/** * Allocate a new texture object. * Called via ctx->Driver.NewTextureObject. * Note: this function will be called during context creation to * allocate the default texture objects. * Note: we could use containment here to 'derive' the driver-specific * texture object from the core mesa gl_texture_object. Not done at this time. */ static struct gl_texture_object * sisNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) { struct gl_texture_object *obj; obj = _mesa_new_texture_object(ctx, name, target); return obj; }
/** * Allocate a new texture object. * Called via ctx->Driver.NewTextureObject. * Note: this function will be called during context creation to * allocate the default texture objects. * Note: we could use containment here to 'derive' the driver-specific * texture object from the core mesa gl_texture_object. Not done at this time. */ static struct gl_texture_object * mgaNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target ) { struct gl_texture_object *obj; obj = _mesa_new_texture_object(ctx, name, target); mgaAllocTexObj( obj ); return obj; }
/** * Allocate a new texture object. * Called via ctx->Driver.NewTextureObject. * Note: we could use containment here to 'derive' the driver-specific * texture object from the core mesa gl_texture_object. Not done at this time. */ static struct gl_texture_object * radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) { radeonContextPtr rmesa = RADEON_CONTEXT(ctx); struct gl_texture_object *obj; obj = _mesa_new_texture_object(ctx, name, target); if (!obj) return NULL; obj->MaxAnisotropy = rmesa->initialMaxAnisotropy; radeonAllocTexObj( obj ); return obj; }
void GLAPIENTRY _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) { GLint buffer[16]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); /* ARB_internalformat_query is also mandatory for ARB_internalformat_query2 */ if (!(_mesa_has_ARB_internalformat_query(ctx) || _mesa_is_gles3(ctx))) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformativ"); return; } assert(ctx->Driver.QueryInternalFormat != NULL); if (!_legal_parameters(ctx, target, internalformat, pname, bufSize, params)) return; /* initialize the contents of the temporary buffer */ memcpy(buffer, params, MIN2(bufSize, 16) * sizeof(GLint)); /* Use the 'unsupported' response defined by the spec for every pname * as the default answer. */ _set_default_response(pname, buffer); if (!_is_target_supported(ctx, target) || !_is_internalformat_supported(ctx, target, internalformat) || !_is_resource_supported(ctx, target, internalformat, pname)) goto end; switch (pname) { case GL_SAMPLES: /* fall-through */ case GL_NUM_SAMPLE_COUNTS: /* The ARB_internalformat_query2 sets the response as 'unsupported' for * SAMPLES and NUM_SAMPLE_COUNTS: * * "If <internalformat> is not color-renderable, depth-renderable, or * stencil-renderable (as defined in section 4.4.4), or if <target> * does not support multiple samples (ie other than * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY, * or RENDERBUFFER)." */ if ((target != GL_RENDERBUFFER && target != GL_TEXTURE_2D_MULTISAMPLE && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) || !_is_renderable(ctx, internalformat)) goto end; /* The GL ES 3.0 specification, section 6.1.15 page 236 says: * * "Since multisampling is not supported for signed and unsigned * integer internal formats, the value of NUM_SAMPLE_COUNTS will be * zero for such formats. * * Since OpenGL ES 3.1 adds support for multisampled integer formats, we * have to check the version for 30 exactly. */ if (pname == GL_NUM_SAMPLE_COUNTS && ctx->API == API_OPENGLES2 && ctx->Version == 30 && _mesa_is_enum_format_integer(internalformat)) { goto end; } ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_INTERNALFORMAT_SUPPORTED: /* Having a supported <internalformat> is implemented as a prerequisite * for all the <pnames>. Thus, if we reach this point, the internalformat is * supported. */ buffer[0] = GL_TRUE; break; case GL_INTERNALFORMAT_PREFERRED: /* The ARB_internalformat_query2 spec says: * * "- INTERNALFORMAT_PREFERRED: The implementation-preferred internal * format for representing resources of the specified <internalformat> is * returned in <params>. * * Therefore, we let the driver answer. Note that if we reach this * point, it means that the internalformat is supported, so the driver * is called just to try to get a preferred format. If not supported, * GL_NONE was already returned and the driver is not called. */ ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_INTERNALFORMAT_RED_SIZE: case GL_INTERNALFORMAT_GREEN_SIZE: case GL_INTERNALFORMAT_BLUE_SIZE: case GL_INTERNALFORMAT_ALPHA_SIZE: case GL_INTERNALFORMAT_DEPTH_SIZE: case GL_INTERNALFORMAT_STENCIL_SIZE: case GL_INTERNALFORMAT_SHARED_SIZE: case GL_INTERNALFORMAT_RED_TYPE: case GL_INTERNALFORMAT_GREEN_TYPE: case GL_INTERNALFORMAT_BLUE_TYPE: case GL_INTERNALFORMAT_ALPHA_TYPE: case GL_INTERNALFORMAT_DEPTH_TYPE: case GL_INTERNALFORMAT_STENCIL_TYPE: { GLint baseformat; mesa_format texformat; if (target != GL_RENDERBUFFER) { if (!_mesa_legal_get_tex_level_parameter_target(ctx, target, true)) goto end; baseformat = _mesa_base_tex_format(ctx, internalformat); } else { baseformat = _mesa_base_fbo_format(ctx, internalformat); } /* Let the driver choose the texture format. * * Disclaimer: I am considering that drivers use for renderbuffers the * same format-choice logic as for textures. */ texformat = ctx->Driver.ChooseTextureFormat(ctx, target, internalformat, GL_NONE /*format */, GL_NONE /* type */); if (texformat == MESA_FORMAT_NONE || baseformat <= 0) goto end; /* Implementation based on what Mesa does for glGetTexLevelParameteriv * and glGetRenderbufferParameteriv functions. */ if (pname == GL_INTERNALFORMAT_SHARED_SIZE) { if (_mesa_has_EXT_texture_shared_exponent(ctx) && target != GL_TEXTURE_BUFFER && target != GL_RENDERBUFFER && texformat == MESA_FORMAT_R9G9B9E5_FLOAT) { buffer[0] = 5; } goto end; } if (!_mesa_base_format_has_channel(baseformat, pname)) goto end; switch (pname) { case GL_INTERNALFORMAT_DEPTH_SIZE: if (ctx->API != API_OPENGL_CORE && !_mesa_has_ARB_depth_texture(ctx) && target != GL_RENDERBUFFER && target != GL_TEXTURE_BUFFER) goto end; /* fallthrough */ case GL_INTERNALFORMAT_RED_SIZE: case GL_INTERNALFORMAT_GREEN_SIZE: case GL_INTERNALFORMAT_BLUE_SIZE: case GL_INTERNALFORMAT_ALPHA_SIZE: case GL_INTERNALFORMAT_STENCIL_SIZE: buffer[0] = _mesa_get_format_bits(texformat, pname); break; case GL_INTERNALFORMAT_DEPTH_TYPE: if (!_mesa_has_ARB_texture_float(ctx)) goto end; /* fallthrough */ case GL_INTERNALFORMAT_RED_TYPE: case GL_INTERNALFORMAT_GREEN_TYPE: case GL_INTERNALFORMAT_BLUE_TYPE: case GL_INTERNALFORMAT_ALPHA_TYPE: case GL_INTERNALFORMAT_STENCIL_TYPE: buffer[0] = _mesa_get_format_datatype(texformat); break; default: break; } break; } /* For WIDTH/HEIGHT/DEPTH/LAYERS there is no reason to think that the * returned values should be different to the values returned by * GetInteger with MAX_TEXTURE_SIZE, MAX_3D_TEXTURE_SIZE, etc.*/ case GL_MAX_WIDTH: case GL_MAX_HEIGHT: case GL_MAX_DEPTH: { GLenum get_pname; GLint dimensions; GLint min_dimensions; /* From query2:MAX_HEIGHT spec (as example): * * "If the resource does not have at least two dimensions, or if the * resource is unsupported, zero is returned." */ dimensions = _get_target_dimensions(target); min_dimensions = _get_min_dimensions(pname); if (dimensions < min_dimensions) goto end; get_pname = _equivalent_size_pname(target, pname); if (get_pname == 0) goto end; _mesa_GetIntegerv(get_pname, buffer); break; } case GL_MAX_LAYERS: if (!_mesa_has_EXT_texture_array(ctx)) goto end; if (!_mesa_is_array_texture(target)) goto end; _mesa_GetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, buffer); break; case GL_MAX_COMBINED_DIMENSIONS:{ GLint64 combined_value = 1; GLenum max_dimensions_pnames[] = { GL_MAX_WIDTH, GL_MAX_HEIGHT, GL_MAX_DEPTH, GL_SAMPLES }; unsigned i; GLint current_value; /* Combining the dimensions. Note that for array targets, this would * automatically include the value of MAX_LAYERS, as that value is * returned as MAX_HEIGHT or MAX_DEPTH */ for (i = 0; i < 4; i++) { if (max_dimensions_pnames[i] == GL_SAMPLES && !_is_multisample_target(target)) continue; _mesa_GetInternalformativ(target, internalformat, max_dimensions_pnames[i], 1, ¤t_value); if (current_value != 0) combined_value *= current_value; } if (_mesa_is_cube_map_texture(target)) combined_value *= 6; /* We pack the 64-bit value on two 32-bit values. Calling the 32-bit * query, this would work as far as the value can be hold on a 32-bit * signed integer. For the 64-bit query, the wrapper around the 32-bit * query will unpack the value */ memcpy(buffer, &combined_value, sizeof(GLint64)); break; } case GL_COLOR_COMPONENTS: /* The ARB_internalformat_query2 spec says: * * "- COLOR_COMPONENTS: If the internal format contains any color * components (R, G, B, or A), TRUE is returned in <params>. * If the internal format is unsupported or contains no color * components, FALSE is returned." */ if (_mesa_is_color_format(internalformat)) buffer[0] = GL_TRUE; break; case GL_DEPTH_COMPONENTS: /* The ARB_internalformat_query2 spec says: * * "- DEPTH_COMPONENTS: If the internal format contains a depth * component (D), TRUE is returned in <params>. If the internal format * is unsupported or contains no depth component, FALSE is returned." */ if (_mesa_is_depth_format(internalformat) || _mesa_is_depthstencil_format(internalformat)) buffer[0] = GL_TRUE; break; case GL_STENCIL_COMPONENTS: /* The ARB_internalformat_query2 spec says: * * "- STENCIL_COMPONENTS: If the internal format contains a stencil * component (S), TRUE is returned in <params>. If the internal format * is unsupported or contains no stencil component, FALSE is returned. */ if (_mesa_is_stencil_format(internalformat) || _mesa_is_depthstencil_format(internalformat)) buffer[0] = GL_TRUE; break; case GL_COLOR_RENDERABLE: case GL_DEPTH_RENDERABLE: case GL_STENCIL_RENDERABLE: if (!_is_renderable(ctx, internalformat)) goto end; if (pname == GL_COLOR_RENDERABLE) { if (!_mesa_is_color_format(internalformat)) goto end; } else { GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat); if (baseFormat != GL_DEPTH_STENCIL && ((pname == GL_DEPTH_RENDERABLE && baseFormat != GL_DEPTH_COMPONENT) || (pname == GL_STENCIL_RENDERABLE && baseFormat != GL_STENCIL_INDEX))) goto end; } buffer[0] = GL_TRUE; break; case GL_FRAMEBUFFER_RENDERABLE_LAYERED: if (!_mesa_has_EXT_texture_array(ctx) || _legal_target_for_framebuffer_texture_layer(ctx, target)) goto end; /* fallthrough */ case GL_FRAMEBUFFER_RENDERABLE: case GL_FRAMEBUFFER_BLEND: if (!_mesa_has_ARB_framebuffer_object(ctx)) goto end; if (target == GL_TEXTURE_BUFFER || !_is_renderable(ctx, internalformat)) goto end; ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_READ_PIXELS: case GL_READ_PIXELS_FORMAT: case GL_READ_PIXELS_TYPE: ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_TEXTURE_IMAGE_FORMAT: case GL_GET_TEXTURE_IMAGE_FORMAT: case GL_TEXTURE_IMAGE_TYPE: case GL_GET_TEXTURE_IMAGE_TYPE: ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_MIPMAP: case GL_MANUAL_GENERATE_MIPMAP: case GL_AUTO_GENERATE_MIPMAP: if (!_mesa_is_valid_generate_texture_mipmap_target(ctx, target) || !_mesa_is_valid_generate_texture_mipmap_internalformat(ctx, internalformat)) { goto end; } if (pname == GL_MIPMAP) { buffer[0] = GL_TRUE; goto end; } else if (pname == GL_MANUAL_GENERATE_MIPMAP) { if (!_mesa_has_ARB_framebuffer_object(ctx)) goto end; } else { /* From ARB_internalformat_query2: * "Dependencies on OpenGL 3.2 (Core Profile) * In core profiles for OpenGL 3.2 and later versions, queries * for the AUTO_GENERATE_MIPMAP <pname> return the appropriate * unsupported response." */ if (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32) goto end; } ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_COLOR_ENCODING: if (!_mesa_is_color_format(internalformat)) goto end; if (_mesa_is_srgb_format(internalformat)) buffer[0] = GL_SRGB; else buffer[0] = GL_LINEAR; break; case GL_SRGB_READ: if (!_mesa_has_EXT_texture_sRGB(ctx) || !_mesa_is_srgb_format(internalformat)) { goto end; } ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_SRGB_WRITE: if (!_mesa_has_EXT_framebuffer_sRGB(ctx) || !_mesa_is_color_format(internalformat)) { goto end; } ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_SRGB_DECODE_ARB: /* Presence of EXT_texture_sRGB_decode was already verified */ if (!_mesa_has_EXT_texture_sRGB(ctx) || target == GL_RENDERBUFFER || !_mesa_is_srgb_format(internalformat)) { goto end; } ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_FILTER: /* If it doesn't allow to set sampler parameters then it would not allow * to set a filter different to GL_NEAREST. In practice, this method * only filters out MULTISAMPLE/MULTISAMPLE_ARRAY */ if (!_mesa_target_allows_setting_sampler_parameters(target)) goto end; if (_mesa_is_enum_format_integer(internalformat)) goto end; if (target == GL_TEXTURE_BUFFER) goto end; /* At this point we know that multi-texel filtering is supported. We * need to call the driver to know if it is CAVEAT_SUPPORT or * FULL_SUPPORT. */ ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_VERTEX_TEXTURE: case GL_TESS_CONTROL_TEXTURE: case GL_TESS_EVALUATION_TEXTURE: case GL_GEOMETRY_TEXTURE: case GL_FRAGMENT_TEXTURE: case GL_COMPUTE_TEXTURE: if (target == GL_RENDERBUFFER) goto end; if ((pname == GL_TESS_CONTROL_TEXTURE || pname == GL_TESS_EVALUATION_TEXTURE) && !_mesa_has_tessellation(ctx)) goto end; if (pname == GL_GEOMETRY_TEXTURE && !_mesa_has_geometry_shaders(ctx)) goto end; if (pname == GL_COMPUTE_TEXTURE && !_mesa_has_compute_shaders(ctx)) goto end; ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_TEXTURE_GATHER: case GL_TEXTURE_GATHER_SHADOW: if (!_mesa_has_ARB_texture_gather(ctx)) goto end; /* fallthrough */ case GL_TEXTURE_SHADOW: /* Only depth or depth-stencil image formats make sense in shadow samplers */ if (pname != GL_TEXTURE_GATHER && !_mesa_is_depth_format(internalformat) && !_mesa_is_depthstencil_format(internalformat)) goto end; /* Validate the target for shadow and gather operations */ switch (target) { case GL_TEXTURE_2D: case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_RECTANGLE: break; case GL_TEXTURE_1D: case GL_TEXTURE_1D_ARRAY: /* 1D and 1DArray textures are not admitted in gather operations */ if (pname != GL_TEXTURE_SHADOW) goto end; break; default: goto end; } ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_SHADER_IMAGE_LOAD: case GL_SHADER_IMAGE_STORE: if (!_mesa_has_ARB_shader_image_load_store(ctx)) goto end; /* We call to _mesa_is_shader_image_format_supported * using "internalformat" as parameter, because the * the ARB_internalformat_query2 spec says: * "In this case the <internalformat> is the value of the <format> * parameter that is passed to BindImageTexture." */ if (target == GL_RENDERBUFFER || !_mesa_is_shader_image_format_supported(ctx, internalformat)) goto end; ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_SHADER_IMAGE_ATOMIC: if (!_mesa_has_ARB_shader_image_load_store(ctx)) goto end; ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_IMAGE_TEXEL_SIZE: { mesa_format image_format; if (!_mesa_has_ARB_shader_image_load_store(ctx) || target == GL_RENDERBUFFER) goto end; image_format = _mesa_get_shader_image_format(internalformat); if (image_format == MESA_FORMAT_NONE) goto end; /* We return bits */ buffer[0] = (_mesa_get_format_bytes(image_format) * 8); break; } case GL_IMAGE_COMPATIBILITY_CLASS: if (!_mesa_has_ARB_shader_image_load_store(ctx) || target == GL_RENDERBUFFER) goto end; buffer[0] = _mesa_get_image_format_class(internalformat); break; case GL_IMAGE_PIXEL_FORMAT: { GLint base_format; if (!_mesa_has_ARB_shader_image_load_store(ctx) || target == GL_RENDERBUFFER || !_mesa_is_shader_image_format_supported(ctx, internalformat)) goto end; base_format = _mesa_base_tex_format(ctx, internalformat); if (base_format == -1) goto end; if (_mesa_is_enum_format_integer(internalformat)) buffer[0] = _mesa_base_format_to_integer_format(base_format); else buffer[0] = base_format; break; } case GL_IMAGE_PIXEL_TYPE: { mesa_format image_format; GLenum datatype; GLuint comps; if (!_mesa_has_ARB_shader_image_load_store(ctx) || target == GL_RENDERBUFFER) goto end; image_format = _mesa_get_shader_image_format(internalformat); if (image_format == MESA_FORMAT_NONE) goto end; _mesa_uncompressed_format_to_type_and_comps(image_format, &datatype, &comps); if (!datatype) goto end; buffer[0] = datatype; break; } case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: { if (!_mesa_has_ARB_shader_image_load_store(ctx)) goto end; if (!_mesa_legal_get_tex_level_parameter_target(ctx, target, true)) goto end; /* From spec: "Equivalent to calling GetTexParameter with <value> set * to IMAGE_FORMAT_COMPATIBILITY_TYPE." * * GetTexParameter just returns * tex_obj->ImageFormatCompatibilityType. We create a fake tex_obj * just with the purpose of getting the value. */ struct gl_texture_object *tex_obj = _mesa_new_texture_object(ctx, 0, target); buffer[0] = tex_obj->ImageFormatCompatibilityType; _mesa_delete_texture_object(ctx, tex_obj); break; } case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: if (target == GL_RENDERBUFFER) goto end; if (!_mesa_is_depthstencil_format(internalformat)) { if (((pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST || pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE) && !_mesa_is_depth_format(internalformat)) || ((pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST || pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE) && !_mesa_is_stencil_format(internalformat))) goto end; } ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_TEXTURE_COMPRESSED: buffer[0] = _mesa_is_compressed_format(ctx, internalformat); break; case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: case GL_TEXTURE_COMPRESSED_BLOCK_SIZE: { mesa_format mesaformat; GLint block_size; mesaformat = _mesa_glenum_to_compressed_format(internalformat); if (mesaformat == MESA_FORMAT_NONE) goto end; block_size = _mesa_get_format_bytes(mesaformat); assert(block_size > 0); if (pname == GL_TEXTURE_COMPRESSED_BLOCK_SIZE) { buffer[0] = block_size; } else { GLuint bwidth, bheight; /* Returns the width and height in pixels. We return bytes */ _mesa_get_format_block_size(mesaformat, &bwidth, &bheight); assert(bwidth > 0 && bheight > 0); if (pname == GL_TEXTURE_COMPRESSED_BLOCK_WIDTH) buffer[0] = block_size / bheight; else buffer[0] = block_size / bwidth; } break; } case GL_CLEAR_BUFFER: if (target != GL_TEXTURE_BUFFER) goto end; ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_TEXTURE_VIEW: case GL_VIEW_COMPATIBILITY_CLASS: if (!_mesa_has_ARB_texture_view(ctx) || target == GL_TEXTURE_BUFFER || target == GL_RENDERBUFFER) goto end; if (pname == GL_TEXTURE_VIEW) { ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); } else { GLenum view_class = _mesa_texture_view_lookup_view_class(ctx, internalformat); if (view_class == GL_FALSE) goto end; buffer[0] = view_class; } break; default: unreachable("bad param"); } end: if (bufSize != 0 && params == NULL) { /* Emit a warning to aid application debugging, but go ahead and do the * memcpy (and probably crash) anyway. */ _mesa_warning(ctx, "glGetInternalformativ(bufSize = %d, but params = NULL)", bufSize); } /* Copy the data from the temporary buffer to the buffer supplied by the * application. Clamp the size of the copy to the size supplied by the * application. */ memcpy(params, buffer, MIN2(bufSize, 16) * sizeof(GLint)); return; }