Exemple #1
0
/**
 *  @brief Finalize a blocking operation.
 *
 *  This method is used to finalize a blocking operation that was
 *  satisfied. It may be used with thread queues or any other synchronization
 *  object that uses the blocking states and watchdog times for timeout.
 *
 *  This method will restore the previous ISR disable level during the cancel
 *  operation.  Thus it is an implicit _ISR_Enable().
 *
 *  @param[in] the_thread is the thread whose blocking is canceled
 *  @param[in] lock_context is the previous ISR disable level
 */
static void _Thread_blocking_operation_Finalize(
  Thread_Control   *the_thread,
  ISR_lock_Context *lock_context
)
{
  /*
   * The thread is not waiting on anything after this completes.
   */
  the_thread->Wait.queue = NULL;

  /*
   *  If the sync state is timed out, this is very likely not needed.
   *  But better safe than sorry when it comes to critical sections.
   */
  if ( _Watchdog_Is_active( &the_thread->Timer ) ) {
    _Watchdog_Deactivate( &the_thread->Timer );
    _Thread_queue_Release( lock_context );
    (void) _Watchdog_Remove( &the_thread->Timer );
  } else
    _Thread_queue_Release( lock_context );

  /*
   *  Global objects with thread queue's should not be operated on from an
   *  ISR.  But the sync code still must allow short timeouts to be processed
   *  correctly.
   */

  _Thread_Unblock( the_thread );

#if defined(RTEMS_MULTIPROCESSING)
  if ( !_Objects_Is_local_id( the_thread->Object.id ) )
    _Thread_MP_Free_proxy( the_thread );
#endif
}
Thread_Control *_Thread_queue_Dequeue_fifo(
  Thread_queue_Control *the_thread_queue
)
{
  ISR_Level              level;
  Thread_Control *the_thread;

  _ISR_Disable( level );
  if ( !_Chain_Is_empty( &the_thread_queue->Queues.Fifo ) ) {

    the_thread = (Thread_Control *)
       _Chain_Get_first_unprotected( &the_thread_queue->Queues.Fifo );

    the_thread->Wait.queue = NULL;
    if ( !_Watchdog_Is_active( &the_thread->Timer ) ) {
      _ISR_Enable( level );
      _Thread_Unblock( the_thread );
    } else {
      _Watchdog_Deactivate( &the_thread->Timer );
      _ISR_Enable( level );
      (void) _Watchdog_Remove( &the_thread->Timer );
      _Thread_Unblock( the_thread );
    }

#if defined(RTEMS_MULTIPROCESSING)
    if ( !_Objects_Is_local_id( the_thread->Object.id ) )
      _Thread_MP_Free_proxy( the_thread );
#endif

    return the_thread;
  }

  _ISR_Enable( level );
  return NULL;
}
Exemple #3
0
void _Thread_queue_Unblock_proxy(
    Thread_queue_Queue *queue,
    Thread_Control     *the_thread
)
{
    const Thread_queue_Object *the_queue_object;
    Thread_Proxy_control      *the_proxy;
    Thread_queue_MP_callout    mp_callout;

    the_queue_object = THREAD_QUEUE_QUEUE_TO_OBJECT( queue );
    the_proxy = (Thread_Proxy_control *) the_thread;
    mp_callout = the_proxy->thread_queue_callout;
    ( *mp_callout )( the_thread, the_queue_object->Object.id );

    _Thread_MP_Free_proxy( the_thread );
}
Exemple #4
0
Thread_Control *_Thread_queue_Dequeue_priority(
    Thread_queue_Control *the_thread_queue
)
{
    uint32_t        index;
    ISR_Level       level;
    Thread_Control *the_thread = NULL;  /* just to remove warnings */
    Thread_Control *new_first_thread;
    Chain_Node     *head;
    Chain_Node     *tail;
    Chain_Node     *new_first_node;
    Chain_Node     *new_second_node;
    Chain_Node     *last_node;
    Chain_Node     *next_node;
    Chain_Node     *previous_node;

    _ISR_Disable( level );
    for( index=0 ;
            index < TASK_QUEUE_DATA_NUMBER_OF_PRIORITY_HEADERS ;
            index++ ) {
        if ( !_Chain_Is_empty( &the_thread_queue->Queues.Priority[ index ] ) ) {
            the_thread = (Thread_Control *) _Chain_First(
                             &the_thread_queue->Queues.Priority[ index ]
                         );
            goto dequeue;
        }
    }

    /*
     * We did not find a thread to unblock.
     */
    _ISR_Enable( level );
    return NULL;

dequeue:
    the_thread->Wait.queue = NULL;
    new_first_node   = _Chain_First( &the_thread->Wait.Block2n );
    new_first_thread = (Thread_Control *) new_first_node;
    next_node        = the_thread->Object.Node.next;
    previous_node    = the_thread->Object.Node.previous;

    if ( !_Chain_Is_empty( &the_thread->Wait.Block2n ) ) {
        last_node       = _Chain_Last( &the_thread->Wait.Block2n );
        new_second_node = new_first_node->next;

        previous_node->next      = new_first_node;
        next_node->previous      = new_first_node;
        new_first_node->next     = next_node;
        new_first_node->previous = previous_node;

        if ( !_Chain_Has_only_one_node( &the_thread->Wait.Block2n ) ) {
            /* > two threads on 2-n */
            head = _Chain_Head( &new_first_thread->Wait.Block2n );
            tail = _Chain_Tail( &new_first_thread->Wait.Block2n );

            new_second_node->previous = head;
            head->next = new_second_node;
            tail->previous = last_node;
            last_node->next = tail;
        }
    } else {
        previous_node->next = next_node;
        next_node->previous = previous_node;
    }

    if ( !_Watchdog_Is_active( &the_thread->Timer ) ) {
        _ISR_Enable( level );
        _Thread_Unblock( the_thread );
    } else {
        _Watchdog_Deactivate( &the_thread->Timer );
        _ISR_Enable( level );
        (void) _Watchdog_Remove( &the_thread->Timer );
        _Thread_Unblock( the_thread );
    }

#if defined(RTEMS_MULTIPROCESSING)
    if ( !_Objects_Is_local_id( the_thread->Object.id ) )
        _Thread_MP_Free_proxy( the_thread );
#endif
    return( the_thread );
}