EGLDisplay eglGetCurrentDisplay(void) { EGL_DEBUG("%s: %s\n", __FILE__, __func__); EGL_DLSYM(eglGetCurrentDisplay); return _eglGetCurrentDisplay(); }
EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void) { _EGLDisplay *dpy = _eglGetCurrentDisplay(); return _eglGetDisplayHandle(dpy); }