CharacterWindow::CharacterWindow() : BWindow(BRect(100, 100, 700, 550), "CharacterMap", B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS | B_QUIT_ON_WINDOW_CLOSE | B_AUTO_UPDATE_SIZE_LIMITS) { BMessage settings; _LoadSettings(settings); BRect frame; if (settings.FindRect("window frame", &frame) == B_OK) { MoveTo(frame.LeftTop()); ResizeTo(frame.Width(), frame.Height()); } // create GUI SetLayout(new BGroupLayout(B_VERTICAL)); BMenuBar* menuBar = new BMenuBar("menu"); fFilterControl = new BTextControl("Filter:", NULL, NULL); fFilterControl->SetModificationMessage(new BMessage(kMsgFilterChanged)); BButton* clearButton = new BButton("clear", "Clear", new BMessage(kMsgClearFilter)); fUnicodeBlockView = new UnicodeBlockView("unicodeBlocks"); fUnicodeBlockView->SetSelectionMessage( new BMessage(kMsgUnicodeBlockSelected)); BScrollView* unicodeScroller = new BScrollView("unicodeScroller", fUnicodeBlockView, 0, false, true); fCharacterView = new CharacterView("characters"); fCharacterView->SetTarget(this, kMsgCharacterChanged); // TODO: have a context object shared by CharacterView/UnicodeBlockView bool show; if (settings.FindBool("show private blocks", &show) == B_OK) { fCharacterView->ShowPrivateBlocks(show); fUnicodeBlockView->ShowPrivateBlocks(show); } if (settings.FindBool("show contained blocks only", &show) == B_OK) { fCharacterView->ShowContainedBlocksOnly(show); fUnicodeBlockView->ShowPrivateBlocks(show); } const char* family; const char* style; if (settings.FindString("font family", &family) == B_OK && settings.FindString("font style", &style) == B_OK) { _SetFont(family, style); } int32 fontSize; if (settings.FindInt32("font size", &fontSize) == B_OK) { BFont font = fCharacterView->CharacterFont(); if (fontSize < kMinFontSize) fontSize = kMinFontSize; else if (fontSize > kMaxFontSize) fontSize = kMaxFontSize; font.SetSize(fontSize); fCharacterView->SetCharacterFont(font); } else fontSize = (int32)fCharacterView->CharacterFont().Size(); BScrollView* characterScroller = new BScrollView("characterScroller", fCharacterView, 0, false, true); fFontSizeSlider = new FontSizeSlider("fontSizeSlider", "Font size:", new BMessage(kMsgFontSizeChanged), kMinFontSize, kMaxFontSize); fFontSizeSlider->SetValue(fontSize); fCodeView = new BStringView("code", "-"); fCodeView->SetExplicitMaxSize(BSize(B_SIZE_UNLIMITED, fCodeView->PreferredSize().Height())); AddChild(BGroupLayoutBuilder(B_VERTICAL) .Add(menuBar) .Add(BGroupLayoutBuilder(B_HORIZONTAL, 10)//BSplitLayoutBuilder() .Add(BGroupLayoutBuilder(B_VERTICAL, 10) .Add(BGroupLayoutBuilder(B_HORIZONTAL, 10) .Add(fFilterControl) .Add(clearButton)) .Add(unicodeScroller)) .Add(BGroupLayoutBuilder(B_VERTICAL, 10) .Add(characterScroller) .Add(fFontSizeSlider) .Add(fCodeView)) .SetInsets(10, 10, 10, 10))); // Add menu // "File" menu BMenu* menu = new BMenu("File"); BMenuItem* item; menu->AddItem(item = new BMenuItem("About CharacterMap" B_UTF8_ELLIPSIS, new BMessage(B_ABOUT_REQUESTED))); menu->AddSeparatorItem(); menu->AddItem(new BMenuItem("Quit", new BMessage(B_QUIT_REQUESTED), 'Q')); menu->SetTargetForItems(this); item->SetTarget(be_app); menuBar->AddItem(menu); menu = new BMenu("View"); menu->AddItem(item = new BMenuItem("Show private blocks", new BMessage(kMsgPrivateBlocks))); item->SetMarked(fCharacterView->IsShowingPrivateBlocks()); // TODO: this feature is not yet supported by Haiku! #if 0 menu->AddItem(item = new BMenuItem("Only show blocks contained in font", new BMessage(kMsgContainedBlocks))); item->SetMarked(fCharacterView->IsShowingContainedBlocksOnly()); #endif menuBar->AddItem(menu); menuBar->AddItem(_CreateFontMenu()); AddCommonFilter(new EscapeMessageFilter(kMsgClearFilter)); AddCommonFilter(new RedirectUpAndDownFilter(fUnicodeBlockView)); // TODO: why is this needed? fUnicodeBlockView->SetTarget(this); fFilterControl->MakeFocus(); }
CharacterWindow::CharacterWindow() : BWindow(BRect(100, 100, 700, 550), B_TRANSLATE_SYSTEM_NAME("CharacterMap"), B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS | B_QUIT_ON_WINDOW_CLOSE | B_AUTO_UPDATE_SIZE_LIMITS) { BMessage settings; _LoadSettings(settings); BRect frame; if (settings.FindRect("window frame", &frame) == B_OK) { MoveTo(frame.LeftTop()); ResizeTo(frame.Width(), frame.Height()); } else { float scaling = be_plain_font->Size() / 12.0f; ResizeTo(Frame().Width() * scaling, Frame().Height() * scaling); CenterOnScreen(); } // create GUI BMenuBar* menuBar = new BMenuBar("menu"); fFilterControl = new BTextControl(B_TRANSLATE("Filter:"), NULL, NULL); fFilterControl->SetModificationMessage(new BMessage(kMsgFilterChanged)); BButton* clearButton = new BButton("clear", B_TRANSLATE("Clear"), new BMessage(kMsgClearFilter)); fUnicodeBlockView = new UnicodeBlockView("unicodeBlocks"); fUnicodeBlockView->SetSelectionMessage( new BMessage(kMsgUnicodeBlockSelected)); BScrollView* unicodeScroller = new BScrollView("unicodeScroller", fUnicodeBlockView, 0, false, true); fCharacterView = new CharacterView("characters"); fCharacterView->SetTarget(this, kMsgCharacterChanged); fGlyphView = new BStringView("glyph", ""); fGlyphView->SetExplicitMaxSize(BSize(B_SIZE_UNSET, fGlyphView->PreferredSize().Height())); // TODO: have a context object shared by CharacterView/UnicodeBlockView bool show; if (settings.FindBool("show private blocks", &show) == B_OK) { fCharacterView->ShowPrivateBlocks(show); fUnicodeBlockView->ShowPrivateBlocks(show); } if (settings.FindBool("show contained blocks only", &show) == B_OK) { fCharacterView->ShowContainedBlocksOnly(show); fUnicodeBlockView->ShowPrivateBlocks(show); } const char* family; const char* style; BString displayName; if (settings.FindString("font family", &family) == B_OK && settings.FindString("font style", &style) == B_OK) { _SetFont(family, style); displayName << family << " " << style; } else { font_family currentFontFamily; font_style currentFontStyle; fCharacterView->CharacterFont().GetFamilyAndStyle(¤tFontFamily, ¤tFontStyle); displayName << currentFontFamily << " " << currentFontStyle; } int32 fontSize; if (settings.FindInt32("font size", &fontSize) == B_OK) { BFont font = fCharacterView->CharacterFont(); if (fontSize < kMinFontSize) fontSize = kMinFontSize; else if (fontSize > kMaxFontSize) fontSize = kMaxFontSize; font.SetSize(fontSize); fCharacterView->SetCharacterFont(font); } else fontSize = (int32)fCharacterView->CharacterFont().Size(); BScrollView* characterScroller = new BScrollView("characterScroller", fCharacterView, 0, false, true); fFontSizeSlider = new FontSizeSlider("fontSizeSlider", displayName, new BMessage(kMsgFontSizeChanged), kMinFontSize, kMaxFontSize); fFontSizeSlider->SetValue(fontSize); fCodeView = new BStringView("code", "-"); fCodeView->SetExplicitMaxSize(BSize(B_SIZE_UNLIMITED, fCodeView->PreferredSize().Height())); // Set minimum width for character pane to prevent UI // from jumping when longer code strings are displayed. // use 'w' character for sizing as it's likely the widest // character for a Latin font. 40 characters is a little // wider than needed so hopefully this covers other // non-Latin fonts that may be wider. BFont viewFont; fCodeView->GetFont(&viewFont); fCharacterView->SetExplicitMinSize(BSize(viewFont.StringWidth("w") * 40, B_SIZE_UNSET)); BLayoutBuilder::Group<>(this, B_VERTICAL, 0) .Add(menuBar) .AddGroup(B_HORIZONTAL) .SetInsets(B_USE_WINDOW_SPACING) .AddGroup(B_VERTICAL) .AddGroup(B_HORIZONTAL) .Add(fFilterControl) .Add(clearButton) .End() .Add(unicodeScroller) .End() .AddGroup(B_VERTICAL) .Add(characterScroller) .Add(fFontSizeSlider) .AddGroup(B_HORIZONTAL) .Add(fGlyphView) .Add(fCodeView); // Add menu // "File" menu BMenu* menu = new BMenu(B_TRANSLATE("File")); BMenuItem* item; menu->AddItem(new BMenuItem(B_TRANSLATE("Quit"), new BMessage(B_QUIT_REQUESTED), 'Q')); menu->SetTargetForItems(this); menuBar->AddItem(menu); menu = new BMenu(B_TRANSLATE("View")); menu->AddItem(item = new BMenuItem(B_TRANSLATE("Show private blocks"), new BMessage(kMsgPrivateBlocks))); item->SetMarked(fCharacterView->IsShowingPrivateBlocks()); // TODO: this feature is not yet supported by Haiku! #if 0 menu->AddItem(item = new BMenuItem("Only show blocks contained in font", new BMessage(kMsgContainedBlocks))); item->SetMarked(fCharacterView->IsShowingContainedBlocksOnly()); #endif menuBar->AddItem(menu); fFontMenu = _CreateFontMenu(); menuBar->AddItem(fFontMenu); AddCommonFilter(new EscapeMessageFilter(kMsgClearFilter)); AddCommonFilter(new RedirectUpAndDownFilter(fUnicodeBlockView)); // TODO: why is this needed? fUnicodeBlockView->SetTarget(this); fFilterControl->MakeFocus(); fUnicodeBlockView->SelectBlockForCharacter(0); }