/**
 * Initialize the display list compiler
 */
void vbo_save_api_init( struct vbo_save_context *save )
{
   GLcontext *ctx = save->ctx;
   GLuint i;

   save->opcode_vertex_list =
      _mesa_alloc_opcode( ctx,
			  sizeof(struct vbo_save_vertex_list),
			  vbo_save_playback_vertex_list,
			  vbo_destroy_vertex_list,
			  vbo_print_vertex_list );

   ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;

   _save_vtxfmt_init( ctx );
   _save_current_init( ctx );

   /* These will actually get set again when binding/drawing */
   for (i = 0; i < VBO_ATTRIB_MAX; i++)
      save->inputs[i] = &save->arrays[i];

   /* Hook our array functions into the outside-begin-end vtxfmt in 
    * ctx->ListState.
    */
   ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf;
   ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays;
   ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements;
   ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements;
   _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
}
/**
 * Initialize the display list compiler
 */
void _tnl_save_init( GLcontext *ctx )
{
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   struct tnl_vertex_arrays *tmp = &tnl->save_inputs;
   GLuint i;


   for (i = 0; i < _TNL_ATTRIB_MAX; i++)
      _mesa_vector4f_init( &tmp->Attribs[i], 0, 0);

   tnl->save.opcode_vertex_list =
      _mesa_alloc_opcode( ctx,
			  sizeof(struct tnl_vertex_list),
			  _tnl_playback_vertex_list,
			  _tnl_destroy_vertex_list,
			  _tnl_print_vertex_list );

   ctx->Driver.NotifySaveBegin = _save_NotifyBegin;

   _save_vtxfmt_init( ctx );
   _save_current_init( ctx );

   /* Hook our array functions into the outside-begin-end vtxfmt in 
    * ctx->ListState.
    */
   ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf;
   ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays;
   ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements;
   ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements;
   _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
}