/** * Read pixels for format=GL_STENCIL_INDEX. */ static void read_stencil_pixels( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; GLint j; GLubyte *map, *stencil; GLint stride; if (!rb) return; ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, &map, &stride); if (!map) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return; } stencil = malloc(width * sizeof(GLubyte)); if (stencil) { /* process image row by row */ for (j = 0; j < height; j++) { GLvoid *dest; _mesa_unpack_ubyte_stencil_row(rb->Format, width, map, stencil); dest = _mesa_image_address2d(packing, pixels, width, height, GL_STENCIL_INDEX, type, j, 0); _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing); map += stride; } } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); } free(stencil); ctx->Driver.UnmapRenderbuffer(ctx, rb); }
/** * Read pixels for format=GL_STENCIL_INDEX. */ static void read_stencil_pixels( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; GLint j; GLubyte *map; GLint stride; if (!rb) return; /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, &map, &stride); if (!map) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return; } /* process image row by row */ for (j = 0; j < height; j++) { GLvoid *dest; GLubyte stencil[MAX_WIDTH]; _mesa_unpack_ubyte_stencil_row(rb->Format, width, map, stencil); dest = _mesa_image_address2d(packing, pixels, width, height, GL_STENCIL_INDEX, type, j, 0); _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing); map += stride; } ctx->Driver.UnmapRenderbuffer(ctx, rb); }