void gldEnableExtensions_DX8(
	GLcontext *ctx)
{
	GLuint i;

	// Mesa enables some extensions by default.
	// This table decides which ones we want to switch off again.

	// NOTE: GL_EXT_compiled_vertex_array appears broken.

	const char *gld_disable_extensions[] = {
//		"GL_ARB_transpose_matrix",
//		"GL_EXT_compiled_vertex_array",
//		"GL_EXT_polygon_offset",
//		"GL_EXT_rescale_normal",
		"GL_EXT_texture3D",
//		"GL_NV_texgen_reflection",
		NULL
	};

	const char *gld_multitex_extensions[] = {
		"GL_ARB_multitexture",		// Quake 3
		NULL
	};

	// Quake 2 engines
	const char *szGL_SGIS_multitexture = "GL_SGIS_multitexture";

	const char *gld_enable_extensions[] = {
		"GL_EXT_texture_env_add",	// Quake 3
		"GL_ARB_texture_env_add",	// Quake 3
		NULL
	};
	
	for (i=0; gld_disable_extensions[i]; i++) {
		_mesa_disable_extension(ctx, gld_disable_extensions[i]);
	}
	
	for (i=0; gld_enable_extensions[i]; i++) {
		_mesa_enable_extension(ctx, gld_enable_extensions[i]);
	}

	if (glb.bMultitexture) {	
		for (i=0; gld_multitex_extensions[i]; i++) {
			_mesa_enable_extension(ctx, gld_multitex_extensions[i]);
		}

		// GL_SGIS_multitexture
		// NOTE: Quake2 ran *slower* with this enabled, so I've
		// disabled it for now.
		// Fair bit slower on GeForce256,
		// Much slower on 3dfx Voodoo5 5500.
//		_mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);

	}

	_mesa_enable_imaging_extensions(ctx);
	_mesa_enable_1_3_extensions(ctx);
	_mesa_enable_1_4_extensions(ctx);
}
Exemple #2
0
GLFBDevContextPtr
glFBDevCreateContext( const GLFBDevVisualPtr visual, GLFBDevContextPtr share )
{
   GLFBDevContextPtr ctx;
   GLcontext *glctx;
   struct dd_function_table functions;

   ASSERT(visual);

   ctx = CALLOC_STRUCT(GLFBDevContextRec);
   if (!ctx)
      return NULL;

   /* build table of device driver functions */
   _mesa_init_driver_functions(&functions);
   functions.GetString = get_string;
   functions.UpdateState = update_state;
   functions.GetBufferSize = get_buffer_size;
   functions.Viewport = viewport;

   if (!_mesa_initialize_context(&ctx->glcontext, &visual->glvisual,
                                 share ? &share->glcontext : NULL,
                                 &functions, (void *) ctx)) {
      free(ctx);
      return NULL;
   }

   ctx->visual = visual;

   /* Create module contexts */
   glctx = (GLcontext *) &ctx->glcontext;
   _swrast_CreateContext( glctx );
   _vbo_CreateContext( glctx );
   _tnl_CreateContext( glctx );
   _swsetup_CreateContext( glctx );
   _swsetup_Wakeup( glctx );

   /* use default TCL pipeline */
   {
      TNLcontext *tnl = TNL_CONTEXT(glctx);
      tnl->Driver.RunPipeline = _tnl_run_pipeline;
   }

   _mesa_enable_sw_extensions(glctx);
   _mesa_enable_1_3_extensions(glctx);
   _mesa_enable_1_4_extensions(glctx);
   _mesa_enable_1_5_extensions(glctx);
   _mesa_enable_2_0_extensions(glctx);
   _mesa_enable_2_1_extensions(glctx);

   return ctx;
}
Exemple #3
0
static GLboolean
dri_create_context(gl_api api,
		   const struct gl_config * visual,
		   __DRIcontext * cPriv, void *sharedContextPrivate)
{
    struct dri_context *ctx = NULL;
    struct dri_context *share = (struct dri_context *)sharedContextPrivate;
    struct gl_context *mesaCtx = NULL;
    struct gl_context *sharedCtx = NULL;
    struct dd_function_table functions;

    TRACE;

    ctx = CALLOC_STRUCT(dri_context);
    if (ctx == NULL)
	goto context_fail;

    cPriv->driverPrivate = ctx;
    ctx->cPriv = cPriv;

    /* build table of device driver functions */
    _mesa_init_driver_functions(&functions);
    swrast_init_driver_functions(&functions);

    if (share) {
	sharedCtx = &share->Base;
    }

    mesaCtx = &ctx->Base;

    /* basic context setup */
    if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) {
	goto context_fail;
    }

    /* do bounds checking to prevent segfaults and server crashes! */
    mesaCtx->Const.CheckArrayBounds = GL_TRUE;

    /* create module contexts */
    _swrast_CreateContext( mesaCtx );
    _vbo_CreateContext( mesaCtx );
    _tnl_CreateContext( mesaCtx );
    _swsetup_CreateContext( mesaCtx );
    _swsetup_Wakeup( mesaCtx );

    /* use default TCL pipeline */
    {
       TNLcontext *tnl = TNL_CONTEXT(mesaCtx);
       tnl->Driver.RunPipeline = _tnl_run_pipeline;
    }

    _mesa_meta_init(mesaCtx);
    _mesa_enable_sw_extensions(mesaCtx);

    switch (api) {
    case API_OPENGL:
        _mesa_enable_1_3_extensions(mesaCtx);
        _mesa_enable_1_4_extensions(mesaCtx);
        _mesa_enable_1_5_extensions(mesaCtx);
        _mesa_enable_2_0_extensions(mesaCtx);
        _mesa_enable_2_1_extensions(mesaCtx);

        driInitExtensions( mesaCtx, NULL, GL_FALSE );
        break;
    case API_OPENGLES:
        _mesa_enable_1_3_extensions(mesaCtx);
        _mesa_enable_1_4_extensions(mesaCtx);
        _mesa_enable_1_5_extensions(mesaCtx);

        break;
    case API_OPENGLES2:
        InitExtensionsES2( mesaCtx);
        break;
    }

    return GL_TRUE;

context_fail:

    FREE(ctx);

    return GL_FALSE;
}
Exemple #4
0
/**
 * New in Mesa 3.5
 *
 * Create context and specify size of ancillary buffers.
 */
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
                        GLint accumBits, OSMesaContext sharelist )
{
   OSMesaContext osmesa;
   struct dd_function_table functions;
   GLint rind, gind, bind, aind;
   GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;

   rind = gind = bind = aind = 0;
   if (format==OSMESA_RGBA) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      rind = 0;
      gind = 1;
      bind = 2;
      aind = 3;
   }
   else if (format==OSMESA_BGRA) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      bind = 0;
      gind = 1;
      rind = 2;
      aind = 3;
   }
   else if (format==OSMESA_ARGB) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      aind = 0;
      rind = 1;
      gind = 2;
      bind = 3;
   }
   else if (format==OSMESA_RGB) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = 0;
      rind = 0;
      gind = 1;
      bind = 2;
   }
   else if (format==OSMESA_BGR) {
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = 0;
      rind = 2;
      gind = 1;
      bind = 0;
   }
#if CHAN_TYPE == GL_UNSIGNED_BYTE
   else if (format==OSMESA_RGB_565) {
      redBits = 5;
      greenBits = 6;
      blueBits = 5;
      alphaBits = 0;
      rind = 0; /* not used */
      gind = 0;
      bind = 0;
   }
#endif
   else {
      return NULL;
   }

   osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
   if (osmesa) {
      osmesa->gl_visual = _mesa_create_visual( GL_FALSE,    /* double buffer */
                                               GL_FALSE,    /* stereo */
                                               redBits,
                                               greenBits,
                                               blueBits,
                                               alphaBits,
                                               depthBits,
                                               stencilBits,
                                               accumBits,
                                               accumBits,
                                               accumBits,
                                               alphaBits ? accumBits : 0,
                                               1            /* num samples */
                                               );
      if (!osmesa->gl_visual) {
         free(osmesa);
         return NULL;
      }

      /* Initialize device driver function table */
      _mesa_init_driver_functions(&functions);
      /* override with our functions */
      functions.GetString = get_string;
      functions.UpdateState = osmesa_update_state;
      functions.GetBufferSize = NULL;

      if (!_mesa_initialize_context(&osmesa->mesa,
                                    API_OPENGL_COMPAT,
                                    osmesa->gl_visual,
                                    sharelist ? &sharelist->mesa
                                              : (struct gl_context *) NULL,
                                    &functions)) {
         _mesa_destroy_visual( osmesa->gl_visual );
         free(osmesa);
         return NULL;
      }

      _mesa_enable_sw_extensions(&(osmesa->mesa));
      _mesa_enable_1_3_extensions(&(osmesa->mesa));
      _mesa_enable_1_4_extensions(&(osmesa->mesa));
      _mesa_enable_1_5_extensions(&(osmesa->mesa));
      _mesa_enable_2_0_extensions(&(osmesa->mesa));
      _mesa_enable_2_1_extensions(&(osmesa->mesa));

      osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
      if (!osmesa->gl_buffer) {
         _mesa_destroy_visual( osmesa->gl_visual );
         _mesa_free_context_data( &osmesa->mesa );
         free(osmesa);
         return NULL;
      }

      /* Create depth/stencil/accum buffers.  We'll create the color
       * buffer later in OSMesaMakeCurrent().
       */
      _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
                                     GL_FALSE, /* color */
                                     osmesa->gl_visual->haveDepthBuffer,
                                     osmesa->gl_visual->haveStencilBuffer,
                                     osmesa->gl_visual->haveAccumBuffer,
                                     GL_FALSE, /* alpha */
                                     GL_FALSE /* aux */ );

      osmesa->format = format;
      osmesa->userRowLength = 0;
      osmesa->yup = GL_TRUE;
      osmesa->rInd = rind;
      osmesa->gInd = gind;
      osmesa->bInd = bind;
      osmesa->aInd = aind;

      _mesa_meta_init(&osmesa->mesa);

      /* Initialize the software rasterizer and helper modules. */
      {
	 struct gl_context *ctx = &osmesa->mesa;
         SWcontext *swrast;
         TNLcontext *tnl;

	 if (!_swrast_CreateContext( ctx ) ||
             !_vbo_CreateContext( ctx ) ||
             !_tnl_CreateContext( ctx ) ||
             !_swsetup_CreateContext( ctx )) {
            _mesa_destroy_visual(osmesa->gl_visual);
            _mesa_free_context_data(ctx);
            free(osmesa);
            return NULL;
         }
	
	 _swsetup_Wakeup( ctx );

         /* use default TCL pipeline */
         tnl = TNL_CONTEXT(ctx);
         tnl->Driver.RunPipeline = _tnl_run_pipeline;

         ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer;
         ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer;

         /* Extend the software rasterizer with our optimized line and triangle
          * drawing functions.
          */
         swrast = SWRAST_CONTEXT( ctx );
         swrast->choose_line = osmesa_choose_line;
         swrast->choose_triangle = osmesa_choose_triangle;
      }
   }
   return osmesa;
}
Exemple #5
0
/*
 * New in Mesa 3.5
 *
 * Create context and specify size of ancillary buffers.
 */
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
                        GLint accumBits, OSMesaContext sharelist )
{
   OSMesaContext osmesa;
   struct dd_function_table functions;
   GLint rind, gind, bind, aind;
   GLint indexBits = 0, redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
   GLboolean rgbmode;

   rind = gind = bind = aind = 0;
   if (format==OSMESA_COLOR_INDEX) {
      indexBits = 8;
      rgbmode = GL_FALSE;
   }
   else if (format==OSMESA_RGBA) {
      indexBits = 0;
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      rind = 0;
      gind = 1;
      bind = 2;
      aind = 3;
      rgbmode = GL_TRUE;
   }
   else if (format==OSMESA_BGRA) {
      indexBits = 0;
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      bind = 0;
      gind = 1;
      rind = 2;
      aind = 3;
      rgbmode = GL_TRUE;
   }
   else if (format==OSMESA_ARGB) {
      indexBits = 0;
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = CHAN_BITS;
      aind = 0;
      rind = 1;
      gind = 2;
      bind = 3;
      rgbmode = GL_TRUE;
   }
   else if (format==OSMESA_RGB) {
      indexBits = 0;
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = 0;
      rind = 0;
      gind = 1;
      bind = 2;
      rgbmode = GL_TRUE;
   }
   else if (format==OSMESA_BGR) {
      indexBits = 0;
      redBits = CHAN_BITS;
      greenBits = CHAN_BITS;
      blueBits = CHAN_BITS;
      alphaBits = 0;
      rind = 2;
      gind = 1;
      bind = 0;
      rgbmode = GL_TRUE;
   }
#if CHAN_TYPE == GL_UNSIGNED_BYTE
   else if (format==OSMESA_RGB_565) {
      indexBits = 0;
      redBits = 5;
      greenBits = 6;
      blueBits = 5;
      alphaBits = 0;
      rind = 0; /* not used */
      gind = 0;
      bind = 0;
      rgbmode = GL_TRUE;
   }
#endif
   else {
      return NULL;
   }

   osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
   if (osmesa) {
      osmesa->gl_visual = _mesa_create_visual( rgbmode,
                                               GL_FALSE,    /* double buffer */
                                               GL_FALSE,    /* stereo */
                                               redBits,
                                               greenBits,
                                               blueBits,
                                               alphaBits,
                                               indexBits,
                                               depthBits,
                                               stencilBits,
                                               accumBits,
                                               accumBits,
                                               accumBits,
                                               alphaBits ? accumBits : 0,
                                               1            /* num samples */
                                               );
      if (!osmesa->gl_visual) {
         FREE(osmesa);
         return NULL;
      }

      /* Initialize device driver function table */
      _mesa_init_driver_functions(&functions);
      /* override with our functions */
      functions.GetString = get_string;
      functions.UpdateState = osmesa_update_state;
      functions.GetBufferSize = get_buffer_size;

      if (!_mesa_initialize_context(&osmesa->mesa,
                                    osmesa->gl_visual,
                                    sharelist ? &sharelist->mesa
                                              : (GLcontext *) NULL,
                                    &functions, (void *) osmesa)) {
         _mesa_destroy_visual( osmesa->gl_visual );
         FREE(osmesa);
         return NULL;
      }

      _mesa_enable_sw_extensions(&(osmesa->mesa));
      _mesa_enable_1_3_extensions(&(osmesa->mesa));
      _mesa_enable_1_4_extensions(&(osmesa->mesa));
      _mesa_enable_1_5_extensions(&(osmesa->mesa));

      osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
      if (!osmesa->gl_buffer) {
         _mesa_destroy_visual( osmesa->gl_visual );
         _mesa_free_context_data( &osmesa->mesa );
         FREE(osmesa);
         return NULL;
      }

      /* create front color buffer in user-provided memory (no back buffer) */
      _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
                             new_osmesa_renderbuffer(format));
      _mesa_add_soft_renderbuffers(osmesa->gl_buffer,
                                   GL_FALSE, /* color */
                                   osmesa->gl_visual->haveDepthBuffer,
                                   osmesa->gl_visual->haveStencilBuffer,
                                   osmesa->gl_visual->haveAccumBuffer,
                                   GL_FALSE, /* alpha */
                                   GL_FALSE /* aux */ );

      osmesa->format = format;
      osmesa->buffer = NULL;
      osmesa->width = 0;
      osmesa->height = 0;
      osmesa->userRowLength = 0;
      osmesa->rowlength = 0;
      osmesa->yup = GL_TRUE;
      osmesa->rInd = rind;
      osmesa->gInd = gind;
      osmesa->bInd = bind;
      osmesa->aInd = aind;

      /* Initialize the software rasterizer and helper modules. */
      {
	 GLcontext *ctx = &osmesa->mesa;
         SWcontext *swrast;
         TNLcontext *tnl;

	 if (!_swrast_CreateContext( ctx ) ||
             !_ac_CreateContext( ctx ) ||
             !_tnl_CreateContext( ctx ) ||
             !_swsetup_CreateContext( ctx )) {
            _mesa_destroy_visual(osmesa->gl_visual);
            _mesa_free_context_data(ctx);
            _mesa_free(osmesa);
            return NULL;
         }
	
	 _swsetup_Wakeup( ctx );

         /* use default TCL pipeline */
         tnl = TNL_CONTEXT(ctx);
         tnl->Driver.RunPipeline = _tnl_run_pipeline;

         /* Extend the software rasterizer with our optimized line and triangle
          * drawing functions.
          */
         swrast = SWRAST_CONTEXT( ctx );
         swrast->choose_line = osmesa_choose_line;
         swrast->choose_triangle = osmesa_choose_triangle;
      }
   }
   return osmesa;
}
Exemple #6
0
//
// Input:  rect - initial rectangle
//         name - window name
//         resizingMode - example: B_FOLLOW_NONE
//         mode - usually 0 ?
//         options - Bitwise-OR of BGL_* tokens
//
BGLView::BGLView(BRect rect, char *name,
                 ulong resizingMode, ulong mode,
                 ulong options)
   : BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS) //  | B_FULL_UPDATE_ON_RESIZE)
{
	// We don't support single buffering (yet): double buffering forced.
	options |= BGL_DOUBLE;

   const GLboolean rgbFlag = ((options & BGL_INDEX) == 0);
   const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA);
   const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE);
   const GLboolean stereoFlag = false;
   const GLint depth = (options & BGL_DEPTH) ? 16 : 0;
   const GLint stencil = (options & BGL_STENCIL) ? 8 : 0;
   const GLint accum = (options & BGL_ACCUM) ? 16 : 0;
   const GLint index = (options & BGL_INDEX) ? 32 : 0;
   const GLint red = rgbFlag ? 8 : 0;
   const GLint green = rgbFlag ? 8 : 0;
   const GLint blue = rgbFlag ? 8 : 0;
   const GLint alpha = alphaFlag ? 8 : 0;

	m_options = options | BGL_INDIRECT;

   struct dd_function_table functions;
 
   if (!rgbFlag) {
      fprintf(stderr, "Mesa Warning: color index mode not supported\n");
   }

   // Allocate auxiliary data object
   MesaDriver * md = new MesaDriver();

   // examine option flags and create gl_context struct
   GLvisual * visual = _mesa_create_visual( rgbFlag,
                                            dblFlag,
                                            stereoFlag,
                                            red, green, blue, alpha,
                                            index,
                                            depth,
                                            stencil,
                                            accum, accum, accum, accum,
                                            1
                                            );

	// Initialize device driver function table
	_mesa_init_driver_functions(&functions);

	functions.GetString 	= md->GetString;
	functions.UpdateState 	= md->UpdateState;
	functions.GetBufferSize = md->GetBufferSize;
	functions.Clear 		= md->Clear;
	functions.ClearIndex 	= md->ClearIndex;
	functions.ClearColor 	= md->ClearColor;
	functions.Error			= md->Error;
        functions.Viewport      = md->Viewport;

	// create core context
	GLcontext *ctx = _mesa_create_context(visual, NULL, &functions, md);
	if (! ctx) {
         _mesa_destroy_visual(visual);
         delete md;
         return;
      }
   _mesa_enable_sw_extensions(ctx);
   _mesa_enable_1_3_extensions(ctx);
   _mesa_enable_1_4_extensions(ctx);
   _mesa_enable_1_5_extensions(ctx);


   // create core framebuffer
   GLframebuffer * buffer = _mesa_create_framebuffer(visual,
                                              depth > 0 ? GL_TRUE : GL_FALSE,
                                              stencil > 0 ? GL_TRUE: GL_FALSE,
                                              accum > 0 ? GL_TRUE : GL_FALSE,
                                              alphaFlag
                                              );

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext(ctx);
   _vbo_CreateContext(ctx);
   _tnl_CreateContext(ctx);
   _swsetup_CreateContext(ctx);
   _swsetup_Wakeup(ctx);

   md->Init(this, ctx, visual, buffer );

   // Hook aux data into BGLView object
   m_gc = md;

   // some stupid applications (Quake2) don't even think about calling LockGL()
   // before using glGetString and friends... so make sure there is at least a
   // valid context.
   if (!_mesa_get_current_context()) {
      LockGL();
      // not needed, we don't have a looper yet: UnlockLooper();
   }

}
Exemple #7
0
/**
 * Create a new XMesaContext.
 * \param v  the XMesaVisual
 * \param share_list  another XMesaContext with which to share display
 *                    lists or NULL if no sharing is wanted.
 * \return an XMesaContext or NULL if error.
 */
PUBLIC
XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
{
   static GLboolean firstTime = GL_TRUE;
   XMesaContext c;
   struct gl_context *mesaCtx;
   struct dd_function_table functions;
   TNLcontext *tnl;

   if (firstTime) {
      _glthread_INIT_MUTEX(_xmesa_lock);
      firstTime = GL_FALSE;
   }

   /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
   c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
   if (!c)
      return NULL;

   mesaCtx = &(c->mesa);

   /* initialize with default driver functions, then plug in XMesa funcs */
   _mesa_init_driver_functions(&functions);
   xmesa_init_driver_functions(v, &functions);
   if (!_mesa_initialize_context(mesaCtx, API_OPENGL_COMPAT, &v->mesa_visual,
                      share_list ? &(share_list->mesa) : (struct gl_context *) NULL,
                      &functions)) {
      free(c);
      return NULL;
   }

   /* Enable this to exercise fixed function -> shader translation
    * with software rendering.
    */
   if (0) {
      mesaCtx->VertexProgram._MaintainTnlProgram = GL_TRUE;
      mesaCtx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
   }

   _mesa_enable_sw_extensions(mesaCtx);
   _mesa_enable_1_3_extensions(mesaCtx);
   _mesa_enable_1_4_extensions(mesaCtx);
   _mesa_enable_1_5_extensions(mesaCtx);
   _mesa_enable_2_0_extensions(mesaCtx);
   _mesa_enable_2_1_extensions(mesaCtx);
    if (mesaCtx->Mesa_DXTn) {
       mesaCtx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
       mesaCtx->Extensions.ANGLE_texture_compression_dxt = GL_TRUE; 
    }
    mesaCtx->Extensions.TDFX_texture_compression_FXT1 = GL_TRUE;
#if ENABLE_EXT_timer_query
    mesaCtx->Extensions.EXT_timer_query = GL_TRUE;
#endif


   /* finish up xmesa context initializations */
   c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE;
   c->xm_visual = v;
   c->xm_buffer = NULL;   /* set later by XMesaMakeCurrent */
   c->display = v->display;
   c->pixelformat = v->dithered_pf;      /* Dithering is enabled by default */

   /* Initialize the software rasterizer and helper modules.
    */
   if (!_swrast_CreateContext( mesaCtx ) ||
       !_vbo_CreateContext( mesaCtx ) ||
       !_tnl_CreateContext( mesaCtx ) ||
       !_swsetup_CreateContext( mesaCtx )) {
      _mesa_free_context_data(&c->mesa);
      free(c);
      return NULL;
   }

   /* tnl setup */
   tnl = TNL_CONTEXT(mesaCtx);
   tnl->Driver.RunPipeline = _tnl_run_pipeline;
   /* swrast setup */
   xmesa_register_swrast_functions( mesaCtx );
   _swsetup_Wakeup(mesaCtx);

   _mesa_meta_init(mesaCtx);

   _mesa_compute_version(mesaCtx);

    /* Exec table initialization requires the version to be computed */
   _mesa_initialize_dispatch_tables(mesaCtx);
   _mesa_initialize_vbo_vtxfmt(mesaCtx);

   return c;
}
MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
	BGLDispatcher* dispatcher)
	: BGLRenderer(view, options, dispatcher),
	fBitmap(NULL),
	fDirectModeEnabled(false),
	fInfo(NULL),
	fInfoLocker("info locker"),
	fContext(NULL),
	fVisual(NULL),
	fFrameBuffer(NULL),
	fFrontRenderBuffer(NULL),
	fBackRenderBuffer(NULL),
	fColorSpace(B_NO_COLOR_SPACE)
{
	CALLED();

	fClearColor[BE_RCOMP] = 0;
	fClearColor[BE_GCOMP] = 0;
	fClearColor[BE_BCOMP] = 0;
	fClearColor[BE_ACOMP] = 0;

	fClearIndex = 0;

	fColorSpace = BScreen(GLView()->Window()).ColorSpace();

	// We force single buffering for the time being
	options &= ~BGL_DOUBLE;

	const GLboolean rgbFlag = ((options & BGL_INDEX) == 0);
	const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA);
	const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE);
	const GLboolean stereoFlag = false;
	const GLint depth = (options & BGL_DEPTH) ? 16 : 0;
	const GLint stencil = (options & BGL_STENCIL) ? 8 : 0;
	const GLint accum = (options & BGL_ACCUM) ? 16 : 0;
	const GLint red = rgbFlag ? 8 : 0;
	const GLint green = rgbFlag ? 8 : 0;
	const GLint blue = rgbFlag ? 8 : 0;
	const GLint alpha = alphaFlag ? 8 : 0;

	fOptions = options; // | BGL_INDIRECT;
	struct dd_function_table functions;

	fVisual = _mesa_create_visual(dblFlag, stereoFlag, red, green,
		blue, alpha, depth, stencil, accum, accum, accum,
		alpha ? accum : 0, 1);

	// Initialize device driver function table
	_mesa_init_driver_functions(&functions);

	functions.GetString 	= _GetString;
	functions.UpdateState 	= _UpdateState;
	functions.GetBufferSize = NULL;
	functions.Error			= _Error;
	functions.Viewport		= _Viewport;
	functions.Flush			= _Flush;

	// create core context
#if HAIKU_MESA_VER <= 708
	fContext = _mesa_create_context(fVisual, NULL, &functions, this);
#else
	fContext = _mesa_create_context(API_OPENGL, fVisual, NULL,
		&functions, this);
#endif

	if (!fContext) {
		ERROR("%s: Failed to create Mesa context!\n", __func__);
		_mesa_destroy_visual(fVisual);
		return;
	}

	/* Initialize the software rasterizer and helper modules. */
	_swrast_CreateContext(fContext);
	_vbo_CreateContext(fContext);
	_tnl_CreateContext(fContext);
	_swsetup_CreateContext(fContext);
	_swsetup_Wakeup(fContext);

	// Use default TCL pipeline
	TNL_CONTEXT(fContext)->Driver.RunPipeline = _tnl_run_pipeline;

	_mesa_meta_init(fContext);
	_mesa_enable_sw_extensions(fContext);
	_mesa_enable_1_3_extensions(fContext);
	_mesa_enable_1_4_extensions(fContext);
	_mesa_enable_1_5_extensions(fContext);
	_mesa_enable_2_0_extensions(fContext);
	_mesa_enable_2_1_extensions(fContext);

	// create core framebuffer
	fFrameBuffer = (struct msr_framebuffer*)calloc(1,
		sizeof(*fFrameBuffer));
	if (fFrameBuffer == NULL) {
		ERROR("%s: Unable to calloc GL FrameBuffer!\n", __func__);
		_mesa_destroy_visual(fVisual);
		return;
	}
	_mesa_initialize_window_framebuffer(&fFrameBuffer->base, fVisual);

	// Setup front render buffer
	fFrontRenderBuffer = _NewRenderBuffer(true);
	if (fFrontRenderBuffer == NULL) {
		ERROR("%s: FrontRenderBuffer is requested but unallocated!\n",
			__func__);
		_mesa_destroy_visual(fVisual);
		free(fFrameBuffer);
		return;
	}
	_mesa_add_renderbuffer(&fFrameBuffer->base, BUFFER_FRONT_LEFT,
		&fFrontRenderBuffer->base);

	// Setup back render buffer (if requested)
	if (fVisual->doubleBufferMode) {
		fBackRenderBuffer = _NewRenderBuffer(false);
		if (fBackRenderBuffer == NULL) {
			ERROR("%s: BackRenderBuffer is requested but unallocated!\n",
				__func__);
			_mesa_destroy_visual(fVisual);
			free(fFrameBuffer);
			return;
		}
		_mesa_add_renderbuffer(&fFrameBuffer->base, BUFFER_BACK_LEFT,
			&fBackRenderBuffer->base);
	}

#if HAIKU_MESA_VER >= 709
	// New Mesa
	_swrast_add_soft_renderbuffers(&fFrameBuffer->base, GL_FALSE,
		fVisual->haveDepthBuffer, fVisual->haveStencilBuffer,
		fVisual->haveAccumBuffer, alphaFlag, GL_FALSE);
#else
	// Old Mesa
	_mesa_add_soft_renderbuffers(&fFrameBuffer->base, GL_FALSE,
		fVisual->haveDepthBuffer, fVisual->haveStencilBuffer,
		fVisual->haveAccumBuffer, alphaFlag, GL_FALSE);
#endif

	BRect bounds = view->Bounds();
	fWidth = fNewWidth = (GLint)bounds.Width();
	fHeight = fNewHeight = (GLint)bounds.Height();

	// some stupid applications (Quake2) don't even think about calling LockGL()
	// before using glGetString and its glGet*() friends...
	// so make sure there is at least a valid context.

	if (!_mesa_get_current_context()) {
		LockGL();
		// not needed, we don't have a looper yet: UnlockLooper();
	}
}
Exemple #9
0
static GLboolean
dri_create_context(gl_api api,
		   const struct gl_config * visual,
		   __DRIcontext * cPriv,
		   unsigned major_version,
		   unsigned minor_version,
		   uint32_t flags,
		   unsigned *error,
		   void *sharedContextPrivate)
{
    struct dri_context *ctx = NULL;
    struct dri_context *share = (struct dri_context *)sharedContextPrivate;
    struct gl_context *mesaCtx = NULL;
    struct gl_context *sharedCtx = NULL;
    struct dd_function_table functions;

    TRACE;

    /* Flag filtering is handled in dri2CreateContextAttribs.
     */
    (void) flags;

    if (api == API_OPENGL
	&& (major_version > 2
	    || (major_version == 2 && minor_version > 1))) {
       *error = __DRI_CTX_ERROR_BAD_VERSION;
       goto context_fail;
    }

    ctx = CALLOC_STRUCT(dri_context);
    if (ctx == NULL) {
	*error = __DRI_CTX_ERROR_NO_MEMORY;
	goto context_fail;
    }

    cPriv->driverPrivate = ctx;
    ctx->cPriv = cPriv;

    /* build table of device driver functions */
    _mesa_init_driver_functions(&functions);
    swrast_init_driver_functions(&functions);

    if (share) {
	sharedCtx = &share->Base;
    }

    mesaCtx = &ctx->Base;

    /* basic context setup */
    if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) {
	*error = __DRI_CTX_ERROR_NO_MEMORY;
	goto context_fail;
    }

    /* do bounds checking to prevent segfaults and server crashes! */
    mesaCtx->Const.CheckArrayBounds = GL_TRUE;

    /* create module contexts */
    _swrast_CreateContext( mesaCtx );
    _vbo_CreateContext( mesaCtx );
    _tnl_CreateContext( mesaCtx );
    _swsetup_CreateContext( mesaCtx );
    _swsetup_Wakeup( mesaCtx );

    /* use default TCL pipeline */
    {
       TNLcontext *tnl = TNL_CONTEXT(mesaCtx);
       tnl->Driver.RunPipeline = _tnl_run_pipeline;
    }

    _mesa_meta_init(mesaCtx);
    _mesa_enable_sw_extensions(mesaCtx);

    switch (api) {
    case API_OPENGL_CORE:
        /* XXX fix me, fall-through for now */
    case API_OPENGL:
        _mesa_enable_1_3_extensions(mesaCtx);
        _mesa_enable_1_4_extensions(mesaCtx);
        _mesa_enable_1_5_extensions(mesaCtx);
        _mesa_enable_2_0_extensions(mesaCtx);
        _mesa_enable_2_1_extensions(mesaCtx);
        break;
    case API_OPENGLES:
        _mesa_enable_1_3_extensions(mesaCtx);
        _mesa_enable_1_4_extensions(mesaCtx);
        _mesa_enable_1_5_extensions(mesaCtx);

        break;
    case API_OPENGLES2:
        InitExtensionsES2( mesaCtx);
        break;
    }

    *error = __DRI_CTX_ERROR_SUCCESS;
    return GL_TRUE;

context_fail:

    FREE(ctx);

    return GL_FALSE;
}
Exemple #10
0
MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
		BGLDispatcher* dispatcher)
	: BGLRenderer(view, options, dispatcher),
	fBitmap(NULL),
	fDirectModeEnabled(false),
	fInfo(NULL),
	fInfoLocker("info locker"),
	fContext(NULL),
	fVisual(NULL),
	fFrameBuffer(NULL),
	fFrontRenderBuffer(NULL),
	fBackRenderBuffer(NULL),
	fColorSpace(B_NO_COLOR_SPACE)
{
	CALLED();

	fClearColor[BE_RCOMP] = 0;
	fClearColor[BE_GCOMP] = 0;
	fClearColor[BE_BCOMP] = 0;
	fClearColor[BE_ACOMP] = 0;

	fClearIndex = 0;

	fColorSpace = BScreen(GLView()->Window()).ColorSpace();

	// We force single buffering for the time being
	//options &= !BGL_DOUBLE;

	const GLboolean rgbFlag = ((options & BGL_INDEX) == 0);
	const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA);
	const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE);
	const GLboolean stereoFlag = false;
	const GLint depth = (options & BGL_DEPTH) ? 16 : 0;
	const GLint stencil = (options & BGL_STENCIL) ? 8 : 0;
	const GLint accum = (options & BGL_ACCUM) ? 16 : 0;
	const GLint index = (options & BGL_INDEX) ? 32 : 0;
	const GLint red = rgbFlag ? 8 : 0;
	const GLint green = rgbFlag ? 8 : 0;
	const GLint blue = rgbFlag ? 8 : 0;
	const GLint alpha = alphaFlag ? 8 : 0;

	fOptions = options; // | BGL_INDIRECT;
	struct dd_function_table functions;

	fVisual = _mesa_create_visual(rgbFlag, dblFlag, stereoFlag, red, green,
		blue, alpha, index, depth, stencil, accum, accum, accum,
		alpha ? accum : 0, 1);

	// Initialize device driver function table
	_mesa_init_driver_functions(&functions);

	functions.GetString 	= _GetString;
	functions.UpdateState 	= _UpdateState;
	functions.GetBufferSize = NULL;
	functions.Error			= _Error;
	functions.Viewport		= _Viewport;
	functions.Flush			= _Flush;

	// create core context
	fContext = _mesa_create_context(fVisual, NULL, &functions, this);
	if (!fContext) {
		_mesa_destroy_visual(fVisual);
		return;
	}

	/* Initialize the software rasterizer and helper modules. */
	_swrast_CreateContext(fContext);
	_vbo_CreateContext(fContext);
	_tnl_CreateContext(fContext);
	_swsetup_CreateContext(fContext);
	_swsetup_Wakeup(fContext);

	// Use default TCL pipeline
	TNL_CONTEXT(fContext)->Driver.RunPipeline = _tnl_run_pipeline;

	_mesa_enable_sw_extensions(fContext);
	_mesa_enable_1_3_extensions(fContext);
	_mesa_enable_1_4_extensions(fContext);
	_mesa_enable_1_5_extensions(fContext);
	_mesa_enable_2_0_extensions(fContext);
	_mesa_enable_2_1_extensions(fContext);

	// create core framebuffer
	fFrameBuffer = (struct msr_framebuffer*)_mesa_calloc(
		sizeof(*fFrameBuffer));
	_mesa_initialize_framebuffer(&fFrameBuffer->Base, fVisual);

	fFrontRenderBuffer = (struct msr_renderbuffer*)_mesa_calloc(
		sizeof(*fFrontRenderBuffer));
	_mesa_init_renderbuffer(&fFrontRenderBuffer->Base, 0);

	fFrontRenderBuffer->Base.AllocStorage = _FrontRenderbufferStorage;
	fFrontRenderBuffer->Base.Data = NULL;
	fFrontRenderBuffer->Base.InternalFormat = GL_RGBA;
	fFrontRenderBuffer->Base._BaseFormat = GL_RGBA;
	fFrontRenderBuffer->Base.DataType = GL_UNSIGNED_BYTE;
	fFrontRenderBuffer->Base.RedBits   = 8 * sizeof(GLubyte);
	fFrontRenderBuffer->Base.GreenBits = 8 * sizeof(GLubyte);
	fFrontRenderBuffer->Base.BlueBits  = 8 * sizeof(GLubyte);
	fFrontRenderBuffer->Base.AlphaBits = 8 * sizeof(GLubyte);
	_SetSpanFuncs(fFrontRenderBuffer, fColorSpace);
	_mesa_add_renderbuffer(&fFrameBuffer->Base, BUFFER_FRONT_LEFT,
		&fFrontRenderBuffer->Base);

	if (dblFlag) {
		fBackRenderBuffer = (struct msr_renderbuffer*)_mesa_calloc(
			sizeof(*fBackRenderBuffer));
		_mesa_init_renderbuffer(&fBackRenderBuffer->Base, 0);

		fBackRenderBuffer->Base.AllocStorage = _BackRenderbufferStorage;
		fBackRenderBuffer->Base.Data = NULL;
		fBackRenderBuffer->Base.Delete = _DeleteBackBuffer;
		fBackRenderBuffer->Base.InternalFormat = GL_RGBA;
		fBackRenderBuffer->Base._BaseFormat = GL_RGBA;
		fBackRenderBuffer->Base.DataType = GL_UNSIGNED_BYTE;
		fBackRenderBuffer->Base.RedBits   = 8 * sizeof(GLubyte);
		fBackRenderBuffer->Base.GreenBits = 8 * sizeof(GLubyte);
		fBackRenderBuffer->Base.BlueBits  = 8 * sizeof(GLubyte);
		fBackRenderBuffer->Base.AlphaBits = 8 * sizeof(GLubyte);
		_SetSpanFuncs(fBackRenderBuffer, fColorSpace);
		_mesa_add_renderbuffer(&fFrameBuffer->Base, BUFFER_BACK_LEFT,
			&fBackRenderBuffer->Base);
	}

	_mesa_add_soft_renderbuffers(&fFrameBuffer->Base, GL_FALSE,
		fVisual->haveDepthBuffer, fVisual->haveStencilBuffer,
		fVisual->haveAccumBuffer, alphaFlag, GL_FALSE);

	BRect bounds = view->Bounds();
	fWidth = fNewWidth = (GLint)bounds.Width();
	fHeight = fNewHeight = (GLint)bounds.Height();

	// some stupid applications (Quake2) don't even think about calling LockGL()
	// before using glGetString and its glGet*() friends...
	// so make sure there is at least a valid context.

	if (!_mesa_get_current_context()) {
		LockGL();
		// not needed, we don't have a looper yet: UnlockLooper();
	}
}