static picoShader_t *_obj_default_shader (picoModel_t *model) { picoShader_t *picoShader = PicoNewShader(model); char *skinname = _pico_clone_alloc(model->fileName); _pico_setfext(skinname, ""); PicoSetShaderName(picoShader, skinname); _pico_free(skinname); return picoShader; }
/* _3ds_load: * loads an autodesk 3ds model file. */ static picoModel_t *_3ds_load( PM_PARAMS_LOAD ) { T3dsLoaderPers pers; picoModel_t *model; char basename[128]; /* create a new pico model */ model = PicoNewModel(); if (model == NULL) { /* user must have some serious ram problems ;) */ return NULL; } /* get model's base name (eg. jeep from c:\models\jeep.3ds) */ memset( basename,0,sizeof(basename) ); strncpy( basename,_pico_nopath(fileName),sizeof(basename) ); _pico_setfext( basename,"" ); /* initialize persistant vars (formerly static) */ pers.model = model; pers.bufptr = (picoByte_t *)buffer; pers.basename = (char *)basename; pers.maxofs = bufSize; pers.cofs = 0L; /* do model setup */ PicoSetModelFrameNum( model,frameNum ); PicoSetModelName( model,fileName ); PicoSetModelFileName( model,fileName ); /* skip first chunk in file (magic) */ GetChunk(&pers); /* process chunks */ if (!DoNextChunk(&pers,pers.maxofs)) { /* well, bleh i guess */ PicoFreeModel(model); return NULL; } /* return allocated pico model */ return model; }
// _fm_load() loads a Heretic 2 model file. static picoModel_t *_fm_load( PM_PARAMS_LOAD ) { int i, j, dups, dup_index; int fm_file_pos; index_LUT_t *p_index_LUT, *p_index_LUT2, *p_index_LUT3; index_DUP_LUT_t *p_index_LUT_DUPS; fm_vert_normal_t *vert; char skinname[FM_SKINPATHSIZE]; fm_t fm; fm_header_t *fm_head; fm_st_t *texCoord; fm_xyz_st_t *tri_verts; fm_xyz_st_t *triangle; fm_frame_t *frame; picoByte_t *bb, *bb0; picoModel_t *picoModel; picoSurface_t *picoSurface; picoShader_t *picoShader; picoVec3_t xyz, normal; picoVec2_t st; picoColor_t color; bb0 = bb = (picoByte_t*) _pico_alloc(bufSize); memcpy(bb, buffer, bufSize); // Header Header fm.fm_header_hdr = (fm_chunk_header_t *) bb; fm_file_pos = sizeof(fm_chunk_header_t) + fm.fm_header_hdr->size; if( (strcmp(fm.fm_header_hdr->ident, FM_HEADERCHUNKNAME)) ) { _pico_printf( PICO_WARNING, "FM Header Ident incorrect\n"); _pico_free(bb0); return NULL; } if( _pico_little_long( fm.fm_header_hdr->version ) != FM_HEADERCHUNKVER ) { _pico_printf( PICO_WARNING, "FM Header Version incorrect\n"); _pico_free(bb0); return NULL; } // Skin Header fm.fm_skin_hdr = (fm_chunk_header_t *) (bb + fm_file_pos); fm_file_pos += sizeof(fm_chunk_header_t) + fm.fm_skin_hdr->size; if( (strcmp(fm.fm_skin_hdr->ident, FM_SKINCHUNKNAME)) ) { _pico_printf( PICO_WARNING, "FM Skin Ident incorrect\n"); _pico_free(bb0); return NULL; } if( _pico_little_long( fm.fm_skin_hdr->version ) != FM_SKINCHUNKVER ) { _pico_printf( PICO_WARNING, "FM Skin Version incorrect\n"); _pico_free(bb0); return NULL; } // ST Header fm.fm_st_hdr = (fm_chunk_header_t *) (bb + fm_file_pos); fm_file_pos += sizeof(fm_chunk_header_t) + fm.fm_st_hdr->size; if( (strcmp(fm.fm_st_hdr->ident, FM_STCOORDCHUNKNAME)) ) { _pico_printf( PICO_WARNING, "FM ST Ident incorrect\n"); _pico_free(bb0); return NULL; } if( _pico_little_long( fm.fm_st_hdr->version ) != FM_STCOORDCHUNKVER ) { _pico_printf( PICO_WARNING, "FM ST Version incorrect\n"); _pico_free(bb0); return NULL; } // Tris Header fm.fm_tri_hdr = (fm_chunk_header_t *) (bb + fm_file_pos); fm_file_pos += sizeof(fm_chunk_header_t) + fm.fm_tri_hdr->size; if( (strcmp(fm.fm_tri_hdr->ident, FM_TRISCHUNKNAME)) ) { _pico_printf( PICO_WARNING, "FM Tri Ident incorrect\n"); _pico_free(bb0); return NULL; } if( _pico_little_long( fm.fm_tri_hdr->version ) != FM_TRISCHUNKVER ) { _pico_printf( PICO_WARNING, "FM Tri Version incorrect\n"); _pico_free(bb0); return NULL; } // Frame Header fm.fm_frame_hdr = (fm_chunk_header_t *) (bb + fm_file_pos); fm_file_pos += sizeof(fm_chunk_header_t); if( (strcmp(fm.fm_frame_hdr->ident, FM_FRAMESCHUNKNAME)) ) { _pico_printf( PICO_WARNING, "FM Frame Ident incorrect\n"); _pico_free(bb0); return NULL; } if( _pico_little_long( fm.fm_frame_hdr->version ) != FM_FRAMESCHUNKVER ) { _pico_printf( PICO_WARNING, "FM Frame Version incorrect\n"); _pico_free(bb0); return NULL; } // Header fm_file_pos = sizeof(fm_chunk_header_t); fm_head = fm.fm_header = (fm_header_t *) (bb + fm_file_pos); fm_file_pos += fm.fm_header_hdr->size; // Skin fm_file_pos += sizeof(fm_chunk_header_t); fm.fm_skin = (fm_skinpath_t *) (bb + fm_file_pos); fm_file_pos += fm.fm_skin_hdr->size; // ST fm_file_pos += sizeof(fm_chunk_header_t); texCoord = fm.fm_st = (fm_st_t *) (bb + fm_file_pos); fm_file_pos += fm.fm_st_hdr->size; // Tri fm_file_pos += sizeof(fm_chunk_header_t); tri_verts = fm.fm_tri = (fm_xyz_st_t *) (bb + fm_file_pos); fm_file_pos += fm.fm_tri_hdr->size; // Frame fm_file_pos += sizeof(fm_chunk_header_t); frame = fm.fm_frame = (fm_frame_t *) (bb + fm_file_pos); // do frame check if( fm_head->numFrames < 1 ) { _pico_printf( PICO_ERROR, "%s has 0 frames!", fileName ); _pico_free(bb0); return NULL; } if( frameNum < 0 || frameNum >= fm_head->numFrames ) { _pico_printf( PICO_ERROR, "Invalid or out-of-range FM frame specified" ); _pico_free(bb0); return NULL; } // swap fm fm_head->skinWidth = _pico_little_long( fm_head->skinWidth ); fm_head->skinHeight = _pico_little_long( fm_head->skinHeight ); fm_head->frameSize = _pico_little_long( fm_head->frameSize ); fm_head->numSkins = _pico_little_long( fm_head->numSkins ); fm_head->numXYZ = _pico_little_long( fm_head->numXYZ ); fm_head->numST = _pico_little_long( fm_head->numST ); fm_head->numTris = _pico_little_long( fm_head->numTris ); fm_head->numGLCmds = _pico_little_long( fm_head->numGLCmds ); fm_head->numFrames = _pico_little_long( fm_head->numFrames ); // swap frame scale and translation for( i = 0; i < 3; i++ ) { frame->header.scale[ i ] = _pico_little_float( frame->header.scale[ i ] ); frame->header.translate[ i ] = _pico_little_float( frame->header.translate[ i ] ); } // swap triangles triangle = tri_verts; for( i = 0; i < fm_head->numTris; i++, triangle++ ) { for( j = 0; j < 3; j++ ) { triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] ); triangle->index_st[ j ] = _pico_little_short( triangle->index_st[ j ] ); } } // swap st coords for( i = 0; i < fm_head->numST; i++ ) { texCoord->s = _pico_little_short( texCoord[i].s ); texCoord->t = _pico_little_short( texCoord[i].t ); } // set Skin Name strncpy(skinname, (const char *) fm.fm_skin, FM_SKINPATHSIZE ); #ifdef FM_VERBOSE_DBG // Print out md2 values _pico_printf(PICO_VERBOSE,"numSkins->%d numXYZ->%d numST->%d numTris->%d numFrames->%d\nSkin Name \"%s\"\n", fm_head->numSkins, fm_head->numXYZ, fm_head->numST, fm_head->numTris, fm_head->numFrames, &skinname ); #endif // detox Skin name _pico_setfext( skinname, "" ); _pico_unixify( skinname ); /* create new pico model */ picoModel = PicoNewModel(); if( picoModel == NULL ) { _pico_printf( PICO_ERROR, "Unable to allocate a new model" ); _pico_free(bb0); return NULL; } /* do model setup */ PicoSetModelFrameNum( picoModel, frameNum ); PicoSetModelNumFrames( picoModel, fm_head->numFrames ); /* sea */ PicoSetModelName( picoModel, fileName ); PicoSetModelFileName( picoModel, fileName ); // allocate new pico surface picoSurface = PicoNewSurface( picoModel ); if( picoSurface == NULL ) { _pico_printf( PICO_ERROR, "Unable to allocate a new model surface" ); PicoFreeModel( picoModel ); _pico_free(bb0); return NULL; } PicoSetSurfaceType( picoSurface, PICO_TRIANGLES ); PicoSetSurfaceName( picoSurface, frame->header.name ); picoShader = PicoNewShader( picoModel ); if( picoShader == NULL ) { _pico_printf( PICO_ERROR, "Unable to allocate a new model shader" ); PicoFreeModel( picoModel ); _pico_free(bb0); return NULL; } PicoSetShaderName( picoShader, skinname ); // associate current surface with newly created shader PicoSetSurfaceShader( picoSurface, picoShader ); // Init LUT for Verts p_index_LUT = (index_LUT_t *)_pico_alloc(sizeof(index_LUT_t) * fm_head->numXYZ); for(i=0; i<fm_head->numXYZ; i++) { p_index_LUT[i].Vert = -1; p_index_LUT[i].ST = -1; p_index_LUT[i].next = NULL; } // Fill in Look Up Table, and allocate/fill Linked List from vert array as needed for dup STs per Vert. dups = 0; triangle = tri_verts; for(i=0; i<fm_head->numTris; i++) { for(j=0; j<3; j++) { if (p_index_LUT[triangle->index_xyz[j]].ST == -1) // No Main Entry p_index_LUT[triangle->index_xyz[j]].ST = triangle->index_st[j]; else if (triangle->index_st[j] == p_index_LUT[triangle->index_xyz[j]].ST ) // Equal to Main Entry { #ifdef FM_VERBOSE_DBG _pico_printf( PICO_NORMAL, "-> Tri #%d, Vert %d:\t XYZ:%d ST:%d\n", i, j, triangle->index_xyz[j], triangle->index_st[j]); #endif continue; } else if ( (p_index_LUT[triangle->index_xyz[j]].next == NULL) ) // Not equal to Main entry, and no LL entry { // Add first entry of LL from Main p_index_LUT2 = (index_LUT_t *)_pico_alloc(sizeof(index_LUT_t)); if (p_index_LUT2 == NULL) _pico_printf( PICO_NORMAL, " Couldn't allocate memory!\n"); p_index_LUT[triangle->index_xyz[j]].next = (index_LUT_t *)p_index_LUT2; p_index_LUT2->Vert = dups; p_index_LUT2->ST = triangle->index_st[j]; p_index_LUT2->next = NULL; #ifdef FM_VERBOSE_DBG _pico_printf( PICO_NORMAL, " ADDING first LL XYZ:%d DUP:%d ST:%d\n", triangle->index_xyz[j], dups, triangle->index_st[j]); #endif triangle->index_xyz[j] = dups + fm_head->numXYZ; // Make change in Tri hunk dups++; } else // Try to find in LL from Main Entry { p_index_LUT3 = p_index_LUT2 = p_index_LUT[triangle->index_xyz[j]].next; while ( (p_index_LUT2 != NULL) && (triangle->index_xyz[j] != p_index_LUT2->Vert) ) // Walk down LL { p_index_LUT3 = p_index_LUT2; p_index_LUT2 = p_index_LUT2->next; } p_index_LUT2 = p_index_LUT3; if ( triangle->index_st[j] == p_index_LUT2->ST ) // Found it { triangle->index_xyz[j] = p_index_LUT2->Vert + fm_head->numXYZ; // Make change in Tri hunk #ifdef FM_VERBOSE_DBG _pico_printf( PICO_NORMAL, "--> Tri #%d, Vert %d:\t XYZ:%d ST:%d\n", i, j, triangle->index_xyz[j], triangle->index_st[j]); #endif continue; } if ( p_index_LUT2->next == NULL) // Didn't find it. Add entry to LL. { // Add the Entry p_index_LUT3 = (index_LUT_t *)_pico_alloc(sizeof(index_LUT_t)); if (p_index_LUT3 == NULL) _pico_printf( PICO_NORMAL, " Couldn't allocate memory!\n"); p_index_LUT2->next = (index_LUT_t *)p_index_LUT3; p_index_LUT3->Vert = dups; p_index_LUT3->ST = triangle->index_st[j]; p_index_LUT3->next = NULL; #ifdef FM_VERBOSE_DBG _pico_printf( PICO_NORMAL, " ADDING additional LL XYZ:%d DUP:%d NewXYZ:%d ST:%d\n", triangle->index_xyz[j], dups, dups + (fm_head->numXYZ), triangle->index_st[j]); #endif triangle->index_xyz[j] = dups + fm_head->numXYZ; // Make change in Tri hunk dups++; } } #ifdef FM_VERBOSE_DBG _pico_printf( PICO_NORMAL, "---> Tri #%d, Vert %d:\t XYZ:%d ST:%d\n", i, j, triangle->index_xyz[j], triangle->index_st[j]); #endif } triangle++; } // malloc and build array for Dup STs p_index_LUT_DUPS = (index_DUP_LUT_t *)_pico_alloc(sizeof(index_DUP_LUT_t) * dups); if (p_index_LUT_DUPS == NULL) _pico_printf( PICO_NORMAL, " Couldn't allocate memory!\n"); dup_index = 0; for(i=0; i<fm_head->numXYZ; i++) { p_index_LUT2 = p_index_LUT[i].next; while (p_index_LUT2 != NULL) { p_index_LUT_DUPS[p_index_LUT2->Vert].OldVert = i; p_index_LUT_DUPS[p_index_LUT2->Vert].ST = p_index_LUT2->ST; dup_index++; p_index_LUT2 = p_index_LUT2->next; } } #ifdef FM_VERBOSE_DBG _pico_printf( PICO_NORMAL, " Dups = %d\n", dups); _pico_printf( PICO_NORMAL, " Dup Index = %d\n", dup_index); #endif for(i=0; i<fm_head->numXYZ; i++) { #ifdef FM_VERBOSE_DBG _pico_printf( PICO_NORMAL, "Vert: %4d\t%4d",i, p_index_LUT[i].ST); #endif if (p_index_LUT[i].next != NULL) { p_index_LUT2 = p_index_LUT[i].next; do { #ifdef FM_VERBOSE_DBG _pico_printf( PICO_NORMAL, " %4d %4d", p_index_LUT2->Vert, p_index_LUT2->ST); #endif p_index_LUT2 = p_index_LUT2->next; } while ( p_index_LUT2 != NULL); } #ifdef FM_VERBOSE_DBG _pico_printf( PICO_NORMAL, "\n"); #endif } #ifdef FM_VERBOSE_DBG for(i=0; i<dup_index; i++) _pico_printf( PICO_NORMAL, " Dup Index #%d OldVert: %d ST: %d\n", i, p_index_LUT_DUPS[i].OldVert, p_index_LUT_DUPS[i].ST); triangle = tri_verts; for(i=0; i<fm_head->numTris; i++) { for(j=0; j<3; j++) _pico_printf( PICO_NORMAL, "Tri #%d, Vert %d:\t XYZ:%d ST:%d\n", i, j, triangle->index_xyz[j], triangle->index_st[j]); _pico_printf( PICO_NORMAL, "\n"); triangle++; } #endif // Build Picomodel triangle = tri_verts; for( j = 0; j < fm_head->numTris; j++, triangle++ ) { PicoSetSurfaceIndex( picoSurface, j*3 , triangle->index_xyz[0] ); PicoSetSurfaceIndex( picoSurface, j*3+1 , triangle->index_xyz[1] ); PicoSetSurfaceIndex( picoSurface, j*3+2 , triangle->index_xyz[2] ); } vert = (fm_vert_normal_t*) ((picoByte_t*) (frame->verts) ); for(i=0; i< fm_head->numXYZ; i++, vert++) { /* set vertex origin */ xyz[ 0 ] = vert->v[0] * frame->header.scale[0] + frame->header.translate[0]; xyz[ 1 ] = vert->v[1] * frame->header.scale[1] + frame->header.translate[1]; xyz[ 2 ] = vert->v[2] * frame->header.scale[2] + frame->header.translate[2]; PicoSetSurfaceXYZ( picoSurface, i , xyz ); /* set normal */ normal[ 0 ] = fm_normals[vert->lightnormalindex][0]; normal[ 1 ] = fm_normals[vert->lightnormalindex][1]; normal[ 2 ] = fm_normals[vert->lightnormalindex][2]; PicoSetSurfaceNormal( picoSurface, i , normal ); /* set st coords */ st[ 0 ] = ((texCoord[p_index_LUT[i].ST].s) / ((float)fm_head->skinWidth)); st[ 1 ] = (texCoord[p_index_LUT[i].ST].t / ((float)fm_head->skinHeight)); PicoSetSurfaceST( picoSurface, 0, i , st ); } if (dups) { for(i=0; i<dups; i++) { j = p_index_LUT_DUPS[i].OldVert; /* set vertex origin */ xyz[ 0 ] = frame->verts[j].v[0] * frame->header.scale[0] + frame->header.translate[0]; xyz[ 1 ] = frame->verts[j].v[1] * frame->header.scale[1] + frame->header.translate[1]; xyz[ 2 ] = frame->verts[j].v[2] * frame->header.scale[2] + frame->header.translate[2]; PicoSetSurfaceXYZ( picoSurface, i + fm_head->numXYZ , xyz ); /* set normal */ normal[ 0 ] = fm_normals[frame->verts[j].lightnormalindex][0]; normal[ 1 ] = fm_normals[frame->verts[j].lightnormalindex][1]; normal[ 2 ] = fm_normals[frame->verts[j].lightnormalindex][2]; PicoSetSurfaceNormal( picoSurface, i + fm_head->numXYZ , normal ); /* set st coords */ st[ 0 ] = ((texCoord[p_index_LUT_DUPS[i].ST].s) / ((float)fm_head->skinWidth)); st[ 1 ] = (texCoord[p_index_LUT_DUPS[i].ST].t / ((float)fm_head->skinHeight)); PicoSetSurfaceST( picoSurface, 0, i + fm_head->numXYZ , st ); } } /* set color */ PicoSetSurfaceColor( picoSurface, 0, 0, color ); // Free up malloc'ed LL entries for(i=0; i<fm_head->numXYZ; i++) { if(p_index_LUT[i].next != NULL) { p_index_LUT2 = p_index_LUT[i].next; do { p_index_LUT3 = p_index_LUT2->next; _pico_free(p_index_LUT2); p_index_LUT2 = p_index_LUT3; dups--; } while (p_index_LUT2 != NULL); } } if (dups) _pico_printf(PICO_WARNING, " Not all LL mallocs freed\n"); // Free malloc'ed LUTs _pico_free(p_index_LUT); _pico_free(p_index_LUT_DUPS); /* return the new pico model */ _pico_free(bb0); return picoModel; }
static picoModel_t *_md2_load( PM_PARAMS_LOAD ) { int i, j, dups, dup_index; index_LUT_t *p_index_LUT, *p_index_LUT2, *p_index_LUT3; index_DUP_LUT_t *p_index_LUT_DUPS; md2Triangle_t *p_md2Triangle; char skinname[ MD2_MAX_SKINNAME ]; md2_t *md2; md2St_t *texCoord; md2Frame_t *frame; md2Triangle_t *triangle; md2XyzNormal_t *vertex; picoByte_t *bb, *bb0; picoModel_t *picoModel; picoSurface_t *picoSurface; picoShader_t *picoShader; picoVec3_t xyz, normal; picoVec2_t st; picoColor_t color; /* set as md2 */ bb0 = bb = (picoByte_t*) _pico_alloc(bufSize); memcpy(bb, buffer, bufSize); md2 = (md2_t*) bb; /* check ident and version */ if( *((const int*) md2->magic) != *((const int*) MD2_MAGIC) || _pico_little_long( md2->version ) != MD2_VERSION ) { /* not an md2 file (todo: set error) */ _pico_printf( PICO_ERROR, "%s is not an MD2 File!", fileName ); _pico_free(bb0); return NULL; } // swap md2 md2->version = _pico_little_long( md2->version ); md2->skinWidth = _pico_little_long( md2->skinWidth ); md2->skinHeight = _pico_little_long( md2->skinHeight ); md2->frameSize = _pico_little_long( md2->frameSize ); md2->numSkins = _pico_little_long( md2->numSkins ); md2->numXYZ = _pico_little_long( md2->numXYZ ); md2->numST = _pico_little_long( md2->numST ); md2->numTris = _pico_little_long( md2->numTris ); md2->numGLCmds = _pico_little_long( md2->numGLCmds ); md2->numFrames = _pico_little_long( md2->numFrames ); md2->ofsSkins = _pico_little_long( md2->ofsSkins ); md2->ofsST = _pico_little_long( md2->ofsST ); md2->ofsTris = _pico_little_long( md2->ofsTris ); md2->ofsFrames = _pico_little_long( md2->ofsFrames ); md2->ofsGLCmds = _pico_little_long( md2->ofsGLCmds ); md2->ofsEnd = _pico_little_long( md2->ofsEnd ); // do frame check if( md2->numFrames < 1 ) { _pico_printf( PICO_ERROR, "%s has 0 frames!", fileName ); _pico_free(bb0); return NULL; } if( frameNum < 0 || frameNum >= md2->numFrames ) { _pico_printf( PICO_ERROR, "Invalid or out-of-range MD2 frame specified" ); _pico_free(bb0); return NULL; } // Setup Frame frame = (md2Frame_t *) (bb + md2->ofsFrames + (sizeof(md2Frame_t) * frameNum)); // swap frame scale and translation for( i = 0; i < 3; i++ ) { frame->scale[ i ] = _pico_little_float( frame->scale[ i ] ); frame->translate[ i ] = _pico_little_float( frame->translate[ i ] ); } // swap triangles triangle = (md2Triangle_t *) ((picoByte_t *) (bb + md2->ofsTris) ); for( i = 0; i < md2->numTris; i++, triangle++ ) { for( j = 0; j < 3; j++ ) { triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] ); triangle->index_st[ j ] = _pico_little_short( triangle->index_st[ j ] ); } } // swap st coords texCoord = (md2St_t*) ((picoByte_t *) (bb + md2->ofsST) ); for( i = 0; i < md2->numST; i++, texCoord++ ) { texCoord->s = _pico_little_short( texCoord->s ); texCoord->t = _pico_little_short( texCoord->t ); } // set Skin Name strncpy(skinname, (const char *) (bb + md2->ofsSkins), MD2_MAX_SKINNAME ); // Print out md2 values _pico_printf(PICO_VERBOSE,"Skins: %d Verts: %d STs: %d Triangles: %d Frames: %d\nSkin Name \"%s\"\n", md2->numSkins, md2->numXYZ, md2->numST, md2->numTris, md2->numFrames, &skinname ); // detox Skin name _pico_setfext( skinname, "" ); _pico_unixify( skinname ); /* create new pico model */ picoModel = PicoNewModel(); if( picoModel == NULL ) { _pico_printf( PICO_ERROR, "Unable to allocate a new model" ); _pico_free(bb0); return NULL; } /* do model setup */ PicoSetModelFrameNum( picoModel, frameNum ); PicoSetModelNumFrames( picoModel, md2->numFrames ); /* sea */ PicoSetModelName( picoModel, fileName ); PicoSetModelFileName( picoModel, fileName ); // allocate new pico surface picoSurface = PicoNewSurface( picoModel ); if( picoSurface == NULL ) { _pico_printf( PICO_ERROR, "Unable to allocate a new model surface" ); PicoFreeModel( picoModel ); _pico_free(bb0); return NULL; } PicoSetSurfaceType( picoSurface, PICO_TRIANGLES ); PicoSetSurfaceName( picoSurface, frame->name ); picoShader = PicoNewShader( picoModel ); if( picoShader == NULL ) { _pico_printf( PICO_ERROR, "Unable to allocate a new model shader" ); PicoFreeModel( picoModel ); _pico_free(bb0); return NULL; } PicoSetShaderName( picoShader, skinname ); // associate current surface with newly created shader PicoSetSurfaceShader( picoSurface, picoShader ); // Init LUT for Verts p_index_LUT = (index_LUT_t *)_pico_alloc(sizeof(index_LUT_t) * md2->numXYZ); for(i=0; i<md2->numXYZ; i++) { p_index_LUT[i].Vert = -1; p_index_LUT[i].ST = -1; p_index_LUT[i].next = NULL; } // Fill in Look Up Table, and allocate/fill Linked List from vert array as needed for dup STs per Vert. dups = 0; for(i=0; i<md2->numTris; i++) { p_md2Triangle = (md2Triangle_t *) ( bb + md2->ofsTris + (sizeof(md2Triangle_t)*i)); for(j=0; j<3; j++) { if (p_index_LUT[p_md2Triangle->index_xyz[j]].ST == -1) // No Main Entry p_index_LUT[p_md2Triangle->index_xyz[j]].ST = p_md2Triangle->index_st[j]; else if (p_md2Triangle->index_st[j] == p_index_LUT[p_md2Triangle->index_xyz[j]].ST ) // Equal to Main Entry continue; else if ( (p_index_LUT[p_md2Triangle->index_xyz[j]].next == NULL) ) // Not equal to Main entry, and no LL entry { // Add first entry of LL from Main p_index_LUT2 = (index_LUT_t *)_pico_alloc(sizeof(index_LUT_t)); if (p_index_LUT2 == NULL) _pico_printf( PICO_ERROR," Couldn't allocate memory!\n"); p_index_LUT[p_md2Triangle->index_xyz[j]].next = (index_LUT_t *)p_index_LUT2; p_index_LUT2->Vert = dups; p_index_LUT2->ST = p_md2Triangle->index_st[j]; p_index_LUT2->next = NULL; p_md2Triangle->index_xyz[j] = dups + md2->numXYZ; // Make change in Tri hunk dups++; } else // Try to find in LL from Main Entry { p_index_LUT3 = p_index_LUT2 = p_index_LUT[p_md2Triangle->index_xyz[j]].next; while ( (p_index_LUT2 != NULL) && (p_md2Triangle->index_xyz[j] != p_index_LUT2->Vert) ) // Walk down LL { p_index_LUT3 = p_index_LUT2; p_index_LUT2 = p_index_LUT2->next; } p_index_LUT2 = p_index_LUT3; if ( p_md2Triangle->index_st[j] == p_index_LUT2->ST ) // Found it { p_md2Triangle->index_xyz[j] = p_index_LUT2->Vert + md2->numXYZ; // Make change in Tri hunk continue; } if ( p_index_LUT2->next == NULL) // Didn't find it. Add entry to LL. { // Add the Entry p_index_LUT3 = (index_LUT_t *)_pico_alloc(sizeof(index_LUT_t)); if (p_index_LUT3 == NULL) _pico_printf( PICO_ERROR," Couldn't allocate memory!\n"); p_index_LUT2->next = (index_LUT_t *)p_index_LUT3; p_index_LUT3->Vert = p_md2Triangle->index_xyz[j]; p_index_LUT3->ST = p_md2Triangle->index_st[j]; p_index_LUT3->next = NULL; p_md2Triangle->index_xyz[j] = dups + md2->numXYZ; // Make change in Tri hunk dups++; } } } } // malloc and build array for Dup STs p_index_LUT_DUPS = (index_DUP_LUT_t *)_pico_alloc(sizeof(index_DUP_LUT_t) * dups); if (p_index_LUT_DUPS == NULL) _pico_printf( PICO_ERROR," Couldn't allocate memory!\n"); dup_index = 0; for(i=0; i<md2->numXYZ; i++) { p_index_LUT2 = p_index_LUT[i].next; while (p_index_LUT2 != NULL) { p_index_LUT_DUPS[p_index_LUT2->Vert].OldVert = i; p_index_LUT_DUPS[p_index_LUT2->Vert].ST = p_index_LUT2->ST; dup_index++; p_index_LUT2 = p_index_LUT2->next; } } // Build Picomodel triangle = (md2Triangle_t *) ((picoByte_t *) (bb + md2->ofsTris) ); texCoord = (md2St_t*) ((picoByte_t *) (bb + md2->ofsST) ); vertex = (md2XyzNormal_t*) ((picoByte_t*) (frame->verts) ); for( j = 0; j < md2->numTris; j++, triangle++ ) { PicoSetSurfaceIndex( picoSurface, j*3 , triangle->index_xyz[0] ); PicoSetSurfaceIndex( picoSurface, j*3+1 , triangle->index_xyz[1] ); PicoSetSurfaceIndex( picoSurface, j*3+2 , triangle->index_xyz[2] ); } for(i=0; i< md2->numXYZ; i++, vertex++) { /* set vertex origin */ xyz[ 0 ] = vertex->v[0] * frame->scale[0] + frame->translate[0]; xyz[ 1 ] = vertex->v[1] * frame->scale[1] + frame->translate[1]; xyz[ 2 ] = vertex->v[2] * frame->scale[2] + frame->translate[2]; PicoSetSurfaceXYZ( picoSurface, i , xyz ); /* set normal */ normal[ 0 ] = md2_normals[vertex->lightnormalindex][0]; normal[ 1 ] = md2_normals[vertex->lightnormalindex][1]; normal[ 2 ] = md2_normals[vertex->lightnormalindex][2]; PicoSetSurfaceNormal( picoSurface, i , normal ); /* set st coords */ st[ 0 ] = ((texCoord[p_index_LUT[i].ST].s) / ((float)md2->skinWidth)); st[ 1 ] = (texCoord[p_index_LUT[i].ST].t / ((float)md2->skinHeight)); PicoSetSurfaceST( picoSurface, 0, i , st ); } if (dups) { for(i=0; i<dups; i++) { j = p_index_LUT_DUPS[i].OldVert; /* set vertex origin */ xyz[ 0 ] = frame->verts[j].v[0] * frame->scale[0] + frame->translate[0]; xyz[ 1 ] = frame->verts[j].v[1] * frame->scale[1] + frame->translate[1]; xyz[ 2 ] = frame->verts[j].v[2] * frame->scale[2] + frame->translate[2]; PicoSetSurfaceXYZ( picoSurface, i + md2->numXYZ , xyz ); /* set normal */ normal[ 0 ] = md2_normals[frame->verts[j].lightnormalindex][0]; normal[ 1 ] = md2_normals[frame->verts[j].lightnormalindex][1]; normal[ 2 ] = md2_normals[frame->verts[j].lightnormalindex][2]; PicoSetSurfaceNormal( picoSurface, i + md2->numXYZ , normal ); /* set st coords */ st[ 0 ] = ((texCoord[p_index_LUT_DUPS[i].ST].s) / ((float)md2->skinWidth)); st[ 1 ] = (texCoord[p_index_LUT_DUPS[i].ST].t / ((float)md2->skinHeight)); PicoSetSurfaceST( picoSurface, 0, i + md2->numXYZ , st ); } } /* set color */ PicoSetSurfaceColor( picoSurface, 0, 0, color ); // Free up malloc'ed LL entries for(i=0; i<md2->numXYZ; i++) { if(p_index_LUT[i].next != NULL) { p_index_LUT2 = p_index_LUT[i].next; do { p_index_LUT3 = p_index_LUT2->next; _pico_free(p_index_LUT2); p_index_LUT2 = p_index_LUT3; dups--; } while (p_index_LUT2 != NULL); } } if (dups) _pico_printf(PICO_WARNING, " Not all LL mallocs freed\n"); // Free malloc'ed LUTs _pico_free(p_index_LUT); _pico_free(p_index_LUT_DUPS); /* return the new pico model */ _pico_free(bb0); return picoModel; }
static picoModel_t *_terrain_load( PM_PARAMS_LOAD ){ int i, j, v, pw[ 5 ], r; picoParser_t *p; char *shader, *heightmapFile, *colormapFile; picoVec3_t scale, origin; unsigned char *imageBuffer; int imageBufSize, w, h, cw, ch; unsigned char *heightmap, *colormap, *heightPixel, *colorPixel; picoModel_t *picoModel; picoSurface_t *picoSurface; picoShader_t *picoShader; picoVec3_t xyz, normal; picoVec2_t st; picoColor_t color; /* create pico parser */ p = _pico_new_parser( (const picoByte_t*) buffer, bufSize ); if ( p == NULL ) { return NULL; } /* get first token */ if ( _pico_parse_first( p ) == NULL ) { return NULL; } /* check first token */ if ( _pico_stricmp( p->token, "picoterrain" ) ) { _pico_printf( PICO_ERROR, "Invalid PicoTerrain model" ); _pico_free_parser( p ); return NULL; } /* setup */ shader = heightmapFile = colormapFile = NULL; _pico_set_vec( scale, 512, 512, 32 ); /* parse ase model file */ while ( 1 ) { /* get first token on line */ if ( !_pico_parse_first( p ) ) { break; } /* skip empty lines */ if ( !p->token || !p->token[ 0 ] ) { continue; } /* shader */ if ( !_pico_stricmp( p->token, "shader" ) ) { if ( _pico_parse( p, 0 ) && p->token[ 0 ] ) { if ( shader != NULL ) { _pico_free( shader ); } shader = _pico_clone_alloc( p->token ); } } /* heightmap */ else if ( !_pico_stricmp( p->token, "heightmap" ) ) { if ( _pico_parse( p, 0 ) && p->token[ 0 ] ) { if ( heightmapFile != NULL ) { _pico_free( heightmapFile ); } heightmapFile = _pico_clone_alloc( p->token ); } } /* colormap */ else if ( !_pico_stricmp( p->token, "colormap" ) ) { if ( _pico_parse( p, 0 ) && p->token[ 0 ] ) { if ( colormapFile != NULL ) { _pico_free( colormapFile ); } colormapFile = _pico_clone_alloc( p->token ); } } /* scale */ else if ( !_pico_stricmp( p->token, "scale" ) ) { _pico_parse_vec( p, scale ); } /* skip unparsed rest of line and continue */ _pico_parse_skip_rest( p ); } /* ----------------------------------------------------------------- */ /* load heightmap */ heightmap = imageBuffer = NULL; _pico_load_file( heightmapFile, &imageBuffer, &imageBufSize ); _terrain_load_tga_buffer( imageBuffer, &heightmap, &w, &h ); _pico_free( heightmapFile ); _pico_free_file( imageBuffer ); if ( heightmap == NULL || w < 2 || h < 2 ) { _pico_printf( PICO_ERROR, "PicoTerrain model with invalid heightmap" ); if ( shader != NULL ) { _pico_free( shader ); } if ( colormapFile != NULL ) { _pico_free( colormapFile ); } _pico_free_parser( p ); return NULL; } /* set origin (bottom lowest corner of terrain mesh) */ _pico_set_vec( origin, ( w / -2 ) * scale[ 0 ], ( h / -2 ) * scale[ 1 ], -128 * scale[ 2 ] ); /* load colormap */ colormap = imageBuffer = NULL; _pico_load_file( colormapFile, &imageBuffer, &imageBufSize ); _terrain_load_tga_buffer( imageBuffer, &colormap, &cw, &ch ); _pico_free( colormapFile ); _pico_free_file( imageBuffer ); if ( cw != w || ch != h ) { _pico_printf( PICO_WARNING, "PicoTerrain colormap/heightmap size mismatch" ); _pico_free( colormap ); colormap = NULL; } /* ----------------------------------------------------------------- */ /* create new pico model */ picoModel = PicoNewModel(); if ( picoModel == NULL ) { _pico_printf( PICO_ERROR, "Unable to allocate a new model" ); return NULL; } /* do model setup */ PicoSetModelFrameNum( picoModel, frameNum ); PicoSetModelNumFrames( picoModel, 1 ); /* sea */ PicoSetModelName( picoModel, fileName ); PicoSetModelFileName( picoModel, fileName ); /* allocate new pico surface */ picoSurface = PicoNewSurface( picoModel ); if ( picoSurface == NULL ) { _pico_printf( PICO_ERROR, "Unable to allocate a new model surface" ); PicoFreeModel( picoModel ); /* sea */ return NULL; } /* terrain surfaces are triangle meshes */ PicoSetSurfaceType( picoSurface, PICO_TRIANGLES ); /* set surface name */ PicoSetSurfaceName( picoSurface, "picoterrain" ); /* create new pico shader */ picoShader = PicoNewShader( picoModel ); if ( picoShader == NULL ) { _pico_printf( PICO_ERROR, "Unable to allocate a new model shader" ); PicoFreeModel( picoModel ); _pico_free( shader ); return NULL; } /* detox and set shader name */ _pico_setfext( shader, "" ); _pico_unixify( shader ); PicoSetShaderName( picoShader, shader ); _pico_free( shader ); /* associate current surface with newly created shader */ PicoSetSurfaceShader( picoSurface, picoShader ); /* make bogus normal */ _pico_set_vec( normal, 0.0f, 0.0f, 0.0f ); /* create mesh */ for ( j = 0; j < h; j++ ) { for ( i = 0; i < w; i++ ) { /* get pointers */ v = i + ( j * w ); heightPixel = heightmap + v * 4; colorPixel = colormap ? colormap + v * 4 : NULL; /* set xyz */ _pico_set_vec( xyz, origin[ 0 ] + scale[ 0 ] * i, origin[ 1 ] + scale[ 1 ] * j, origin[ 2 ] + scale[ 2 ] * heightPixel[ 0 ] ); PicoSetSurfaceXYZ( picoSurface, v, xyz ); /* set normal */ PicoSetSurfaceNormal( picoSurface, v, normal ); /* set st */ st[ 0 ] = (float) i; st[ 1 ] = (float) j; PicoSetSurfaceST( picoSurface, 0, v, st ); /* set color */ if ( colorPixel != NULL ) { _pico_set_color( color, colorPixel[ 0 ], colorPixel[ 1 ], colorPixel[ 2 ], colorPixel[ 3 ] ); } else{ _pico_set_color( color, 255, 255, 255, 255 ); } PicoSetSurfaceColor( picoSurface, 0, v, color ); /* set triangles (zero alpha in heightmap suppresses this quad) */ if ( i < ( w - 1 ) && j < ( h - 1 ) && heightPixel[ 3 ] >= 128 ) { /* set indexes */ pw[ 0 ] = i + ( j * w ); pw[ 1 ] = i + ( ( j + 1 ) * w ); pw[ 2 ] = i + 1 + ( ( j + 1 ) * w ); pw[ 3 ] = i + 1 + ( j * w ); pw[ 4 ] = i + ( j * w ); /* same as pw[ 0 ] */ /* set radix */ r = ( i + j ) & 1; /* make first triangle */ PicoSetSurfaceIndex( picoSurface, ( v * 6 + 0 ), (picoIndex_t) pw[ r + 0 ] ); PicoSetSurfaceIndex( picoSurface, ( v * 6 + 1 ), (picoIndex_t) pw[ r + 1 ] ); PicoSetSurfaceIndex( picoSurface, ( v * 6 + 2 ), (picoIndex_t) pw[ r + 2 ] ); /* make second triangle */ PicoSetSurfaceIndex( picoSurface, ( v * 6 + 3 ), (picoIndex_t) pw[ r + 0 ] ); PicoSetSurfaceIndex( picoSurface, ( v * 6 + 4 ), (picoIndex_t) pw[ r + 2 ] ); PicoSetSurfaceIndex( picoSurface, ( v * 6 + 5 ), (picoIndex_t) pw[ r + 3 ] ); } } } /* free stuff */ _pico_free_parser( p ); _pico_free( heightmap ); _pico_free( colormap ); /* return the new pico model */ return picoModel; }
static picoModel_t *_md2_load( PM_PARAMS_LOAD ) { int i, j; short tot_numVerts; index_LUT_t *p_index_LUT; md2Triangle_t *p_md2Triangle; char skinname[ MD2_MAX_SKINNAME ]; md2_t *md2; md2St_t *texCoord; md2Frame_t *frame; md2Triangle_t *triangle; md2XyzNormal_t *vertex; picoByte_t *bb; picoModel_t *picoModel; picoSurface_t *picoSurface; picoShader_t *picoShader; picoVec3_t xyz, normal; picoVec2_t st; picoColor_t color; /* set as md2 */ bb = (picoByte_t*) buffer; md2 = (md2_t*) buffer; /* check ident and version */ if( *((int*) md2->magic) != *((int*) MD2_MAGIC) || _pico_little_long( md2->version ) != MD2_VERSION ) { /* not an md2 file (todo: set error) */ _pico_printf( PICO_ERROR, "%s is not an MD2 File!", fileName ); return NULL; } // swap md2 md2->version = _pico_little_long( md2->version ); md2->skinWidth = _pico_little_long( md2->skinWidth ); md2->skinHeight = _pico_little_long( md2->skinHeight ); md2->frameSize = _pico_little_long( md2->frameSize ); md2->numSkins = _pico_little_long( md2->numSkins ); md2->numXYZ = _pico_little_long( md2->numXYZ ); md2->numST = _pico_little_long( md2->numST ); md2->numTris = _pico_little_long( md2->numTris ); md2->numGLCmds = _pico_little_long( md2->numGLCmds ); md2->numFrames = _pico_little_long( md2->numFrames ); md2->ofsSkins = _pico_little_long( md2->ofsSkins ); md2->ofsST = _pico_little_long( md2->ofsST ); md2->ofsTris = _pico_little_long( md2->ofsTris ); md2->ofsFrames = _pico_little_long( md2->ofsFrames ); md2->ofsGLCmds = _pico_little_long( md2->ofsGLCmds ); md2->ofsEnd = _pico_little_long( md2->ofsEnd ); // do frame check if( md2->numFrames < 1 ) { _pico_printf( PICO_ERROR, "%s has 0 frames!", fileName ); return NULL; } if( frameNum < 0 || frameNum >= md2->numFrames ) { _pico_printf( PICO_ERROR, "Invalid or out-of-range MD2 frame specified" ); return NULL; } // Setup Frame frame = (md2Frame_t *) (bb + md2->ofsFrames + (sizeof(md2Frame_t) * frameNum)); // swap frame scale and translation for( i = 0; i < 3; i++ ) { frame->scale[ i ] = _pico_little_float( frame->scale[ i ] ); frame->translate[ i ] = _pico_little_float( frame->translate[ i ] ); } // swap triangles triangle = (md2Triangle_t *) ((picoByte_t *) (bb + md2->ofsTris) ); for( i = 0; i < md2->numTris; i++, triangle++ ) { for( j = 0; j < 3; j++ ) { triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] ); triangle->index_st[ j ] = _pico_little_short( triangle->index_st[ j ] ); } } // swap st coords texCoord = (md2St_t*) ((picoByte_t *) (bb + md2->ofsST) ); for( i = 0; i < md2->numST; i++, texCoord++ ) { texCoord->s = _pico_little_short( texCoord->s ); texCoord->t = _pico_little_short( texCoord->t ); } // Print out md2 values _pico_printf(PICO_VERBOSE,"Skins: %d Verts: %d STs: %d Triangles: %d Frames: %d\nSkin Name \"%s\"\n", md2->numSkins, md2->numXYZ, md2->numST, md2->numTris, md2->numFrames, &skinname ); /* create new pico model */ picoModel = PicoNewModel(); if( picoModel == NULL ) { _pico_printf( PICO_ERROR, "Unable to allocate a new model" ); return NULL; } /* do model setup */ PicoSetModelFrameNum( picoModel, frameNum ); PicoSetModelNumFrames( picoModel, md2->numFrames ); /* sea */ PicoSetModelName( picoModel, fileName ); PicoSetModelFileName( picoModel, fileName ); for (i = 0; i < md2->numSkins; i++) { char *offsetSkin = (char*) (bb + md2->ofsSkins) + i * MD2_MAX_SKINNAME; /* set Skin Name */ strncpy(skinname, offsetSkin, MD2_MAX_SKINNAME); /* detox Skin name */ if (skinname[0] == '.') {/* special case ufoai skinpath */ char path[MD2_MAX_SKINNAME]; char skinnameRelative[MD2_MAX_SKINNAME]; strncpy(path, fileName, MD2_MAX_SKINNAME); strncpy(skinnameRelative, skinname, MD2_MAX_SKINNAME); _pico_unixify(path); for (j = MD2_MAX_SKINNAME; j--;) {/* skip filename */ if (path[j] == '/') break; path[j] = '\0'; } snprintf(skinname, MD2_MAX_SKINNAME, "%s%s", path, &skinnameRelative[1]); } _pico_setfext(skinname, ""); picoShader = PicoNewShader(picoModel); if (picoShader == NULL) { _pico_printf(PICO_ERROR, "Unable to allocate a new model shader"); PicoFreeModel(picoModel); return NULL; } PicoSetShaderName(picoShader, skinname); } // allocate new pico surface picoSurface = PicoNewSurface( picoModel ); if( picoSurface == NULL ) { _pico_printf( PICO_ERROR, "Unable to allocate a new model surface" ); PicoFreeModel( picoModel ); return NULL; } PicoSetSurfaceType( picoSurface, PICO_TRIANGLES ); PicoSetSurfaceName( picoSurface, frame->name ); picoShader = PicoNewShader( picoModel ); if( picoShader == NULL ) { _pico_printf( PICO_ERROR, "Unable to allocate a new model shader" ); PicoFreeModel( picoModel ); return NULL; } PicoSetShaderName( picoShader, skinname ); // associate current surface with newly created shader PicoSetSurfaceShader( picoSurface, picoShader ); // Init LUT for Verts p_index_LUT = (index_LUT_t *)_pico_alloc(sizeof(index_LUT_t) * md2->numXYZ); for(i=0; i<md2->numXYZ; i++) { p_index_LUT[i].Vert = -1; p_index_LUT[i].ST = -1; } /* Fill in Look Up Table, and allocate/fill Linked List from vert array as needed for dup STs per Vert. */ tot_numVerts = md2->numXYZ; for (i = 0; i < md2->numTris; i++) { p_md2Triangle = (md2Triangle_t *) (bb + md2->ofsTris + (sizeof(md2Triangle_t) * i)); for (j = 0; j < 3; j++) { if (p_index_LUT[p_md2Triangle->index_xyz[j]].ST == -1) /* No Main Entry */ p_index_LUT[p_md2Triangle->index_xyz[j]].ST = p_md2Triangle->index_st[j]; } } /* Build Picomodel */ triangle = (md2Triangle_t *) ((picoByte_t *) (bb + md2->ofsTris)); for (j = 0; j < md2->numTris; j++, triangle++) { PicoSetSurfaceIndex(picoSurface, j * 3, triangle->index_xyz[0]); PicoSetSurfaceIndex(picoSurface, j * 3 + 1, triangle->index_xyz[1]); PicoSetSurfaceIndex(picoSurface, j * 3 + 2, triangle->index_xyz[2]); } _pico_set_color(color, 255, 255, 255, 255); texCoord = (md2St_t*) ((picoByte_t *) (bb + md2->ofsST)); vertex = (md2XyzNormal_t*) ((picoByte_t*) (frame->verts)); for (i = 0; i < md2->numXYZ; i++, vertex++) { /* set vertex origin */ xyz[0] = vertex->v[0] * frame->scale[0] + frame->translate[0]; xyz[1] = vertex->v[1] * frame->scale[1] + frame->translate[1]; xyz[2] = vertex->v[2] * frame->scale[2] + frame->translate[2]; PicoSetSurfaceXYZ(picoSurface, i, xyz); /* set normal */ normal[0] = md2_normals[vertex->lightnormalindex][0]; normal[1] = md2_normals[vertex->lightnormalindex][1]; normal[2] = md2_normals[vertex->lightnormalindex][2]; PicoSetSurfaceNormal(picoSurface, i, normal); /* set st coords */ st[0] = (float) texCoord[p_index_LUT[i].ST].s / (float) md2->skinWidth; st[1] = (float) texCoord[p_index_LUT[i].ST].t / (float) md2->skinHeight; PicoSetSurfaceST(picoSurface, 0, i, st); /* set color */ PicoSetSurfaceColor(picoSurface, 0, i, color); } /* Free malloc'ed LUTs */ _pico_free(p_index_LUT); /* return the new pico model */ return picoModel; }
static int _obj_mtl_load (picoModel_t *model) { picoParser_t *p; picoByte_t *mtlBuffer; int mtlBufSize; char *fileName; /* sanity checks */ if (model == NULL || model->fileName == NULL) return 0; /* skip if we have a zero length model file name */ if (!strlen(model->fileName)) return 0; /* helper */ #define _obj_mtl_error_return \ { \ _pico_free_parser( p ); \ _pico_free_file( mtlBuffer ); \ _pico_free( fileName ); \ return 0; \ } /* alloc copy of model file name */ fileName = _pico_clone_alloc(model->fileName); if (fileName == NULL) return 0; /* change extension of model file to .mtl */ _pico_setfext(fileName, "mtl"); /* load .mtl file contents */ _pico_load_file(fileName, &mtlBuffer, &mtlBufSize); /* check result */ if (mtlBufSize == 0) return 1; /* file is empty: no error */ if (mtlBufSize < 0) return 0; /* load failed: error */ /* create a new pico parser */ p = _pico_new_parser(mtlBuffer, mtlBufSize); if (p == NULL) _obj_mtl_error_return; /* doo teh .mtl parse */ while (1) { /* get next token in material file */ if (_pico_parse(p, 1) == NULL) break; #if 0 /* skip empty lines */ if (p->token == NULL || !strlen(p->token)) continue; /* skip comment lines */ if (p->token[0] == '#') { _pico_parse_skip_rest(p); continue; } /* new material */ if (!_pico_stricmp(p->token, "newmtl")) { picoShader_t *shader; char *name; /* get material name */ name = _pico_parse(p, 0); /* validate material name */ if (name == NULL || !strlen(name)) { _pico_printf(PICO_ERROR, "Missing material name in MTL, line %d.", p->curLine); _obj_mtl_error_return; } /* create a new pico shader */ shader = PicoNewShader(model); if (shader == NULL) _obj_mtl_error_return; /* set shader name */ PicoSetShaderName(shader, name); /* assign pointer to current shader */ curShader = shader; } /* diffuse map name */ else if (!_pico_stricmp(p->token, "map_kd")) { char *mapName; /* pointer to current shader must be valid */ if (curShader == NULL) _obj_mtl_error_return; /* get material's diffuse map name */ mapName = _pico_parse(p, 0); /* validate map name */ if (mapName == NULL || !strlen(mapName)) { _pico_printf(PICO_ERROR, "Missing material map name in MTL, line %d.", p->curLine); _obj_mtl_error_return; } /* set shader map name */ PicoSetShaderMapName(shader, mapName); } /* dissolve factor (pseudo transparency 0..1) */ /* where 0 means 100% transparent and 1 means opaque */ else if (!_pico_stricmp(p->token, "d")) { picoByte_t *diffuse; float value; /* get dissolve factor */ if (!_pico_parse_float(p, &value)) _obj_mtl_error_return; /* set shader transparency */ PicoSetShaderTransparency(curShader, value); /* get shader's diffuse color */ diffuse = PicoGetShaderDiffuseColor(curShader); /* set diffuse alpha to transparency */ diffuse[3] = (picoByte_t) (value * 255.0); /* set shader's new diffuse color */ PicoSetShaderDiffuseColor(curShader, diffuse); } /* shininess (phong specular component) */ else if (!_pico_stricmp(p->token, "ns")) { /* remark: * - well, this is some major obj spec fuckup once again. some * apps store this in 0..1 range, others use 0..100 range, * even others use 0..2048 range, and again others use the * range 0..128, some even use 0..1000, 0..200, 400..700, * honestly, what's up with the 3d app coders? happens when * you smoke too much weed i guess. -sea */ float value; /* pointer to current shader must be valid */ if (curShader == NULL) _obj_mtl_error_return; /* get totally screwed up shininess (a random value in fact ;) */ if (!_pico_parse_float(p, &value)) _obj_mtl_error_return; /* okay, there is no way to set this correctly, so we simply */ /* try to guess a few ranges (most common ones i have seen) */ /* assume 0..2048 range */ if (value > 1000) value = 128.0 * (value / 2048.0); /* assume 0..1000 range */ else if (value > 200) value = 128.0 * (value / 1000.0); /* assume 0..200 range */ else if (value > 100) value = 128.0 * (value / 200.0); /* assume 0..100 range */ else if (value > 1) value = 128.0 * (value / 100.0); /* assume 0..1 range */ else { value *= 128.0; } /* negative shininess is bad (yes, i have seen it...) */ if (value < 0.0) value = 0.0; /* set the pico shininess value in range 0..127 */ /* geez, .obj is such a mess... */ PicoSetShaderShininess(curShader, value); } /* kol0r ambient (wut teh fuk does "ka" stand for?) */ else if (!_pico_stricmp(p->token, "ka")) { picoColor_t color; picoVec3_t v; /* pointer to current shader must be valid */ if (curShader == NULL) _obj_mtl_error_return; /* get color vector */ if (!_pico_parse_vec(p, v)) _obj_mtl_error_return; /* scale to byte range */ color[0] = (picoByte_t) (v[0] * 255); color[1] = (picoByte_t) (v[1] * 255); color[2] = (picoByte_t) (v[2] * 255); color[3] = (picoByte_t) (255); /* set ambient color */ PicoSetShaderAmbientColor(curShader, color); } /* kol0r diffuse */ else if (!_pico_stricmp(p->token, "kd")) { picoColor_t color; picoVec3_t v; /* pointer to current shader must be valid */ if (curShader == NULL) _obj_mtl_error_return; /* get color vector */ if (!_pico_parse_vec(p, v)) _obj_mtl_error_return; /* scale to byte range */ color[0] = (picoByte_t) (v[0] * 255); color[1] = (picoByte_t) (v[1] * 255); color[2] = (picoByte_t) (v[2] * 255); color[3] = (picoByte_t) (255); /* set diffuse color */ PicoSetShaderDiffuseColor(curShader, color); } /* kol0r specular */ else if (!_pico_stricmp(p->token, "ks")) { picoColor_t color; picoVec3_t v; /* pointer to current shader must be valid */ if (curShader == NULL) _obj_mtl_error_return; /* get color vector */ if (!_pico_parse_vec(p, v)) _obj_mtl_error_return; /* scale to byte range */ color[0] = (picoByte_t) (v[0] * 255); color[1] = (picoByte_t) (v[1] * 255); color[2] = (picoByte_t) (v[2] * 255); color[3] = (picoByte_t) (255); /* set specular color */ PicoSetShaderSpecularColor(curShader, color); } #endif /* skip rest of line */ _pico_parse_skip_rest(p); } /* free parser, file buffer, and file name */ _pico_free_parser(p); _pico_free_file(mtlBuffer); _pico_free(fileName); /* return with success */ return 1; }