void _start() { /****************************> Fix Stack <****************************/ //Load a good stack asm( "lis %r1, 0x1ab5 ;" "ori %r1, %r1, 0xd138 ;" ); /****************************> Get Handles <****************************/ //Get a handle to coreinit.rpl unsigned int coreinit_handle, avm_handle; OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle); // CreeperMario: Get a handle to the audio/video manager - avm.rpl OSDynLoad_Acquire("avm.rpl", &avm_handle); /****************************> External Prototypes <****************************/ //OSScreen functions void(*OSScreenInit)(); unsigned int(*OSScreenGetBufferSizeEx)(unsigned int bufferNum); unsigned int(*OSScreenSetBufferEx)(unsigned int bufferNum, void * addr); //OS Memory functions void*(*memset)(void * dest, uint32_t value, uint32_t bytes); void*(*OSAllocFromSystem)(uint32_t size, int align); void(*OSFreeToSystem)(void *ptr); //IM functions int(*IM_Open)(); int(*IM_Close)(int fd); int(*IM_SetDeviceState)(int fd, void *mem, int state, int a, int b); // CreeperMario: Audio/Video manager functions bool(*AVMSetTVScale)(int width, int height); /****************************> Exports <****************************/ //OSScreen functions OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenInit", &OSScreenInit); OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenGetBufferSizeEx", &OSScreenGetBufferSizeEx); OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenSetBufferEx", &OSScreenSetBufferEx); //OS Memory functions OSDynLoad_FindExport(coreinit_handle, 0, "memset", &memset); OSDynLoad_FindExport(coreinit_handle, 0, "OSAllocFromSystem", &OSAllocFromSystem); OSDynLoad_FindExport(coreinit_handle, 0, "OSFreeToSystem", &OSFreeToSystem); //IM functions OSDynLoad_FindExport(coreinit_handle, 0, "IM_Open", &IM_Open); OSDynLoad_FindExport(coreinit_handle, 0, "IM_Close", &IM_Close); OSDynLoad_FindExport(coreinit_handle, 0, "IM_SetDeviceState", &IM_SetDeviceState); // CreeperMario: Audio/Video manager functions OSDynLoad_FindExport(avm_handle, 0, "AVMSetTVScale", &AVMSetTVScale); /*** CreeperMario: Set the TV Screen's 'scale factor'. ***/ AVMSetTVScale(854, 480); /****************************> Initial Setup <****************************/ //Restart system to get lib access int fd = IM_Open(); void *mem = OSAllocFromSystem(0x100, 64); memset(mem, 0, 0x100); //set restart flag to force quit browser IM_SetDeviceState(fd, mem, 3, 0, 0); IM_Close(fd); OSFreeToSystem(mem); //wait a bit for browser end unsigned int t1 = 0x1FFFFFFF; while(t1--) ; //Call the Screen initilzation function. OSScreenInit(); //Grab the buffer size for each screen (TV and gamepad) int buf0_size = OSScreenGetBufferSizeEx(0); int buf1_size = OSScreenGetBufferSizeEx(1); //Set the buffer area. OSScreenSetBufferEx(0, (void *)0xF4000000); OSScreenSetBufferEx(1, (void *)0xF4000000 + buf0_size); //Clear both framebuffers. // I don't do this here, and do it at the start of entry point to use my services struct // int ii = 0; // for (ii; ii < 2; ii++) // { // fillScreen(0,0,0,0); // flipBuffers(); // } //Jump to entry point. _entryPoint(); }
void _start() { /****************************> Fix Stack <****************************/ //Load a good stack asm( "lis %r1, 0x1ab5 ;" "ori %r1, %r1, 0xd138 ;" ); /****************************> Get Handles <****************************/ //Get a handle to coreinit.rpl unsigned int coreinit_handle; OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle); /****************************> External Prototypes <****************************/ //OSScreen functions void(*OSScreenInit)(); unsigned int(*OSScreenGetBufferSizeEx)(unsigned int bufferNum); unsigned int(*OSScreenSetBufferEx)(unsigned int bufferNum, void * addr); //OS Thread functions long(*OSCheckActiveThreads)(); //Misc OS functions void(*OSRestartGame)(); //OS Memory functions void(*DCFlushRange)(void *buffer, uint32_t length); /****************************> Exports <****************************/ //OSScreen functions OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenInit", &OSScreenInit); OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenGetBufferSizeEx", &OSScreenGetBufferSizeEx); OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenSetBufferEx", &OSScreenSetBufferEx); //OSThread functions OSDynLoad_FindExport(coreinit_handle, 0, "OSCheckActiveThreads", &OSCheckActiveThreads); //Misc OS functions OSDynLoad_FindExport(coreinit_handle, 0, "OSRestartGame", &OSRestartGame); //OS Memory functions OSDynLoad_FindExport(coreinit_handle, 0, "DCFlushRange", &DCFlushRange); /****************************> Initial Setup <****************************/ //Restart the web browser. This stops active threads for browser. Browser GUI thread runs on CPU0. OSRestartGame(); //Wait for the web browser to start closing by observing the total number of threads. long initialNumberOfThreads = OSCheckActiveThreads(); long currentNumberOfThreads = OSCheckActiveThreads(); while (initialNumberOfThreads - currentNumberOfThreads < 3) { currentNumberOfThreads = OSCheckActiveThreads(); } //Call the Screen initilzation function. OSScreenInit(); //Grab the buffer size for each screen (TV and gamepad) int buf0_size = OSScreenGetBufferSizeEx(0); int buf1_size = OSScreenGetBufferSizeEx(1); //Set the buffer area. OSScreenSetBufferEx(0, (void *)0xF4000000); OSScreenSetBufferEx(1, (void *)0xF4000000 + buf0_size); //Clear both framebuffers. int ii = 0; for (ii; ii < 2; ii++) { fillScreen(0,0,0,0); flipBuffers(); } //Jump to entry point. _entryPoint(); }