bool imguiCheck(const char* text, bool checked, bool enabled) { g_state.widgetId++; unsigned int id = (g_state.areaId<<16) | g_state.widgetId; int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; int w = g_state.widgetW; int h = BUTTON_HEIGHT; g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING; bool over = enabled && inRect(x, y, w, h); bool res = buttonLogic(id, over); const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2; const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2; addGfxCmdRoundedRect((float)cx-3, (float)cy-3, (float)CHECK_SIZE+6, (float)CHECK_SIZE+6, 4, imguiRGBA(128,128,128, isActive(id)?196:96)); if (checked) { if (enabled) addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE/2-1, imguiRGBA(255,255,255,isActive(id)?255:200)); else addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE/2-1, imguiRGBA(128,128,128,200)); } if (enabled) addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200)); else addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200)); return res; }
bool imguiBeginScrollArea(const char* name, int x, int y, int w, int h, int* scroll) { g_state.areaId++; g_state.widgetId = 0; g_scrollId = (g_state.areaId<<16) | g_state.widgetId; g_state.widgetX = x + SCROLL_AREA_PADDING; g_state.widgetY = y+h-AREA_HEADER + (*scroll); g_state.widgetW = w - SCROLL_AREA_PADDING*4; g_scrollTop = y-AREA_HEADER+h; g_scrollBottom = y+SCROLL_AREA_PADDING; g_scrollRight = x+w - SCROLL_AREA_PADDING*3; g_scrollVal = scroll; g_scrollAreaTop = g_state.widgetY; g_focusTop = y-AREA_HEADER; g_focusBottom = y-AREA_HEADER+h; g_insideScrollArea = inRect(x, y, w, h, false); g_state.insideCurrentScroll = g_insideScrollArea; addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 6, imguiRGBA(0,0,0,192)); addGfxCmdText(x+AREA_HEADER/2, y+h-AREA_HEADER/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, name, imguiRGBA(255,255,255,128)); addGfxCmdScissor(x+SCROLL_AREA_PADDING, y+SCROLL_AREA_PADDING, w-SCROLL_AREA_PADDING*4, h-AREA_HEADER-SCROLL_AREA_PADDING); return g_insideScrollArea; }
bool imguiButton(const char* text, bool enabled) { g_state.widgetId++; unsigned int id = (g_state.areaId<<16) | g_state.widgetId; int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; int w = g_state.widgetW; int h = BUTTON_HEIGHT; g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING; bool over = enabled && inRect(x, y, w, h); bool res = buttonLogic(id, over); addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)BUTTON_HEIGHT/2-1, imguiRGBA(128,128,128, isActive(id)?196:96)); if (enabled) addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200)); else addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200)); return res; }
bool imguiTextInput(const char* text, char* buffer, unsigned int bufferLength) { bool res = true; //-- //Handle label g_state.widgetId++; unsigned int id = (g_state.areaId<<16) | g_state.widgetId; int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; addGfxCmdText(x, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(255,255,255,255)); unsigned int textLen = unsigned int(strlen(text)*6.5); //-- //Handle keyboard input if any unsigned int L = strlen(buffer); if(isInputable(id) && g_state.ascii == 0x08 && g_state.ascii!=g_state.lastAscii)//backspace buffer[L-1]=0; else if(isInputable(id) && g_state.ascii == 0x0D && g_state.ascii!=g_state.lastAscii)//enter g_state.inputable = 0; else if(isInputable(id) && L < bufferLength-1 && g_state.ascii!=0 && g_state.ascii!=g_state.lastAscii){ ++L; buffer[L-1] = g_state.ascii; buffer[L] = 0; } //-- //Handle buffer data x+=textLen; int w = g_state.widgetW-textLen; int h = BUTTON_HEIGHT; bool over = inRect(x, y, w, h); res = textInputLogic(id, over); addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)BUTTON_HEIGHT/2-1, isInputable(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)); addGfxCmdText(x+7, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, buffer, isInputable(id)?imguiRGBA(0, 0, 0, 255):imguiRGBA(255,255,255,255)); //-- g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING; return res; }
void imguiDrawRoundedRect(float x, float y, float w, float h, float r, unsigned int color) { addGfxCmdRoundedRect(x, y, w, h, r, color); }
bool imguiSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled) { g_state.widgetId++; unsigned int id = (g_state.areaId<<16) | g_state.widgetId; int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; int w = g_state.widgetW; int h = SLIDER_HEIGHT; g_state.widgetY -= SLIDER_HEIGHT + DEFAULT_SPACING; addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 4.0f, imguiRGBA(0,0,0,128)); const int range = w - SLIDER_MARKER_WIDTH; float u = (*val - vmin) / (vmax-vmin); if (u < 0) u = 0; if (u > 1) u = 1; int m = (int)(u * range); bool over = enabled && inRect(x+m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT); bool res = buttonLogic(id, over); bool valChanged = false; if (isActive(id)) { if (g_state.wentActive) { g_state.dragX = g_state.mx; g_state.dragOrig = u; } if (g_state.dragX != g_state.mx) { u = g_state.dragOrig + (float)(g_state.mx - g_state.dragX) / (float)range; if (u < 0) u = 0; if (u > 1) u = 1; *val = vmin + u*(vmax-vmin); *val = floorf(*val/vinc+0.5f)*vinc; // Snap to vinc m = (int)(u * range); valChanged = true; } } if (isActive(id)) addGfxCmdRoundedRect((float)(x+m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, imguiRGBA(255,255,255,255)); else addGfxCmdRoundedRect((float)(x+m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, isHot(id) ? imguiRGBA(255,196,0,128) : imguiRGBA(255,255,255,64)); // TODO: fix this, take a look at 'nicenum'. int digits = (int)(ceilf(log10f(vinc))); char fmt[16]; snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits); char msg[128]; snprintf(msg, 128, fmt, *val); if (enabled) { addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200)); addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, msg, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200)); } else { addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200)); addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, msg, imguiRGBA(128,128,128,200)); } return res || valChanged; }
void imguiEndScrollArea() { // Disable scissoring. addGfxCmdScissor(-1,-1,-1,-1); // Draw scroll bar int x = g_scrollRight+SCROLL_AREA_PADDING/2; int y = g_scrollBottom; int w = SCROLL_AREA_PADDING*2; int h = g_scrollTop - g_scrollBottom; int stop = g_scrollAreaTop; int sbot = g_state.widgetY; int sh = stop - sbot; // The scrollable area height. float barHeight = (float)h/(float)sh; if (barHeight < 1) { float barY = (float)(y - sbot)/(float)sh; if (barY < 0) barY = 0; if (barY > 1) barY = 1; // Handle scroll bar logic. unsigned int hid = g_scrollId; int hx = x; int hy = y + (int)(barY*h); int hw = w; int hh = (int)(barHeight*h); const int range = h - (hh-1); bool over = inRect(hx, hy, hw, hh); buttonLogic(hid, over); if (isActive(hid)) { float u = (float)(hy-y) / (float)range; if (g_state.wentActive) { g_state.dragY = g_state.my; g_state.dragOrig = u; } if (g_state.dragY != g_state.my) { u = g_state.dragOrig + (g_state.my - g_state.dragY) / (float)range; if (u < 0) u = 0; if (u > 1) u = 1; *g_scrollVal = (int)((1-u) * (sh - h)); } } // BG addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)w/2-1, imguiRGBA(0,0,0,196)); // Bar if (isActive(hid)) addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w/2-1, imguiRGBA(255,196,0,196)); else addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w/2-1, isHot(hid) ? imguiRGBA(255,196,0,96) : imguiRGBA(255,255,255,64)); // Handle mouse scrolling. if (g_insideScrollArea) // && !anyActive()) { if (g_state.scroll) { *g_scrollVal += 20*g_state.scroll; if (*g_scrollVal < 0) *g_scrollVal = 0; if (*g_scrollVal > (sh - h)) *g_scrollVal = (sh - h); } } } g_state.insideCurrentScroll = false; }