void GoBlock::ImportBlock(GoBlock* block) { if(block == 0x0) return; int newLiberties = 0; int i = 0; while(block->stones[i] != -1) { // if(board->North(*it) != -1 && board->State.stones[board->North(*it)] == NONE && !board->IsLibertyOfBlock(board->North(*it),anchor)) // ++newLiberties; // if(board->South(*it) != -1 && board->State.stones[board->South(*it)] == NONE && !board->IsLibertyOfBlock(board->South(*it),anchor)) // ++newLiberties; // if(board->West(*it) != -1 && board->State.stones[board->East(*it)] == NONE && !board->IsLibertyOfBlock(board->East(*it),anchor)) // ++newLiberties; // if(board->East(*it) != -1 && board->State.stones[board->West(*it)] == NONE && !board->IsLibertyOfBlock(board->West(*it),anchor)) // ++newLiberties; newLiberties += board->FindUniqueLiberties(block->stones[i], board->State.blockPointers[anchor]); //Import all stones addStone(block->stones[i]); board->State.blockPointers[block->stones[i]] = this; ++i; } liberties += newLiberties; block->reset(); ++i; }
void Chunk::stepByStepCreation(){ switch(stepCreation){ case 1: addLava(); break; case 2: addWater(); break; case 3: addSand(); break; case 4: addStone(); break; case 5: addDirt(); break; case 6: addTree(); break; case 7: // to avoid errors checkSizeChunk(); // checkVisibleBlocks(); saveChunkInFile(); break; default: // start if(!readChunkFromFile()){ // fail to open file, it's time to generate a new one checkSizeChunk(); // fill Chunk with zero }else{ stepCreation = 6; // almost end of the generation } break; } stepCreation++; }
bool StoneHandler::updateAll(Matrix *m, bool toDraw) { // qDebug("StoneHandler::updateAll(Matrix *m) - toDraw = %d", toDraw); CHECK_PTR(m); // m->debug(); Stone *stone; bool modified = false, fake = false; short data; /* * Synchronize the matrix with the stonehandler data and * update the canvas. * This is usually called when navigating through the tree. */ for (int y=1; y<=boardHandler->board->getBoardSize(); y++) { for (int x=1; x<=boardHandler->board->getBoardSize(); x++) { // Extract the data for the stone from the matrix data = abs(m->at(x-1, y-1) % 10); switch (data) { case stoneBlack: if ((stone = stones->find(Matrix::coordsToKey(x, y))) == NULL) { addStone(boardHandler->board->addStoneSprite(stoneBlack, x, y, fake), true, false); modified = true; break; } else if (!stone->isVisible()) { stone->show(); modified = true; } if (stone->getColor() == stoneWhite) { stone->setColor(stoneBlack); modified = true; } break; case stoneWhite: if ((stone = stones->find(Matrix::coordsToKey(x, y))) == NULL) { addStone(boardHandler->board->addStoneSprite(stoneWhite, x, y, fake), true, false); modified = true; break; } else if (!stone->isVisible()) { stone->show(); modified = true; } if (stone->getColor() == stoneBlack) { stone->setColor(stoneWhite); modified = true; } break; case stoneNone: case stoneErase: if ((stone = stones->find(Matrix::coordsToKey(x, y))) != NULL && stone->isVisible()) { stone->hide(); modified = true; } break; default: qWarning("Bad matrix data <%d> at %d/%d in StoneHandler::updateAll(Matrix *m) !", data, x, y); } // Skip mark drawing when reading sgf if (!toDraw) continue; // Extract the mark data from the matrix data = abs(m->at(x-1, y-1) / 10); switch (data) { case markSquare: modified = true; boardHandler->board->setMark(x, y, markSquare, false); break; case markCircle: modified = true; boardHandler->board->setMark(x, y, markCircle, false); break; case markTriangle: modified = true; boardHandler->board->setMark(x, y, markTriangle, false); break; case markCross: modified = true; boardHandler->board->setMark(x, y, markCross, false); break; case markText: modified = true; boardHandler->board->setMark(x, y, markText, false, m->getMarkText(x, y)); break; case markNumber: modified = true; boardHandler->board->setMark(x, y, markNumber, false, m->getMarkText(x, y)); break; case markTerrBlack: modified = true; boardHandler->board->setMark(x, y, markTerrBlack, false); break; case markTerrWhite: modified = true; boardHandler->board->setMark(x, y, markTerrWhite, false); break; case markNone: if (boardHandler->board->hasMark(x, y)) { modified = true; boardHandler->board->removeMark(x, y, false); } } } } return modified; }
/* * This handles the main envent with qGo : something has been clicked on the board */ void qGoBoard::slotBoardClicked(bool , int x, int y , Qt::MouseButton mouseState) { bool blackToPlay = getBlackTurn(); switch (boardwindow->getGamePhase()) { case phaseInit: //should not happen return ; case phaseNavTo: { boardwindow->getBoardHandler()->findMoveByPos(x, y); return; } case phaseEdit: { switch (boardwindow->getEditMark()) { case markNone: { if(tree->getCurrent()->getMatrix()->getStoneAt(x,y) == stoneNone) addStone(mouseState == Qt::LeftButton ? stoneBlack : stoneWhite, x, y); else addStone(stoneErase, x, y); setModified(true); return; } default: { if (mouseState == Qt::LeftButton) addMark(x,y, boardwindow->getEditMark()); else removeMark(x,y); setModified(true); return; } } return; } case phaseEnded: return; case phaseScore: { localMarkDeadRequest(x,y); return; } case phaseOngoing: if (blackToPlay && boardwindow->getMyColorIsBlack()) localMoveRequest(stoneBlack,x,y); if (!blackToPlay && boardwindow->getMyColorIsWhite()) localMoveRequest(stoneWhite,x,y); return; } }