static EGLSurface
fbCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list)
{
   _EGLConfig *conf;
   EGLint i;

   conf = _eglLookupConfig(drv, dpy, config);
   if (!conf) {
      _eglError(EGL_BAD_CONFIG, "eglCreatePixmapSurface");
      return EGL_NO_SURFACE;
   }

   for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
      switch (attrib_list[i]) {
         /* no attribs at this time */
      default:
         _eglError(EGL_BAD_ATTRIBUTE, "eglCreatePixmapSurface");
         return EGL_NO_SURFACE;
      }
   }

   if (conf->Attrib[EGL_SURFACE_TYPE - FIRST_ATTRIB] == 0) {
      _eglError(EGL_BAD_MATCH, "eglCreatePixmapSurface");
      return EGL_NO_SURFACE;
   }

   printf("eglCreatePixmapSurface()\n");
   return EGL_NO_SURFACE;
}
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EGLContext EGLAPIENTRY
eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_list,
                 const EGLint *attrib_list)
{
   _EGLDisplay *disp = _eglLockDisplay(dpy);
   _EGLConfig *conf = _eglLookupConfig(config, disp);
   _EGLContext *share = _eglLookupContext(share_list, disp);
   _EGLDriver *drv;
   _EGLContext *context;
   EGLContext ret;

   _EGL_CHECK_DISPLAY(disp, EGL_NO_CONTEXT, drv);

   if (!config) {
      /* config may be NULL if surfaceless */
      if (!disp->Extensions.KHR_surfaceless_gles1 &&
          !disp->Extensions.KHR_surfaceless_gles2 &&
          !disp->Extensions.KHR_surfaceless_opengl)
         RETURN_EGL_ERROR(disp, EGL_BAD_CONFIG, EGL_NO_CONTEXT);
   }

   if (!share && share_list != EGL_NO_CONTEXT)
      RETURN_EGL_ERROR(disp, EGL_BAD_CONTEXT, EGL_NO_CONTEXT);

   context = drv->API.CreateContext(drv, disp, conf, share, attrib_list);
   ret = (context) ? _eglLinkContext(context) : EGL_NO_CONTEXT;

   RETURN_EGL_EVAL(disp, ret);
}
/**
 * Initialize the given _EGLContext object to defaults.
 */
EGLBoolean
_eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx,
                EGLConfig config, const EGLint *attrib_list)
{
   _EGLConfig *conf;
   _EGLDisplay *display = _eglLookupDisplay(dpy);
   EGLint i;

   conf = _eglLookupConfig(drv, dpy, config);
   if (!conf) {
      _eglError(EGL_BAD_CONFIG, "eglCreateContext");
      return EGL_FALSE;
   }

   for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
      switch (attrib_list[i]) {
         /* no attribs defined for now */
      default:
         _eglError(EGL_BAD_ATTRIBUTE, "eglCreateContext");
         return EGL_NO_CONTEXT;
      }
   }

   memset(ctx, 0, sizeof(_EGLContext));
   ctx->Display = display;
   ctx->Config = conf;
   ctx->DrawSurface = EGL_NO_SURFACE;
   ctx->ReadSurface = EGL_NO_SURFACE;

   return EGL_TRUE;
}
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/**
 * Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
 */
static EGLSurface
xlib_eglCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
                            NativeWindowType window, const EGLint *attrib_list)
{
   struct xlib_egl_driver *xdrv = xlib_egl_driver(drv);
   _EGLDisplay *disp = _eglLookupDisplay(dpy);
   _EGLConfig *conf = _eglLookupConfig(drv, dpy, config);

   struct xlib_egl_surface *surf;
   __GLcontextModes visual;
   uint width, height;

   surf = CALLOC_STRUCT(xlib_egl_surface);
   if (!surf)
      return EGL_NO_SURFACE;

   /* Let EGL lib init the common stuff */
   if (!_eglInitSurface(drv, dpy, &surf->Base, EGL_WINDOW_BIT,
                        config, attrib_list)) {
      free(surf);
      return EGL_NO_SURFACE;
   }

   _eglSaveSurface(&surf->Base);

   /*
    * Now init the Xlib and gallium stuff
    */
   surf->Win = (Window) window;  /* The X window ID */
   surf->Dpy = disp->Xdpy;  /* The X display */
   surf->Gc = XCreateGC(surf->Dpy, surf->Win, 0, NULL);

   surf->winsys = xdrv->winsys;

   _eglConfigToContextModesRec(conf, &visual);
   get_drawable_size(surf->Dpy, surf->Win, &width, &height);
   get_drawable_visual_info(surf->Dpy, surf->Win, &surf->VisInfo);

   surf->Base.Width = width;
   surf->Base.Height = height;

   /* Create GL statetracker framebuffer */
   surf->Framebuffer = st_create_framebuffer(&visual,
                                             choose_color_format(&visual),
                                             choose_depth_format(&visual),
                                             choose_stencil_format(&visual),
                                             width, height,
                                             (void *) surf);

   st_resize_framebuffer(surf->Framebuffer, width, height);

   return _eglGetSurfaceHandle(&surf->Base);
}
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EGLBoolean EGLAPIENTRY
eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
                   EGLint attribute, EGLint *value)
{
   _EGLDisplay *disp = _eglLockDisplay(dpy);
   _EGLConfig *conf = _eglLookupConfig(config, disp);
   _EGLDriver *drv;
   EGLBoolean ret;

   _EGL_CHECK_CONFIG(disp, conf, EGL_FALSE, drv);
   ret = drv->API.GetConfigAttrib(drv, disp, conf, attribute, value);

   RETURN_EGL_EVAL(disp, ret);
}
Exemple #6
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EGLSurface EGLAPIENTRY
eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
                        const EGLint *attrib_list)
{
   _EGLDisplay *disp = _eglLockDisplay(dpy);
   _EGLConfig *conf = _eglLookupConfig(config, disp);
   _EGLDriver *drv;
   _EGLSurface *surf;
   EGLSurface ret;

   _EGL_CHECK_CONFIG(disp, conf, EGL_NO_SURFACE, drv);

   surf = drv->API.CreatePbufferSurface(drv, disp, conf, attrib_list);
   ret = (surf) ? _eglLinkSurface(surf) : EGL_NO_SURFACE;

   RETURN_EGL_EVAL(disp, ret);
}
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/**
 * Called via eglCreateContext(), drv->API.CreateContext().
 */
static EGLContext
xlib_eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
                      EGLContext share_list, const EGLint *attrib_list)
{
   struct xlib_egl_driver *xdrv = xlib_egl_driver(drv);
   _EGLConfig *conf = _eglLookupConfig(drv, dpy, config);
   struct xlib_egl_context *ctx;
   struct st_context *share_ctx = NULL; /* XXX fix */
   __GLcontextModes visual;

   ctx = CALLOC_STRUCT(xlib_egl_context);
   if (!ctx)
      return EGL_NO_CONTEXT;

   /* let EGL lib init the common stuff */
   if (!_eglInitContext(drv, dpy, &ctx->Base, config, attrib_list)) {
      free(ctx);
      return EGL_NO_CONTEXT;
   }

   /* API-dependent context creation */
   switch (ctx->Base.ClientAPI) {
   case EGL_OPENVG_API:
   case EGL_OPENGL_ES_API:
      _eglLog(_EGL_DEBUG, "Create Context for ES version %d\n",
              ctx->Base.ClientVersion);
      /* fall-through */
   case EGL_OPENGL_API:
      /* create a softpipe context */
      ctx->pipe = softpipe_create(xdrv->screen, xdrv->winsys, NULL);
      /* Now do xlib / state tracker inits here */
      _eglConfigToContextModesRec(conf, &visual);
      ctx->Context = st_create_context(ctx->pipe, &visual, share_ctx);
      break;
   default:
      _eglError(EGL_BAD_MATCH, "eglCreateContext(unsupported API)");
      free(ctx);
      return EGL_NO_CONTEXT;
   }

   _eglSaveContext(&ctx->Base);

   return _eglGetContextHandle(&ctx->Base);
}
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EGLSurface EGLAPIENTRY
eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
                       EGLNativePixmapType pixmap, const EGLint *attrib_list)
{
   _EGLDisplay *disp = _eglLockDisplay(dpy);
   _EGLConfig *conf = _eglLookupConfig(config, disp);
   _EGLDriver *drv;
   _EGLSurface *surf;
   EGLSurface ret;

   _EGL_CHECK_CONFIG(disp, conf, EGL_NO_SURFACE, drv);
   if (disp->Platform != _eglGetNativePlatform(disp->PlatformDisplay))
      RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_PIXMAP, EGL_NO_SURFACE);

   surf = drv->API.CreatePixmapSurface(drv, disp, conf, pixmap, attrib_list);
   ret = (surf) ? _eglLinkSurface(surf) : EGL_NO_SURFACE;

   RETURN_EGL_EVAL(disp, ret);
}
static EGLSurface
fbCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
{
   fbSurface *surf;

   surf = (fbSurface *) calloc(1, sizeof(fbSurface));
   if (!surf) {
      return EGL_NO_SURFACE;
   }

   if (_eglInitPbufferSurface(&surf->Base, drv, dpy, config, attrib_list) == EGL_NO_SURFACE) {
      free(surf);
      return EGL_NO_SURFACE;
   }

   /* create software-based pbuffer */
   {
      GLcontext *ctx = NULL; /* this _should_ be OK */
      GLvisual vis;
      _EGLConfig *conf = _eglLookupConfig(drv, dpy, config);
      assert(conf); /* bad config should be caught earlier */
      _eglConfigToContextModesRec(conf, &vis);

      surf->mesa_framebuffer = _mesa_create_framebuffer(&vis);
      _mesa_add_soft_renderbuffers(surf->mesa_framebuffer,
                                   GL_TRUE, /* color bufs */
                                   vis.haveDepthBuffer,
                                   vis.haveStencilBuffer,
                                   vis.haveAccumBuffer,
                                   GL_FALSE, /* alpha */
                                   GL_FALSE /* aux */ );

      /* set pbuffer/framebuffer size */
      _mesa_resize_framebuffer(ctx, surf->mesa_framebuffer,
                               surf->Base.Width, surf->Base.Height);
   }

   return surf->Base.Handle;
}
/**
 * Create a drawing surface which can be directly displayed on a screen.
 */
static EGLSurface
fbCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg,
                          const EGLint *attrib_list)
{
   _EGLConfig *config = _eglLookupConfig(drv, dpy, cfg);
   fbDisplay *display = Lookup_fbDisplay(dpy);
   fbSurface *surface;
   EGLSurface surf;
   GLvisual vis;
   GLcontext *ctx = NULL; /* this should be OK */
   int origin, bytesPerPixel;
   int width, height, stride;
   
   surface = (fbSurface *) malloc(sizeof(*surface));
   if (!surface) {
      return EGL_NO_SURFACE;
   }

   /* init base class, error check, etc. */
   surf = _eglInitScreenSurface(&surface->Base, drv, dpy, cfg, attrib_list);
   if (surf == EGL_NO_SURFACE) {
      free(surface);
      return EGL_NO_SURFACE;
   }

   /* convert EGLConfig to GLvisual */
   _eglConfigToContextModesRec(config, &vis);

   /* create Mesa framebuffer */
   surface->mesa_framebuffer = _mesa_create_framebuffer(&vis);
   if (!surface->mesa_framebuffer) {
      free(surface);
      _eglRemoveSurface(&surface->Base);
      return EGL_NO_SURFACE;
   }

   width = surface->Base.Width;
   height = surface->Base.Height;
   bytesPerPixel = vis.rgbBits / 8;
   stride = width * bytesPerPixel;
   origin = 0;

   /* front color renderbuffer */
   {
      driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, display->pFB,
                                                bytesPerPixel,
                                                origin, stride, NULL);
      fbSetSpanFunctions(drb, &vis);
      _mesa_add_renderbuffer(surface->mesa_framebuffer,
                             BUFFER_FRONT_LEFT, &drb->Base);
   }

   /* back color renderbuffer */
   if (vis.doubleBufferMode) {
      GLubyte *backBuf = _mesa_malloc(stride * height);
      driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, backBuf,
                                                bytesPerPixel,
                                                origin, stride, NULL);
      fbSetSpanFunctions(drb, &vis);
      _mesa_add_renderbuffer(surface->mesa_framebuffer,
                             BUFFER_BACK_LEFT, &drb->Base);
   }

   /* other renderbuffers- software based */
   _mesa_add_soft_renderbuffers(surface->mesa_framebuffer,
                                GL_FALSE, /* color */
                                vis.haveDepthBuffer,
                                vis.haveStencilBuffer,
                                vis.haveAccumBuffer,
                                GL_FALSE, /* alpha */
                                GL_FALSE /* aux */);
   
   _mesa_resize_framebuffer(ctx, surface->mesa_framebuffer, width, height);

   return surf;
}
static EGLContext
fbCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list)
{
   GLcontext *ctx;
   _EGLConfig *conf;
   fbContext *c;
   _EGLDisplay *disp = _eglLookupDisplay(dpy);
   struct dd_function_table functions;
   GLvisual vis;
   int i;

   conf = _eglLookupConfig(drv, dpy, config);
   if (!conf) {
      _eglError(EGL_BAD_CONFIG, "eglCreateContext");
      return EGL_NO_CONTEXT;
   }

   for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
      switch (attrib_list[i]) {
         /* no attribs defined for now */
      default:
         _eglError(EGL_BAD_ATTRIBUTE, "eglCreateContext");
         return EGL_NO_CONTEXT;
      }
   }

   c = (fbContext *) calloc(1, sizeof(fbContext));
   if (!c)
      return EGL_NO_CONTEXT;

   _eglInitContext(&c->Base);
   c->Base.Display = disp;
   c->Base.Config = conf;
   c->Base.DrawSurface = EGL_NO_SURFACE;
   c->Base.ReadSurface = EGL_NO_SURFACE;

   /* generate handle and insert into hash table */
   _eglSaveContext(&c->Base);
   assert(c->Base.Handle);

   /* Init default driver functions then plug in our FBdev-specific functions
    */
   _mesa_init_driver_functions(&functions);
   init_core_functions(&functions);

   _eglConfigToContextModesRec(conf, &vis);

   ctx = c->glCtx = _mesa_create_context(&vis, NULL, &functions, (void *)c);
   if (!c->glCtx) {
      _mesa_free(c);
      return GL_FALSE;
   }

   /* Create module contexts */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );
   _swsetup_Wakeup( ctx );


   /* use default TCL pipeline */
   {
      TNLcontext *tnl = TNL_CONTEXT(ctx);
      tnl->Driver.RunPipeline = _tnl_run_pipeline;
   }

   _mesa_enable_sw_extensions(ctx);

   return c->Base.Handle;
}
Exemple #12
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   }

   if (share_list != EGL_NO_CONTEXT) {
      _EGLContext *shareCtx = _eglLookupContext(share_list);
      if (!shareCtx) {
         _eglError(EGL_BAD_CONTEXT, "eglCreateContext(share_list)");
         return EGL_FALSE;
      }
   }
   share = Lookup_driContext(share_list);
   if (share)
      sharePriv = share->driContext.private;
   else
      sharePriv = NULL;

   conf = _eglLookupConfig(drv, dpy, config);
   assert(conf);
   _eglConfigToContextModesRec(conf, &visMode);

   c->driContext.private = disp->driScreen.createNewContext(disp, &visMode,
           GLX_WINDOW_BIT, sharePriv, &c->driContext);
   if (!c->driContext.private) {
      free(c);
      return EGL_FALSE;
   }

   /* generate handle and insert into hash table */
   _eglSaveContext(&c->Base);

   return _eglGetContextHandle(&c->Base);
}