/** * Add a new state reference to the parameter list. * This will be used when the program contains something like this: * PARAM ambient = state.material.front.ambient; * * \param paramList the parameter list * \param stateTokens an array of 5 (STATE_LENGTH) state tokens * \return index of the new parameter. */ GLint _mesa_add_state_reference(struct gl_program_parameter_list *paramList, const gl_state_index stateTokens[STATE_LENGTH]) { const GLuint size = 4; /* XXX fix */ char *name; GLint index; /* Check if the state reference is already in the list */ for (index = 0; index < (GLint) paramList->NumParameters; index++) { if (!memcmp(paramList->Parameters[index].StateIndexes, stateTokens, STATE_LENGTH * sizeof(gl_state_index))) { return index; } } name = _mesa_program_state_string(stateTokens); index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, size, GL_NONE, NULL, (gl_state_index *) stateTokens); paramList->StateFlags |= _mesa_program_state_flags(stateTokens); /* free name string here since we duplicated it in add_parameter() */ free(name); return index; }
GLint _mesa_add_sized_state_reference(struct gl_program_parameter_list *paramList, const gl_state_index16 stateTokens[STATE_LENGTH], const unsigned size, bool pad_and_align) { char *name; GLint index; /* Check if the state reference is already in the list */ for (index = 0; index < (GLint) paramList->NumParameters; index++) { if (!memcmp(paramList->Parameters[index].StateIndexes, stateTokens, sizeof(paramList->Parameters[index].StateIndexes))) { return index; } } name = _mesa_program_state_string(stateTokens); index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, size, GL_NONE, NULL, stateTokens, pad_and_align); paramList->StateFlags |= _mesa_program_state_flags(stateTokens); /* free name string here since we duplicated it in add_parameter() */ free(name); return index; }
/** * Add a new state reference to the parameter list. * This will be used when the program contains something like this: * PARAM ambient = state.material.front.ambient; * * \param paramList the parameter list * \param stateTokens an array of 5 (STATE_LENGTH) state tokens * \return index of the new parameter. */ GLint _mesa_add_state_reference(struct gl_program_parameter_list *paramList, const gl_state_index stateTokens[STATE_LENGTH]) { const GLuint size = 4; /* XXX fix */ const char *name; GLint index; /* Check if the state reference is already in the list */ for (index = 0; index < (GLint) paramList->NumParameters; index++) { GLuint i, match = 0; for (i = 0; i < STATE_LENGTH; i++) { if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) { match++; } else { break; } } if (match == STATE_LENGTH) { /* this state reference is already in the parameter list */ return index; } } name = _mesa_program_state_string(stateTokens); index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, size, GL_NONE, NULL, (gl_state_index *) stateTokens); paramList->StateFlags |= _mesa_program_state_flags(stateTokens); /* free name string here since we duplicated it in add_parameter() */ _mesa_free((void *) name); return index; }