void CollisionPolygonEditor::edit(Node *p_collision_polygon) { if (p_collision_polygon) { node=p_collision_polygon->cast_to<CollisionPolygon>(); wip.clear(); wip_active=false; edited_point=-1; p_collision_polygon->add_child(imgeom); _polygon_draw(); set_process(true); prev_depth=-1; } else { node=NULL; if (imgeom->get_parent()) imgeom->get_parent()->remove_child(imgeom); set_process(false); } }
void Polygon3DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { button_create->set_icon(get_icon("Edit", "EditorIcons")); button_edit->set_icon(get_icon("MovePoint", "EditorIcons")); button_edit->set_pressed(true); get_tree()->connect("node_removed", this, "_node_removed"); } break; case NOTIFICATION_PROCESS: { if (!node) { return; } if (_get_depth() != prev_depth) { _polygon_draw(); prev_depth = _get_depth(); } } break; } }
void Polygon3DEditor::edit(Node *p_collision_polygon) { if (p_collision_polygon) { node = Object::cast_to<Spatial>(p_collision_polygon); //Enable the pencil tool if the polygon is empty if (Vector<Vector2>(node->call("get_polygon")).size() == 0) { _menu_option(MODE_CREATE); } wip.clear(); wip_active = false; edited_point = -1; p_collision_polygon->add_child(imgeom); _polygon_draw(); set_process(true); prev_depth = -1; } else { node = NULL; if (imgeom->get_parent()) imgeom->get_parent()->remove_child(imgeom); set_process(false); } }
bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) { if (!node) return false; Transform gt = node->get_global_transform(); Transform gi = gt.affine_inverse(); float depth = node->get_depth()*0.5; Vector3 n = gt.basis.get_axis(2).normalized(); Plane p(gt.origin+n*depth,n); switch(p_event.type) { case InputEvent::MOUSE_BUTTON: { const InputEventMouseButton &mb=p_event.mouse_button; Vector2 gpoint=Point2(mb.x,mb.y); Vector3 ray_from = p_camera->project_ray_origin(gpoint); Vector3 ray_dir = p_camera->project_ray_normal(gpoint); Vector3 spoint; if (!p.intersects_ray(ray_from,ray_dir,&spoint)) break; spoint = gi.xform(spoint); Vector2 cpoint(spoint.x,spoint.y); cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint); Vector<Vector2> poly = node->get_polygon(); //first check if a point is to be added (segment split) real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8); switch(mode) { case MODE_CREATE: { if (mb.button_index==BUTTON_LEFT && mb.pressed) { if (!wip_active) { wip.clear(); wip.push_back( cpoint ); wip_active=true; edited_point_pos=cpoint; _polygon_draw(); edited_point=1; return true; } else { if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_treshold) { //wip closed _wip_close(); return true; } else { wip.push_back( cpoint ); edited_point=wip.size(); _polygon_draw(); return true; //add wip point } } } else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) { _wip_close(); } } break; case MODE_EDIT: { if (mb.button_index==BUTTON_LEFT) { if (mb.pressed) { if (mb.mod.control) { if (poly.size() < 3) { undo_redo->create_action("Edit Poly"); undo_redo->add_undo_method(node,"set_polygon",poly); poly.push_back(cpoint); undo_redo->add_do_method(node,"set_polygon",poly); undo_redo->add_do_method(this,"_polygon_draw"); undo_redo->add_undo_method(this,"_polygon_draw"); undo_redo->commit_action(); return true; } //search edges int closest_idx=-1; Vector2 closest_pos; real_t closest_dist=1e10; for(int i=0;i<poly.size();i++) { Vector2 points[2] ={ p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))), p_camera->unproject_position(gt.xform(Vector3(poly[(i+1)%poly.size()].x,poly[(i+1)%poly.size()].y,depth))) }; Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points); if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2) continue; //not valid to reuse point real_t d = cp.distance_to(gpoint); if (d<closest_dist && d<grab_treshold) { closest_dist=d; closest_pos=cp; closest_idx=i; } } if (closest_idx>=0) { pre_move_edit=poly; poly.insert(closest_idx+1,cpoint); edited_point=closest_idx+1; edited_point_pos=cpoint; node->set_polygon(poly); _polygon_draw(); return true; } } else { //look for points to move int closest_idx=-1; Vector2 closest_pos; real_t closest_dist=1e10; for(int i=0;i<poly.size();i++) { Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))); real_t d = cp.distance_to(gpoint); if (d<closest_dist && d<grab_treshold) { closest_dist=d; closest_pos=cp; closest_idx=i; } } if (closest_idx>=0) { pre_move_edit=poly; edited_point=closest_idx; edited_point_pos=poly[closest_idx]; _polygon_draw(); return true; } } } else { if (edited_point!=-1) { //apply ERR_FAIL_INDEX_V(edited_point,poly.size(),false); poly[edited_point]=edited_point_pos; undo_redo->create_action("Edit Poly"); undo_redo->add_do_method(node,"set_polygon",poly); undo_redo->add_undo_method(node,"set_polygon",pre_move_edit); undo_redo->add_do_method(this,"_polygon_draw"); undo_redo->add_undo_method(this,"_polygon_draw"); undo_redo->commit_action(); edited_point=-1; return true; } } } if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) { int closest_idx=-1; Vector2 closest_pos; real_t closest_dist=1e10; for(int i=0;i<poly.size();i++) { Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))); real_t d = cp.distance_to(gpoint); if (d<closest_dist && d<grab_treshold) { closest_dist=d; closest_pos=cp; closest_idx=i; } } if (closest_idx>=0) { undo_redo->create_action("Edit Poly (Remove Point)"); undo_redo->add_undo_method(node,"set_polygon",poly); poly.remove(closest_idx); undo_redo->add_do_method(node,"set_polygon",poly); undo_redo->add_do_method(this,"_polygon_draw"); undo_redo->add_undo_method(this,"_polygon_draw"); undo_redo->commit_action(); return true; } } } break; } } break; case InputEvent::MOUSE_MOTION: { const InputEventMouseMotion &mm=p_event.mouse_motion; if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) { Vector2 gpoint = Point2(mm.x,mm.y); Vector3 ray_from = p_camera->project_ray_origin(gpoint); Vector3 ray_dir = p_camera->project_ray_normal(gpoint); Vector3 spoint; if (!p.intersects_ray(ray_from,ray_dir,&spoint)) break; spoint = gi.xform(spoint); Vector2 cpoint(spoint.x,spoint.y); cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint); edited_point_pos = cpoint; _polygon_draw(); } } break; } return false; }
bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { if (!node) return false; Transform gt = node->get_global_transform(); Transform gi = gt.affine_inverse(); float depth = _get_depth() * 0.5; Vector3 n = gt.basis.get_axis(2).normalized(); Plane p(gt.origin + n * depth, n); Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { Vector2 gpoint = mb->get_position(); Vector3 ray_from = p_camera->project_ray_origin(gpoint); Vector3 ray_dir = p_camera->project_ray_normal(gpoint); Vector3 spoint; if (!p.intersects_ray(ray_from, ray_dir, &spoint)) return false; spoint = gi.xform(spoint); Vector2 cpoint(spoint.x, spoint.y); //DO NOT snap here, it's confusing in 3D for adding points. //Let the snap happen when the point is being moved, instead. //cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint); Vector<Vector2> poly = node->call("get_polygon"); //first check if a point is to be added (segment split) real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); switch (mode) { case MODE_CREATE: { if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { if (!wip_active) { wip.clear(); wip.push_back(cpoint); wip_active = true; edited_point_pos = cpoint; snap_ignore = false; _polygon_draw(); edited_point = 1; return true; } else { if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_threshold) { //wip closed _wip_close(); return true; } else { wip.push_back(cpoint); edited_point = wip.size(); snap_ignore = false; _polygon_draw(); return true; } } } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) { _wip_close(); } } break; case MODE_EDIT: { if (mb->get_button_index() == BUTTON_LEFT) { if (mb->is_pressed()) { if (mb->get_control()) { if (poly.size() < 3) { undo_redo->create_action(TTR("Edit Poly")); undo_redo->add_undo_method(node, "set_polygon", poly); poly.push_back(cpoint); undo_redo->add_do_method(node, "set_polygon", poly); undo_redo->add_do_method(this, "_polygon_draw"); undo_redo->add_undo_method(this, "_polygon_draw"); undo_redo->commit_action(); return true; } //search edges int closest_idx = -1; Vector2 closest_pos; real_t closest_dist = 1e10; for (int i = 0; i < poly.size(); i++) { Vector2 points[2] = { p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))), p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.size()].y, depth))) }; Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points); if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2) continue; //not valid to reuse point real_t d = cp.distance_to(gpoint); if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; } } if (closest_idx >= 0) { pre_move_edit = poly; poly.insert(closest_idx + 1, cpoint); edited_point = closest_idx + 1; edited_point_pos = cpoint; node->call("set_polygon", poly); _polygon_draw(); snap_ignore = true; return true; } } else { //look for points to move int closest_idx = -1; Vector2 closest_pos; real_t closest_dist = 1e10; for (int i = 0; i < poly.size(); i++) { Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); real_t d = cp.distance_to(gpoint); if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; } } if (closest_idx >= 0) { pre_move_edit = poly; edited_point = closest_idx; edited_point_pos = poly[closest_idx]; _polygon_draw(); snap_ignore = false; return true; } } } else { snap_ignore = false; if (edited_point != -1) { //apply ERR_FAIL_INDEX_V(edited_point, poly.size(), false); poly[edited_point] = edited_point_pos; undo_redo->create_action(TTR("Edit Poly")); undo_redo->add_do_method(node, "set_polygon", poly); undo_redo->add_undo_method(node, "set_polygon", pre_move_edit); undo_redo->add_do_method(this, "_polygon_draw"); undo_redo->add_undo_method(this, "_polygon_draw"); undo_redo->commit_action(); edited_point = -1; return true; } } } if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) { int closest_idx = -1; Vector2 closest_pos; real_t closest_dist = 1e10; for (int i = 0; i < poly.size(); i++) { Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); real_t d = cp.distance_to(gpoint); if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; } } if (closest_idx >= 0) { undo_redo->create_action(TTR("Edit Poly (Remove Point)")); undo_redo->add_undo_method(node, "set_polygon", poly); poly.remove(closest_idx); undo_redo->add_do_method(node, "set_polygon", poly); undo_redo->add_do_method(this, "_polygon_draw"); undo_redo->add_undo_method(this, "_polygon_draw"); undo_redo->commit_action(); return true; } } } break; } } Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid()) { if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) { Vector2 gpoint = mm->get_position(); Vector3 ray_from = p_camera->project_ray_origin(gpoint); Vector3 ray_dir = p_camera->project_ray_normal(gpoint); Vector3 spoint; if (!p.intersects_ray(ray_from, ray_dir, &spoint)) return false; spoint = gi.xform(spoint); Vector2 cpoint(spoint.x, spoint.y); if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { snap_ignore = false; } if (!snap_ignore) { cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint); } edited_point_pos = cpoint; _polygon_draw(); } } return false; }