Exemple #1
0
int pthread_cond_timeout_np(pthread_cond_t *cond,
                            pthread_mutex_t * mutex,
                            unsigned msecs)
{
    struct timespec ts;

    ts.tv_sec = msecs / 1000;
    ts.tv_nsec = (msecs % 1000) * 1000000;

    return __pthread_cond_timedwait_relative(cond, mutex, &ts);
}
Exemple #2
0
__LIBC_HIDDEN__
int __pthread_cond_timedwait(pthread_cond_t* cond, pthread_mutex_t* mutex, const struct timespec* abstime, clockid_t clock) {
  struct timespec ts;
  struct timespec* tsp;

  if (abstime != NULL) {
    if (__timespec_to_absolute(&ts, abstime, clock) < 0) {
      return ETIMEDOUT;
    }
    tsp = &ts;
  } else {
    tsp = NULL;
  }

  return __pthread_cond_timedwait_relative(cond, mutex, tsp);
}
Exemple #3
0
int pthread_cond_timeout_np(pthread_cond_t* cond, pthread_mutex_t* mutex, unsigned ms) {
  struct timespec ts;
  timespec_from_ms(&ts, ms);
  return __pthread_cond_timedwait_relative(cond, mutex, &ts);
}
Exemple #4
0
int pthread_cond_timedwait_relative_np(pthread_cond_t* cond, pthread_mutex_t* mutex, const struct timespec* reltime) {
  return __pthread_cond_timedwait_relative(cond, mutex, reltime);
}
Exemple #5
0
static void*
timer_thread_start( void*  _arg )
{
    thr_timer_t*  timer = _arg;

    thr_timer_lock( timer );

    /* we loop until timer->done is set in timer_delete() */
    while (!timer->done) 
    {
        struct timespec   expires = timer->expires;
        struct timespec   period  = timer->period;
        struct timespec   now;

        /* if the timer is stopped or disarmed, wait indefinitely
         * for a state change from timer_settime/_delete/_start_stop
         */
        if ( timer->stopped || timespec_is_zero(&expires) )
        {
            pthread_cond_wait( &timer->cond, &timer->mutex );
            continue;
        }

        /* otherwise, we need to do a timed wait until either a
        * state change of the timer expiration time.
        */
        clock_gettime(timer->clock, &now);

        if (timespec_cmp( &expires, &now ) > 0)
        {
            /* cool, there was no overrun, so compute the
             * relative timeout as 'expires - now', then wait
             */
            int              ret;
            struct timespec  diff = expires;
            timespec_sub( &diff, &now );

            ret = __pthread_cond_timedwait_relative(
                        &timer->cond, &timer->mutex, &diff);

            /* if we didn't timeout, it means that a state change
                * occured, so reloop to take care of it.
                */
            if (ret != ETIMEDOUT)
                continue;
        }
        else
        {
            /* overrun was detected before we could wait ! */
            if (!timespec_is_zero( &period ) )
            {
                /* for periodic timers, compute total overrun count */
                do {
                    timespec_add( &expires, &period );
                    if (timer->overruns < DELAYTIMER_MAX)
                        timer->overruns += 1;
                } while ( timespec_cmp( &expires, &now ) < 0 );

                /* backtrack the last one, because we're going to
                 * add the same value just a bit later */
                timespec_sub( &expires, &period );
            }
            else
            {
                /* for non-periodic timer, things are simple */
                timer->overruns = 1;
            }
        }

        /* if we get there, a timeout was detected.
         * first reload/disarm the timer has needed
         */
        if ( !timespec_is_zero(&period) ) {
            timespec_add( &expires, &period );
        } else {
            timespec_zero( &expires );
        }
        timer->expires = expires;

        /* now call the timer callback function. release the
         * lock to allow the function to modify the timer setting
         * or call timer_getoverrun().
         *
         * NOTE: at this point we trust the callback not to be a
         *       total moron and pthread_kill() the timer thread
         */
        thr_timer_unlock(timer);
        timer->callback( timer->value );
        thr_timer_lock(timer);

        /* now clear the overruns counter. it only makes sense
         * within the callback */
        timer->overruns = 0;
    }

    thr_timer_unlock( timer );

    /* free the timer object now. there is no need to call
     * __timer_table_get() since we're guaranteed that __timer_table
     * is initialized in this thread
     */
    thr_timer_table_free(__timer_table, timer);

    return NULL;
}