Exemple #1
0
static void r300DrawPrims(GLcontext *ctx,
			 const struct gl_client_array *arrays[],
			 const struct _mesa_prim *prim,
			 GLuint nr_prims,
			 const struct _mesa_index_buffer *ib,
			 GLboolean index_bounds_valid,
			 GLuint min_index,
			 GLuint max_index)
{
	GLboolean retval;

	/* This check should get folded into just the places that
	 * min/max index are really needed.
	 */
	if (!index_bounds_valid) {
		vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);
	}

	if (min_index) {
		radeon_print(RADEON_FALLBACKS, RADEON_IMPORTANT,
				"%s: Rebasing primitives. %p nr_prims %d min_index %u max_index %u\n",
				__func__, prim, nr_prims, min_index, max_index);
		vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, min_index, max_index, r300DrawPrims );
		return;
	}

	/* Make an attempt at drawing */
	retval = r300TryDrawPrims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);

	/* If failed run tnl pipeline - it should take care of fallbacks */
	if (!retval)
		_tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
}
Exemple #2
0
void brw_draw_prims( struct gl_context *ctx,
		     const struct _mesa_prim *prims,
		     GLuint nr_prims,
		     const struct _mesa_index_buffer *ib,
		     GLboolean index_bounds_valid,
		     GLuint min_index,
		     GLuint max_index,
		     struct gl_transform_feedback_object *unused_tfb_object,
		     struct gl_buffer_object *indirect )
{
   struct brw_context *brw = brw_context(ctx);
   const struct gl_client_array **arrays = ctx->Array._DrawArrays;

   assert(unused_tfb_object == NULL);

   if (ctx->Query.CondRenderQuery) {
      perf_debug("Conditional rendering is implemented in software and may "
                 "stall.  This should be fixed in the driver.\n");
   }

   if (!_mesa_check_conditional_render(ctx))
      return;

   /* Handle primitive restart if needed */
   if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) {
      /* The draw was handled, so we can exit now */
      return;
   }

   /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
    * won't support all the extensions we support.
    */
   if (ctx->RenderMode != GL_RENDER) {
      perf_debug("%s render mode not supported in hardware\n",
                 _mesa_lookup_enum_by_nr(ctx->RenderMode));
      _swsetup_Wakeup(ctx);
      _tnl_wakeup(ctx);
      _tnl_draw_prims(ctx, prims, nr_prims, ib,
                      index_bounds_valid, min_index, max_index, NULL, NULL);
      return;
   }

   /* If we're going to have to upload any of the user's vertex arrays, then
    * get the minimum and maximum of their index buffer so we know what range
    * to upload.
    */
   if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
      perf_debug("Scanning index buffer to compute index buffer bounds.  "
                 "Use glDrawRangeElements() to avoid this.\n");
      vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
   }

   /* Try drawing with the hardware, but don't do anything else if we can't
    * manage it.  swrast doesn't support our featureset, so we can't fall back
    * to it.
    */
   brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index, indirect);
}
Exemple #3
0
void brw_draw_prims( GLcontext *ctx,
		     const struct gl_client_array *arrays[],
		     const struct _mesa_prim *prim,
		     GLuint nr_prims,
		     const struct _mesa_index_buffer *ib,
		     GLuint min_index,
		     GLuint max_index )
{
   struct intel_context *intel = intel_context(ctx);
   GLboolean retval;

   /* Decide if we want to rebase.  If so we end up recursing once
    * only into this function.
    */
   if (brw_need_rebase( ctx, arrays, ib, min_index )) {
      vbo_rebase_prims( ctx, arrays, 
			prim, nr_prims, 
			ib, min_index, max_index, 
			brw_draw_prims );
      
      return;
   }


   /* Make a first attempt at drawing:
    */
   retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);

   
   /* This looks like out-of-memory but potentially we have
    * situation where there is enough memory but it has become
    * fragmented.  Clear out all heaps and start from scratch by
    * faking a contended lock event:  (done elsewhere)
    */
   if (!retval && !intel->Fallback && bmError(intel)) {
      DBG("retrying\n");
      /* Then try a second time only to upload textures and draw the
       * primitives:
       */
      retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
   }

   /* Otherwise, we really are out of memory.  Pass the drawing
    * command to the software tnl module and which will in turn call
    * swrast to do the drawing.
    */
   if (!retval) {
       _swsetup_Wakeup(ctx);
      _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
   }

   if (intel->aub_file && (INTEL_DEBUG & DEBUG_SYNC)) {
      intelFinish( &intel->ctx );
      intel->aub_wrap = 1;
   }
}
Exemple #4
0
void brw_draw_prims( struct gl_context *ctx,
		     const struct _mesa_prim *prim,
		     GLuint nr_prims,
		     const struct _mesa_index_buffer *ib,
		     GLboolean index_bounds_valid,
		     GLuint min_index,
		     GLuint max_index,
		     struct gl_transform_feedback_object *tfb_vertcount )
{
   const struct gl_client_array **arrays = ctx->Array._DrawArrays;
   bool retval;

   if (!_mesa_check_conditional_render(ctx))
      return;

   /* Handle primitive restart if needed */
   if (brw_handle_primitive_restart(ctx, prim, nr_prims, ib)) {
      /* The draw was handled, so we can exit now */
      return;
   }

   if (!vbo_all_varyings_in_vbos(arrays)) {
      if (!index_bounds_valid)
	 vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);

      /* Decide if we want to rebase.  If so we end up recursing once
       * only into this function.
       */
      if (min_index != 0 && !vbo_any_varyings_in_vbos(arrays)) {
	 vbo_rebase_prims(ctx, arrays,
			  prim, nr_prims,
			  ib, min_index, max_index,
			  brw_draw_prims );
	 return;
      }
   }

   /* Make a first attempt at drawing:
    */
   retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);

   /* Otherwise, we really are out of memory.  Pass the drawing
    * command to the software tnl module and which will in turn call
    * swrast to do the drawing.
    */
   if (!retval) {
       _swsetup_Wakeup(ctx);
       _tnl_wakeup(ctx);
      _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
   }

}
Exemple #5
0
void _tnl_vbo_draw_prims(struct gl_context *ctx,
			 const struct gl_client_array *arrays[],
			 const struct _mesa_prim *prim,
			 GLuint nr_prims,
			 const struct _mesa_index_buffer *ib,
			 GLboolean index_bounds_valid,
			 GLuint min_index,
			 GLuint max_index)
{
   if (!index_bounds_valid)
      vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);

   _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
}
Exemple #6
0
void brw_draw_prims( struct gl_context *ctx,
		     const struct _mesa_prim *prim,
		     GLuint nr_prims,
		     const struct _mesa_index_buffer *ib,
		     GLboolean index_bounds_valid,
		     GLuint min_index,
		     GLuint max_index,
		     struct gl_transform_feedback_object *tfb_vertcount )
{
   struct intel_context *intel = intel_context(ctx);
   const struct gl_client_array **arrays = ctx->Array._DrawArrays;

   if (!_mesa_check_conditional_render(ctx))
      return;

   /* Handle primitive restart if needed */
   if (brw_handle_primitive_restart(ctx, prim, nr_prims, ib)) {
      /* The draw was handled, so we can exit now */
      return;
   }

   /* If we're going to have to upload any of the user's vertex arrays, then
    * get the minimum and maximum of their index buffer so we know what range
    * to upload.
    */
   if (!vbo_all_varyings_in_vbos(arrays) && !index_bounds_valid)
      vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);

   /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
    * won't support all the extensions we support.
    */
   if (ctx->RenderMode != GL_RENDER) {
      perf_debug("%s render mode not supported in hardware\n",
                 _mesa_lookup_enum_by_nr(ctx->RenderMode));
      _swsetup_Wakeup(ctx);
      _tnl_wakeup(ctx);
      _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
      return;
   }

   /* Try drawing with the hardware, but don't do anything else if we can't
    * manage it.  swrast doesn't support our featureset, so we can't fall back
    * to it.
    */
   brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
}
Exemple #7
0
void _tnl_vbo_draw_prims(struct gl_context *ctx,
			 const struct _mesa_prim *prim,
			 GLuint nr_prims,
			 const struct _mesa_index_buffer *ib,
			 GLboolean index_bounds_valid,
			 GLuint min_index,
			 GLuint max_index,
			 struct gl_transform_feedback_object *tfb_vertcount,
			 struct gl_buffer_object *indirect)
{
   const struct gl_client_array **arrays = ctx->Array._DrawArrays;

   if (!index_bounds_valid)
      vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);

   _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
}
Exemple #8
0
void brw_draw_prims( struct gl_context *ctx,
		     const struct gl_client_array *arrays[],
		     const struct _mesa_prim *prim,
		     GLuint nr_prims,
		     const struct _mesa_index_buffer *ib,
		     GLboolean index_bounds_valid,
		     GLuint min_index,
		     GLuint max_index )
{
   GLboolean retval;

   if (!_mesa_check_conditional_render(ctx))
      return;

   if (!vbo_all_varyings_in_vbos(arrays)) {
      if (!index_bounds_valid)
	 vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);

      /* Decide if we want to rebase.  If so we end up recursing once
       * only into this function.
       */
      if (min_index != 0 && !vbo_any_varyings_in_vbos(arrays)) {
	 vbo_rebase_prims(ctx, arrays,
			  prim, nr_prims,
			  ib, min_index, max_index,
			  brw_draw_prims );
	 return;
      }
   }

   /* Make a first attempt at drawing:
    */
   retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);

   /* Otherwise, we really are out of memory.  Pass the drawing
    * command to the software tnl module and which will in turn call
    * swrast to do the drawing.
    */
   if (!retval) {
       _swsetup_Wakeup(ctx);
       _tnl_wakeup(ctx);
      _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
   }

}
Exemple #9
0
static void evergreenDrawPrims(GLcontext *ctx,
			  const struct gl_client_array *arrays[],
			  const struct _mesa_prim *prim,
			  GLuint nr_prims,
			  const struct _mesa_index_buffer *ib,
			  GLboolean index_bounds_valid,
			  GLuint min_index,
			  GLuint max_index)
{
	GLboolean retval = GL_FALSE;

	context_t *context = EVERGREEN_CONTEXT(ctx);
	radeonContextPtr radeon = &context->radeon;
	radeon_prepare_render(radeon);

	/* This check should get folded into just the places that
	 * min/max index are really needed.
	 */
	if (!vbo_all_varyings_in_vbos(arrays)) {
		if (!index_bounds_valid)
			vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);
		/* do we want to rebase, minimizes the 
		 * amount of data to upload? */
		if (min_index) {
			vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, min_index, max_index, evergreenDrawPrims );
			return;
		}
	}
	/* Make an attempt at drawing */
	retval = evergreenTryDrawPrims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);

	/* If failed run tnl pipeline - it should take care of fallbacks */
	if (!retval) {
		_swsetup_Wakeup(ctx);
		_tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
	}
}
void brw_draw_prims( GLcontext *ctx,
		     const struct gl_client_array *arrays[],
		     const struct _mesa_prim *prim,
		     GLuint nr_prims,
		     const struct _mesa_index_buffer *ib,
		     GLuint min_index,
		     GLuint max_index )
{
   GLboolean retval;

   /* Decide if we want to rebase.  If so we end up recursing once
    * only into this function.
    */
   if (brw_need_rebase( ctx, arrays, ib, min_index )) {
      vbo_rebase_prims( ctx, arrays, 
			prim, nr_prims, 
			ib, min_index, max_index, 
			brw_draw_prims );
      
      return;
   }


   /* Make a first attempt at drawing:
    */
   retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);

   /* Otherwise, we really are out of memory.  Pass the drawing
    * command to the software tnl module and which will in turn call
    * swrast to do the drawing.
    */
   if (!retval) {
       _swsetup_Wakeup(ctx);
      _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
   }
}