Exemple #1
0
bool imguiCheck(const char* text, bool checked, bool enabled)
{
	g_state.widgetId++;
	unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
	
	int x = g_state.widgetX;
	int y = g_state.widgetY - BUTTON_HEIGHT;
	int w = g_state.widgetW;
	int h = BUTTON_HEIGHT;
	g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;

	bool over = enabled && inRect(x, y, w, h);
	bool res = buttonLogic(id, over);
	
	const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2;
	const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2;
	addGfxCmdRoundedRect((float)cx-3, (float)cy-3, (float)CHECK_SIZE+6, (float)CHECK_SIZE+6, 4, imguiRGBA(128,128,128, isActive(id)?196:96));
	if (checked)
	{
		if (enabled)
			addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE/2-1, imguiRGBA(255,255,255,isActive(id)?255:200));
		else
			addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE/2-1, imguiRGBA(128,128,128,200));
	}

	if (enabled)
		addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
	else
		addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));

	return res;
}
Exemple #2
0
bool imguiBeginScrollArea(const char* name, int x, int y, int w, int h, int* scroll)
{
	g_state.areaId++;
	g_state.widgetId = 0;
	g_scrollId = (g_state.areaId<<16) | g_state.widgetId;

	g_state.widgetX = x + SCROLL_AREA_PADDING;
	g_state.widgetY = y+h-AREA_HEADER + (*scroll);
	g_state.widgetW = w - SCROLL_AREA_PADDING*4;
	g_scrollTop = y-AREA_HEADER+h;
	g_scrollBottom = y+SCROLL_AREA_PADDING;
	g_scrollRight = x+w - SCROLL_AREA_PADDING*3;
	g_scrollVal = scroll;

	g_scrollAreaTop = g_state.widgetY;

	g_focusTop = y-AREA_HEADER;
	g_focusBottom = y-AREA_HEADER+h;

	g_insideScrollArea = inRect(x, y, w, h, false);
	g_state.insideCurrentScroll = g_insideScrollArea;

	addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 6, imguiRGBA(0,0,0,192));

	addGfxCmdText(x+AREA_HEADER/2, y+h-AREA_HEADER/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, name, imguiRGBA(255,255,255,128));

	addGfxCmdScissor(x+SCROLL_AREA_PADDING, y+SCROLL_AREA_PADDING, w-SCROLL_AREA_PADDING*4, h-AREA_HEADER-SCROLL_AREA_PADDING);

	return g_insideScrollArea;
}
Exemple #3
0
bool imguiButton(const char* text, bool enabled)
{
	g_state.widgetId++;
	unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
	
	int x = g_state.widgetX;
	int y = g_state.widgetY - BUTTON_HEIGHT;
	int w = g_state.widgetW;
	int h = BUTTON_HEIGHT;
	g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;

	bool over = enabled && inRect(x, y, w, h);
	bool res = buttonLogic(id, over);

	addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)BUTTON_HEIGHT/2-1, imguiRGBA(128,128,128, isActive(id)?196:96));
	if (enabled)
		addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
	else
		addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));

	return res;
}
Exemple #4
0
bool imguiTextInput(const char* text, char* buffer, unsigned int bufferLength)
{
	bool res = true;
	//--
	//Handle label
	g_state.widgetId++;
	unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
	int x = g_state.widgetX;
	int y = g_state.widgetY - BUTTON_HEIGHT;
	addGfxCmdText(x, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(255,255,255,255));
	unsigned int textLen = unsigned int(strlen(text)*6.5);
	//--
	//Handle keyboard input if any
	unsigned int L = strlen(buffer);
	if(isInputable(id) && g_state.ascii == 0x08 && g_state.ascii!=g_state.lastAscii)//backspace
		buffer[L-1]=0;
	else if(isInputable(id) && g_state.ascii == 0x0D && g_state.ascii!=g_state.lastAscii)//enter
		g_state.inputable = 0;
	else if(isInputable(id) && L < bufferLength-1 && g_state.ascii!=0 && g_state.ascii!=g_state.lastAscii){
		++L;
		buffer[L-1] = g_state.ascii;
		buffer[L] = 0;
	}
	//--
	//Handle buffer data
	x+=textLen;
	int w = g_state.widgetW-textLen;
	int h = BUTTON_HEIGHT;
	bool over = inRect(x, y, w, h);
	res = textInputLogic(id, over);
	addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)BUTTON_HEIGHT/2-1, isInputable(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96));
	addGfxCmdText(x+7, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, buffer, isInputable(id)?imguiRGBA(0, 0, 0, 255):imguiRGBA(255,255,255,255));
	//--
	g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
	return res;		
}
Exemple #5
0
void imguiDrawRoundedRect(float x, float y, float w, float h, float r, unsigned int color)
{
	addGfxCmdRoundedRect(x, y, w, h, r, color);
}
Exemple #6
0
bool imguiSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled)
{
	g_state.widgetId++;
	unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
	
	int x = g_state.widgetX;
	int y = g_state.widgetY - BUTTON_HEIGHT;
	int w = g_state.widgetW;
	int h = SLIDER_HEIGHT;
	g_state.widgetY -= SLIDER_HEIGHT + DEFAULT_SPACING;

	addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 4.0f, imguiRGBA(0,0,0,128));

	const int range = w - SLIDER_MARKER_WIDTH;

	float u = (*val - vmin) / (vmax-vmin);
	if (u < 0) u = 0;
	if (u > 1) u = 1;
	int m = (int)(u * range);

	bool over = enabled && inRect(x+m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
	bool res = buttonLogic(id, over);
	bool valChanged = false;

	if (isActive(id))
	{
		if (g_state.wentActive)
		{
			g_state.dragX = g_state.mx;
			g_state.dragOrig = u;
		}
		if (g_state.dragX != g_state.mx)
		{
			u = g_state.dragOrig + (float)(g_state.mx - g_state.dragX) / (float)range;
			if (u < 0) u = 0;
			if (u > 1) u = 1;
			*val = vmin + u*(vmax-vmin);
			*val = floorf(*val/vinc+0.5f)*vinc; // Snap to vinc
			m = (int)(u * range);
			valChanged = true;
		}
	}

	if (isActive(id))
		addGfxCmdRoundedRect((float)(x+m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, imguiRGBA(255,255,255,255));
	else
		addGfxCmdRoundedRect((float)(x+m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, isHot(id) ? imguiRGBA(255,196,0,128) : imguiRGBA(255,255,255,64));

	// TODO: fix this, take a look at 'nicenum'.
	int digits = (int)(ceilf(log10f(vinc)));
	char fmt[16];
	snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
	char msg[128];
	snprintf(msg, 128, fmt, *val);
	
	if (enabled)
	{
		addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
		addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, msg, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
	}
	else
	{
		addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));
		addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, msg, imguiRGBA(128,128,128,200));
	}

	return res || valChanged;
}
Exemple #7
0
void imguiEndScrollArea()
{
	// Disable scissoring.
	addGfxCmdScissor(-1,-1,-1,-1);

	// Draw scroll bar
	int x = g_scrollRight+SCROLL_AREA_PADDING/2;
	int y = g_scrollBottom;
	int w = SCROLL_AREA_PADDING*2;
	int h = g_scrollTop - g_scrollBottom;

	int stop = g_scrollAreaTop;
	int sbot = g_state.widgetY;
	int sh = stop - sbot; // The scrollable area height.

	float barHeight = (float)h/(float)sh;
	
	if (barHeight < 1)
	{
		float barY = (float)(y - sbot)/(float)sh;
		if (barY < 0) barY = 0;
		if (barY > 1) barY = 1;
		
		// Handle scroll bar logic.
		unsigned int hid = g_scrollId;
		int hx = x;
		int hy = y + (int)(barY*h);
		int hw = w;
		int hh = (int)(barHeight*h);
		
		const int range = h - (hh-1);
		bool over = inRect(hx, hy, hw, hh);
		buttonLogic(hid, over);
		if (isActive(hid))
		{
			float u = (float)(hy-y) / (float)range;
			if (g_state.wentActive)
			{
				g_state.dragY = g_state.my;
				g_state.dragOrig = u;
			}
			if (g_state.dragY != g_state.my)
			{
				u = g_state.dragOrig + (g_state.my - g_state.dragY) / (float)range;
				if (u < 0) u = 0;
				if (u > 1) u = 1;
				*g_scrollVal = (int)((1-u) * (sh - h));
			}
		}
		
		// BG
		addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)w/2-1, imguiRGBA(0,0,0,196));
		// Bar
		if (isActive(hid))
			addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w/2-1, imguiRGBA(255,196,0,196));
		else
			addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w/2-1, isHot(hid) ? imguiRGBA(255,196,0,96) : imguiRGBA(255,255,255,64));

		// Handle mouse scrolling.
		if (g_insideScrollArea) // && !anyActive())
		{
			if (g_state.scroll)
			{
				*g_scrollVal += 20*g_state.scroll;
				if (*g_scrollVal < 0) *g_scrollVal = 0;
				if (*g_scrollVal > (sh - h)) *g_scrollVal = (sh - h);
			}
		}
	}
	g_state.insideCurrentScroll = false;
}