Exemple #1
0
Renderer::~Renderer()
{
	delete _window;

	_DeInitDevice();
	_DeInitDebug();
	_DeInitInstance();
}
Renderer::~Renderer() {
	_DeInitFramebuffers();
	_DeInitGraphicsPipeline();
	_DeInitDescriptorSetLayout();
	_DeInitDescriptorPool();
	_DeInitRenderPass();
	delete _window;

	_DeInitDevice();
	_DeInitDebug();
	_DeInitInstance();
}
Exemple #3
0
Renderer::~Renderer()
{
	_DeInitInstance();
	_DeInitDevice();
}