( heads == NULL ) ) {
    _Condition_Queue_release( condition, &lock_context );

    return 0;
  }

  woken = 0;
  _Chain_Initialize_empty( &unblock );
  while ( count > 0 && heads != NULL ) {
    const Thread_queue_Operations *operations;
    Thread_Control                *first;
    bool                           do_unblock;

    operations = CONDITION_TQ_OPERATIONS;
    first = ( *operations->first )( heads );

    do_unblock = _Thread_queue_Extract_locked(
      &condition->Queue.Queue,
      operations,
      first
    );
    if (do_unblock) {
      _Chain_Append_unprotected( &unblock, &first->Wait.Node.Chain );
    }

    ++woken;
    --count;
    heads = condition->Queue.Queue.heads;
  }

  node = _Chain_First( &unblock );
  tail = _Chain_Tail( &unblock );
  if ( node != tail ) {
    Per_CPU_Control *cpu_self;

    cpu_self = _Thread_Dispatch_disable_critical( &lock_context );
    _Condition_Queue_release( condition, &lock_context );

    do {
      Thread_Control *thread;
      Chain_Node     *next;

      next = _Chain_Next( node );
      thread = THREAD_CHAIN_NODE_TO_THREAD( node );
      _Watchdog_Remove_ticks( &thread->Timer );
      _Thread_Unblock( thread );

      node = next;
    } while ( node != tail );

    _Thread_Dispatch_enable( cpu_self );
  } else {
    _Condition_Queue_release( condition, &lock_context );
  }

  return woken;
}
/*
 * This method is unique to this scheduler because it takes into
 * account affinity as it determines the highest ready thread.
 * Since this is used to pick a new thread to replace the victim,
 * the highest ready thread must have affinity such that it can
 * be executed on the victim's processor.
 */
static Scheduler_Node *_Scheduler_priority_affinity_SMP_Get_highest_ready(
  Scheduler_Context *context,
  Scheduler_Node    *victim
)
{
  Scheduler_priority_SMP_Context       *self =
    _Scheduler_priority_SMP_Get_self( context );
  Priority_Control                      index;
  Scheduler_Node                       *highest = NULL;
  Thread_Control                       *victim_thread;
  uint32_t                              victim_cpu_index;
  Scheduler_priority_affinity_SMP_Node *node;

  /*
   * This is done when we need to check if reevaluations are needed.
   */
  if ( victim == NULL ) {
    node = (Scheduler_priority_affinity_SMP_Node *)
      _Scheduler_priority_Ready_queue_first(
        &self->Bit_map,
        &self->Ready[ 0 ]
      );

    return &node->Base.Base.Base;
  }

  victim_thread = _Scheduler_Node_get_owner( victim );
  victim_cpu_index = _Per_CPU_Get_index( _Thread_Get_CPU( victim_thread ) );

  /**
   * @todo The deterministic priority scheduler structure is optimized
   * for insertion, extraction, and finding the highest priority
   * thread. Scanning the list of ready threads is not a purpose
   * for which it was optimized. There are optimizations to be
   * made in this loop.
   *
   * + by checking the major bit, we could potentially skip entire
   *   groups of 16.
   *
   * When using this scheduler as implemented, the application's
   * choice of numeric priorities and their distribution can have
   * an impact on performance.
   */
  for ( index = _Priority_bit_map_Get_highest( &self->Bit_map ) ;
        index <= PRIORITY_MAXIMUM;
        index++ )
  {
    Chain_Control   *chain =  &self->Ready[index];
    Chain_Node      *chain_node;
    for ( chain_node = _Chain_First( chain );
          chain_node != _Chain_Immutable_tail( chain ) ;
          chain_node = _Chain_Next( chain_node ) )
    {
      node = (Scheduler_priority_affinity_SMP_Node *) chain_node;

      /*
       * Can this thread run on this CPU?
       */
      if ( CPU_ISSET( (int) victim_cpu_index, node->Affinity.set ) ) {
        highest = &node->Base.Base.Base;
        break;
      }
    }
    if ( highest )
      break;
  }

  _Assert( highest != NULL );

  return highest;
}