/** * @brief Finalize a blocking operation. * * This method is used to finalize a blocking operation that was * satisfied. It may be used with thread queues or any other synchronization * object that uses the blocking states and watchdog times for timeout. * * This method will restore the previous ISR disable level during the cancel * operation. Thus it is an implicit _ISR_Enable(). * * @param[in] the_thread is the thread whose blocking is canceled * @param[in] lock_context is the previous ISR disable level */ static void _Thread_blocking_operation_Finalize( Thread_Control *the_thread, ISR_lock_Context *lock_context ) { /* * The thread is not waiting on anything after this completes. */ the_thread->Wait.queue = NULL; /* * If the sync state is timed out, this is very likely not needed. * But better safe than sorry when it comes to critical sections. */ if ( _Watchdog_Is_active( &the_thread->Timer ) ) { _Watchdog_Deactivate( &the_thread->Timer ); _Thread_queue_Release( lock_context ); (void) _Watchdog_Remove( &the_thread->Timer ); } else _Thread_queue_Release( lock_context ); /* * Global objects with thread queue's should not be operated on from an * ISR. But the sync code still must allow short timeouts to be processed * correctly. */ _Thread_Unblock( the_thread ); #if defined(RTEMS_MULTIPROCESSING) if ( !_Objects_Is_local_id( the_thread->Object.id ) ) _Thread_MP_Free_proxy( the_thread ); #endif }
Thread_Control *_Thread_queue_Dequeue_fifo( Thread_queue_Control *the_thread_queue ) { ISR_Level level; Thread_Control *the_thread; _ISR_Disable( level ); if ( !_Chain_Is_empty( &the_thread_queue->Queues.Fifo ) ) { the_thread = (Thread_Control *) _Chain_Get_first_unprotected( &the_thread_queue->Queues.Fifo ); the_thread->Wait.queue = NULL; if ( !_Watchdog_Is_active( &the_thread->Timer ) ) { _ISR_Enable( level ); _Thread_Unblock( the_thread ); } else { _Watchdog_Deactivate( &the_thread->Timer ); _ISR_Enable( level ); (void) _Watchdog_Remove( &the_thread->Timer ); _Thread_Unblock( the_thread ); } #if defined(RTEMS_MULTIPROCESSING) if ( !_Objects_Is_local_id( the_thread->Object.id ) ) _Thread_MP_Free_proxy( the_thread ); #endif return the_thread; } _ISR_Enable( level ); return NULL; }
void _Thread_queue_Unblock_proxy( Thread_queue_Queue *queue, Thread_Control *the_thread ) { const Thread_queue_Object *the_queue_object; Thread_Proxy_control *the_proxy; Thread_queue_MP_callout mp_callout; the_queue_object = THREAD_QUEUE_QUEUE_TO_OBJECT( queue ); the_proxy = (Thread_Proxy_control *) the_thread; mp_callout = the_proxy->thread_queue_callout; ( *mp_callout )( the_thread, the_queue_object->Object.id ); _Thread_MP_Free_proxy( the_thread ); }
Thread_Control *_Thread_queue_Dequeue_priority( Thread_queue_Control *the_thread_queue ) { uint32_t index; ISR_Level level; Thread_Control *the_thread = NULL; /* just to remove warnings */ Thread_Control *new_first_thread; Chain_Node *head; Chain_Node *tail; Chain_Node *new_first_node; Chain_Node *new_second_node; Chain_Node *last_node; Chain_Node *next_node; Chain_Node *previous_node; _ISR_Disable( level ); for( index=0 ; index < TASK_QUEUE_DATA_NUMBER_OF_PRIORITY_HEADERS ; index++ ) { if ( !_Chain_Is_empty( &the_thread_queue->Queues.Priority[ index ] ) ) { the_thread = (Thread_Control *) _Chain_First( &the_thread_queue->Queues.Priority[ index ] ); goto dequeue; } } /* * We did not find a thread to unblock. */ _ISR_Enable( level ); return NULL; dequeue: the_thread->Wait.queue = NULL; new_first_node = _Chain_First( &the_thread->Wait.Block2n ); new_first_thread = (Thread_Control *) new_first_node; next_node = the_thread->Object.Node.next; previous_node = the_thread->Object.Node.previous; if ( !_Chain_Is_empty( &the_thread->Wait.Block2n ) ) { last_node = _Chain_Last( &the_thread->Wait.Block2n ); new_second_node = new_first_node->next; previous_node->next = new_first_node; next_node->previous = new_first_node; new_first_node->next = next_node; new_first_node->previous = previous_node; if ( !_Chain_Has_only_one_node( &the_thread->Wait.Block2n ) ) { /* > two threads on 2-n */ head = _Chain_Head( &new_first_thread->Wait.Block2n ); tail = _Chain_Tail( &new_first_thread->Wait.Block2n ); new_second_node->previous = head; head->next = new_second_node; tail->previous = last_node; last_node->next = tail; } } else { previous_node->next = next_node; next_node->previous = previous_node; } if ( !_Watchdog_Is_active( &the_thread->Timer ) ) { _ISR_Enable( level ); _Thread_Unblock( the_thread ); } else { _Watchdog_Deactivate( &the_thread->Timer ); _ISR_Enable( level ); (void) _Watchdog_Remove( &the_thread->Timer ); _Thread_Unblock( the_thread ); } #if defined(RTEMS_MULTIPROCESSING) if ( !_Objects_Is_local_id( the_thread->Object.id ) ) _Thread_MP_Free_proxy( the_thread ); #endif return( the_thread ); }