static int quickscreen_touchscreen_button(const struct viewport vps[QUICKSCREEN_ITEM_COUNT]) { short x,y; /* only hitting the text counts, everything else is exit */ if (action_get_touchscreen_press(&x, &y) != BUTTON_REL) return ACTION_NONE; else if (viewport_point_within_vp(&vps[QUICKSCREEN_TOP], x, y)) return ACTION_QS_TOP; else if (viewport_point_within_vp(&vps[QUICKSCREEN_BOTTOM], x, y)) return ACTION_QS_DOWN; else if (viewport_point_within_vp(&vps[QUICKSCREEN_LEFT], x, y)) return ACTION_QS_LEFT; else if (viewport_point_within_vp(&vps[QUICKSCREEN_RIGHT], x, y)) return ACTION_QS_RIGHT; return ACTION_STD_CANCEL; }
/* Get the touched action. * egde_offset is a percentage value for the position of the touch * inside the bar for regions which arnt WPS_TOUCHREGION_ACTION type. */ int skin_get_touchaction(struct wps_data *data, int* edge_offset, struct touchregion **retregion) { int returncode = ACTION_NONE; short x,y; short vx, vy; int type = action_get_touchscreen_press(&x, &y); struct skin_viewport *wvp; struct touchregion *r, *temp = NULL; char* skin_buffer = get_skin_buffer(data); bool repeated = (type == BUTTON_REPEAT); bool released = (type == BUTTON_REL); bool pressed = (type == BUTTON_TOUCHSCREEN); struct skin_token_list *regions = SKINOFFSETTOPTR(skin_buffer, data->touchregions); bool needs_repeat; while (regions) { struct wps_token *token = SKINOFFSETTOPTR(skin_buffer, regions->token); r = SKINOFFSETTOPTR(skin_buffer, token->value.data); wvp = SKINOFFSETTOPTR(skin_buffer, r->wvp); /* make sure this region's viewport is visible */ if (wvp->hidden_flags&VP_DRAW_HIDDEN) { regions = SKINOFFSETTOPTR(skin_buffer, regions->next); continue; } if (data->touchscreen_locked && (r->action != ACTION_TOUCH_SOFTLOCK && !r->allow_while_locked)) { regions = SKINOFFSETTOPTR(skin_buffer, regions->next); continue; } needs_repeat = r->press_length != PRESS; /* check if it's inside this viewport */ if (viewport_point_within_vp(&(wvp->vp), x, y)) { /* reposition the touch inside the viewport since touchregions * are relative to a preceding viewport */ vx = x - wvp->vp.x; vy = y - wvp->vp.y; /* now see if the point is inside this region */ if (vx >= r->x && vx < r->x+r->width && vy >= r->y && vy < r->y+r->height) { /* reposition the touch within the area */ vx -= r->x; vy -= r->y; switch(r->action) { case ACTION_TOUCH_SCROLLBAR: case ACTION_TOUCH_VOLUME: case ACTION_TOUCH_SETTING: if (edge_offset) { struct progressbar *bar = SKINOFFSETTOPTR(skin_buffer, r->bar); if(r->width > r->height) *edge_offset = vx*100/r->width; else *edge_offset = vy*100/r->height; if (r->reverse_bar || (bar && bar->invert_fill_direction)) *edge_offset = 100 - *edge_offset; } temp = r; returncode = r->action; r->last_press = current_tick; break; default: if (r->armed && ((repeated && needs_repeat) || (released && !needs_repeat))) { returncode = r->action; temp = r; } if (pressed) { r->armed = true; r->last_press = current_tick; } break; } } } regions = SKINOFFSETTOPTR(skin_buffer, regions->next); } /* On release, all regions are disarmed. */ if (released) skin_disarm_touchregions(data); if (retregion && temp) *retregion = temp; if (temp && temp->press_length == LONG_PRESS) temp->armed = false; if (returncode != ACTION_NONE) { if (global_settings.party_mode) { switch (returncode) { case ACTION_WPS_PLAY: case ACTION_WPS_SKIPPREV: case ACTION_WPS_SKIPNEXT: case ACTION_WPS_STOP: returncode = ACTION_NONE; break; default: break; } } switch (returncode) { case ACTION_TOUCH_SOFTLOCK: data->touchscreen_locked = !data->touchscreen_locked; returncode = ACTION_NONE; break; case ACTION_WPS_PLAY: if (!audio_status()) { if ( global_status.resume_index != -1 ) { if (playlist_resume() != -1) { playlist_start(global_status.resume_index, global_status.resume_offset); } } else { splash(HZ*2, ID2P(LANG_NOTHING_TO_RESUME)); } } else { wps_do_playpause(false); } returncode = ACTION_REDRAW; break; case ACTION_WPS_SKIPPREV: audio_prev(); returncode = ACTION_REDRAW; break; case ACTION_WPS_SKIPNEXT: audio_next(); returncode = ACTION_REDRAW; break; case ACTION_WPS_STOP: audio_stop(); returncode = ACTION_REDRAW; break; case ACTION_SETTINGS_INC: case ACTION_SETTINGS_DEC: { const struct settings_list *setting = temp->setting_data.setting; option_select_next_val(setting, returncode == ACTION_SETTINGS_DEC, true); returncode = ACTION_REDRAW; } break; case ACTION_SETTINGS_SET: { struct touchsetting *data = &temp->setting_data; const struct settings_list *s = data->setting; void (*f)(int) = NULL; switch (s->flags&F_T_MASK) { case F_T_CUSTOM: s->custom_setting ->load_from_cfg(s->setting, SKINOFFSETTOPTR(skin_buffer, data->value.text)); break; case F_T_INT: case F_T_UINT: *(int*)s->setting = data->value.number; if ((s->flags & F_T_SOUND) == F_T_SOUND) sound_set(s->sound_setting->setting, data->value.number); else if (s->flags&F_CHOICE_SETTING) f = s->choice_setting->option_callback; else if (s->flags&F_TABLE_SETTING) f = s->table_setting->option_callback; else f = s->int_setting->option_callback; if (f) f(data->value.number); break; case F_T_BOOL: *(bool*)s->setting = data->value.number ? true : false; if (s->bool_setting->option_callback) s->bool_setting ->option_callback(data->value.number ? true : false); break; } returncode = ACTION_REDRAW; } break; case ACTION_TOUCH_MUTE: { const int min_vol = sound_min(SOUND_VOLUME); if (global_settings.volume == min_vol) global_settings.volume = temp->value; else { temp->value = global_settings.volume; global_settings.volume = min_vol; } setvol(); returncode = ACTION_REDRAW; } break; case ACTION_TOUCH_SHUFFLE: /* toggle shuffle mode */ { global_settings.playlist_shuffle = !global_settings.playlist_shuffle; replaygain_update(); if (global_settings.playlist_shuffle) playlist_randomise(NULL, current_tick, true); else playlist_sort(NULL, true); returncode = ACTION_REDRAW; } break; case ACTION_TOUCH_REPMODE: /* cycle the repeat mode setting */ { const struct settings_list *rep_setting = find_setting(&global_settings.repeat_mode, NULL); option_select_next_val(rep_setting, false, true); audio_flush_and_reload_tracks(); returncode = ACTION_REDRAW; } break; case ACTION_TOUCH_SETTING: { struct progressbar *bar = SKINOFFSETTOPTR(skin_buffer, temp->bar); if (bar && edge_offset) { int val, count; get_setting_info_for_bar(bar->setting_id, &count, &val); val = *edge_offset * count / 100; update_setting_value_from_touch(bar->setting_id, val); } } break; } return returncode; } return ACTION_TOUCHSCREEN; }
bool logfdisplay(void) { int action; int w, h, i, index; int fontnr; int cur_x, cur_y, delta_y, delta_x; struct font* font; int user_index;/* user_index will be number of the first line to display (warning: line!=logf entry) */ char buf[2]; fontnr = lcd_getfont(); font = font_get(fontnr); /* get the horizontal size of each line */ font_getstringsize("A", NULL, &delta_y, fontnr); buf[1] = '\0'; w = LCD_WIDTH; h = LCD_HEIGHT; /* start at the end of the log */ user_index = compute_nb_lines(w, font) - h/delta_y -1; /* if negative, will be set 0 to zero later */ do { lcd_clear_display(); if(user_index < 0) user_index = 0; if(logfwrap) i = logfindex; else i = 0; index = 0; cur_x = 0; cur_y = 0; /* nothing to print ? */ if(logfindex == 0 && !logfwrap) goto end_print; do { if(logfbuffer[i] == '\0') { /* should be display a newline ? */ if(index >= user_index) cur_y += delta_y; cur_x = 0; index++; } else { /* does character fit on this line ? */ delta_x = font_get_width(font, logfbuffer[i]); if(cur_x + delta_x > w) { /* should be display a newline ? */ if(index >= user_index) cur_y += delta_y; cur_x = 0; index++; } /* should we print character ? */ if(index >= user_index) { buf[0] = logfbuffer[i]; lcd_putsxy(cur_x, cur_y, buf); } /* update pointer */ cur_x += delta_x; } /* did we fill the screen ? */ if(cur_y > h) break; i++; if(i >= MAX_LOGF_SIZE) i = 0; } while(i != logfindex); end_print: lcd_update(); action = get_action(CONTEXT_STD, HZ); switch( action ) { case ACTION_STD_NEXT: case ACTION_STD_NEXTREPEAT: user_index++; break; case ACTION_STD_PREV: case ACTION_STD_PREVREPEAT: user_index--; break; case ACTION_STD_OK: user_index = 0; break; #ifdef HAVE_TOUCHSCREEN case ACTION_TOUCHSCREEN: { short x, y; static int prev_y; action = action_get_touchscreen_press(&x, &y); if(action & BUTTON_REL) prev_y = 0; else { if(prev_y != 0) user_index += (prev_y - y) / delta_y; prev_y = y; } } #endif default: break; } } while(action != ACTION_STD_CANCEL); return false; }