Exemple #1
0
void _Mutex_recursive_Acquire( struct _Mutex_recursive_Control *_mutex )
{
  Mutex_recursive_Control *mutex;
  Thread_queue_Context     queue_context;
  ISR_Level             level;
  Thread_Control          *executing;
  Thread_Control          *owner;

  mutex = _Mutex_recursive_Get( _mutex );
  _Thread_queue_Context_initialize( &queue_context );
  _Thread_queue_Context_ISR_disable( &queue_context, level );
  executing = _Mutex_Queue_acquire_critical( &mutex->Mutex, &queue_context );

  owner = mutex->Mutex.Queue.Queue.owner;

  if ( __predict_true( owner == NULL ) ) {
    mutex->Mutex.Queue.Queue.owner = executing;
    _Thread_Resource_count_increment( executing );
    _Mutex_Queue_release( &mutex->Mutex, level, &queue_context );
  } else if ( owner == executing ) {
    ++mutex->nest_level;
    _Mutex_Queue_release( &mutex->Mutex, level, &queue_context );
  } else {
    _Thread_queue_Context_set_no_timeout( &queue_context );
    _Mutex_Acquire_slow( &mutex->Mutex, owner, executing, level, &queue_context );
  }
}
void _Mutex_recursive_Acquire( struct _Mutex_recursive_Control *_mutex )
{
  Mutex_recursive_Control *mutex;
  Thread_queue_Context     queue_context;
  Thread_Control          *executing;
  Thread_Control          *owner;

  mutex = _Mutex_recursive_Get( _mutex );
  _Thread_queue_Context_initialize( &queue_context );
  executing = _Mutex_Queue_acquire( &mutex->Mutex, &queue_context );

  owner = mutex->Mutex.Queue.Queue.owner;

  if ( __predict_true( owner == NULL ) ) {
    mutex->Mutex.Queue.Queue.owner = executing;
    ++executing->resource_count;
    _Mutex_Queue_release( &mutex->Mutex, &queue_context );
  } else if ( owner == executing ) {
    ++mutex->nest_level;
    _Mutex_Queue_release( &mutex->Mutex, &queue_context );
  } else {
    _Thread_queue_Context_set_no_timeout( &queue_context );
    _Mutex_Acquire_slow( &mutex->Mutex, owner, executing, &queue_context );
  }
}
Exemple #3
0
int _Mutex_recursive_Acquire_timed(
  struct _Mutex_recursive_Control *_mutex,
  const struct timespec           *abstime
)
{
  Mutex_recursive_Control *mutex;
  ISR_lock_Context         lock_context;
  Thread_Control          *executing;
  Thread_Control          *owner;

  mutex = _Mutex_recursive_Get( _mutex );
  executing = _Mutex_Queue_acquire( &mutex->Mutex, &lock_context );

  owner = mutex->Mutex.owner;

  if ( __predict_true( owner == NULL ) ) {
    mutex->Mutex.owner = executing;
    ++executing->resource_count;
    _Mutex_Queue_release( &mutex->Mutex, &lock_context );

    return 0;
  } else if ( owner == executing ) {
    ++mutex->nest_level;
    _Mutex_Queue_release( &mutex->Mutex, &lock_context );

    return 0;
  } else {
    Watchdog_Interval ticks;

    switch ( _TOD_Absolute_timeout_to_ticks( abstime, &ticks ) ) {
      case TOD_ABSOLUTE_TIMEOUT_INVALID:
        _Mutex_Queue_release( &mutex->Mutex, &lock_context );
        return EINVAL;
      case TOD_ABSOLUTE_TIMEOUT_IS_IN_PAST:
      case TOD_ABSOLUTE_TIMEOUT_IS_NOW:
        _Mutex_Queue_release( &mutex->Mutex, &lock_context );
        return ETIMEDOUT;
      default:
        break;
    }

    executing->Wait.return_code = 0;
    _Mutex_Acquire_slow(
      &mutex->Mutex,
      owner,
      executing,
      ticks,
      &lock_context
    );

    return (int) executing->Wait.return_code;
  }
}
Exemple #4
0
int _Mutex_recursive_Acquire_timed(
  struct _Mutex_recursive_Control *_mutex,
  const struct timespec           *abstime
)
{
  Mutex_recursive_Control *mutex;
  Thread_queue_Context     queue_context;
  ISR_Level                level;
  Thread_Control          *executing;
  Thread_Control          *owner;

  mutex = _Mutex_recursive_Get( _mutex );
  _Thread_queue_Context_initialize( &queue_context );
  _Thread_queue_Context_ISR_disable( &queue_context, level );
  executing = _Mutex_Queue_acquire_critical( &mutex->Mutex, &queue_context );

  owner = mutex->Mutex.Queue.Queue.owner;

  if ( __predict_true( owner == NULL ) ) {
    mutex->Mutex.Queue.Queue.owner = executing;
    _Thread_Resource_count_increment( executing );
    _Mutex_Queue_release( &mutex->Mutex, level, &queue_context );

    return 0;
  } else if ( owner == executing ) {
    ++mutex->nest_level;
    _Mutex_Queue_release( &mutex->Mutex, level, &queue_context );

    return 0;
  } else {
    Watchdog_Interval ticks;

    switch ( _TOD_Absolute_timeout_to_ticks( abstime, CLOCK_REALTIME, &ticks ) ) {
      case TOD_ABSOLUTE_TIMEOUT_INVALID:
        _Mutex_Queue_release( &mutex->Mutex, level, &queue_context );
        return EINVAL;
      case TOD_ABSOLUTE_TIMEOUT_IS_IN_PAST:
      case TOD_ABSOLUTE_TIMEOUT_IS_NOW:
        _Mutex_Queue_release( &mutex->Mutex, level, &queue_context );
        return ETIMEDOUT;
      default:
        break;
    }

    _Thread_queue_Context_set_relative_timeout( &queue_context, ticks );
    _Mutex_Acquire_slow( &mutex->Mutex, owner, executing, level, &queue_context );

    return STATUS_GET_POSIX( _Thread_Wait_get_status( executing ) );
  }
}
Exemple #5
0
int _Mutex_recursive_Try_acquire( struct _Mutex_recursive_Control *_mutex )
{
  Mutex_recursive_Control *mutex;
  ISR_lock_Context         lock_context;
  Thread_Control          *executing;
  Thread_Control          *owner;
  int success;

  mutex = _Mutex_recursive_Get( _mutex );
  executing = _Mutex_Queue_acquire( &mutex->Mutex, &lock_context );

  owner = mutex->Mutex.owner;

  if ( __predict_true( owner == NULL ) ) {
    mutex->Mutex.owner = executing;
    ++executing->resource_count;
    success = 1;
  } else if ( owner == executing ) {
    ++mutex->nest_level;
    success = 1;
  } else {
    success = 0;
  }

  _Mutex_Queue_release( &mutex->Mutex, &lock_context );

  return success;
}
Exemple #6
0
static void _Mutex_Release_slow(
  Mutex_Control      *mutex,
  Thread_Control     *executing,
  Thread_queue_Heads *heads,
  bool                keep_priority,
  ISR_lock_Context   *lock_context
)
{
  if (heads != NULL) {
    const Thread_queue_Operations *operations;
    Thread_Control *first;

    operations = MUTEX_TQ_OPERATIONS;
    first = ( *operations->first )( heads );

    mutex->owner = first;
    _Thread_queue_Extract_critical(
      &mutex->Queue.Queue,
      operations,
      first,
      lock_context
    );
  } else {
    _Mutex_Queue_release( mutex, lock_context);
  }

  if ( !keep_priority ) {
    Per_CPU_Control *cpu_self;

    cpu_self = _Thread_Dispatch_disable();
    _Thread_Restore_priority( executing );
    _Thread_Dispatch_enable( cpu_self );
  }
}
Exemple #7
0
void _Mutex_recursive_Release( struct _Mutex_recursive_Control *_mutex )
{
  Mutex_recursive_Control *mutex;
  Thread_queue_Context     queue_context;
  ISR_Level                level;
  Thread_Control          *executing;
  unsigned int             nest_level;

  mutex = _Mutex_recursive_Get( _mutex );
  _Thread_queue_Context_initialize( &queue_context );
  _Thread_queue_Context_ISR_disable( &queue_context, level );
  executing = _Mutex_Queue_acquire_critical( &mutex->Mutex, &queue_context );

  _Assert( mutex->Mutex.Queue.Queue.owner == executing );

  nest_level = mutex->nest_level;

  if ( __predict_true( nest_level == 0 ) ) {
    _Mutex_Release_critical( &mutex->Mutex, executing, level, &queue_context );
  } else {
    mutex->nest_level = nest_level - 1;

    _Mutex_Queue_release( &mutex->Mutex, level, &queue_context );
  }
}
Exemple #8
0
int _Mutex_recursive_Try_acquire( struct _Mutex_recursive_Control *_mutex )
{
  Mutex_recursive_Control *mutex;
  Thread_queue_Context     queue_context;
  ISR_Level                level;
  Thread_Control          *executing;
  Thread_Control          *owner;
  int                      eno;

  mutex = _Mutex_recursive_Get( _mutex );
  _Thread_queue_Context_initialize( &queue_context );
  _Thread_queue_Context_ISR_disable( &queue_context, level );
  executing = _Mutex_Queue_acquire_critical( &mutex->Mutex, &queue_context );

  owner = mutex->Mutex.Queue.Queue.owner;

  if ( __predict_true( owner == NULL ) ) {
    mutex->Mutex.Queue.Queue.owner = executing;
    _Thread_Resource_count_increment( executing );
    eno = 0;
  } else if ( owner == executing ) {
    ++mutex->nest_level;
    eno = 0;
  } else {
    eno = EBUSY;
  }

  _Mutex_Queue_release( &mutex->Mutex, level, &queue_context );

  return eno;
}
Exemple #9
0
static void _Mutex_Release_critical(
  Mutex_Control        *mutex,
  Thread_Control       *executing,
  ISR_Level             level,
  Thread_queue_Context *queue_context
)
{
  Thread_queue_Heads *heads;

  heads = mutex->Queue.Queue.heads;
  mutex->Queue.Queue.owner = NULL;
  _Thread_Resource_count_decrement( executing );

  if ( __predict_true( heads == NULL ) ) {
    _Mutex_Queue_release( mutex, level, queue_context );
  } else {
    _Thread_queue_Context_set_ISR_level( queue_context, level );
    _Thread_queue_Surrender(
      &mutex->Queue.Queue,
      heads,
      executing,
      queue_context,
      MUTEX_TQ_OPERATIONS
    );
  }
}
Exemple #10
0
int _Mutex_Try_acquire( struct _Mutex_Control *_mutex )
{
  Mutex_Control        *mutex;
  Thread_queue_Context  queue_context;
  Thread_Control       *executing;
  Thread_Control       *owner;
  int                   eno;

  mutex = _Mutex_Get( _mutex );
  _Thread_queue_Context_initialize( &queue_context );
  executing = _Mutex_Queue_acquire( mutex, &queue_context );

  owner = mutex->Queue.Queue.owner;

  if ( __predict_true( owner == NULL ) ) {
    mutex->Queue.Queue.owner = executing;
    ++executing->resource_count;
    eno = 0;
  } else {
    eno = EBUSY;
  }

  _Mutex_Queue_release( mutex, &queue_context );

  return eno;
}
Exemple #11
0
void _Mutex_recursive_Acquire( struct _Mutex_recursive_Control *_mutex )
{
  Mutex_recursive_Control *mutex;
  ISR_lock_Context         lock_context;
  Thread_Control          *executing;
  Thread_Control          *owner;

  mutex = _Mutex_recursive_Get( _mutex );
  executing = _Mutex_Queue_acquire( &mutex->Mutex, &lock_context );

  owner = mutex->Mutex.owner;

  if ( __predict_true( owner == NULL ) ) {
    mutex->Mutex.owner = executing;
    ++executing->resource_count;
    _Mutex_Queue_release( &mutex->Mutex, &lock_context );
  } else if ( owner == executing ) {
    ++mutex->nest_level;
    _Mutex_Queue_release( &mutex->Mutex, &lock_context );
  } else {
    _Mutex_Acquire_slow( &mutex->Mutex, owner, executing, 0, &lock_context );
  }
}
Exemple #12
0
void _Mutex_Acquire( struct _Mutex_Control *_mutex )
{
  Mutex_Control    *mutex;
  ISR_lock_Context  lock_context;
  Thread_Control   *executing;
  Thread_Control   *owner;

  mutex = _Mutex_Get( _mutex );
  executing = _Mutex_Queue_acquire( mutex, &lock_context );

  owner = mutex->owner;
  ++executing->resource_count;

  if ( __predict_true( owner == NULL ) ) {
    mutex->owner = executing;
    _Mutex_Queue_release( mutex, &lock_context );
  } else {
    _Mutex_Acquire_slow( mutex, owner, executing, 0, &lock_context );
  }
}
Exemple #13
0
void _Mutex_recursive_Release( struct _Mutex_recursive_Control *_mutex )
{
  Mutex_recursive_Control *mutex;
  ISR_lock_Context         lock_context;
  Thread_Control          *executing;
  unsigned int             nest_level;

  mutex = _Mutex_recursive_Get( _mutex );
  executing = _Mutex_Queue_acquire( &mutex->Mutex, &lock_context );

  _Assert( mutex->Mutex.owner == executing );

  nest_level = mutex->nest_level;

  if ( __predict_true( nest_level == 0 ) ) {
    _Mutex_Release_critical( &mutex->Mutex, executing, &lock_context );
  } else {
    mutex->nest_level = nest_level - 1;

    _Mutex_Queue_release( &mutex->Mutex, &lock_context );
  }
}
Exemple #14
0
static void _Mutex_Release_critical(
  Mutex_Control        *mutex,
  Thread_Control       *executing,
  Thread_queue_Context *queue_context
)
{
  Thread_queue_Heads *heads;
  bool keep_priority;

  mutex->Queue.Queue.owner = NULL;

  --executing->resource_count;

  /*
   * Ensure that the owner resource count is visible to all other
   * processors and that we read the latest priority restore
   * hint.
   */
  _Atomic_Fence( ATOMIC_ORDER_ACQ_REL );

  heads = mutex->Queue.Queue.heads;
  keep_priority = _Thread_Owns_resources( executing )
    || !executing->priority_restore_hint;

  if ( __predict_true( heads == NULL && keep_priority ) ) {
    _Mutex_Queue_release( mutex, queue_context );
  } else {
    _Thread_queue_Surrender(
      &mutex->Queue.Queue,
      MUTEX_TQ_OPERATIONS,
      heads,
      executing,
      keep_priority,
      queue_context
    );
  }
}