/** * @glsymbols * @glfunref{GetIntegerv} */ static FramebufferName Binding(Target target) { return FramebufferName(_binding(target)); }
/** * @glsymbols * @glfunref{GetIntegerv} */ static VertexArrayName Binding(void) { return VertexArrayName(_binding()); }
/** * @glsymbols * @glfunref{GetIntegerv} */ static ProgramName Binding(void) { return ProgramName(_binding()); }