void hleAudioUpdate(u64 userdata, int cyclesLate) { __AudioUpdate(); CoreTiming::ScheduleEvent(usToCycles(audioIntervalUs) - cyclesLate, eventAudioUpdate, 0); }
static void hleAudioUpdate(u64 userdata, int cyclesLate) { // Schedule the next cycle first. __AudioUpdate() may consume cycles. CoreTiming::ScheduleEvent(audioIntervalCycles - cyclesLate, eventAudioUpdate, 0); __AudioUpdate(); }