EAPI double
ecore_animator_pos_map(double        pos,
                       Ecore_Pos_Map map,
                       double        v1,
                       double        v2)
{
   /* purely functional - locking not required */
    if (pos > 1.0) pos = 1.0;
    else if (pos < 0.0)
      pos = 0.0;
    switch (map)
      {
       case ECORE_POS_MAP_LINEAR:
         return pos;

       case ECORE_POS_MAP_ACCELERATE:
         pos = 1.0 - _pos_map_sin(M_PI_2 + pos * M_PI_2);
         return pos;

       case ECORE_POS_MAP_DECELERATE:
         pos = _pos_map_sin(pos * M_PI_2);
         return pos;

       case ECORE_POS_MAP_SINUSOIDAL:
         pos = (1.0 - _pos_map_cos(pos * M_PI)) / 2.0;
         return pos;

       case ECORE_POS_MAP_ACCELERATE_FACTOR:
         pos = _pos_map_accel_factor(pos, v1);
         return pos;

       case ECORE_POS_MAP_DECELERATE_FACTOR:
         pos = 1.0 - _pos_map_accel_factor(1.0 - pos, v1);
         return pos;

       case ECORE_POS_MAP_SINUSOIDAL_FACTOR:
         if (pos < 0.5) pos = _pos_map_accel_factor(pos * 2.0, v1) / 2.0;
         else pos = 1.0 - (_pos_map_accel_factor((1.0 - pos) * 2.0, v1) / 2.0);
         return pos;

       case ECORE_POS_MAP_DIVISOR_INTERP:
         pos = _pos_map_pow(pos, v1, (int)v2);
         return pos;

       case ECORE_POS_MAP_BOUNCE:
         pos = _pos_map_spring(pos, (int)v2, v1);
         if (pos < 0.0) pos = -pos;
         pos = 1.0 - pos;
         return pos;

       case ECORE_POS_MAP_SPRING:
         pos = 1.0 - _pos_map_spring(pos, (int)v2, v1);
         return pos;

       default:
         return pos;
      }
    return pos;
}
Exemple #2
0
static double
_pos_map_accel_factor(double pos,
                      double v1)
{
   int i, fact = (int)v1;
   double p, o1 = pos, o2 = pos, v;
   p = 1.0 - _pos_map_sin((M_PI / 2.0) + ((pos * M_PI) / 2.0));
   o2 = p;
   for (i = 0; i < fact; i++)
     {
        o1 = o2;
        o2 = o2 * p;
     }
   v = v1 - (double)fact;
   pos = (v * o2) + ((1.0 - v) * o1);
   return pos;
}
Exemple #3
0
static double
_pos_map_spring(double pos,
                int    bounces,
                double decfac)
{
   int segnum, segpos, b1, b2;
   double len, decay, decpos, p2;
   if (bounces < 0) bounces = 0;
   p2 = _pos_map_pow(pos, 0.5, 3);
   len = (M_PI / 2.0) + ((double)bounces * M_PI);
   segnum = (bounces * 2) + 1;
   segpos = 2 * (((int)(p2 * segnum) + 1) / 2);
   b1 = segpos;
   b2 = segnum + 1;
   if (b1 < 0) b1 = 0;
   decpos = (double)b1 / (double)b2;
   decay = _pos_map_accel_factor(1.0 - decpos, decfac);
   return _pos_map_sin((M_PI / 2.0) + (p2 * len)) * decay;
}