_WCRTLINK struct _wxycoord _WCI86FAR _CGRAPH _getwindowcoord( short x, short y ) /*=============================================================== Map (x,y) from viewport coordinates to window coordinates. */ { float y1; struct _wxycoord pt; if( _GraphMode() ) { pt.wx = _Window.xleft + ( _Window.xright - _Window.xleft ) * ( _VtoPhysX( x ) - _CurrState->clip.xmin ) / ( _CurrState->clip.xmax - _CurrState->clip.xmin ); y1 = (float) ( _VtoPhysY( y ) - _CurrState->clip.ymin ) / ( _CurrState->clip.ymax - _CurrState->clip.ymin ); if( _Window.invert ) { pt.wy = _Window.ytop - y1 * ( _Window.ytop - _Window.ybottom ); } else { pt.wy = y1 * ( _Window.ybottom - _Window.ytop ) + _Window.ytop; } } else { pt.wx = 0; pt.wy = 0; } return( pt ); }
_WCRTLINK grcolor _WCI86FAR _CGRAPH _setcolor( grcolor pixval ) /*========================================== This routine sets the colour for line drawing and object filling. */ { if( _GraphMode() ) { return( _L2setcolor( pixval ) ); } else { return( -1 ); } }
_WCRTLINK struct xycoord _WCI86FAR _CGRAPH _getviewcoord_w( double x, double y ) /*=============================================================== Map (x,y) from window coordinates to viewport coordinates. */ { struct xycoord pt; if( _GraphMode() ) { pt.xcoord = _GetLogX( _WtoPhysX( x ) ); pt.ycoord = _GetLogY( _WtoPhysY( y ) ); } else { pt.xcoord = 0; pt.ycoord = 0; } return( pt ); }
_WCRTLINK short _WCI86FAR _CGRAPH _setwindow( short invert, double left, double top, /*==========================*/ double right, double bottom ) /* This function maps the current viewport to the window given by the corners ( left, top ) and ( right, bottom ). If the "invert" flag is set, the limits "top" and "bottom" are inverted. */ { float l, r; float t, b; float tmp; if( !_GraphMode() ) { return( 0 ); } l = left; // convert to float's r = right; t = top; b = bottom; if( l == r || t == b ) { _ErrorStatus = _GRINVALIDPARAMETER; return( 0 ); } if( t < b ) { // ensure bottom < top tmp = t; t = b; b = tmp; } _Window.xleft = l; _Window.xright = r; _Window.invert = invert; if( invert ) { _Window.ytop = t; _Window.ybottom = b; } else { _Window.ytop = b; _Window.ybottom = t; } _resetscalefactor(); _moveto_w( l, _Window.ybottom ); return( 1 ); }