Exemple #1
0
static int kthread(void *_create)
{
        /* Copy data: it's on kthread's stack */
        struct kthread_create_info *create = _create;
        int (*threadfn)(void *data) = create->threadfn;
        void *data = create->data;
        struct kthread self;
        int ret;

        self.flags = 0;
        self.data = data;
        init_completion(&self.exited);
        init_completion(&self.parked);
        current->vfork_done = &self.exited;

        /* OK, tell user we're spawned, wait for stop or wakeup */
        __set_current_state(TASK_UNINTERRUPTIBLE);
        create->result = current;
        complete(&create->done);
        schedule();

        ret = -EINTR;

        if (!test_bit(KTHREAD_SHOULD_STOP, &self.flags)) {
                __kthread_parkme(&self);
                ret = threadfn(data);
        }
        /* we can't just return, we must preserve "self" on stack */
        do_exit(ret);
}
Exemple #2
0
static int kthread(void *_create)
{
	/* Copy data: it's on kthread's stack */
	struct kthread_create_info *create = _create;
	int (*threadfn)(void *data) = create->threadfn;
	void *data = create->data;
	struct kthread self;
	int ret;

	self.flags = 0;
	self.data = data;
	init_completion(&self.exited);
	init_completion(&self.parked);
	current->vfork_done = &self.exited;

	/* OK, tell user we're spawned, wait for stop or wakeup */
	__set_current_state(TASK_UNINTERRUPTIBLE);
	create->result = current;

	/*
	 * Disable preemption so we enter TASK_UNINTERRUPTIBLE after
	 * complete() instead of possibly being preempted. This speeds
	 * up clients that do a kthread_bind() directly after
	 * creation.
	 */
	preempt_disable();
	complete(&create->done);
	preempt_enable_no_resched();

	schedule();

	ret = -EINTR;

	if (!test_bit(KTHREAD_SHOULD_STOP, &self.flags)) {
		__kthread_parkme(&self);
		ret = threadfn(data);
	}
	/* we can't just return, we must preserve "self" on stack */
	do_exit(ret);
}
void kthread_parkme(void)
{
	__kthread_parkme(to_kthread(current));
}