GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share) { _GLFWfbconfig fbconfig; _GLFWctxconfig ctxconfig; _GLFWwndconfig wndconfig; _GLFWwindow* window; _GLFWwindow* previous; assert(title != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (width <= 0 || height <= 0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid window size %ix%i", width, height); return NULL; } fbconfig = _glfw.hints.framebuffer; ctxconfig = _glfw.hints.context; wndconfig = _glfw.hints.window; wndconfig.width = width; wndconfig.height = height; wndconfig.title = title; ctxconfig.share = (_GLFWwindow*) share; if (ctxconfig.share) { if (ctxconfig.share->context.api == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return NULL; } } if (!_glfwIsValidContextConfig(&ctxconfig)) return NULL; window = calloc(1, sizeof(_GLFWwindow)); window->next = _glfw.windowListHead; _glfw.windowListHead = window; window->videoMode.width = width; window->videoMode.height = height; window->videoMode.redBits = fbconfig.redBits; window->videoMode.greenBits = fbconfig.greenBits; window->videoMode.blueBits = fbconfig.blueBits; window->videoMode.refreshRate = _glfw.hints.refreshRate; window->monitor = (_GLFWmonitor*) monitor; window->resizable = wndconfig.resizable; window->decorated = wndconfig.decorated; window->autoIconify = wndconfig.autoIconify; window->floating = wndconfig.floating; window->cursorMode = GLFW_CURSOR_NORMAL; window->minwidth = GLFW_DONT_CARE; window->minheight = GLFW_DONT_CARE; window->maxwidth = GLFW_DONT_CARE; window->maxheight = GLFW_DONT_CARE; window->numer = GLFW_DONT_CARE; window->denom = GLFW_DONT_CARE; // Save the currently current context so it can be restored later previous = _glfwPlatformGetCurrentContext(); // Open the actual window and create its context if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig)) { glfwDestroyWindow((GLFWwindow*) window); _glfwPlatformMakeContextCurrent(previous); return NULL; } if (ctxconfig.api != GLFW_NO_API) { _glfwPlatformMakeContextCurrent(window); // Retrieve the actual (as opposed to requested) context attributes if (!_glfwRefreshContextAttribs(&ctxconfig)) { glfwDestroyWindow((GLFWwindow*) window); _glfwPlatformMakeContextCurrent(previous); return NULL; } // Restore the previously current context (or NULL) _glfwPlatformMakeContextCurrent(previous); } if (window->monitor) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); window->cursorPosX = width / 2; window->cursorPosY = height / 2; _glfwPlatformSetCursorPos(window, window->cursorPosX, window->cursorPosY); } else { if (wndconfig.visible) { _glfwPlatformShowWindow(window); if (wndconfig.focused) _glfwPlatformFocusWindow(window); } } return (GLFWwindow*) window; }
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share) { _GLFWfbconfig fbconfig; _GLFWctxconfig ctxconfig; _GLFWwndconfig wndconfig; _GLFWwindow* window; _GLFWwindow* previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (width <= 0 || height <= 0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid window size"); return NULL; } // Set up desired framebuffer config fbconfig.redBits = _glfw.hints.redBits; fbconfig.greenBits = _glfw.hints.greenBits; fbconfig.blueBits = _glfw.hints.blueBits; fbconfig.alphaBits = _glfw.hints.alphaBits; fbconfig.depthBits = _glfw.hints.depthBits; fbconfig.stencilBits = _glfw.hints.stencilBits; fbconfig.accumRedBits = _glfw.hints.accumRedBits; fbconfig.accumGreenBits = _glfw.hints.accumGreenBits; fbconfig.accumBlueBits = _glfw.hints.accumBlueBits; fbconfig.accumAlphaBits = _glfw.hints.accumAlphaBits; fbconfig.auxBuffers = _glfw.hints.auxBuffers; fbconfig.stereo = _glfw.hints.stereo ? GL_TRUE : GL_FALSE; fbconfig.samples = _glfw.hints.samples; fbconfig.sRGB = _glfw.hints.sRGB; fbconfig.doublebuffer = _glfw.hints.doublebuffer ? GL_TRUE : GL_FALSE; fbconfig.alphaMask = _glfw.hints.alphaMask ? GL_TRUE : GL_FALSE; // Set up desired window config wndconfig.width = width; wndconfig.height = height; wndconfig.title = title; wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE; wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE; wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE; wndconfig.focused = _glfw.hints.focused ? GL_TRUE : GL_FALSE; wndconfig.autoIconify = _glfw.hints.autoIconify ? GL_TRUE : GL_FALSE; wndconfig.floating = _glfw.hints.floating ? GL_TRUE : GL_FALSE; wndconfig.monitor = (_GLFWmonitor*) monitor; wndconfig.alphaMask = _glfw.hints.alphaMask ? GL_TRUE : GL_FALSE; // Set up desired context config ctxconfig.api = _glfw.hints.api; ctxconfig.major = _glfw.hints.major; ctxconfig.minor = _glfw.hints.minor; ctxconfig.forward = _glfw.hints.forward ? GL_TRUE : GL_FALSE; ctxconfig.debug = _glfw.hints.debug ? GL_TRUE : GL_FALSE; ctxconfig.profile = _glfw.hints.profile; ctxconfig.robustness = _glfw.hints.robustness; ctxconfig.release = _glfw.hints.release; ctxconfig.share = (_GLFWwindow*) share; // Check the OpenGL bits of the window config if (!_glfwIsValidContextConfig(&ctxconfig)) return NULL; window = calloc(1, sizeof(_GLFWwindow)); window->next = _glfw.windowListHead; _glfw.windowListHead = window; if (wndconfig.monitor) { wndconfig.resizable = GL_TRUE; wndconfig.visible = GL_TRUE; wndconfig.focused = GL_TRUE; // Set up desired video mode window->videoMode.width = width; window->videoMode.height = height; window->videoMode.redBits = _glfw.hints.redBits; window->videoMode.greenBits = _glfw.hints.greenBits; window->videoMode.blueBits = _glfw.hints.blueBits; window->videoMode.refreshRate = _glfw.hints.refreshRate; } // Transfer window hints that are persistent settings and not // just initial states window->monitor = wndconfig.monitor; window->resizable = wndconfig.resizable; window->decorated = wndconfig.decorated; window->autoIconify = wndconfig.autoIconify; window->floating = wndconfig.floating; window->transparent = wndconfig.alphaMask; window->cursorMode = GLFW_CURSOR_NORMAL; // Save the currently current context so it can be restored later previous = _glfwPlatformGetCurrentContext(); // Open the actual window and create its context if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig)) { glfwDestroyWindow((GLFWwindow*) window); _glfwPlatformMakeContextCurrent(previous); return NULL; } _glfwPlatformMakeContextCurrent(window); // Retrieve the actual (as opposed to requested) context attributes if (!_glfwRefreshContextAttribs(&ctxconfig)) { glfwDestroyWindow((GLFWwindow*) window); _glfwPlatformMakeContextCurrent(previous); return NULL; } // Verify the context against the requested parameters if (!_glfwIsValidContext(&ctxconfig)) { glfwDestroyWindow((GLFWwindow*) window); _glfwPlatformMakeContextCurrent(previous); return NULL; } // Clearing the front buffer to black to avoid garbage pixels left over // from previous uses of our bit of VRAM glClear(GL_COLOR_BUFFER_BIT); _glfwPlatformSwapBuffers(window); // Restore the previously current context (or NULL) _glfwPlatformMakeContextCurrent(previous); if (wndconfig.monitor) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); window->cursorPosX = width / 2; window->cursorPosY = height / 2; _glfwPlatformSetCursorPos(window, window->cursorPosX, window->cursorPosY); } else { if (wndconfig.visible) { if (wndconfig.focused) _glfwPlatformShowWindow(window); else _glfwPlatformUnhideWindow(window); } } return (GLFWwindow*) window; }
GLFWAPI GLFWwindow * glfwCreateWindow(int width, int height, const char * title, GLFWmonitor * monitor, GLFWwindow * share) { _GLFWfbconfig fbconfig; _GLFWwndconfig wndconfig; _GLFWwindow * window; _GLFWwindow * previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (width <= 0 || height <= 0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid window size"); return NULL; } // Set up desired framebuffer config fbconfig.redBits = Max(_glfw.hints.redBits, 0); fbconfig.greenBits = Max(_glfw.hints.greenBits, 0); fbconfig.blueBits = Max(_glfw.hints.blueBits, 0); fbconfig.alphaBits = Max(_glfw.hints.alphaBits, 0); fbconfig.depthBits = Max(_glfw.hints.depthBits, 0); fbconfig.stencilBits = Max(_glfw.hints.stencilBits, 0); fbconfig.accumRedBits = Max(_glfw.hints.accumRedBits, 0); fbconfig.accumGreenBits = Max(_glfw.hints.accumGreenBits, 0); fbconfig.accumBlueBits = Max(_glfw.hints.accumBlueBits, 0); fbconfig.accumAlphaBits = Max(_glfw.hints.accumAlphaBits, 0); fbconfig.auxBuffers = Max(_glfw.hints.auxBuffers, 0); fbconfig.stereo = _glfw.hints.stereo ? GL_TRUE : GL_FALSE; fbconfig.samples = Max(_glfw.hints.samples, 0); fbconfig.sRGB = _glfw.hints.sRGB ? GL_TRUE : GL_FALSE; // Set up desired window config wndconfig.width = width; wndconfig.height = height; wndconfig.title = title; wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE; wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE; wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE; wndconfig.clientAPI = _glfw.hints.clientAPI; wndconfig.glMajor = _glfw.hints.glMajor; wndconfig.glMinor = _glfw.hints.glMinor; wndconfig.glForward = _glfw.hints.glForward ? GL_TRUE : GL_FALSE; wndconfig.glDebug = _glfw.hints.glDebug ? GL_TRUE : GL_FALSE; wndconfig.glProfile = _glfw.hints.glProfile; wndconfig.glRobustness = _glfw.hints.glRobustness; wndconfig.monitor = (_GLFWmonitor *) monitor; wndconfig.share = (_GLFWwindow *) share; // Check the OpenGL bits of the window config if (!_glfwIsValidContextConfig(&wndconfig)) { return NULL; } window = calloc(1, sizeof(_GLFWwindow)); window->next = _glfw.windowListHead; _glfw.windowListHead = window; if (wndconfig.monitor) { wndconfig.resizable = GL_TRUE; wndconfig.visible = GL_TRUE; // Set up desired video mode window->videoMode.width = width; window->videoMode.height = height; window->videoMode.redBits = Max(_glfw.hints.redBits, 0); window->videoMode.greenBits = Max(_glfw.hints.greenBits, 0); window->videoMode.blueBits = Max(_glfw.hints.blueBits, 0); window->videoMode.refreshRate = Max(_glfw.hints.refreshRate, 0); } window->monitor = wndconfig.monitor; window->resizable = wndconfig.resizable; window->decorated = wndconfig.decorated; window->cursorMode = GLFW_CURSOR_NORMAL; // Save the currently current context so it can be restored later previous = (_GLFWwindow *) glfwGetCurrentContext(); // Open the actual window and create its context if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig)) { glfwDestroyWindow((GLFWwindow *) window); glfwMakeContextCurrent((GLFWwindow *) previous); return NULL; } glfwMakeContextCurrent((GLFWwindow *) window); // Retrieve the actual (as opposed to requested) context attributes if (!_glfwRefreshContextAttribs()) { glfwDestroyWindow((GLFWwindow *) window); glfwMakeContextCurrent((GLFWwindow *) previous); return NULL; } // Verify the context against the requested parameters if (!_glfwIsValidContext(&wndconfig)) { glfwDestroyWindow((GLFWwindow *) window); glfwMakeContextCurrent((GLFWwindow *) previous); return NULL; } // Clearing the front buffer to black to avoid garbage pixels left over // from previous uses of our bit of VRAM glClear(GL_COLOR_BUFFER_BIT); _glfwPlatformSwapBuffers(window); // Restore the previously current context (or NULL) glfwMakeContextCurrent((GLFWwindow *) previous); if (wndconfig.monitor == NULL && wndconfig.visible) { glfwShowWindow((GLFWwindow *) window); } return (GLFWwindow *) window; }
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share) { _GLFWfbconfig fbconfig; _GLFWctxconfig ctxconfig; _GLFWwndconfig wndconfig; _GLFWwindow* window; _GLFWwindow* previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (width <= 0 || height <= 0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid window size"); return NULL; } fbconfig = _glfw.hints.framebuffer; ctxconfig = _glfw.hints.context; wndconfig = _glfw.hints.window; wndconfig.width = width; wndconfig.height = height; wndconfig.title = title; wndconfig.monitor = (_GLFWmonitor*) monitor; ctxconfig.share = (_GLFWwindow*) share; if (wndconfig.monitor) { wndconfig.resizable = GLFW_TRUE; wndconfig.visible = GLFW_TRUE; wndconfig.focused = GLFW_TRUE; } // Check the OpenGL bits of the window config if (!_glfwIsValidContextConfig(&ctxconfig)) return NULL; window = calloc(1, sizeof(_GLFWwindow)); window->next = _glfw.windowListHead; _glfw.windowListHead = window; window->videoMode.width = width; window->videoMode.height = height; window->videoMode.redBits = fbconfig.redBits; window->videoMode.greenBits = fbconfig.greenBits; window->videoMode.blueBits = fbconfig.blueBits; window->videoMode.refreshRate = _glfw.hints.refreshRate; window->monitor = wndconfig.monitor; window->resizable = wndconfig.resizable; window->decorated = wndconfig.decorated; window->autoIconify = wndconfig.autoIconify; window->floating = wndconfig.floating; window->cursorMode = GLFW_CURSOR_NORMAL; // Save the currently current context so it can be restored later previous = _glfwPlatformGetCurrentContext(); // Open the actual window and create its context if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig)) { glfwDestroyWindow((GLFWwindow*) window); _glfwPlatformMakeContextCurrent(previous); return NULL; } _glfwPlatformMakeContextCurrent(window); // Retrieve the actual (as opposed to requested) context attributes if (!_glfwRefreshContextAttribs(&ctxconfig)) { glfwDestroyWindow((GLFWwindow*) window); _glfwPlatformMakeContextCurrent(previous); return NULL; } // Verify the context against the requested parameters if (!_glfwIsValidContext(&ctxconfig)) { glfwDestroyWindow((GLFWwindow*) window); _glfwPlatformMakeContextCurrent(previous); return NULL; } // Clearing the front buffer to black to avoid garbage pixels left over // from previous uses of our bit of VRAM window->Clear(GL_COLOR_BUFFER_BIT); _glfwPlatformSwapBuffers(window); // Restore the previously current context (or NULL) _glfwPlatformMakeContextCurrent(previous); if (wndconfig.monitor) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); window->cursorPosX = width / 2; window->cursorPosY = height / 2; _glfwPlatformSetCursorPos(window, window->cursorPosX, window->cursorPosY); } else { if (wndconfig.visible) { if (wndconfig.focused) _glfwPlatformShowWindow(window); else _glfwPlatformUnhideWindow(window); } } return (GLFWwindow*) window; }
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share) { _GLFWfbconfig fbconfig; _GLFWctxconfig ctxconfig; _GLFWwndconfig wndconfig; _GLFWwindow* window; assert(title != NULL); assert(width >= 0); assert(height >= 0); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (width <= 0 || height <= 0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid window size %ix%i", width, height); return NULL; } fbconfig = _glfw.hints.framebuffer; ctxconfig = _glfw.hints.context; wndconfig = _glfw.hints.window; wndconfig.width = width; wndconfig.height = height; wndconfig.title = title; ctxconfig.share = (_GLFWwindow*) share; if (!_glfwIsValidContextConfig(&ctxconfig)) return NULL; window = calloc(1, sizeof(_GLFWwindow)); window->next = _glfw.windowListHead; _glfw.windowListHead = window; window->videoMode.width = width; window->videoMode.height = height; window->videoMode.redBits = fbconfig.redBits; window->videoMode.greenBits = fbconfig.greenBits; window->videoMode.blueBits = fbconfig.blueBits; window->videoMode.refreshRate = _glfw.hints.refreshRate; window->monitor = (_GLFWmonitor*) monitor; window->resizable = wndconfig.resizable; window->decorated = wndconfig.decorated; window->autoIconify = wndconfig.autoIconify; window->floating = wndconfig.floating; window->focusOnShow = wndconfig.focusOnShow; window->cursorMode = GLFW_CURSOR_NORMAL; window->minwidth = GLFW_DONT_CARE; window->minheight = GLFW_DONT_CARE; window->maxwidth = GLFW_DONT_CARE; window->maxheight = GLFW_DONT_CARE; window->numer = GLFW_DONT_CARE; window->denom = GLFW_DONT_CARE; // Open the actual window and create its context if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig)) { glfwDestroyWindow((GLFWwindow*) window); return NULL; } if (ctxconfig.client != GLFW_NO_API) { if (!_glfwRefreshContextAttribs(window, &ctxconfig)) { glfwDestroyWindow((GLFWwindow*) window); return NULL; } } if (window->monitor) { if (wndconfig.centerCursor) _glfwCenterCursorInContentArea(window); } else { if (wndconfig.visible) { _glfwPlatformShowWindow(window); if (wndconfig.focused) _glfwPlatformFocusWindow(window); } } return (GLFWwindow*) window; }
GLFWAPI GLFWwindow glfwCreateWindow(int width, int height, int mode, const char* title, GLFWwindow share) { _GLFWfbconfig fbconfig; _GLFWwndconfig wndconfig; _GLFWwindow* window; _GLFWwindow* previous; if (!_glfwInitialized) { _glfwSetError(GLFW_NOT_INITIALIZED, NULL); return NULL; } // We need to copy these values before doing anything that can fail, as the // window hints should be cleared after each call even if it fails // Set up desired framebuffer config fbconfig.redBits = Max(_glfwLibrary.hints.redBits, 0); fbconfig.greenBits = Max(_glfwLibrary.hints.greenBits, 0); fbconfig.blueBits = Max(_glfwLibrary.hints.blueBits, 0); fbconfig.alphaBits = Max(_glfwLibrary.hints.alphaBits, 0); fbconfig.depthBits = Max(_glfwLibrary.hints.depthBits, 0); fbconfig.stencilBits = Max(_glfwLibrary.hints.stencilBits, 0); fbconfig.accumRedBits = Max(_glfwLibrary.hints.accumRedBits, 0); fbconfig.accumGreenBits = Max(_glfwLibrary.hints.accumGreenBits, 0); fbconfig.accumBlueBits = Max(_glfwLibrary.hints.accumBlueBits, 0); fbconfig.accumAlphaBits = Max(_glfwLibrary.hints.accumAlphaBits, 0); fbconfig.auxBuffers = Max(_glfwLibrary.hints.auxBuffers, 0); fbconfig.stereo = _glfwLibrary.hints.stereo ? GL_TRUE : GL_FALSE; fbconfig.samples = Max(_glfwLibrary.hints.samples, 0); fbconfig.sRGB = _glfwLibrary.hints.sRGB ? GL_TRUE : GL_FALSE; // Set up desired window config wndconfig.mode = mode; wndconfig.title = title; wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0); wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE; wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE; wndconfig.positionX = _glfwLibrary.hints.positionX; wndconfig.positionY = _glfwLibrary.hints.positionY; wndconfig.clientAPI = _glfwLibrary.hints.clientAPI; wndconfig.glMajor = _glfwLibrary.hints.glMajor; wndconfig.glMinor = _glfwLibrary.hints.glMinor; wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE; wndconfig.glDebug = _glfwLibrary.hints.glDebug ? GL_TRUE : GL_FALSE; wndconfig.glProfile = _glfwLibrary.hints.glProfile; wndconfig.glRobustness = _glfwLibrary.hints.glRobustness; wndconfig.share = (_GLFWwindow*) share; // Check the OpenGL bits of the window config if (!_glfwIsValidContextConfig(&wndconfig)) return GL_FALSE; // Save the currently current context so it can be restored later previous = glfwGetCurrentContext(); if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN) { _glfwSetError(GLFW_INVALID_ENUM, "Invalid window mode"); return GL_FALSE; } if (width <= 0 || height <= 0) { _glfwSetError(GLFW_INVALID_VALUE, "Invalid window size"); return GL_FALSE; } window = (_GLFWwindow*) calloc(1, sizeof(_GLFWwindow)); if (!window) { _glfwSetError(GLFW_OUT_OF_MEMORY, NULL); return NULL; } window->next = _glfwLibrary.windowListHead; _glfwLibrary.windowListHead = window; // Remember window settings window->width = width; window->height = height; window->mode = mode; window->resizable = wndconfig.resizable; window->cursorMode = GLFW_CURSOR_NORMAL; // Open the actual window and create its context if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig)) { glfwDestroyWindow(window); glfwMakeContextCurrent(previous); return GL_FALSE; } // Cache the actual (as opposed to requested) window parameters _glfwPlatformRefreshWindowParams(window); glfwMakeContextCurrent(window); // Cache the actual (as opposed to requested) context parameters if (!_glfwRefreshContextParams()) { glfwDestroyWindow(window); glfwMakeContextCurrent(previous); return GL_FALSE; } // Verify the context against the requested parameters if (!_glfwIsValidContext(&wndconfig)) { glfwDestroyWindow(window); glfwMakeContextCurrent(previous); return GL_FALSE; } // Clearing the front buffer to black to avoid garbage pixels left over // from previous uses of our bit of VRAM glClear(GL_COLOR_BUFFER_BIT); _glfwPlatformSwapBuffers(window); // Restore the previously current context (or NULL) glfwMakeContextCurrent(previous); // The GLFW specification states that fullscreen windows have the cursor // captured by default if (mode == GLFW_FULLSCREEN) glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_CAPTURED); if (mode == GLFW_WINDOWED && wndconfig.visible) glfwShowWindow(window); return window; }