Exemple #1
0
/**
 * Callback for deleting shader and shader programs objects.
 * Called by _mesa_HashDeleteAll().
 */
static void
delete_shader_cb(GLuint id, void *data, void *userData)
{
   GLcontext *ctx = (GLcontext *) userData;
   struct gl_shader *sh = (struct gl_shader *) data;
   if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
      _mesa_free_shader(ctx, sh);
   }
   else {
      struct gl_shader_program *shProg = (struct gl_shader_program *) data;
      ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
      _mesa_free_shader_program(ctx, shProg);
   }
}
Exemple #2
0
/**
 * Search the shader program's list of shaders to find the one that
 * defines main().
 * This will involve shader concatenation and recompilation if needed.
 */
static struct gl_shader *
get_main_shader(GLcontext *ctx,
                struct gl_shader_program *shProg, GLenum type)
{
   struct gl_shader *shader = NULL;
   GLuint i;

   /*
    * Look for a shader that defines main() and has no unresolved references.
    */
   for (i = 0; i < shProg->NumShaders; i++) {
      shader = shProg->Shaders[i];
      if (shader->Type == type &&
          shader->Main &&
          !shader->UnresolvedRefs) {
         /* All set! */
         return shader;
      }
   }

   /*
    * There must have been unresolved references during the original
    * compilation.  Try concatenating all the shaders of the given type
    * and recompile that.
    */
   shader = concat_shaders(shProg, type);

   if (shader) {
      _slang_compile(ctx, shader);

      /* Finally, check if recompiling failed */
      if (!shader->CompileStatus ||
          !shader->Main ||
          shader->UnresolvedRefs) {
         link_error(shProg, "Unresolved symbols");
         _mesa_free_shader(ctx, shader);
         return NULL;
      }
   }

   return shader;
}
Exemple #3
0
/* XXX this could be static */
void
_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
                       struct gl_shader *sh)
{
   assert(ptr);
   if (*ptr == sh) {
      /* no-op */
      return;
   }
   if (*ptr) {
      /* Unreference the old shader */
      GLboolean deleteFlag = GL_FALSE;
      struct gl_shader *old = *ptr;

      ASSERT(old->RefCount > 0);
      old->RefCount--;
      /*printf("SHADER DECR %p (%d) to %d\n",
        (void*) old, old->Name, old->RefCount);*/
      deleteFlag = (old->RefCount == 0);

      if (deleteFlag) {
         _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
         _mesa_free_shader(ctx, old);
      }

      *ptr = NULL;
   }
   assert(!*ptr);

   if (sh) {
      /* reference new */
      sh->RefCount++;
      /*printf("SHADER INCR %p (%d) to %d\n",
        (void*) sh, sh->Name, sh->RefCount);*/
      *ptr = sh;
   }
}