Exemple #1
0
static CoglBool
_cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
{
  CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
  CoglContext *ctx = tex->context;
  CoglTexturePixmapEGL *egl_tex_pixmap;
  EGLint attribs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
  CoglPixelFormat texture_format;
  CoglRendererEGL *egl_renderer;

  egl_renderer = ctx->display->renderer->winsys;

  if (!(egl_renderer->private_features &
        COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_X11_PIXMAP) ||
      !_cogl_has_private_feature
      (ctx, COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE))
    {
      tex_pixmap->winsys = NULL;
      return FALSE;
    }

  egl_tex_pixmap = g_new0 (CoglTexturePixmapEGL, 1);

  egl_tex_pixmap->image =
    _cogl_egl_create_image (ctx,
                            EGL_NATIVE_PIXMAP_KHR,
                            (EGLClientBuffer)tex_pixmap->pixmap,
                            attribs);
  if (egl_tex_pixmap->image == EGL_NO_IMAGE_KHR)
    {
      g_free (egl_tex_pixmap);
      return FALSE;
    }

  texture_format = (tex_pixmap->depth >= 32 ?
                    COGL_PIXEL_FORMAT_RGBA_8888_PRE :
                    COGL_PIXEL_FORMAT_RGB_888);

  egl_tex_pixmap->texture = COGL_TEXTURE (
    cogl_egl_texture_2d_new_from_image (ctx,
                                        tex->width,
                                        tex->height,
                                        texture_format,
                                        egl_tex_pixmap->image,
                                        NULL));

  tex_pixmap->winsys = egl_tex_pixmap;

  return TRUE;
}
Exemple #2
0
CoglTexture2D *
cogl_wayland_texture_2d_new_from_buffer (CoglContext *ctx,
        struct wl_resource *buffer,
        CoglError **error)
{
    struct wl_shm_buffer *shm_buffer;
    CoglTexture2D *tex = NULL;

    shm_buffer = wl_shm_buffer_get (buffer);

    if (shm_buffer)
    {
        int stride = wl_shm_buffer_get_stride (shm_buffer);
        int width = wl_shm_buffer_get_width (shm_buffer);
        int height = wl_shm_buffer_get_height (shm_buffer);
        CoglPixelFormat format;
        CoglTextureComponents components;
        CoglBitmap *bmp;

        shm_buffer_get_cogl_pixel_format (shm_buffer, &format, &components);

        bmp = cogl_bitmap_new_for_data (ctx,
                                        width, height,
                                        format,
                                        stride,
                                        wl_shm_buffer_get_data (shm_buffer));

        tex = cogl_texture_2d_new_from_bitmap (bmp);

        cogl_texture_set_components (COGL_TEXTURE (tex), components);

        cogl_object_unref (bmp);

        if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
        {
            cogl_object_unref (tex);
            return NULL;
        }
        else
            return tex;
    }
    else
    {
        int format, width, height;

        if (_cogl_egl_query_wayland_buffer (ctx,
                                            buffer,
                                            EGL_TEXTURE_FORMAT,
                                            &format) &&
                _cogl_egl_query_wayland_buffer (ctx,
                                                buffer,
                                                EGL_WIDTH,
                                                &width) &&
                _cogl_egl_query_wayland_buffer (ctx,
                                                buffer,
                                                EGL_HEIGHT,
                                                &height))
        {
            EGLImageKHR image;
            CoglPixelFormat internal_format;

            _COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
                                      COGL_RENDERER_CONSTRAINT_USES_EGL,
                                      NULL);

            switch (format)
            {
            case EGL_TEXTURE_RGB:
                internal_format = COGL_PIXEL_FORMAT_RGB_888;
                break;
            case EGL_TEXTURE_RGBA:
                internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
                break;
            default:
                _cogl_set_error (error,
                                 COGL_SYSTEM_ERROR,
                                 COGL_SYSTEM_ERROR_UNSUPPORTED,
                                 "Can't create texture from unknown "
                                 "wayland buffer format %d\n", format);
                return NULL;
            }

            image = _cogl_egl_create_image (ctx,
                                            EGL_WAYLAND_BUFFER_WL,
                                            buffer,
                                            NULL);
            tex = _cogl_egl_texture_2d_new_from_image (ctx,
                    width, height,
                    internal_format,
                    image,
                    error);
            _cogl_egl_destroy_image (ctx, image);
            return tex;
        }
    }

    _cogl_set_error (error,
                     COGL_SYSTEM_ERROR,
                     COGL_SYSTEM_ERROR_UNSUPPORTED,
                     "Can't create texture from unknown "
                     "wayland buffer type\n");
    return NULL;
}
Exemple #3
0
static gboolean
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
                            GError **error)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  CoglContext *context = framebuffer->context;
  CoglDisplay *display = context->display;
  CoglDisplayEGL *egl_display = display->winsys;
  CoglDisplayKMS *kms_display = egl_display->platform;
  CoglRenderer *renderer = display->renderer;
  CoglRendererEGL *egl_renderer = renderer->winsys;
  CoglRendererKMS *kms_renderer = egl_renderer->platform;
  CoglOnscreenEGL *egl_onscreen;
  CoglOnscreenKMS *kms_onscreen;
  int i;

  _COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE);

  onscreen->winsys = g_slice_new0 (CoglOnscreenEGL);
  egl_onscreen = onscreen->winsys;

  kms_onscreen = g_slice_new0 (CoglOnscreenKMS);
  egl_onscreen->platform = kms_onscreen;

  context->glGenRenderbuffers (2, kms_onscreen->color_rb);

  for (i = 0; i < 2; i++)
    {
      uint32_t handle, stride;

      kms_onscreen->bo[i] =
        gbm_bo_create (kms_renderer->gbm,
                       kms_display->mode.hdisplay, kms_display->mode.vdisplay,
                       GBM_BO_FORMAT_XRGB8888,
                       GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
      if (!kms_onscreen->bo[i])
        {
          g_set_error (error, COGL_WINSYS_ERROR,
                       COGL_WINSYS_ERROR_CREATE_CONTEXT,
                       "Failed to allocate buffer");
          return FALSE;
        }

      kms_onscreen->image[i] =
        _cogl_egl_create_image (context,
                                EGL_NATIVE_PIXMAP_KHR,
                                kms_onscreen->bo[i],
                                NULL);

      if (kms_onscreen->image[i] == EGL_NO_IMAGE_KHR)
        {
          g_set_error (error, COGL_WINSYS_ERROR,
                       COGL_WINSYS_ERROR_CREATE_CONTEXT,
                       "Failed to create EGL image");
          return FALSE;
        }

      context->glBindRenderbuffer (GL_RENDERBUFFER_EXT,
                                   kms_onscreen->color_rb[i]);
      context->glEGLImageTargetRenderbufferStorage (GL_RENDERBUFFER,
                                                    kms_onscreen->image[i]);
      context->glBindRenderbuffer (GL_RENDERBUFFER_EXT, 0);

      handle = gbm_bo_get_handle (kms_onscreen->bo[i]).u32;
      stride = gbm_bo_get_pitch (kms_onscreen->bo[i]);

      if (drmModeAddFB (kms_renderer->fd,
                        kms_display->mode.hdisplay,
                        kms_display->mode.vdisplay,
                        24, 32,
                        stride,
                        handle,
                        &kms_onscreen->fb_id[i]) != 0)
        {
          g_set_error (error, COGL_WINSYS_ERROR,
                       COGL_WINSYS_ERROR_CREATE_CONTEXT,
                       "Failed to create framebuffer from buffer");
          return FALSE;
        }
    }

  context->glGenFramebuffers (1, &kms_onscreen->fb);
  context->glBindFramebuffer (GL_FRAMEBUFFER_EXT, kms_onscreen->fb);

  context->glGenRenderbuffers (1, &kms_onscreen->depth_rb);
  context->glBindRenderbuffer (GL_RENDERBUFFER_EXT, kms_onscreen->depth_rb);
  context->glRenderbufferStorage (GL_RENDERBUFFER_EXT,
                                  GL_DEPTH_COMPONENT16,
                                  kms_display->mode.hdisplay,
                                  kms_display->mode.vdisplay);
  context->glBindRenderbuffer (GL_RENDERBUFFER_EXT, 0);

  context->glFramebufferRenderbuffer (GL_FRAMEBUFFER_EXT,
                                      GL_DEPTH_ATTACHMENT_EXT,
                                      GL_RENDERBUFFER_EXT,
                                      kms_onscreen->depth_rb);

  kms_onscreen->current_frame = 0;
  _cogl_winsys_onscreen_swap_buffers (onscreen);

  _cogl_framebuffer_winsys_update_size (framebuffer,
                                        kms_display->width,
                                        kms_display->height);

  return TRUE;
}
CoglTexture2D *
cogl_wayland_texture_2d_new_from_buffer (CoglContext *ctx,
                                         struct wl_buffer *buffer,
                                         CoglError **error)
{
  if (wl_buffer_is_shm (buffer))
    {
      int stride = wl_shm_buffer_get_stride (buffer);
      CoglPixelFormat format;
      CoglPixelFormat internal_format = COGL_PIXEL_FORMAT_ANY;

      switch (wl_shm_buffer_get_format (buffer))
        {
#if G_BYTE_ORDER == G_BIG_ENDIAN
          case WL_SHM_FORMAT_ARGB8888:
            format = COGL_PIXEL_FORMAT_ARGB_8888_PRE;
            break;
          case WL_SHM_FORMAT_XRGB32:
            format = COGL_PIXEL_FORMAT_ARGB_8888;
            internal_format = COGL_PIXEL_FORMAT_RGB_888;
            break;
#elif G_BYTE_ORDER == G_LITTLE_ENDIAN
          case WL_SHM_FORMAT_ARGB8888:
            format = COGL_PIXEL_FORMAT_BGRA_8888_PRE;
            break;
          case WL_SHM_FORMAT_XRGB8888:
            format = COGL_PIXEL_FORMAT_BGRA_8888;
            internal_format = COGL_PIXEL_FORMAT_BGR_888;
            break;
#endif
          default:
            g_warn_if_reached ();
            format = COGL_PIXEL_FORMAT_ARGB_8888;
        }

      return cogl_texture_2d_new_from_data (ctx,
                                            buffer->width,
                                            buffer->height,
                                            format,
                                            internal_format,
                                            stride,
                                            wl_shm_buffer_get_data (buffer),
                                            error);
    }
  else
    {
      EGLImageKHR image;
      CoglTexture2D *tex;

      _COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
                                COGL_RENDERER_CONSTRAINT_USES_EGL,
                                NULL);
      image = _cogl_egl_create_image (ctx,
                                      EGL_WAYLAND_BUFFER_WL,
                                      buffer,
                                      NULL);
      tex = _cogl_egl_texture_2d_new_from_image (ctx,
                                                 buffer->width,
                                                 buffer->height,
                                                 COGL_PIXEL_FORMAT_ARGB_8888_PRE,
                                                 image,
                                                 error);
      _cogl_egl_destroy_image (ctx, image);
      return tex;
    }
}