void __indirect_glRectsv(const GLshort *v1, const GLshort *v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rectsv,12); __GLX_PUT_SHORT(4,v1[0]); __GLX_PUT_SHORT(6,v1[1]); __GLX_PUT_SHORT(8,v2[0]); __GLX_PUT_SHORT(10,v2[1]); __GLX_END(12); }
void __indirect_glLineStipple(GLint factor, GLushort pattern) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_LineStipple,12); __GLX_PUT_LONG(4,factor); __GLX_PUT_SHORT(8,pattern); __GLX_END(12); }
int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) { GLenum map; GLint compsize; __GLXcontext *cx; ClientPtr client = cl->client; int error; GLushort answerBuffer[200]; char *answer; cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); if (!cx) { return error; } pc += __GLX_SINGLE_HDR_SIZE; map = *(GLenum *)(pc + 0); compsize = __glGetPixelMapusv_size(map); if (compsize < 0) compsize = 0; __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*2,2); __glXClearErrorOccured(); glGetPixelMapusv( *(GLenum *)(pc + 0), (GLushort *) answer ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); __GLX_PUT_SIZE(0); __GLX_SEND_HEADER(); } else if (compsize == 1) { __GLX_BEGIN_REPLY(0); __GLX_PUT_SIZE(1); __GLX_PUT_SHORT(); __GLX_SEND_HEADER(); } else { __GLX_BEGIN_REPLY(compsize*2); __GLX_PUT_SIZE(compsize); __GLX_SEND_HEADER(); __GLX_SEND_SHORT_ARRAY(compsize); } return Success; }