// lMouseUp //--------------------------------------------------------------------------- void View::lMouseUp(const iXY &downPos, const iXY &upPos) { // Check all components for a clicked event. { ComponentsIterator i; for ( i=components.begin(); i != components.end(); i++) { if ((*i)->contains(downPos) && (*i)->contains(upPos)) { mMouseEvent me((*i), mMouseEvent::MOUSE_EVENT_CLICKED, now(), InputEvent::BUTTON1_MASK, upPos.x, upPos.y, 0, false); (*i)->actionPerformed(me); actionPerformed(me); } } } // Report a mouse release to all components except for a clicked one. { ComponentsIterator i; for ( i=components.begin(); i != components.end(); i++) { if ((*i)->contains(upPos)) { mMouseEvent me((*i), mMouseEvent::MOUSE_EVENT_RELEASED, now(), InputEvent::BUTTON1_MASK, upPos.x, upPos.y, 0, false); (*i)->actionPerformed(me); actionPerformed(me); } } } } // end View::lMouseUp
ArmButtons::ArmButtons(QWidget *parent) : QGroupBox(parent) { this->setTitle("Arm"); button=new QPushButton[4]; button[0].setText("UP"); button[1].setText("RELEASE"); button[2].setText("CATCH"); button[3].setText("DOWN"); button[0].setMinimumSize(250,75); button[1].setMinimumSize(250,75); button[2].setMinimumSize(250,75); button[3].setMinimumSize(250,75); QVBoxLayout *lay=new QVBoxLayout; lay->addWidget(&button[0]); lay->addWidget(&button[1]); lay->addWidget(&button[2]); lay->addWidget(&button[3]); this->setLayout(lay); connect(&button[0], SIGNAL(pressed()), this, SLOT(actionPerformed())); connect(&button[1], SIGNAL(pressed()), this, SLOT(actionPerformed())); connect(&button[2], SIGNAL(pressed()), this, SLOT(actionPerformed())); connect(&button[3], SIGNAL(pressed()), this, SLOT(actionPerformed())); }
void ConsistToolAction::common() { // disable ourself if there is no consist manager available if (InstanceManager::getDefault("ConsistManager") == NULL) { setEnabled(false); } connect(this, SIGNAL(triggered()), this, SLOT(actionPerformed())); }
/*public*/ TrainConductorAction::TrainConductorAction(QString s, Train* train, QObject* parent) : AbstractAction(s, parent) { //super(s); f = NULL; this->train = train; connect(this, SIGNAL(triggered()), this, SLOT(actionPerformed())); }
void AudioTableAction::common() { log = new Logger("AudioTableAction"); bufferFrame = nullptr; sourceFrame = nullptr; listenerFrame = nullptr; connect(this, SIGNAL(triggered()), this, SLOT(actionPerformed())); }
// mouseMove //--------------------------------------------------------------------------- // Purpse: Changes the current highlighted button and checks for mouseEnter // and mouseExit status. //--------------------------------------------------------------------------- void View::mouseMove(const iXY & prevPos, const iXY &newPos) { // Check all components for a clicked event. ComponentsIterator i; for ( i=components.begin(); i != components.end(); i++) { bool containsPrev=(*i)->contains(prevPos); bool containsNew=(*i)->contains(newPos); if (containsPrev && !containsNew) { mMouseEvent me((*i), mMouseEvent::MOUSE_EVENT_EXITED, now(), 0, newPos.x, newPos.y, 0, false); (*i)->actionPerformed(me); actionPerformed(me); } else if (!containsPrev && containsNew) { mMouseEvent me((*i), mMouseEvent::MOUSE_EVENT_ENTERED, now(), 0, newPos.x, newPos.y, 0, false); (*i)->actionPerformed(me); actionPerformed(me); } else if (containsNew && newPos!=prevPos) { mMouseEvent me((*i), mMouseEvent::MOUSE_EVENT_MOVED, now(), 0, newPos.x, newPos.y, 0, false); (*i)->actionPerformed(me); actionPerformed(me); } } /* // THIS DOES NOT WORK!!!!!!!!!! bool flagNewPos = contains(newPos); bool flagPrevPos = contains(prevPos); // Check for status of mouseEnter and mouseExit. if (flagNewPos && !flagPrevPos) { mouseEnter(newPos); } else if (!flagNewPos && flagPrevPos) { mouseExit(prevPos); } */ } // end mouseMove
void LogViewer::setupActions() { viewAction=KAuth::Action("org.kde.ufw.viewlog"); viewAction.setHelperID("org.kde.ufw"); #if KDE_IS_VERSION(4, 5, 90) viewAction.setParentWidget(this); #endif // queryAction.setExecutesAsync(true); connect(viewAction.watcher(), SIGNAL(actionPerformed(ActionReply)), SLOT(queryPerformed(ActionReply))); }
// rMouseUp //--------------------------------------------------------------------------- void View::rMouseUp(const iXY &downPos, const iXY &upPos) { int reportRelease = true; // Check all components for a clicked event. ComponentsIterator i; for ( i=components.begin(); i != components.end(); i++) { if ((*i)->contains(downPos) && (*i)->contains(upPos)) { mMouseEvent me((*i), mMouseEvent::MOUSE_EVENT_CLICKED, now(), InputEvent::BUTTON2_MASK, upPos.x, upPos.y, 0, false); (*i)->actionPerformed(me); reportRelease = false; actionPerformed(me); } } // If we are on the last component and there was no component containing both // mouse press positions, then report a release to an if (reportRelease) { // Check all components for a release event. ComponentsIterator i; for ( i=components.begin(); i != components.end(); i++) { if ((*i)->contains(upPos)) { mMouseEvent me((*i), mMouseEvent::MOUSE_EVENT_RELEASED, now(), InputEvent::BUTTON2_MASK, upPos.x, upPos.y, 0, false); (*i)->actionPerformed(me); reportRelease = false; actionPerformed(me); } } } } // end View::rMouseUp
// doDeactivate //--------------------------------------------------------------------------- // Purpose: Default Implementation - //--------------------------------------------------------------------------- void View::doDeactivate() { ComponentsIterator i; for ( i=components.begin(); i != components.end(); i++) { mMouseEvent me((*i), mMouseEvent::MOUSE_EVENT_EXITED, now(), 0, MouseInterface::getMouseX(), MouseInterface::getMouseY(), 0, false); (*i)->actionPerformed(me); actionPerformed(me); } } // end View::doDeactivate
// mouseEnter //--------------------------------------------------------------------------- // Purpose: Is triggered when the mouse enters the window. //--------------------------------------------------------------------------- void View::mouseEnter(const iXY &pos) { // Check all components for a entered event. ComponentsIterator i; for ( i=components.begin(); i != components.end(); i++) { if ((*i)->contains(pos)) { mMouseEvent me((*i), mMouseEvent::MOUSE_EVENT_ENTERED, now(), 0, pos.x, pos.y, 0, false); (*i)->actionPerformed(me); actionPerformed(me); } } } // end View::mouseEnter
// doActivate //--------------------------------------------------------------------------- // Purpose: Default Implementation - //--------------------------------------------------------------------------- void View::doActivate() { // Tell all the components the mouse entered the view. ComponentsIterator i; for ( i=components.begin(); i != components.end(); i++) { if ((*i)->contains(MouseInterface::getMousePosition())) { mMouseEvent me((*i), mMouseEvent::MOUSE_EVENT_ENTERED, now(), 0, MouseInterface::getMouseX(), MouseInterface::getMouseY(), 0, false); (*i)->actionPerformed(me); actionPerformed(me); } } } // end View::doActivate
void DualDecoderToolAction::common() { // disable ourself if programming is not possible bool enabled = false; if ((!InstanceManager::getList("GlobalProgrammerManager")->isEmpty()) && (InstanceManager::getList("GlobalProgrammerManager")->size() > 0)) { enabled = true; } if ((!InstanceManager::getList("AddressedProgrammerManager")->isEmpty()) && (InstanceManager::getList("AddressedProgrammerManager")->size() > 0)) { enabled = true; } setEnabled(enabled); connect(this, SIGNAL(triggered()), this, SLOT(actionPerformed())); }
// rMouseDown //--------------------------------------------------------------------------- void View::rMouseDown(const iXY &pos) { focusComponent = 0; // Check all components for a pressed event. ComponentsIterator i; for ( i=components.begin(); i != components.end(); i++) { if ((*i)->contains(pos)) { mMouseEvent me((*i), mMouseEvent::MOUSE_EVENT_PRESSED, now(), InputEvent::BUTTON2_MASK, pos.x, pos.y, 0, false); (*i)->actionPerformed(me); focusComponent = (*i); actionPerformed(me); } } } // end View::rMouseDown
// lMouseDrag //--------------------------------------------------------------------------- void View::lMouseDrag(const iXY &downPos, const iXY &prevPos, const iXY &newPos) { //lMouseDown(newPos); //mouseMove(prevPos, newPos); // Check all components for a dragged event. ComponentsIterator i; for ( i=components.begin(); i != components.end(); i++) { if ((*i)->contains(newPos) && (*i)->contains(downPos) && newPos!=prevPos) { mMouseEvent me((*i), mMouseEvent::MOUSE_EVENT_DRAGGED, now(), InputEvent::BUTTON1_MASK, newPos.x, newPos.y, 0, false); (*i)->actionPerformed(me); focusComponent = (*i); actionPerformed(me); } } } // end View::lMouseDrag
/*public*/ ExportCarRosterAction::ExportCarRosterAction(QString actionName, QWidget* frame) : AbstractAction(actionName, (QObject*)frame) { //super(actionName); connect(this, SIGNAL(triggered()), this, SLOT(actionPerformed())); }
/*public*/ BackupFilesAction::BackupFilesAction(QString s, QObject* parent) : AbstractAction(s, parent) { //super(s); connect(this, SIGNAL(triggered()), this, SLOT(actionPerformed())); }
///*public*/ SignallingSourceAction() { // super(rb.getString("SignallingPairs")); //} void SignallingSourceAction::init() { log = new Logger("SignallingSourceAction"); connect(this, SIGNAL(triggered()), this, SLOT(actionPerformed())); }
void OperationsSetupAction::common() { connect(this, SIGNAL(triggered()), this, SLOT(actionPerformed())); f = NULL; }
/*public*/ SetTrainIconPositionAction::SetTrainIconPositionAction(QString s, QObject* parent) : AbstractAction(s, parent) { //super(s); f = NULL; connect(this, SIGNAL(triggered()), this, SLOT(actionPerformed())); }
/*public*/ XmlFileLocationAction::XmlFileLocationAction(QObject* parent) : AbstractAction(parent) { //super(); connect(this, SIGNAL(triggered()), this, SLOT(actionPerformed()) ); }
void LcdClockAction::common() { connect(this, SIGNAL(triggered()), this, SLOT(actionPerformed())); }
/** * @brief PausedMenu::on_no_clicked resume the game */ void PausedMenu::on_no_clicked() { this->quit = false ; emit actionPerformed(); this->hide(); }
/** * @brief PausedMenu::on_yes_clicked returns the control to the main menu */ void PausedMenu::on_yes_clicked() { this->quit = true ; emit actionPerformed(); this->hide(); }
void TrainCopyAction::common() { _train = NULL; f = NULL; connect(this, SIGNAL(triggered()), this, SLOT(actionPerformed())); }
void InputWindowAction::common() { pref = (UserPreferencesManager*)InstanceManager::getDefault("UserPreferencesManager"); connect(this, SIGNAL(triggered()), this, SLOT(actionPerformed())); }