void Canvas::correctUV() { if( mTexResizeMode == TRM_PT_VIEW_REQUESTED ) { _setUVSet( FloatRect( 0, 0, (Ogre::Real) mReqTexSize.width / (Ogre::Real) getTextureRealWidth(), (Ogre::Real) mReqTexSize.height / (Ogre::Real) getTextureRealHeight() ) ); } if( mTexResizeMode == TRM_PT_CONST_SIZE || mTexResizeMode == TRM_PT_VIEW_ALL ) { _setUVSet( FloatRect( 0, 0, 1, 1 ) ); } }
void ImageBox::updateSelectIndex(size_t _index) { mIndexSelect = _index; if ((_index == ITEM_NONE) || (_index >= mItems.size())) { _setTextureName(""); return; } else { _setTextureName(mCurrentTextureName); } VectorImages::iterator iter = mItems.begin() + _index; if (iter->images.size() < 2) { frameAdvise(false); } else { if ( ! mFrameAdvise) { mCurrentTime = 0; mCurrentFrame = 0; } frameAdvise(true); } if ( ! iter->images.empty()) { _setUVSet(iter->images.front()); } }
void TileRect::setStateData(IStateInfo* _data) { TileRectStateInfo* data = _data->castType<TileRectStateInfo>(); mTileSize = data->getTileSize(); mTileH = data->getTileH(); mTileV = data->getTileV(); _setUVSet(data->getRect()); }
void ImageBox::setImageTexture(const std::string& _texture) { mCurrentTextureName = _texture; mSizeTexture = texture_utility::getTextureSize(mCurrentTextureName); // если первый раз, то ставим во всю текстуру if (mItems.empty()) { _setUVSet(FloatRect(0, 0, 1, 1)); _setTextureName(mCurrentTextureName); } else { recalcIndexes(); updateSelectIndex(mIndexSelect); } }
void ImageBox::frameEntered(float _frame) { if (mIndexSelect == ITEM_NONE) return; if (mItems.empty()) return; VectorImages::iterator iter = mItems.begin() + mIndexSelect; if ((iter->images.size() < 2) || (iter->frame_rate == 0)) return; mCurrentTime += _frame; while (mCurrentTime >= iter->frame_rate) { mCurrentTime -= iter->frame_rate; mCurrentFrame ++; if (mCurrentFrame >= (iter->images.size())) mCurrentFrame = 0; } _setUVSet(iter->images[mCurrentFrame]); }
void RotatingSkin::setStateData(IStateInfo* _data) { _setUVSet(_data->castType<SubSkinStateInfo>()->getRect()); }
void TileRect::_setStateData(StateInfo * _data) { TileRectStateData * data = (TileRectStateData*)_data; _setUVSet(data->rect); }
void PolygonalSkin::setStateData(IStateInfo* _data) { _setUVSet(_data->castType<SubSkinStateInfo>()->getRect()); }
void SubSkin::_setStateData(StateInfo * _data) { SubSkinStateData * data = (SubSkinStateData*)_data; _setUVSet(data->rect); }
void CopySubSkin::createDrawItem( MyGUI::ITexture* _texture, MyGUI::ILayerNode* _node) { Base::createDrawItem( _texture, _node); _setUVSet(MyGUI::FloatRect()); }
void CopySubSkin::_updateView() { Base::_updateView(); _setUVSet(MyGUI::FloatRect()); }