Exemple #1
0
__complex__ float
__clogf (__complex__ float x)
{
  __complex__ float result;
  int rcls = fpclassify (__real__ x);
  int icls = fpclassify (__imag__ x);

  if (__builtin_expect (rcls == FP_ZERO && icls == FP_ZERO, 0))
    {
      /* Real and imaginary part are 0.0.  */
      __imag__ result = signbit (__real__ x) ? M_PI : 0.0;
      __imag__ result = __copysignf (__imag__ result, __imag__ x);
      /* Yes, the following line raises an exception.  */
      __real__ result = -1.0 / fabsf (__real__ x);
    }
  else if (__builtin_expect (rcls != FP_NAN && icls != FP_NAN, 1))
    {
      /* Neither real nor imaginary part is NaN.  */
      float absx = fabsf (__real__ x), absy = fabsf (__imag__ x);
      int scale = 0;

      if (absx < absy)
	{
	  float t = absx;
	  absx = absy;
	  absy = t;
	}

      if (absx > FLT_MAX / 2.0f)
	{
	  scale = -1;
	  absx = __scalbnf (absx, scale);
	  absy = (absy >= FLT_MIN * 2.0f ? __scalbnf (absy, scale) : 0.0f);
	}
      else if (absx < FLT_MIN && absy < FLT_MIN)
	{
	  scale = FLT_MANT_DIG;
	  absx = __scalbnf (absx, scale);
	  absy = __scalbnf (absy, scale);
	}

      if (absx == 1.0f && scale == 0)
	{
	  float absy2 = absy * absy;
	  if (absy2 <= FLT_MIN * 2.0f)
	    {
#if __FLT_EVAL_METHOD__ == 0
	      __real__ result = absy2 / 2.0f - absy2 * absy2 / 4.0f;
#else
	      volatile float force_underflow = absy2 * absy2 / 4.0f;
	      __real__ result = absy2 / 2.0f - force_underflow;
#endif
	    }
	  else
	    __real__ result = __log1pf (absy2) / 2.0f;
	}
      else if (absx > 1.0f && absx < 2.0f && absy < 1.0f && scale == 0)
	{
	  float d2m1 = (absx - 1.0f) * (absx + 1.0f);
	  if (absy >= FLT_EPSILON)
	    d2m1 += absy * absy;
	  __real__ result = __log1pf (d2m1) / 2.0f;
	}
      else if (absx < 1.0f
	       && absx >= 0.75f
	       && absy < FLT_EPSILON / 2.0f
	       && scale == 0)
	{
	  float d2m1 = (absx - 1.0f) * (absx + 1.0f);
	  __real__ result = __log1pf (d2m1) / 2.0f;
	}
      else if (absx < 1.0f && (absx >= 0.75f || absy >= 0.5f) && scale == 0)
	{
	  float d2m1 = __x2y2m1f (absx, absy);
	  __real__ result = __log1pf (d2m1) / 2.0f;
	}
      else
	{
	  float d = __ieee754_hypotf (absx, absy);
	  __real__ result = __ieee754_logf (d) - scale * (float) M_LN2;
	}

      __imag__ result = __ieee754_atan2f (__imag__ x, __real__ x);
    }
  else
    {
      __imag__ result = __nanf ("");
      if (rcls == FP_INFINITE || icls == FP_INFINITE)
	/* Real or imaginary part is infinite.  */
	__real__ result = HUGE_VALF;
      else
	__real__ result = __nanf ("");
    }

  return result;
}
Exemple #2
0
__complex__ float
__clog10f (__complex__ float x)
{
  __complex__ float result;
  int rcls = fpclassify (__real__ x);
  int icls = fpclassify (__imag__ x);

  if (__glibc_unlikely (rcls == FP_ZERO && icls == FP_ZERO))
    {
      /* Real and imaginary part are 0.0.  */
      __imag__ result = signbit (__real__ x) ? M_PI_LOG10Ef : 0.0;
      __imag__ result = __copysignf (__imag__ result, __imag__ x);
      /* Yes, the following line raises an exception.  */
      __real__ result = -1.0 / fabsf (__real__ x);
    }
  else if (__glibc_likely (rcls != FP_NAN && icls != FP_NAN))
    {
      /* Neither real nor imaginary part is NaN.  */
      float absx = fabsf (__real__ x), absy = fabsf (__imag__ x);
      int scale = 0;

      if (absx < absy)
	{
	  float t = absx;
	  absx = absy;
	  absy = t;
	}

      if (absx > FLT_MAX / 2.0f)
	{
	  scale = -1;
	  absx = __scalbnf (absx, scale);
	  absy = (absy >= FLT_MIN * 2.0f ? __scalbnf (absy, scale) : 0.0f);
	}
      else if (absx < FLT_MIN && absy < FLT_MIN)
	{
	  scale = FLT_MANT_DIG;
	  absx = __scalbnf (absx, scale);
	  absy = __scalbnf (absy, scale);
	}

      if (absx == 1.0f && scale == 0)
	{
	  float absy2 = absy * absy;
	  if (absy2 <= FLT_MIN * 2.0f * (float) M_LN10)
	    {
	      float force_underflow = absy2 * absy2;
	      __real__ result = absy2 * ((float) M_LOG10E / 2.0f);
	      math_force_eval (force_underflow);
	    }
	  else
	    __real__ result = __log1pf (absy2) * ((float) M_LOG10E / 2.0f);
	}
      else if (absx > 1.0f && absx < 2.0f && absy < 1.0f && scale == 0)
	{
	  float d2m1 = (absx - 1.0f) * (absx + 1.0f);
	  if (absy >= FLT_EPSILON)
	    d2m1 += absy * absy;
	  __real__ result = __log1pf (d2m1) * ((float) M_LOG10E / 2.0f);
	}
      else if (absx < 1.0f
	       && absx >= 0.75f
	       && absy < FLT_EPSILON / 2.0f
	       && scale == 0)
	{
	  float d2m1 = (absx - 1.0f) * (absx + 1.0f);
	  __real__ result = __log1pf (d2m1) * ((float) M_LOG10E / 2.0f);
	}
      else if (absx < 1.0f && (absx >= 0.75f || absy >= 0.5f) && scale == 0)
	{
	  float d2m1 = __x2y2m1f (absx, absy);
	  __real__ result = __log1pf (d2m1) * ((float) M_LOG10E / 2.0f);
	}
      else
	{
	  float d = __ieee754_hypotf (absx, absy);
	  __real__ result = __ieee754_log10f (d) - scale * M_LOG10_2f;
	}

      __imag__ result = M_LOG10E * __ieee754_atan2f (__imag__ x, __real__ x);
    }
  else
    {
      __imag__ result = __nanf ("");
      if (rcls == FP_INFINITE || icls == FP_INFINITE)
	/* Real or imaginary part is infinite.  */
	__real__ result = HUGE_VALF;
      else
	__real__ result = __nanf ("");
    }

  return result;
}
Exemple #3
0
__complex__ float
__catanf (__complex__ float x)
{
  __complex__ float res;
  int rcls = fpclassify (__real__ x);
  int icls = fpclassify (__imag__ x);

  if (__glibc_unlikely (rcls <= FP_INFINITE || icls <= FP_INFINITE))
    {
      if (rcls == FP_INFINITE)
	{
	  __real__ res = __copysignf (M_PI_2, __real__ x);
	  __imag__ res = __copysignf (0.0, __imag__ x);
	}
      else if (icls == FP_INFINITE)
	{
	  if (rcls >= FP_ZERO)
	    __real__ res = __copysignf (M_PI_2, __real__ x);
	  else
	    __real__ res = __nanf ("");
	  __imag__ res = __copysignf (0.0, __imag__ x);
	}
      else if (icls == FP_ZERO || icls == FP_INFINITE)
	{
	  __real__ res = __nanf ("");
	  __imag__ res = __copysignf (0.0, __imag__ x);
	}
      else
	{
	  __real__ res = __nanf ("");
	  __imag__ res = __nanf ("");
	}
    }
  else if (__glibc_unlikely (rcls == FP_ZERO && icls == FP_ZERO))
    {
      res = x;
    }
  else
    {
      if (fabsf (__real__ x) >= 16.0f / FLT_EPSILON
	  || fabsf (__imag__ x) >= 16.0f / FLT_EPSILON)
	{
	  __real__ res = __copysignf ((float) M_PI_2, __real__ x);
	  if (fabsf (__real__ x) <= 1.0f)
	    __imag__ res = 1.0f / __imag__ x;
	  else if (fabsf (__imag__ x) <= 1.0f)
	    __imag__ res = __imag__ x / __real__ x / __real__ x;
	  else
	    {
	      float h = __ieee754_hypotf (__real__ x / 2.0f,
					  __imag__ x / 2.0f);
	      __imag__ res = __imag__ x / h / h / 4.0f;
	    }
	}
      else
	{
	  float den, absx, absy;

	  absx = fabsf (__real__ x);
	  absy = fabsf (__imag__ x);
	  if (absx < absy)
	    {
	      float t = absx;
	      absx = absy;
	      absy = t;
	    }

	  if (absy < FLT_EPSILON / 2.0f)
	    {
	      den = (1.0f - absx) * (1.0f + absx);
	      if (den == -0.0f)
		den = 0.0f;
	    }
	  else if (absx >= 1.0f)
	    den = (1.0f - absx) * (1.0f + absx) - absy * absy;
	  else if (absx >= 0.75f || absy >= 0.5f)
	    den = -__x2y2m1f (absx, absy);
	  else
	    den = (1.0f - absx) * (1.0f + absx) - absy * absy;

	  __real__ res = 0.5f * __ieee754_atan2f (2.0f * __real__ x, den);

	  if (fabsf (__imag__ x) == 1.0f
	      && fabsf (__real__ x) < FLT_EPSILON * FLT_EPSILON)
	    __imag__ res = (__copysignf (0.5f, __imag__ x)
			    * ((float) M_LN2
			       - __ieee754_logf (fabsf (__real__ x))));
	  else
	    {
	      float r2 = 0.0f, num, f;

	      if (fabsf (__real__ x) >= FLT_EPSILON * FLT_EPSILON)
		r2 = __real__ x * __real__ x;

	      num = __imag__ x + 1.0f;
	      num = r2 + num * num;

	      den = __imag__ x - 1.0f;
	      den = r2 + den * den;

	      f = num / den;
	      if (f < 0.5f)
		__imag__ res = 0.25f * __ieee754_logf (f);
	      else
		{
		  num = 4.0f * __imag__ x;
		  __imag__ res = 0.25f * __log1pf (num / den);
		}
	    }
	}

      if (fabsf (__real__ res) < FLT_MIN)
	{
	  volatile float force_underflow = __real__ res * __real__ res;
	  (void) force_underflow;
	}
      if (fabsf (__imag__ res) < FLT_MIN)
	{
	  volatile float force_underflow = __imag__ res * __imag__ res;
	  (void) force_underflow;
	}
    }

  return res;
}