Renderer::~Renderer() { delete _window; _DeInitDevice(); _DeInitDebug(); _DeInitInstance(); }
Renderer::~Renderer() { _DeInitFramebuffers(); _DeInitGraphicsPipeline(); _DeInitDescriptorSetLayout(); _DeInitDescriptorPool(); _DeInitRenderPass(); delete _window; _DeInitDevice(); _DeInitDebug(); _DeInitInstance(); }
Renderer::~Renderer() { _DeInitInstance(); _DeInitDevice(); }