Symbol * _Symbol_New ( byte * name, int32 allocType ) { Symbol * symbol = __Symbol_New ( allocType ) ; _Symbol_Init_AllocName ( symbol, name, allocType ) ; return symbol ; }
Property * _Property_Init ( Property * property, byte * name, int32 value, uint64 category ) { //property->Symbol = ( Symbol * ) Mem_Allocate ( sizeof ( Symbol ), DICTIONARY ) ; _Symbol_Init_AllocName ( (Symbol*) property, name, DICTIONARY ) ; property->W_Value = value ; return property ; }