Exemple #1
0
void Level::placeCreature(Creature* creature, Vec2 pos) {
  creature->setPosition(Position(pos, this));
  bucketMap->addElement(pos, creature);
  getSafeSquare(pos)->putCreature(creature);
  if (creature->isDarknessSource())
    addDarknessSource(pos, darknessRadius, 1);
}
Exemple #2
0
void Level::updateVisibility(Vec2 changedSquare) {
  for (Vec2 pos : getVisibleTilesNoDarkness(changedSquare, VisionId::NORMAL)) {
    addLightSource(pos, squares[pos]->getLightEmission(), -1);
    if (Creature* c = squares[pos]->getCreature())
      if (c->isDarknessSource())
        addDarknessSource(pos, darknessRadius, -1);
  }
  for (VisionId vision : ENUM_ALL(VisionId))
    fieldOfView[vision].squareChanged(changedSquare);
  for (Vec2 pos : getVisibleTilesNoDarkness(changedSquare, VisionId::NORMAL)) {
    addLightSource(pos, squares[pos]->getLightEmission(), 1);
    if (Creature* c = squares[pos]->getCreature())
      if (c->isDarknessSource())
        addDarknessSource(pos, darknessRadius, 1);
  }
}
Exemple #3
0
void Level::putCreature(Vec2 position, Creature* c) {
  CHECK(inBounds(position));
  creatures.push_back(c);
  CHECK(getSafeSquare(position)->getCreature() == nullptr);
  bucketMap->addElement(position, c);
  c->setLevel(this);
  c->setPosition(position);
  getSafeSquare(position)->putCreature(c);
  if (c->isDarknessSource())
    addDarknessSource(c->getPosition(), darknessRadius);
}
Exemple #4
0
void Level::putCreature(Vec2 position, Creature* c) {
  CHECK(inBounds(position));
  insertCreature(c);
  CHECK(getSafeSquare(position)->getCreature() == nullptr);
  bucketMap->addElement(position, c);
  c->setPosition(Position(position, this));
  getSafeSquare(position)->putCreature(c);
  if (c->isDarknessSource())
    addDarknessSource(position, darknessRadius);
  if (c->isPlayer())
    player = c;
}
Exemple #5
0
void Level::swapCreatures(Creature* c1, Creature* c2) {
  Vec2 position1 = c1->getPosition();
  Vec2 position2 = c2->getPosition();
  bucketMap->moveElement(position1, position2, c1);
  bucketMap->moveElement(position2, position1, c2);
  Square* square1 = getSafeSquare(position1);
  Square* square2 = getSafeSquare(position2);
  square1->removeCreature();
  square2->removeCreature();
  c1->setPosition(position2);
  c2->setPosition(position1);
  square1->putCreature(c2);
  square2->putCreature(c1);
  if (c1->isAffected(LastingEffect::DARKNESS_SOURCE)) {
    addDarknessSource(position2, darknessRadius);
    removeDarknessSource(position1, darknessRadius);
  }
  if (c2->isAffected(LastingEffect::DARKNESS_SOURCE)) {
    addDarknessSource(position1, darknessRadius);
    removeDarknessSource(position2, darknessRadius);
  }
}
Exemple #6
0
void Level::moveCreature(Creature* creature, Vec2 direction) {
  CHECK(canMoveCreature(creature, direction));
  Vec2 position = creature->getPosition();
  bucketMap->moveElement(position, position + direction, creature);
  Square* nextSquare = getSafeSquare(position + direction);
  Square* thisSquare = getSafeSquare(position);
  thisSquare->removeCreature();
  creature->setPosition(position + direction);
  nextSquare->putCreature(creature);
  if (creature->isAffected(LastingEffect::DARKNESS_SOURCE)) {
    addDarknessSource(position + direction, darknessRadius);
    removeDarknessSource(position, darknessRadius);
  }
}
Exemple #7
0
void Level::removeDarknessSource(Vec2 pos, double radius) {
  addDarknessSource(pos, radius, -1);
}
Exemple #8
0
void Level::addDarknessSource(Vec2 pos, double radius) {
  addDarknessSource(pos, radius, 1);
}
Exemple #9
0
void Level::unplaceCreature(Creature* creature, Vec2 pos) {
  bucketMap->removeElement(pos, creature);
  getSafeSquare(pos)->removeCreature();
  if (creature->isDarknessSource())   
    addDarknessSource(pos, darknessRadius, -1);
}