void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) _glfw_wglMakeCurrent(window->wgl.dc, window->wgl.context); else _glfw_wglMakeCurrent(NULL, NULL); _glfwSetContextTLS(window); }
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) { _glfw_wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle); } else _glfw_wglMakeCurrent(NULL, NULL); _glfwSetContextTLS(window); }
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) { _glfw_glXMakeCurrent(_glfw.x11.display, window->x11.handle, window->glx.context); } else _glfw_glXMakeCurrent(_glfw.x11.display, None, NULL); _glfwSetContextTLS(window); }