Exemple #1
0
void screenInit()
{
	//Grab the buffer size for each screen (TV and gamepad)
	int buf0_size = OSScreenGetBufferSizeEx(0);
	int buf1_size = OSScreenGetBufferSizeEx(1);
	__os_snprintf(log_buf, 0x400, "Screen sizes %x, %x\n", buf0_size, buf1_size);
	OSReport(log_buf);
	
	//Set the buffer area.
	screenBuffer = MEM1_alloc(buf0_size + buf1_size, 0x40);
	__os_snprintf(log_buf, 0x400, "Allocated screen buffers at %x\n", screenBuffer);
	OSReport(log_buf);

    OSScreenSetBufferEx(0, screenBuffer);
    OSScreenSetBufferEx(1, (screenBuffer + buf0_size));
    OSReport("Set screen buffers\n");

    OSScreenEnableEx(0, 1);
    OSScreenEnableEx(1, 1);
    
    //Clear both framebuffers.
	for (int ii = 0; ii < 2; ii++)
	{
		fillScreen(0,0,0,0);
		flipBuffers();
	}
}
Exemple #2
0
// Draw the title bar and the main guy
void drawtitle(struct cGlobals *caveGlobals) {
	__os_snprintf(caveGlobals->player1, 8, "@");
	__os_snprintf(caveGlobals->titlebar1, 128, "Food:       HP:   /           == C@VE ==              Feed Dog With + ");
	__os_snprintf(caveGlobals->titlebar3, 128, "      %d         %d  %d ", caveGlobals->food, caveGlobals->curhealth, caveGlobals->maxhealth );
	// X+Y for debug
	// __os_snprintf(caveGlobals->titlebar2, 128, "X %d / Y %d", caveGlobals->row, caveGlobals->col);
	__os_snprintf(caveGlobals->mystat, 64, " ");
	drawString(-4, -1, caveGlobals->titlebar1);
	drawString(-4, -1, caveGlobals->titlebar3);
	drawString(46, 17, caveGlobals->titlebar2);
	drawString(caveGlobals->row, caveGlobals->col, caveGlobals->player1);
	drawString(25, 17, caveGlobals->mystat);
}
Exemple #3
0
DECL(int, FSInit, void) {
    if ((int)bss_ptr == 0x0a000000) {
        // allocate memory for our stuff
        void *mem_ptr = memalign(sizeof(struct bss_t), 0x40);
        if(!mem_ptr)
            return real_FSInit();

        // copy pointer
        bss_ptr = mem_ptr;
        memset(bss_ptr, 0, sizeof(struct bss_t));

        // setup exceptions
        setup_os_exceptions();

        // create game mount path prefix
        __os_snprintf(bss.mount_base, sizeof(bss.mount_base), "%s%s/%s%s", CAFE_OS_SD_PATH, SD_GAMES_PATH, GAME_DIR_NAME, CONTENT_PATH);
        // create game save path prefix
        __os_snprintf(bss.save_base, sizeof(bss.save_base), "%s%s/%s", CAFE_OS_SD_PATH, SD_SAVES_PATH, GAME_DIR_NAME);

        logger_connect(&bss.global_sock);

        // Call real FSInit
        int result = real_FSInit();

        // Mount sdcard
        FSClient *pClient = (FSClient*) MEMAllocFromDefaultHeap(sizeof(FSClient));
        if (!pClient)
            return 0;

        FSCmdBlock *pCmd = (FSCmdBlock*) MEMAllocFromDefaultHeap(sizeof(FSCmdBlock));
        if (!pCmd)
        {
            MEMFreeToDefaultHeap(pClient);
            return 0;
        }

        FSInitCmdBlock(pCmd);
        FSAddClientEx(pClient, 0, FS_RET_NO_ERROR);

        fs_mount_sd(bss.global_sock, pClient, pCmd);

        FSDelClient(pClient);
        MEMFreeToDefaultHeap(pCmd);
        MEMFreeToDefaultHeap(pClient);

        return result;
    }
    return real_FSInit();
}
Exemple #4
0
void _start()
{
	asm(
		"lis %r1, 0x1ab5 ;"
		"ori %r1, %r1, 0xd138 ;"
	);
	unsigned int coreinit_handle;
	OSDynLoad_Acquire("coreinit", &coreinit_handle);
	unsigned int(*MEMGetTotalFreeSizeForExpHeap)(void*expHeap);
	OSDynLoad_FindExport(coreinit_handle, 0, "MEMGetTotalFreeSizeForExpHeap", &MEMGetTotalFreeSizeForExpHeap);
	unsigned char *str;
	void *expHeap = (void*)0;
	float expSize = 0.f;
	/* this area appears semi-safe to search through */
	for(str = (unsigned char*)0x15000000; str < (unsigned char*)0x25000000; str+=4)
	{
		if(*(unsigned int*)str == 0x45585048)
		{
			void *tmpHeap = str;
			float tmpSize = (float)MEMGetTotalFreeSizeForExpHeap(tmpHeap);
			if(tmpSize > expSize)
			{
				expHeap = tmpHeap;
				expSize = tmpSize;
			}
		}
	}
	if(expHeap != (void*)0)
	{
		char buf[64];
		__os_snprintf(buf,64,"Biggest ExpHeap is %08x with %.2fMB left", expHeap, expSize/1024/1024);
		OSFatal(buf);
	}
	OSFatal("No Heaps found!");
}
void start()
{
    asm("stwu %r1,-0x2000(%r1)");
    unsigned int * start = (unsigned int*)BUFFER_ADDR;
    int i;
  
    for (i = 0; i < 150; start += 1) {
        if (*start == CODE_START) i++;
    }
    
    memcpy((void *)BUFFER_ADDR, (void *)BUFFER_ADDR + 0x800, 0x600);
    
    unsigned int * code_addr = (unsigned int *)(BUFFER_ADDR + 0x2C);
    unsigned int * code_addr_2 = (unsigned int *)(BUFFER_ADDR + 0x44);    
    *code_addr = (int)start;
    *code_addr_2 = (int)start;
    
    asm(
        "lis %r1, 0x1dd7 ;"
        "ori %r1, %r1, 0xb814 ;"
    );
    rop();

     /* Debug printing */
    char msg[255];
    __os_snprintf(msg, 255, "0x%08x 0x%08x", *code_addr, start);
    OSFatal(msg);
}
DECL(int, FSGetFreeSpaceSizeAsync, void *pClient, void *pCmd, const char *path, uint64_t *returnedFreeSize, int error, void *asyncParams) {
    int client = GetCurClient(pClient);
    if (client != -1) {
        // log
        //fs_log_string(bss.socket_fs[client], path, BYTE_REMOVE);
        char buffer[200];
        __os_snprintf(buffer, sizeof(buffer), "FSGetFreeSpaceSizeAsync: %s", path);
        fs_log_string(bss.global_sock, buffer, BYTE_LOG_STR);

        // change path if it is a save folder
        int pathType = getPathType(path);
        if (pathType == PATH_TYPE_SAVE) {
            int len = strlen(path);
            int len_base = getNewPathLen(pathType);
            char new_path[len + len_base + 1];
            compute_new_path(new_path, path, len, pathType);

            // log new path
            fs_log_string(bss.socket_fs[client], new_path, BYTE_LOG_STR);

            return real_FSGetFreeSpaceSizeAsync(pClient, pCmd, new_path, returnedFreeSize, error, asyncParams);
        }
    }
    return real_FSGetFreeSpaceSizeAsync(pClient, pCmd, path, returnedFreeSize, error, asyncParams);
}
Exemple #7
0
static int my_attach_cb(HIDClient *p_client, HIDDevice *p_device, unsigned int attach)
{
	char buf[64];
	__os_snprintf(buf,64,"%s:%04x %04x",attach?"attach":"detach",SWAP16(p_device->vid),SWAP16(p_device->pid));
	charprintf(buf);
	if( attach && SWAP16(p_device->vid) == 0x057e && SWAP16(p_device->pid) == 0x0337 )
	{
		unsigned int coreinit_handle;
		OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle);
		void*(*OSAllocFromSystem)(unsigned int v1, unsigned int v2);
		OSDynLoad_FindExport(coreinit_handle,0,"OSAllocFromSystem",&OSAllocFromSystem);
		void(*memset)(void *dst, unsigned char wat, unsigned int len);
		OSDynLoad_FindExport(coreinit_handle,0,"memset",&memset);
		unsigned char *buf = OSAllocFromSystem(64,64);
		memset(buf,0,64);
		buf[0] = 0x13;
		struct my_cb_user *usr = OSAllocFromSystem(64,64);
		usr->buf = buf;
		unsigned int nsyshid_handle;
		OSDynLoad_Acquire("nsyshid.rpl", &nsyshid_handle);
		usr->nsyshid_handle = nsyshid_handle;
		OSDynLoad_FindExport(usr->nsyshid_handle,0,"HIDRead",&usr->HIDRead);
		OSDynLoad_FindExport(usr->nsyshid_handle,0,"HIDWrite",&usr->HIDWrite);
		usr->transfersize = p_device->max_packet_size_rx;
		int(*HIDWrite)(unsigned int handle, unsigned char *p_buffer, unsigned int buffer_length, HIDCallback hc, void *p_user) = usr->HIDWrite;
		HIDWrite(p_device->handle, usr->buf, 1, my_write_cb, usr);
		return DEVICE_USED;
	}
	return DEVICE_UNUSED;
}
Exemple #8
0
DECL(int, OSDynLoad_GetModuleName, unsigned int *handle, char *name_buffer, int *name_buffer_size) {

    int result = real_OSDynLoad_GetModuleName(handle, name_buffer, name_buffer_size);
    if ((int)bss_ptr != 0x0a000000)
    {
        char buffer[200];
        __os_snprintf(buffer, sizeof(buffer), "OSDynLoad_GetModuleName: %s result %i", (name_buffer && result == 0) ? name_buffer : "NULL", result);
        log_string(bss.global_sock, buffer, BYTE_LOG_STR);
    }

    return result;
}
Exemple #9
0
DECL(int, OSDynLoad_IsModuleLoaded, char* rpl, unsigned int *handle, int r5 __attribute__((unused))) {

    int result = real_OSDynLoad_IsModuleLoaded(rpl, handle, 1);
    if ((int)bss_ptr != 0x0a000000)
    {
        char buffer[200];
        __os_snprintf(buffer, sizeof(buffer), "OSDynLoad_IsModuleLoaded: %s result %i", rpl, result);
        log_string(bss.global_sock, buffer, BYTE_LOG_STR);
    }

    return result;
}
Exemple #10
0
static void my_read_cb(unsigned int handle, int error, unsigned char *buf, unsigned int bytes_transfered, void *p_user)
{
	if(error == 0)
	{
		struct my_cb_user *usr = (struct my_cb_user*)p_user;
		char leprint[64];
		__os_snprintf(leprint,64,"%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",buf[0],buf[1],buf[2],buf[3],buf[4],buf[5],buf[6],buf[7],buf[8],buf[9]);
		charprintf(leprint);
		int(*HIDRead)(unsigned int handle, unsigned char *p_buffer, unsigned int buffer_length, HIDCallback hc, void *p_user) = usr->HIDRead;
		HIDRead(handle, usr->buf, bytes_transfered, my_read_cb, usr);
	}
}
Exemple #11
0
/* Open a specific controller under /dev/uhs */
int UhsOpenController(int controller_num)
{
	/* Symbol loading */
	unsigned int coreinit_handle;
	OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle);
	int (*IOS_Open)(char *path, int mode);
	OSDynLoad_FindExport(coreinit_handle, false, "IOS_Open", &IOS_Open);

	/* Build the path name and return a handle */
	char path[32];
	__os_snprintf(path, 32, "/dev/uhs/%d", controller_num);
	return IOS_Open(path, 0);
}
Exemple #12
0
DECL(int, FSGetVolumeState_log, void *pClient) {
    int result = real_FSGetVolumeState_log(pClient);

    if ((int)bss_ptr != 0x0a000000)
    {
        if (result > 1)
        {
            int error = real_FSGetLastError_log(pClient);

            char buffer[200];
            __os_snprintf(buffer, sizeof(buffer), "FSGetVolumeState: %i, last error = %i", result, error);
            log_string(bss.global_sock, buffer, BYTE_LOG_STR);
        }
    }

    return result;
}
Exemple #13
0
void dog(struct cGlobals *caveGlobals) {
	// Figure out the players last position and put the dog there
	caveGlobals->dogrow = caveGlobals->row;
	caveGlobals->dogcol = caveGlobals->col;
	// Increment his "health"
	caveGlobals->dogsteps += 1;
	// Health levels
	if (caveGlobals->dogsteps <= 0) {
		__os_snprintf(caveGlobals->dogstat, 64, "Dog: Cheater!");
	}
	if (caveGlobals->dogsteps > 0 && caveGlobals->dogsteps <= 60) {
		__os_snprintf(caveGlobals->dogstat, 64, "Dog: Full");
	}
	if (caveGlobals->dogsteps > 61 && caveGlobals->dogsteps <= 120) {
		__os_snprintf(caveGlobals->dogstat, 64, "Dog: Peckish");
	}
	if (caveGlobals->dogsteps > 121 && caveGlobals->dogsteps <= 180) {
		__os_snprintf(caveGlobals->dogstat, 64, "Dog: Hungry");
	}
	if (caveGlobals->dogsteps > 181 && caveGlobals->dogsteps <= 240) {
		__os_snprintf(caveGlobals->dogstat, 64, "Dog: Starving");
	}
	if (caveGlobals->dogsteps > 241 && caveGlobals->dogsteps <= 300) {
		__os_snprintf(caveGlobals->dogstat, 64, "Dog: Desperate");
	}
	if (caveGlobals->dogsteps > 301) {
		__os_snprintf(caveGlobals->dogstat, 64, "Dog: Dead");
		caveGlobals->dogalive = 0;
	}
	// Puts a symbol where the player used to be (or not if dead) print his status
	if (caveGlobals->dogalive == 1 ) {
		__os_snprintf(caveGlobals->doggy, 8, "d");
		drawString(caveGlobals->dogrow, caveGlobals->dogcol, caveGlobals->doggy);
	}
	drawString(-4, 17, caveGlobals->dogstat);
}
Exemple #14
0
DECL(int, FSRollbackQuotaAsync, void *pClient, void *pCmd, char *path, int error, FSAsyncParams *asyncParams) {
    int client = GetCurClient(pClient);
    if (client != -1) {
        // log
        char buffer[200];
        __os_snprintf(buffer, sizeof(buffer), "FSRollbackQuotaAsync: %s", path);
        log_string(bss.global_sock, buffer, BYTE_LOG_STR);

        // change path if it is a save folder
        if (is_savefile(path)) {
            int len = strlen(path);
            int len_base = (strlen(bss.save_base) + 8);
            char new_path[len + len_base + 1];
            compute_new_path(new_path, path, len, 1);

            // log new path
            log_string(bss.socket_fs[client], new_path, BYTE_LOG_STR);

            return real_FSRollbackQuotaAsync(pClient, pCmd, new_path, error, asyncParams);
        }
    }
    return real_FSRollbackQuotaAsync(pClient, pCmd, path, error, asyncParams);
}
Exemple #15
0
DECL(int, OSDynLoad_Acquire, char* rpl, unsigned int *handle, int r5 __attribute__((unused))) {
    // Get only the filename (in case there is folders in the module name ... like zombiu)
    char *ptr = rpl;
    while(*ptr) {
        if (*ptr == '/') {
            rpl = ptr + 1;
        }
        ptr++;
    }

    // Look if RPL is in our table and load it from SD Card
    CheckAndLoadRPL(rpl);

    int result = real_OSDynLoad_Acquire(rpl, handle, 0);
    if ((int)bss_ptr != 0x0a000000)
    {
        char buffer[200];
        __os_snprintf(buffer, sizeof(buffer), "OSDynLoad_Acquire: %s result: %i", rpl, result);
        log_string(bss.global_sock, buffer, BYTE_LOG_STR);
    }

    return result;
}
Exemple #16
0
DECL(int, FSGetFreeSpaceSize, void *pClient, void *pCmd, char *path, uint64_t *returnedFreeSize, int error) {
    int client = GetCurClient(pClient);
    if (client != -1) {
        // log
        //log_string(bss.socket_fs[client], path, BYTE_REMOVE);
        char buffer[200];
        __os_snprintf(buffer, sizeof(buffer), "FSGetFreeSpaceSize: %s", path);
        log_string(bss.global_sock, buffer, BYTE_LOG_STR);

        // change path if it is a save folder
        if (is_savefile(path)) {
            int len = strlen(path);
            int len_base = (strlen(bss.save_base) + 8);
            char new_path[len + len_base + 1];
            compute_new_path(new_path, path, len, 1);

            // log new path
            log_string(bss.socket_fs[client], new_path, BYTE_LOG_STR);

            return real_FSGetFreeSpaceSize(pClient, pCmd, new_path, returnedFreeSize, error);
        }
    }
    return real_FSGetFreeSpaceSize(pClient, pCmd, path, returnedFreeSize, error);
}
DECL(int, FSRollbackQuota, void *pClient, void *pCmd, const char *path, int error) {
    int client = GetCurClient(pClient);
    if (client != -1) {
        // log
        char buffer[200];
        __os_snprintf(buffer, sizeof(buffer), "FSRollbackQuota: %s", path);
        fs_log_string(bss.global_sock, buffer, BYTE_LOG_STR);

        // change path if it is a save folder
        int pathType = getPathType(path);
        if (pathType == PATH_TYPE_SAVE) {
            int len = strlen(path);
            int len_base = getNewPathLen(pathType);
            char new_path[len + len_base + 1];
            compute_new_path(new_path, path, len, pathType);

            // log new path
            fs_log_string(bss.socket_fs[client], new_path, BYTE_LOG_STR);

            return real_FSRollbackQuota(pClient, pCmd, new_path, error);
        }
    }
    return real_FSRollbackQuota(pClient, pCmd, path, error);
}
Exemple #18
0
/* *****************************************************************************
 * Dynamic RPL loading to memory
 * ****************************************************************************/
static int LoadRPLToMemory(s_rpx_rpl *rpl_entry)
{
    if ((int)bss_ptr != 0x0a000000)
    {
        char buffer[200];
        __os_snprintf(buffer, sizeof(buffer), "CheckAndLoadRPL(%s) found and loading", rpl_entry->name);
        log_string(bss.global_sock, buffer, BYTE_LOG_STR);
    }

    // initialize FS
    FSInit();
    FSClient *pClient = (FSClient*) MEMAllocFromDefaultHeap(sizeof(FSClient));
    if (!pClient)
        return 0;

    FSCmdBlock *pCmd = (FSCmdBlock*) MEMAllocFromDefaultHeap(sizeof(FSCmdBlock));
    if (!pCmd)
    {
        MEMFreeToDefaultHeap(pClient);
        return 0;
    }

    // calculate path length for SD access of RPL
    int path_len = strlen(CAFE_OS_SD_PATH) + strlen(SD_GAMES_PATH) + strlen(GAME_DIR_NAME) + strlen(RPX_RPL_PATH) + strlen(rpl_entry->name) + 3;
    char *path_rpl = MEMAllocFromDefaultHeap(path_len);
    if(!path_rpl) {
        MEMFreeToDefaultHeap(pCmd);
        MEMFreeToDefaultHeap(pClient);
        return 0;
    }
    // create path
    __os_snprintf(path_rpl, path_len, "%s%s/%s%s/%s", CAFE_OS_SD_PATH, SD_GAMES_PATH, GAME_DIR_NAME, RPX_RPL_PATH, rpl_entry->name);

    // malloc mem for read file
    unsigned char* dataBuf = (unsigned char*)MEMAllocFromDefaultHeapEx(0x1000, 0x40);
    if(!dataBuf) {
        MEMFreeToDefaultHeap(pCmd);
        MEMFreeToDefaultHeap(pClient);
        MEMFreeToDefaultHeap(path_rpl);
        return 0;
    }

    // do more initial FS stuff
    FSInitCmdBlock(pCmd);
    FSAddClientEx(pClient, 0, FS_RET_NO_ERROR);

    // set RPL size to 0 to avoid wrong RPL being loaded when opening file fails
    rpl_entry->size = 0;
    rpl_entry->offset = 0;

    int fd = 0;
    if (real_FSOpenFile(pClient, pCmd, path_rpl, "r", &fd, FS_RET_ALL_ERROR) == FS_STATUS_OK)
    {
        int ret;
        int rpl_size = 0;

        // Get current memory area
        s_mem_area* mem_area    = (s_mem_area*)(MEM_AREA_ARRAY);
        int mem_area_addr_start = mem_area->address;
        int mem_area_addr_end   = mem_area->address + mem_area->size;
        int mem_area_offset     = 0;

        // Copy rpl in memory
        while ((ret = FSReadFile(pClient, pCmd, dataBuf, 0x1, 0x1000, fd, 0, FS_RET_ALL_ERROR)) > 0)
        {
            // Copy in memory and save offset
            for (int j = 0; j < ret; j++)
            {
                if ((mem_area_addr_start + mem_area_offset) >= mem_area_addr_end)
                {
                    // Set next memory area
                    mem_area            = mem_area->next;
                    mem_area_addr_start = mem_area->address;
                    mem_area_addr_end   = mem_area->address + mem_area->size;
                    mem_area_offset     = 0;
                }
                *(volatile unsigned char*)(mem_area_addr_start + mem_area_offset) = dataBuf[j];
                mem_area_offset += 1;
            }
            rpl_size += ret;
        }

        // Fill rpl entry
        rpl_entry->area = (s_mem_area*)(MEM_AREA_ARRAY);
        rpl_entry->offset = 0;
        rpl_entry->size = rpl_size;

        // flush memory
        // DCFlushRange((void*)rpl_entry, sizeof(s_rpx_rpl));
        // DCFlushRange((void*)rpl_entry->address, rpl_entry->size);

        if ((int)bss_ptr != 0x0a000000)
        {
            char buffer[200];
            __os_snprintf(buffer, sizeof(buffer), "CheckAndLoadRPL(%s) file loaded 0x%08X %i", rpl_entry->name, rpl_entry->area->address, rpl_entry->size);
            log_string(bss.global_sock, buffer, BYTE_LOG_STR);
        }

        FSCloseFile(pClient, pCmd, fd, FS_RET_NO_ERROR);
    }

    FSDelClient(pClient);
    MEMFreeToDefaultHeap(dataBuf);
    MEMFreeToDefaultHeap(pCmd);
    MEMFreeToDefaultHeap(pClient);
    MEMFreeToDefaultHeap(path_rpl);
    return 1;
}
Exemple #19
0
void changelevel(struct cGlobals *caveGlobals) {
	// Have an array! Height then width! (Need to clean this up later...)
	// By the way, Gamepad is -4, -1 to 65, 17! and TV is -4, -1 to 101, 27!
	if (caveGlobals->level == 1) {
		unsigned char lMapArray[17][62] = {
		{ 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
		{ 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
		{ 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 2, 2, 2, 4, 2, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 8, 2, 1, 0, 0, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
		{ 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 2, 1, 0, 0, 0, 1, 2, 2, 3, 3, 3, 3, 3, 3, 5, 2, 2, 2, 4, 2, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 },
		{ 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 2, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 2, 1, 0, 0, 0, 1, 2, 2, 2, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 2, 1, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0 },
		{ 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 2, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 1, 0, 0, 0, 1, 2, 1, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0 },
		{ 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 1, 0, 1, 1, 1, 2, 1, 1, 1, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1 },
		{ 1, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 1, 0, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1, 2, 2, 2, 1 },
		{ 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 1, 0, 1, 8, 1, 1, 1, 1, 1, 4, 1, 1, 1, 0, 1, 2, 9, 2, 1 },
		{ 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 1, 0, 1, 2,10, 2, 2, 2, 2, 2, 2, 1, 0, 0, 1, 2, 2, 2, 1 },
		{ 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 1, 0, 1, 1, 1, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1 },
		{ 1, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 0, 1, 2, 1, 0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 1, 0, 0, 0, 1, 2, 1, 2,11, 2, 2, 4, 2, 2, 2, 2, 2, 2, 1 },
		{ 0, 0, 1, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1, 2, 1, 0, 1, 2, 2, 2, 2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 2, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 1 },
		{ 0, 0, 1, 2, 1, 0, 0, 0, 0, 1, 2, 2, 6, 8, 6, 2, 2, 6, 2, 2, 1, 0, 1, 2, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1 },
		{ 0, 0, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 6, 2, 2, 6, 2, 2, 2, 1, 0, 1, 2, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 2, 2, 2, 2, 1, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1 },
		{ 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 1, 0, 1, 2, 2, 2, 4, 2, 2, 2, 2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
		{ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }
		};
		// Put the player where she belongs!
		caveGlobals->row = 3;
		caveGlobals->col = 3;
		// Fill our global array
		int i;
		int j;
		for( i = 0; i < 17; i++) {
			for( j = 0; j < 62; j++) {
				caveGlobals->nMapArray[i][j]=lMapArray[i][j];
			}
		}
		// Who made it???
		__os_snprintf(caveGlobals->titlebar2, 128, "Map by: SonyUSA");
	}
	if (caveGlobals->level == 2) {
		unsigned char lMapArray[17][62] = {
		{1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1},
		{1,6,2,8,2,6,1,0,0,0,1,7,1,0,0,0,1,8,1,0,0,0,1,7,1,0,0,1,2,8,2,2,2,2,2,1,0,0,0,0,1,2,2,2,1,0,0,1,6,1,0,0,0,0,1,2,2,2,2,7,2,1},
		{1,2,2,2,2,2,1,0,0,0,1,2,1,0,0,0,1,2,1,0,0,0,1,2,1,0,0,1,1,1,1,1,1,2,1,1,0,0,0,0,1,2,7,2,1,0,0,1,8,1,0,0,1,1,1,2,1,1,1,1,2,1},
		{1,2,1,1,1,2,1,0,0,0,1,2,1,1,1,1,1,2,1,1,1,1,1,2,1,0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,1,2,2,2,1,0,0,1,2,1,0,0,1,7,8,2,1,0,0,1,2,1},
		{1,2,1,1,1,2,1,0,0,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,2,2,1,1,1,1,2,1,0,0,1,1,1,2,1,0,0,1,2,1},
		{1,2,1,1,1,2,1,0,0,0,1,2,1,1,1,2,2,2,2,2,2,2,2,2,1,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,0,0,0,1,2,1,0,0,1,2,1},
		{1,2,2,2,2,2,1,1,1,1,1,2,1,0,1,2,2,2,2,2,2,2,2,2,1,0,1,6,2,1,1,1,1,2,1,1,1,2,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,2,1,0,0,1,2,1},
		{1,2,1,1,1,2,4,2,2,2,2,2,1,0,1,2,2,2,6,2,6,2,2,2,1,0,1,2,2,1,0,0,1,2,1,0,1,2,1,0,0,0,0,0,0,0,0,1,2,2,2,2,2,2,2,2,1,0,0,1,2,1},
		{1,2,1,8,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,2,1,0,1,8,6,1,0,1,2,2,1,0,1,2,1,0,0,0,0,0,0,0,0,1,2,1,1,1,1,1,1,2,1,0,0,1,2,1},
		{1,2,1,2,1,2,2,2,2,2,2,2,1,1,0,0,0,0,1,2,1,0,1,2,1,0,1,1,1,1,0,1,2,1,1,0,1,4,1,0,0,0,0,0,0,0,0,1,2,1,0,0,0,0,1,2,1,0,0,1,2,1},
		{1,2,2,2,2,2,1,1,1,2,7,2,1,1,0,0,0,0,1,2,1,0,1,2,1,0,0,0,0,0,0,1,2,1,0,0,1,2,1,0,0,0,1,1,1,0,0,1,2,1,0,0,0,0,1,2,1,1,1,1,2,1},
		{1,1,1,1,1,1,1,1,2,2,2,2,2,1,0,0,0,0,1,2,1,0,1,2,1,0,0,0,0,0,0,1,2,1,0,0,1,2,1,0,0,0,1,7,1,1,1,1,2,1,0,0,0,0,1,2,2,2,2,7,2,1},
		{0,0,0,0,0,0,0,1,2,2,2,2,2,1,0,0,0,0,1,2,1,1,1,2,1,1,1,1,1,1,1,1,2,1,0,0,1,2,1,1,1,1,1,2,2,2,2,2,2,1,0,0,0,0,1,2,1,1,1,1,2,1},
		{0,0,0,0,0,0,0,1,2,2,6,2,2,1,0,0,0,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,0,1,2,2,2,2,2,2,2,1,1,1,1,1,1,0,0,0,0,1,2,1,0,0,1,2,1},
		{1,1,1,1,1,1,1,1,2,2,8,2,2,1,0,0,0,0,1,8,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,2,2,2,2,2,2,2,1,0,0,0,0,0,1,1,1,1,1,2,1,1,1,1,2,1},
		{1,2,2,2,2,2,2,2,2,2,6,2,2,1,0,0,0,0,1,7,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,2,8,2,2,2,7,1,0,0,0,0,0,1,9,2,2,2,2,2,2,2,2,2,1},
		{1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1}
		};
		// Put the player where she belongs!
		caveGlobals->row = 1;
		caveGlobals->col = 15;
		// Fill our global array
		int i;
		int j;
		for( i = 0; i < 17; i++) {
			for( j = 0; j < 62; j++) {
				caveGlobals->nMapArray[i][j]=lMapArray[i][j];
			}
		}
		// Who made it???
		__os_snprintf(caveGlobals->titlebar2, 128, "Map by: ScarletDreamz");
	}
	if (caveGlobals->level == 3) {
		unsigned char lMapArray[17][62] = {
		{ 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
		{ 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 3, 3, 0, 1, 8, 6, 2, 8, 6, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		{ 1, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 3, 3, 0, 1, 8, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 0, 1, 2, 2, 2, 1, 1, 0, 0, 1, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 1, 2, 2, 2, 4, 2, 2, 6, 2, 2, 2, 2, 1 },
		{ 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 0, 0, 3, 3, 0, 1,11, 2, 2, 6, 2, 1, 2, 1, 1, 4, 1, 0, 1, 2, 1, 2, 2, 1, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 4, 1, 1, 1, 2, 6, 2, 6, 6, 2, 1 },
		{ 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 3, 3, 0, 1, 2, 6, 2, 2, 2, 1, 2, 1, 2, 2, 1, 1, 1, 4, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 4, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 6, 2, 2, 1 },
		{ 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 3, 3, 1, 1, 1, 2, 2, 2, 6, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 6, 2, 2, 6, 1 },
		{ 1, 2, 1, 1, 1, 1, 1, 1, 0, 1, 2, 2, 4, 2, 3, 3, 2, 1, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, 7, 2, 1, 2, 2, 2, 2, 1, 6, 6, 6, 6, 2, 2, 1 },
		{ 1, 2, 1, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1,10, 1, 2, 1, 2, 2, 2, 7, 2, 2, 1, 1, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 7, 2,10, 2, 2, 2, 2, 1, 6, 2, 2, 2, 6, 2, 1 },
		{ 1, 2,10, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 7, 7, 7, 2, 1, 1, 2,10, 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 6, 2, 6, 2, 1 },
		{ 1, 2, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,11, 2, 2, 7, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 1, 2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 6, 2, 2, 2, 1 },
		{ 1, 2, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 7, 7, 7, 1, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 6, 6, 2, 6, 1 },
		{ 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 3, 3, 2, 2, 4, 2, 2, 7, 1, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 1, 2, 1, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 6, 2, 1 },
		{ 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 3, 3, 1, 1, 1, 2, 2, 7, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 8, 1, 2, 1, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 6, 2, 2, 6, 1 },
		{ 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 0, 0, 3, 3, 0, 0, 1, 2, 2, 7, 1, 2, 2, 2, 2, 1, 1, 4, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 6, 6, 2, 6, 2, 2, 1 },
		{ 1, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 3, 3, 0, 0, 1, 6, 2, 2, 1, 2, 2, 2, 2, 4, 2, 2, 1, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 8, 1, 0, 1, 9, 2, 2, 2, 2, 6, 1 },
		{ 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 3, 3, 0, 0, 1, 6, 2, 2,10, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1 },
		{ 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
		};
		// Put the player where she belongs!
		caveGlobals->row = 5;
		caveGlobals->col = 8;
		// Fill our global array
		int i;
		int j;
		for( i = 0; i < 17; i++) {
			for( j = 0; j < 62; j++) {
				caveGlobals->nMapArray[i][j]=lMapArray[i][j];
			}
		}
		// Who made it???
		__os_snprintf(caveGlobals->titlebar2, 128, "Map by: SonyUSA");
	}
	if (caveGlobals->level == 4) {
		unsigned char lMapArray[17][62] = {
		{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{1,11,8,2,2,2,2,2,2,1,1,1,1,1,1,1,0,0,0,0,0,1,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0},
		{1,2,2,2,2,2,2,2,2,10,2,2,2,2,2,8,1,0,0,0,0,1,2,7,2,1,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0},
		{1,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,0,0,0,0,0,1,2,2,2,1,0,3,3,3,3,1,3,1,3,3,1,2,1,3,3,1,3,1,3,3,1,2,1,3,3,1,2,1,0,3,1,3,1,3,3,0},
		{1,2,2,2,2,2,2,2,2,1,2,8,2,2,2,2,1,0,1,1,1,1,1,4,1,1,1,1,3,3,3,1,3,1,0,3,1,2,1,3,0,1,2,1,3,0,1,1,1,3,3,1,2,1,0,3,1,2,1,3,0,0},
		{1,1,2,1,1,2,1,1,1,1,1,1,1,1,1,4,1,1,2,2,2,2,2,2,2,2,2,1,0,3,3,1,2,1,0,0,1,2,1,0,0,1,2,1,1,0,1,2,10,3,0,1,2,1,0,0,1,2,1,3,0,0},
		{0,1,4,1,1,2,1,0,0,0,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,0,0,1,2,1,0,0,1,2,1,0,0,1,2,1,0,0,1,2,1,0,0,1,2,1,0,0,1,2,1,0,0,0},
		{0,1,2,1,1,2,1,1,0,0,0,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,4,1,0,0,0,1,2,1,0,0,1,2,1,0,0,1,2,1,0,0,1,2,1,0,0,1,2,1,0,0,1,2,1,0,0,0},
		{1,1,2,2,1,2,2,1,0,0,0,1,2,2,2,2,1,2,2,2,2,2,2,2,2,2,2,1,0,0,0,1,2,1,0,0,1,2,1,0,0,1,2,1,0,0,1,2,1,0,0,1,2,1,0,0,1,2,1,1,1,0},
		{1,2,2,2,7,1,2,2,1,0,0,1,2,2,2,2,1,2,2,8,2,1,1,1,1,1,1,1,0,0,1,1,2,1,1,1,1,3,1,1,1,1,2,1,1,1,1,2,1,1,1,1,1,1,0,0,1,2,2,2,1,0},
		{1,2,7,2,2,2,1,2,2,1,1,1,1,1,4,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,2,2,8,2,1,3,3,3,3,1,8,7,2,1,2,2,2,2,2,1,0,0,0,0,0,1,11,8,8,1,0},
		{1,10,1,1,1,1,1,1,2,2,2,2,8,1,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,1,1,0,0,0,0,0,1,1,1,1,1,0},
		{0,3,3,3,3,3,3,1,1,1,1,1,1,1,2,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,2,1,0,0,0,1,1,1,1,1,1,1,1,1},
		{0,3,3,3,3,3,3,3,0,0,0,0,0,1,2,1,0,0,1,2,2,8,2,2,1,1,1,1,11,7,2,2,2,7,2,7,2,2,2,2,2,7,2,2,2,2,1,1,2,1,1,1,1,1,2,2,6,2,2,2,2,1},
		{0,3,3,3,3,3,3,3,3,1,1,1,1,1,2,1,0,0,1,2,9,2,2,2,2,2,4,2,2,7,2,7,2,2,7,2,2,7,2,2,7,2,2,7,2,2,2,4,2,2,4,2,2,2,2,6,2,2,6,2,2,1},
		{0,3,3,3,3,3,3,3,3,3,2,2,2,2,2,1,0,0,1,2,2,2,2,1,1,1,1,1,2,2,2,2,7,2,2,2,7,2,7,2,2,2,2,2,7,2,1,1,1,1,1,1,1,1,2,2,2,6,8,2,6,1},
		{0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1}
		};
		// Put the player where she belongs!
		caveGlobals->row = 2;
		caveGlobals->col = 2;
		// Fill our global array
		int i;
		int j;
		for( i = 0; i < 17; i++) {
			for( j = 0; j < 62; j++) {
				caveGlobals->nMapArray[i][j]=lMapArray[i][j];
			}
		}
		// Who made it???
		__os_snprintf(caveGlobals->titlebar2, 128, "Map by: SonyUSA");
	}
	if (caveGlobals->level == 5) {
		unsigned char lMapArray[17][62] = {
		{1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,8,8,8,8},
		{1,2,2,2,1,2,2,2,2,7,8,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,8,8,8,8},
		{1,2,8,2,5,2,2,2,2,2,7,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,8,8,8,8},
		{1,1,4,1,1,1,1,1,1,1,10,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2},
		{0,1,2,1,0,0,0,0,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,8,10,2,2,2,2,2,2,7,2,1,0,0,0,1,7,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2},
		{0,1,2,1,0,0,0,0,0,1,2,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,3,3,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2},
		{0,1,2,1,0,0,0,0,0,1,2,1,0,0,0,0,0,0,1,6,1,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,1,3,3,3,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2},
		{0,1,2,1,0,0,0,0,0,1,2,1,0,0,0,0,0,0,1,6,1,0,0,0,0,0,0,1,2,2,1,0,1,2,2,1,0,1,3,3,3,3,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2},
		{0,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,2,11,1,11,2,1,0,0,1,3,3,3,3,3,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2},
		{0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,8,7,10,1,10,2,2,7,1,0,0,1,1,2,1,2,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2},
		{0,1,10,1,10,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,2,1,2,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0},
		{0,1,2,1,7,1,6,1,0,1,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,2,10,8,2,2,2,2,1,2,1,2,2,2,2,2,2,2,1,1,1,1,1,2,2,2,2,2,0,0,0},
		{0,1,2,1,7,1,6,1,0,1,2,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,2,2,1,2,1,2,2,2,2,2,2,2,1,2,8,2,1,2,2,2,2,2,0,0,0},
		{0,1,2,1,7,1,6,1,0,1,2,1,0,1,2,2,2,2,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,2,1,2,1,2,2,2,2,2,2,2,1,2,9,2,1,2,2,2,2,2,0,0,0},
		{0,1,2,1,7,1,6,1,0,1,2,1,1,1,2,2,2,7,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,1,2,1,1,1,1,10,1,1,1,1,2,2,2,1,2,2,2,2,2,0,0,0},
		{0,1,8,1,8,1,11,1,0,1,2,2,2,4,2,2,6,2,7,2,5,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,10,2,2,2,2,2,2,2,2,2,2,2,2,2,1,2,2,2,2,2,0,0,0},
		{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,0,0,0}
		};
		// Put the player where she belongs!
		caveGlobals->row = 1;
		caveGlobals->col = 1;
		// Fill our global array
		int i;
		int j;
		for( i = 0; i < 17; i++) {
			for( j = 0; j < 62; j++) {
				caveGlobals->nMapArray[i][j]=lMapArray[i][j];
			}
		}
		// Who made it???
		__os_snprintf(caveGlobals->titlebar2, 128, "Map by: Sivart0");
	}
}
Exemple #20
0
void drawmap(struct cGlobals *caveGlobals) {
	// Matrix Pieces
	#define TILE_VOID 0
	#define TILE_WALL 1
	#define TILE_FLOOR 2
	#define TILE_WATER 3
	#define TILE_CLOSEDOOR 4
	#define TILE_OPENDOOR 5
	#define TILE_TRAP 6
	#define TILE_HTRAP 7
	#define TILE_FOOD 8
	#define TILE_STAIRS 9
	#define TILE_SDOOR 10
	#define TILE_POTION 11
	// Draw each element in the matrix using a viewscope of 4 tiles around the player
	int y;
	int x;
	// Make sure we don't look outside the matrix on accident...
	int yy = caveGlobals->col-4;
	if (yy < 0) { yy = 0;}
	int xx = caveGlobals->row-4;
	if (xx < 0) { xx = 0;}
	// Now draw everything!
    for( y = yy; y < caveGlobals->col+5 && y < 17; y++ ) {
        for( x = xx; x < caveGlobals->row+5 && x < 62; x++ ) {
            switch ( caveGlobals->nMapArray[y][x] ) {
                case TILE_VOID:
                    __os_snprintf(caveGlobals->mapbuff, 2800, "."); drawString(x, y, caveGlobals->mapbuff);
                break;
                case TILE_WALL:
                    __os_snprintf(caveGlobals->mapbuff, 2800, "#"); drawString(x, y, caveGlobals->mapbuff);
                break;
                case TILE_FLOOR:
                    __os_snprintf(caveGlobals->mapbuff, 2800, " "); drawString(x, y, caveGlobals->mapbuff);
                break;
                case TILE_WATER:
                    __os_snprintf(caveGlobals->mapbuff, 2800, "~"); drawString(x, y, caveGlobals->mapbuff);
                break;
                case TILE_CLOSEDOOR:
                    __os_snprintf(caveGlobals->mapbuff, 2800, "+"); drawString(x, y, caveGlobals->mapbuff);
                break;
                case TILE_OPENDOOR:
                    __os_snprintf(caveGlobals->mapbuff, 2800, "/"); drawString(x, y, caveGlobals->mapbuff);
                break;
		        case TILE_TRAP:
                    __os_snprintf(caveGlobals->mapbuff, 2800, "*"); drawString(x, y, caveGlobals->mapbuff);
                break;
                case TILE_HTRAP:
                    __os_snprintf(caveGlobals->mapbuff, 2800, " "); drawString(x, y, caveGlobals->mapbuff);
                break;
                case TILE_FOOD:
                    __os_snprintf(caveGlobals->mapbuff, 2800, "F"); drawString(x, y, caveGlobals->mapbuff);
                break;
                case TILE_STAIRS:
                    __os_snprintf(caveGlobals->mapbuff, 2800, ">"); drawString(x, y, caveGlobals->mapbuff);
                break;
                case TILE_SDOOR:
                    __os_snprintf(caveGlobals->mapbuff, 2800, "#"); drawString(x, y, caveGlobals->mapbuff);
                break;
                case TILE_POTION:
                    __os_snprintf(caveGlobals->mapbuff, 2800, "p"); drawString(x, y, caveGlobals->mapbuff);
                break;
			}
        }
    }
}
Exemple #21
0
int __entry_menu(int argc, char** argv) {
	InitOSFunctionPointers();
	InitVPadFunctionPointers();
	InitFSFunctionPointers();
	mount_sd_fat("sd");
	
	//Setup BATs for later
	InjectSyscall36((unsigned int)injectBAT);
	RunSyscall36();
	
	InstallExceptionHandler();
	
	initInputs();
	
	initVideo();
	videoDebugMessage(0, "All running!");
	
	//*((int*)0x04) = 4243;
	
	unsigned char* MEM2core = 0;
	unsigned int coreSize = 0;
	LoadFileToMem("sd://stella.elf", &MEM2core, &coreSize);

	void* core = (void*)CORES_BASE_ADDRESS;
	
	memcpy(core, MEM2core, coreSize); //Move core to MEM1
	free(MEM2core);
	
	int error = loadCore(core); //Load core symbols (UDynLoad)
	
	char buf[255];
	__os_snprintf(buf, 255, "Core loaded, error %d. Core at 0x%X", error, core);
	videoDebugMessage(1, buf);
	
	unsigned char* game = 0;
	unsigned int gameSize = 0;
	LoadFileToMem("sd://game.bin", &game, &gameSize);
	
	error = setupCore((void*)game, gameSize); //Initialise core
	
	__os_snprintf(buf, 255, "Setup core, error %d, game at %X size %X", error, game, gameSize);
	videoDebugMessage(2, buf);
	
	testVideoOutput();
	
	while (1) {
		pollInputs();
		if (UIInputCheckButton()) {
			break;
		}
	}
	
	
	
	//cleanup
	shutdownVideo();
	memset(core, 0, coreSize); //Delete core from memory or HBL will cry every time
	memset(game, 0, gameSize);
	InjectSyscall36((unsigned int)clearBAT);
	RunSyscall36();
	return 0;
}
Exemple #22
0
void _main()
{
    /****************************>            Fix Stack            <****************************/
    //Load a good stack
    asm(
        "lis %r1, 0x1ab5 ;"
        "ori %r1, %r1, 0xd138 ;"
        );
    /****************************>           Get Handles           <****************************/
    //Get a handle to coreinit.rpl
    unsigned int coreinit_handle, vpad_handle, sysapp_handle, avm_handle;
    OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle);
    OSDynLoad_Acquire("vpad.rpl", &vpad_handle);
    OSDynLoad_Acquire("sysapp.rpl", &sysapp_handle);
    // CreeperMario: Get a handle to the audio/video manager - avm.rpl
    OSDynLoad_Acquire("avm.rpl", &avm_handle);

    // STUFF
    VPADData vpad_data;
    int(*VPADRead)(int controller, VPADData *buffer, unsigned int num, int *err);
    OSDynLoad_FindExport(vpad_handle, 0, "VPADRead", &VPADRead);

    // Sysapp stuff
    int(*SYSLaunchMenu)();
    OSDynLoad_FindExport(sysapp_handle, 0, "SYSLaunchMenu", &SYSLaunchMenu);

	// please dont break stuff...
	int(*SYSLaunchTitle) (int bit1, int bit2);
	OSDynLoad_FindExport(sysapp_handle, 0, "SYSLaunchTitle", &SYSLaunchTitle);
	int(*_Exit)();
	OSDynLoad_FindExport(coreinit_handle, 0, "_Exit", &_Exit);

    /****************************>       External Prototypes       <****************************/
    //OSScreen functions
    void(*OSScreenInit)();
    unsigned int(*OSScreenGetBufferSizeEx)(unsigned int bufferNum);
    unsigned int(*OSScreenSetBufferEx)(unsigned int bufferNum, void * addr);
    //OS Memory functions
	void*(*memset)(void * dest, uint32_t value, uint32_t bytes);
    void*(*OSAllocFromSystem)(uint32_t size, int align);
    void(*OSFreeToSystem)(void *ptr);
    //IM functions
    int(*IM_Open)();
    int(*IM_Close)(int fd);
    int(*IM_SetDeviceState)(int fd, void *mem, int state, int a, int b);
    // CreeperMario: TV Screen scaling functions
    bool(*AVMSetTVScale)(int width, int height);
    /****************************>             Exports             <****************************/
    //OSScreen functions
    OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenInit", &OSScreenInit);
    OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenGetBufferSizeEx", &OSScreenGetBufferSizeEx);
    OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenSetBufferEx", &OSScreenSetBufferEx);
    //OS Memory functions
    OSDynLoad_FindExport(coreinit_handle, 0, "memset", &memset);
    OSDynLoad_FindExport(coreinit_handle, 0, "OSAllocFromSystem", &OSAllocFromSystem);
    OSDynLoad_FindExport(coreinit_handle, 0, "OSFreeToSystem", &OSFreeToSystem);
    //IM functions
    OSDynLoad_FindExport(coreinit_handle, 0, "IM_Open", &IM_Open);
    OSDynLoad_FindExport(coreinit_handle, 0, "IM_Close", &IM_Close);
    OSDynLoad_FindExport(coreinit_handle, 0, "IM_SetDeviceState", &IM_SetDeviceState);
    // CreeperMario: TV Screen scaling functions
    OSDynLoad_FindExport(avm_handle, 0, "AVMSetTVScale", &AVMSetTVScale);

    /*** CreeperMario: Set the TV screen to the proper 'scale factor'. ***/
    AVMSetTVScale(854, 480);

    /****************************>          Initial Setup          <****************************/
    //Restart system to get lib access
    int fd = IM_Open();
    void *mem = OSAllocFromSystem(0x100, 64);
    memset(mem, 0, 0x100);
    //set restart flag to force quit browser
    IM_SetDeviceState(fd, mem, 3, 0, 0);
    IM_Close(fd);
    OSFreeToSystem(mem);
    //wait a bit for browser end
    unsigned int t1 = 0x15000000;
    while(t1--) ;
    //Call the Screen initilzation function.
    OSScreenInit();
    //Grab the buffer size for each screen (TV and gamepad)
    int buf0_size = OSScreenGetBufferSizeEx(0);
    int buf1_size = OSScreenGetBufferSizeEx(1);
    //Set the buffer area.
    OSScreenSetBufferEx(0, (void *)0xF4000000);
    OSScreenSetBufferEx(1, (void *)0xF4000000 + buf0_size);
    //Clear both framebuffers.
    doclearstuff();

	// Define struct for global variables!
	struct cGlobals caveGlobals;

	// Variables n stuff!
	caveGlobals.food = 0;
	caveGlobals.row = 1;
	caveGlobals.col = 1;
	caveGlobals.level = 1;
	caveGlobals.dogsteps = 0;
	caveGlobals.dogalive = 1;
	caveGlobals.mysteps = 0;
	caveGlobals.maxhealth = 10;
	caveGlobals.curhealth = 10;

	// Start at level 1 (obviously!)
	changelevel(&caveGlobals);

	// Draw Buffers and Initial Screen
	__os_snprintf(caveGlobals.mystat, 64, " ");
	doclearstuff();
	drawstuff(&caveGlobals);
	flipBuffers();

    int err;

    while(1) {
		VPADRead(0, &vpad_data, 1, &err);

		// Quit
		if (vpad_data.btn_trigger & BUTTON_HOME) {
			doclearstuff();
			__os_snprintf(caveGlobals.endgame, 256, "Thanks for Playing!\nYour Final Level: %d \n\n\nBy: SonyUSA", caveGlobals.level);
			drawString(0, 0, caveGlobals.endgame);
			flipBuffers();
			t1 = 0x50000000;
			while(t1--) ;
			//Maybe fix for exit crash?
			doclearstuff();
			flipBuffers();
			doclearstuff();
			flipBuffers();
			//Ape escape!
			SYSLaunchMenu();
			_Exit();
		}
		//Grab Stuff (A)
		if (vpad_data.btn_release & BUTTON_A) {
			//Checks for Food
			if (caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] == 8) {
				doclearstuff();
				__os_snprintf(caveGlobals.mystat, 64, "Got it!");
				drawString(25, 17, caveGlobals.mystat);
				caveGlobals.food += 1;
				caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 2;
				drawstuff(&caveGlobals);
				flipBuffers();
			}
			//Check for Potions
			if (caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] == 11) {
				doclearstuff();
				__os_snprintf(caveGlobals.mystat, 64, "*Gulp!*");
				drawString(25, 17, caveGlobals.mystat);
				caveGlobals.curhealth += 5;
				caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 2;
				//Make sure we don't go over health limit
				if (caveGlobals.curhealth > caveGlobals.maxhealth) { caveGlobals.curhealth = caveGlobals.maxhealth; }
				drawstuff(&caveGlobals);
				dog(&caveGlobals);
				flipBuffers();
			}
			//Checks for Stairs
			if (caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] == 9) {
				caveGlobals.level += 1;
				doclearstuff();
				changelevel(&caveGlobals);
				drawstuff(&caveGlobals);
				flipBuffers();
			}
		}
		//Search for Hidden Traps and Doors
		if (vpad_data.btn_trigger & BUTTON_Y) {
			doclearstuff();
			drawstuff(&caveGlobals);
			dog(&caveGlobals);
			//Ask the player which way to search
			__os_snprintf(caveGlobals.mystat, 64, "Search Which Way?");
			drawString(22, 17, caveGlobals.mystat);
			flipBuffers();
			//Lets use a while loop so players cant just hold down search while they are walking! Cheating gits!
			while(2) {
				VPADRead(0, &vpad_data, 1, &err);
				// Search Up
				if (vpad_data.btn_release & BUTTON_UP) {
					// Traps
					if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "It's a trap!");
						drawString(25, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 6;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// Doors
					if (ishdoor(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "A Secret Door!");
						drawString(22, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 4;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// If nothing is found...
					doclearstuff();
					drawstuff(&caveGlobals);
					__os_snprintf(caveGlobals.mystat, 64, "Nothing There!");
					drawString(23, 17, caveGlobals.mystat);
					flipBuffers();
					break;
				}
				// Search Down
				if (vpad_data.btn_release & BUTTON_DOWN) {
					// Traps
					if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "It's a trap!");
						drawString(25, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 6;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// Doors
					if (ishdoor(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "A Secret Door!");
						drawString(22, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 4;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// If nothing is found...
					doclearstuff();
					drawstuff(&caveGlobals);
					__os_snprintf(caveGlobals.mystat, 64, "Nothing There!");
					drawString(23, 17, caveGlobals.mystat);
					flipBuffers();
					break;
				}
				// Search Right
				if (vpad_data.btn_release & BUTTON_RIGHT) {
					// Traps
					if (ishtrap(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "It's a trap!");
						drawString(25, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 6;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// Doors
					if (ishdoor(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "A Secret Door!");
						drawString(22, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 4;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// If nothing is found...
					doclearstuff();
					drawstuff(&caveGlobals);
					__os_snprintf(caveGlobals.mystat, 64, "Nothing There!");
					drawString(23, 17, caveGlobals.mystat);
					flipBuffers();
					break;
				}
				// Search Left
				if (vpad_data.btn_release & BUTTON_LEFT) {
					// Traps
					if (ishtrap(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "It's a trap!");
						drawString(25, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 6;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// Doors
					if (ishdoor(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "A Secret Door!");
						drawString(22, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 4;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// If nothing is found...
					doclearstuff();
					drawstuff(&caveGlobals);
					__os_snprintf(caveGlobals.mystat, 64, "Nothing There!");
					drawString(23, 17, caveGlobals.mystat);
					flipBuffers();
					break;
				}
			}
		}
		//Open and Close Doors (X + Direction)
		if (vpad_data.btn_hold & BUTTON_X) {
			if (vpad_data.btn_trigger & BUTTON_DOWN) {
				if (isclosedoor(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 5;
					flipBuffers();
				}
				else if (isopendoor(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 4;
					flipBuffers();
				}
			}
			if (vpad_data.btn_trigger & BUTTON_UP) {
				if (isclosedoor(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 5;
					flipBuffers();
				}
				else if (isopendoor(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 4;
					flipBuffers();
				}
			}
			if (vpad_data.btn_trigger & BUTTON_LEFT) {
				if (isclosedoor(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 5;
					flipBuffers();
				}
				else if (isopendoor(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 4;
					flipBuffers();
				}
			}
			if (vpad_data.btn_trigger & BUTTON_RIGHT) {
				if (isclosedoor(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 5;
					flipBuffers();
				}
				else if (isopendoor(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 4;
					flipBuffers();
				}
			}
		}
		// Movement
		//Down
		if (vpad_data.btn_trigger & BUTTON_DOWN) {
			if (canmove(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) {
				doclearstuff();
				dog(&caveGlobals);
				caveGlobals.col += 1;
				drawstuff(&caveGlobals);
				if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
				}
				if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6;
				}
				flipBuffers();
			}
		}
		//Up
		if (vpad_data.btn_trigger & BUTTON_UP) {
			if (canmove(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) {
				doclearstuff();
				dog(&caveGlobals);
				caveGlobals.col -= 1;
				drawstuff(&caveGlobals);
				if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
				}
				if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6;
				}
				flipBuffers();
			}
		}
		//Left
		if (vpad_data.btn_trigger & BUTTON_LEFT) {
			if (canmove(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) {
				doclearstuff();
				dog(&caveGlobals);
				caveGlobals.row -= 1;
				drawstuff(&caveGlobals);
				if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
				}
				if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6;
				}
				flipBuffers();
			}
		}
		//Right
		if (vpad_data.btn_trigger & BUTTON_RIGHT) {
			if (canmove(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) {
				doclearstuff();
				dog(&caveGlobals);
				caveGlobals.row += 1;
				drawstuff(&caveGlobals);
				if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
				}
				if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6;
				}
				flipBuffers();
			}
		}
		//Feed the doggy
		if (vpad_data.btn_trigger & BUTTON_PLUS) {
			if (caveGlobals.dogalive == 1) {
				if (caveGlobals.food >= 1) {
					doclearstuff();
					__os_snprintf(caveGlobals.mystat, 64, "*crunch* Woof!");
					drawString(24, 17, caveGlobals.mystat);
					caveGlobals.food -= 1;
					caveGlobals.dogsteps -= 60;
					//Make sure we don't go negative in dog health
					if (caveGlobals.dogsteps <= 0) { caveGlobals.dogsteps = 0;}
					drawstuff(&caveGlobals);
					dog(&caveGlobals);
					flipBuffers();
				}
			}

		}
		// Check if the player is dead
		if(caveGlobals.curhealth == 0) {
			doclearstuff();
			__os_snprintf(caveGlobals.endgame, 256, "You're Dead!\nNow how will you get iosu? :/ \n\nThanks for Playing! \n\n\nBy: SonyUSA");
			drawString(0, 0, caveGlobals.endgame);
			flipBuffers();
			t1 = 0x80000000;
			while(t1--) ;
			SYSLaunchMenu();
			_Exit();
		}
		// Cheat and go to next level with Minus key
		if(vpad_data.btn_release & BUTTON_MINUS) {
				caveGlobals.level += 1;
				doclearstuff();
				changelevel(&caveGlobals);
				drawstuff(&caveGlobals);
				flipBuffers();
		}
    }

}
Exemple #23
0
void _start() 
{
    /* Load a good stack */
    asm(
        "lis %r1, 0x1ab5 ;"
        "ori %r1, %r1, 0xd138 ;"
    );

	/* Get a handle to coreinit.rpl */
	uint32_t coreinit_h;
	OSDynLoad_Acquire("coreinit.rpl", &coreinit_h);

	/* Memory allocation and FS functions */
	void* (*OSAllocFromSystem)(uint32_t size, int align);
	int (*FSInit)();
	int (*FSAddClient)(void *client, int unk1);
	int (*FSInitCmdBlock)(void *cmd);
	int (*FSOpenDir)(void *client, void *cmd, char *path, uint32_t *dir_handle, int unk1);
	int (*FSReadDir)(void *client, void *cmd, uint32_t dir_handle, void *buffer, int unk1);
	
	int (*FSGetMountSource)(void *client, void *cmd, int type, mount_source *source, int unk1);
	int (*FSMount)(void *client, void *cmd, mount_source *source, char *mountpath, uint32_t pathlength, int unk1);
	int (*FSOpenFile)(void *client, void *cmd, char *filepath, char *amode, uint32_t *file_handle, int unk1);
	int (*FSReadFile)(void *client, void *cmd, void *buffer, uint32_t size, uint32_t length, uint32_t file_handle, int unk1, int unk2);

	OSDynLoad_FindExport(coreinit_h, 0, "OSAllocFromSystem", &OSAllocFromSystem);
	OSDynLoad_FindExport(coreinit_h, 0, "FSInit", &FSInit);
	OSDynLoad_FindExport(coreinit_h, 0, "FSAddClient", &FSAddClient);
	OSDynLoad_FindExport(coreinit_h, 0, "FSInitCmdBlock", &FSInitCmdBlock);
	OSDynLoad_FindExport(coreinit_h, 0, "FSOpenDir", &FSOpenDir);
	OSDynLoad_FindExport(coreinit_h, 0, "FSReadDir", &FSReadDir);

	OSDynLoad_FindExport(coreinit_h, 0, "FSGetMountSource", &FSGetMountSource);
	OSDynLoad_FindExport(coreinit_h, 0, "FSMount", &FSMount);
	OSDynLoad_FindExport(coreinit_h, 0, "FSOpenFile", &FSOpenFile);
	OSDynLoad_FindExport(coreinit_h, 0, "FSReadFile", &FSReadFile);

	FSInit();

	/* Set up the client and command blocks */
	void *client = OSAllocFromSystem(0x1700, 0x20);
	void *cmd = OSAllocFromSystem(0xA80, 0x20);
	if (!(client && cmd)) OSFatal("Failed to allocate client and command block");

	FSAddClient(client, 0);
	FSInitCmdBlock(cmd);

	// todo: check permissions and throw exception if no mounting permissions available

	// OSLockMutex - Probably not. It's a single thread, nothing else can access this, Cross-F does this here
	mount_source m_source; // allocate mount source

	int ms_result = FSGetMountSource(client, cmd, 0, &m_source, 0); // type 0 = external device

	if(ms_result != 0) {
		char buf[256];
		__os_snprintf(buf, 256, "FSGetMountSource returned error code %d", ms_result);
		OSFatal(buf);
	}

	char mountPath[128]; // usually /vol/external01
	int m_result = FSMount(client, cmd, &m_source, mountPath, sizeof(mountPath), -1); 

	if(m_result != 0) {
		char buf[256];
		__os_snprintf(buf, 256, "FSMount returned error code %d", m_result);
		OSFatal(buf);
	}
	// OSUnlockMutex

	char defaultMountPath[] = "/vol/external01";

	if(!strcmp(mountPath, defaultMountPath)) {
		char buf[256];
		__os_snprintf(buf, 256, "FSMount returned nonstandard mount path: %s", mountPath);
		OSFatal(buf);
	}

	uint32_t file_handle;
	int open_result = FSOpenFile(client, cmd, "/vol/external01/SMASHD.txt", "r", &file_handle, 0);

	if(open_result != 0) {
		char buf[256];
		__os_snprintf(buf, 256, "FSOpenFile returned error code %d", open_result);
		OSFatal(buf);
	}

	uint32_t *file_buffer = OSAllocFromSystem(0x200, 0x20);
	int read_result = FSReadFile(client, cmd, file_buffer, 1, 25, file_handle, 0, -1); // todo: is size correct? one char one byte; read whole file, not just a few bytes

	if(read_result != 0) {
		char buf[256];
		__os_snprintf(buf, 256, "FSReadFile returned error code %d", read_result);
		OSFatal(buf);
	}

	char *message = (char*)&file_buffer[25];
	OSFatal(message);
}
Exemple #24
0
void _start()
{
	/* Get a handle to coreinit.rpl */
	unsigned int coreinit_handle;
	OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle);
	//OS memory functions
	void* (*memcpy)(void *dest, void *src, uint32_t length);
	void* (*memset)(void * dest, uint32_t value, uint32_t bytes);
	void* (*OSAllocFromSystem)(uint32_t size, int align);
	void (*OSFreeToSystem)(void *ptr);
	OSDynLoad_FindExport(coreinit_handle, 0, "memcpy", &memcpy);
	OSDynLoad_FindExport(coreinit_handle, 0, "memset", &memset);
	OSDynLoad_FindExport(coreinit_handle, 0, "OSAllocFromSystem", &OSAllocFromSystem);
	OSDynLoad_FindExport(coreinit_handle, 0, "OSFreeToSystem", &OSFreeToSystem);
	
	void (*OSCoherencyBarrier)();
	OSDynLoad_FindExport(coreinit_handle, 0, "OSCoherencyBarrier", &OSCoherencyBarrier);
	
	void (*_Exit)();
	OSDynLoad_FindExport(coreinit_handle, 0, "_Exit", &_Exit);
	
	//DC memory functions
	void (*DCFlushRangeNoSync)(void *buffer, uint32_t length);
	void (*DCInvalidateRange)(void *buffer, uint32_t length);
  	OSDynLoad_FindExport(coreinit_handle, 0, "DCFlushRangeNoSync", &DCFlushRangeNoSync);
	OSDynLoad_FindExport(coreinit_handle, 0, "DCInvalidateRange", &DCInvalidateRange);
	
	//LC memory functions
	void* (*LCAlloc)( uint32_t bytes );
	void (*LCDealloc)();
	uint32_t (*LCHardwareIsAvailable)();
	uint32_t (*LCIsDMAEnabled)();
	void (*LCEnableDMA)();
	void (*LCDisableDMA)();
	void (*LCLoadDMABlocks)(void* lc_addr, void* src_addr, uint32_t blocks);
	void (*LCStoreDMABlocks)(void* dest_addr, void* lc_addr, uint32_t blocks);
	void (*LCWaitDMAQueue)( uint32_t length );
	OSDynLoad_FindExport(coreinit_handle, 0, "LCAlloc", &LCAlloc);
	OSDynLoad_FindExport(coreinit_handle, 0, "LCDealloc", &LCDealloc);
	OSDynLoad_FindExport(coreinit_handle, 0, "LCHardwareIsAvailable", &LCHardwareIsAvailable);
	OSDynLoad_FindExport(coreinit_handle, 0, "LCIsDMAEnabled", &LCIsDMAEnabled);
	OSDynLoad_FindExport(coreinit_handle, 0, "LCEnableDMA", &LCEnableDMA);
	OSDynLoad_FindExport(coreinit_handle, 0, "LCDisableDMA", &LCDisableDMA);
	OSDynLoad_FindExport(coreinit_handle, 0, "LCLoadDMABlocks", &LCLoadDMABlocks);
	OSDynLoad_FindExport(coreinit_handle, 0, "LCStoreDMABlocks", &LCStoreDMABlocks);
	OSDynLoad_FindExport(coreinit_handle, 0, "LCWaitDMAQueue", &LCWaitDMAQueue);
		
	//Used for keeping track of vairables to print to screen
	char output[1000];
	
	//Alloc 64 byte alligned space
	void* src_addr=OSAllocFromSystem(512,64);
	void* dest_addr=OSAllocFromSystem(512,64);
	
	//Store some debug values
	__os_snprintf(output, 1000, "src_addr:%02x,",(uint32_t)src_addr);
	__os_snprintf(output+strlen(output), 255, "dest_addr: %02x,", (uint32_t)dest_addr);
	
	//Number of 32bit blocks to copy. Must be multiple of 2 between [0,127]
	uint32_t blocks=2; //2 32bit blocks
	
	//Do something to the source
	memset(src_addr,1,64);
	
	//Grab values for debug
	uint32_t * src_val=src_addr;
	uint32_t * dest_val=dest_addr;
	__os_snprintf(output+strlen(output), 255, "Old src_val: %02x\n",src_val[0]);
	__os_snprintf(output+strlen(output), 255, "Old dest_val: %02x,",dest_val[0]);
	
	//Get some locked cache address space
	void *lc_addr=LCAlloc(512); //512 Minmum. Must be multiple of 512.
	
	//Calculate size from blocks to flush/invalidate range properly
	uint32_t size;
	//If blocks is set to 0, the transaction will default to 128 blocks
	if(blocks==0)
	{
		size=32*128;
	}
	else
	{
		size=32*blocks;
	}
	//Flush the range at the source to ensure cache gets written back to memory.
	DCFlushRangeNoSync(src_addr,size);
	//Invalidate the range at the destination
	DCInvalidateRange(dest_addr,size);
	//Sync
	OSCoherencyBarrier();
	
	//Check to see of DMA hardware is avaliable
	if(LCHardwareIsAvailable()!=1)
	{
		OSFatal("Hardware is not avaliable.");
	}

	//Gets the current state of DMA, so we can restore it after our copy
	uint32_t dmaState=LCIsDMAEnabled();

	//Checks to see if DMA is enabled, if not it will try to enable it.
	if(dmaState!=1)
	{
		LCEnableDMA();
		dmaState=LCIsDMAEnabled();
		if(dmaState!=1)
		{
			OSFatal("Can't enable DMA");
		}
	}
	
	//Load memory to locked cache
	LCLoadDMABlocks(lc_addr,src_addr,blocks);
	LCWaitDMAQueue(0);
	
	//Store memory from locked cache
	LCStoreDMABlocks(dest_addr,lc_addr,blocks);
	LCWaitDMAQueue(0);

	//If DMA was not previously enabled, then disable it to restore state.
	if(dmaState!=1)
	{
		LCDisableDMA();
		dmaState=LCIsDMAEnabled();
		//If DMA failed to disable, return error code
		if(dmaState!=1)
		{
			OSFatal("Couldn't Disable DMA");
		}
	}
	__os_snprintf(output+strlen(output), 255, "New src_val: %02x,",src_val[0]);
	__os_snprintf(output+strlen(output), 255, "New dest_val: %02x,",dest_val[0]);
	
	//Cleanup
	LCDealloc(lc_addr);
	OSFreeToSystem(dest_addr);
	OSFreeToSystem(src_addr);
    OSFatal(output);
}
Exemple #25
0
void _entryPoint()
{
	/****************************>           Get Handles           <****************************/
	//Get a handle to coreinit.rpl
	unsigned int coreinit_handle;
	OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle);
	//Get a handle to vpad.rpl */
	unsigned int vpad_handle;
	OSDynLoad_Acquire("vpad.rpl", &vpad_handle);
	/****************************>       External Prototypes       <****************************/
	//VPAD functions
	int(*VPADRead)(int controller, VPADData *buffer, unsigned int num, int *error);
	//OS functions
	void(*_Exit)();
	/****************************>             Exports             <****************************/
	//VPAD functions
	OSDynLoad_FindExport(vpad_handle, 0, "VPADRead", &VPADRead);
	//OS functions
	OSDynLoad_FindExport(coreinit_handle, 0, "_Exit", &_Exit);
	/****************************>             Globals             <****************************/
	struct renderFlags flags;
	flags.y=0;
	flags.x=0;
	flags.a=0;
	flags.b=0;
	__os_snprintf(flags.aPressed, 32, "A button pressed");
	__os_snprintf(flags.bPressed, 32, "B button pressed");
	__os_snprintf(flags.xPressed, 32, "X button pressed");
	__os_snprintf(flags.yPressed, 32, "Y button pressed");
	/****************************>            VPAD Loop            <****************************/

	/* Enter the VPAD loop */
	int error;
	VPADData vpad_data;
	//Read initial vpad status
	VPADRead(0, &vpad_data, 1, &error);
	
	while(1)
	{
		VPADRead(0, &vpad_data, 1, &error);

		//button A
		if (vpad_data.btn_hold & BUTTON_A)
			flags.a=1;
	
		//button B
		if (vpad_data.btn_hold & BUTTON_B)
			flags.b=1;

		//button X
		if (vpad_data.btn_hold & BUTTON_X)
			flags.x=1;

		//button Y
		if (vpad_data.btn_hold & BUTTON_Y)
			flags.y=1;

		//end
		if(vpad_data.btn_hold & BUTTON_HOME)
			break;

		render(&flags);
	}
	//WARNING: DO NOT CHANGE THIS. YOU MUST CLEAR THE FRAMEBUFFERS AND IMMEDIATELY CALL EXIT FROM THIS FUNCTION. RETURNING TO LOADER CAUSES FREEZE.
	int ii=0;
	for(ii;ii<2;ii++)
	{
		fillScreen(0,0,0,0);
		flipBuffers();
	}
	_Exit();
}