void ActorDynamic::update(float f_timeStepInterval){		
		if (bUpdated){
			bActive = true;
			Actor::update(f_timeStepInterval);
		}
		if (bActive){
			vShapes[0]->setColour(glm::vec4(0,1,0,0.5f));
			vShapes[1]->setColour(glm::vec4(0,1,0,0.5f));
			float g = 0.0f;
			if (parentScene != nullptr){
				g = parentScene->getGravity();
				if (g != 0.0f){
					addForce(glm::vec3(0,g * fMass * f_timeStepInterval,0));
					bActive = true;
				}
			}
			if (abs(v3Velocity.x) < 0.1f && abs(v3Velocity.y) == 0.0f && abs(v3Velocity.z) < 0.1f ){
				v3Velocity = glm::vec3(0.0f);
				bActive = false;
			} else {
				glm::vec3 OldPos = v3Translate;
				v3Velocity *= glm::vec3(1.0f);
				addTranslate(v3Velocity * f_timeStepInterval);
				((Line*)vShapes[1])->setDirection(OldPos - v3Translate);
				((Line*)vShapes[1])->setDistance(glm::distance(OldPos,v3Translate));
			}
		}else{
			vShapes[0]->setColour(glm::vec4(1,0,0,0.5f));
			vShapes[1]->setColour(glm::vec4(1,0,0,0.5f));
		}
	}
Exemple #2
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void Loader::loadAnimation(const aiNode *pNode,int index,CMC_AnimateData * animate)
{
    std::string NodeName(pNode->mName.data);
    if(!m_pScene->HasAnimations ())
    {
        m_model->m_hasAnimation = false;
        return ;
    }
    const aiAnimation* pAnimation = m_pScene->mAnimations[index];
    const aiNodeAnim * pNodeAnim = findNodeAnim(pAnimation, NodeName);
    if(pNodeAnim)//that node is a animation bone.
    {
        auto animateBone = new CMC_AnimateBone();
        animateBone->m_boneName = NodeName;
        //load position key.
        for(int i =0;i<pNodeAnim->mNumPositionKeys;i++)
        {
            auto v = pNodeAnim->mPositionKeys[i];
            CMC_TranslateKey key;
            key.time = v.mTime;
            key.trans = QVector3D (v.mValue.x,v.mValue.y,v.mValue.z);
            animateBone->addTranslate (key);
        }
        //load scale key
        for(int i =0;i<pNodeAnim->mNumScalingKeys;i++)
        {
            auto v = pNodeAnim->mScalingKeys[i];
            CMC_ScaleKey key;
            key.time = v.mTime;
            key.scale = QVector3D (v.mValue.x,v.mValue.y,v.mValue.z);
            animateBone->addScale (key);
        }
        //load rotation key
        for(int i =0;i<pNodeAnim->mNumPositionKeys;i++)
        {
            auto v = pNodeAnim->mRotationKeys[i];
            CMC_RotateKey key;
            key.time = v.mTime;
            key.rotate = QQuaternion(v.mValue.w,v.mValue.x,v.mValue.y,v.mValue.z);
            animateBone->addRotate (key);
        }

        animate->addAnimateBone (animateBone);
        animate->m_ticksPerSecond = pAnimation->mTicksPerSecond;
        animate->m_duration = pAnimation->mDuration;
    }
    for (uint i = 0 ; i < pNode->mNumChildren ; i++) {
        loadAnimation( pNode->mChildren[i],index,animate);
    }
}
void MayaTransformWriter::pushTransformStack(const MFnIkJoint & iJoint,
	bool iForceStatic)
{
	// check joints that are driven by Maya FBIK
	// Maya FBIK has no connection to joints' TRS plugs
	// but TRS of joints are driven by FBIK, they are not static
	// Maya 2012's new HumanIK has connections to joints.
	// FBIK is a special case.
	bool forceAnimated = false;
	MStatus status = MS::kSuccess;
	if (iJoint.hikJointName(&status).length() > 0 && status) {
		forceAnimated = true;
	}

	// inspect the translate
	addTranslate(iJoint, "translate", "translateX", "translateY", "translateZ",
		Alembic::AbcGeom::kTranslateHint, false, iForceStatic, forceAnimated,
		mSample, mAnimChanList);

	// inspect the inverseParent scale
	// [IS] is ignored when Segment Scale Compensate is false
	MPlug scaleCompensatePlug = iJoint.findPlug("segmentScaleCompensate");
	if (scaleCompensatePlug.asBool())
	{
		addScale(iJoint, "inverseScale", "inverseScaleX", "inverseScaleY",
			"inverseScaleZ", true, iForceStatic, forceAnimated, mSample, mAnimChanList);
	}

	MTransformationMatrix::RotationOrder eJointOrientOrder, eRotOrder, eRotateAxisOrder;
	double vals[3];

	// for reordering rotate names
	MString rotateNames[3];
	unsigned int rotOrder[3];

	// now look at the joint orientation
	rotateNames[0] = "jointOrientX";
	rotateNames[1] = "jointOrientY";
	rotateNames[2] = "jointOrientZ";

	iJoint.getOrientation(vals, eJointOrientOrder);
	if (util::getRotOrder(eJointOrientOrder, rotOrder[0], rotOrder[1], rotOrder[2]))
	{
		addRotate(iJoint, "jointOrient", rotateNames, rotOrder,
			Alembic::AbcGeom::kRotateHint, iForceStatic, true,
			mSample, mAnimChanList, mJointOrientOpIndex);
	}

	rotateNames[0] = "rotateX";
	rotateNames[1] = "rotateY";
	rotateNames[2] = "rotateZ";

	// if this returns false then the rotation order was kInvalid or kLast
	eRotOrder = iJoint.rotationOrder();
	if (util::getRotOrder(eRotOrder, rotOrder[0], rotOrder[1],
		rotOrder[2]))
	{
		addRotate(iJoint, "rotate", rotateNames, rotOrder,
			Alembic::AbcGeom::kRotateHint, iForceStatic, true,
			mSample, mAnimChanList, mRotateOpIndex);
	}

	// now look at the rotation orientation, aka rotate axis
	rotateNames[0] = "rotateAxisX";
	rotateNames[1] = "rotateAxisY";
	rotateNames[2] = "rotateAxisZ";

	iJoint.getScaleOrientation(vals, eRotateAxisOrder);
	if (util::getRotOrder(eRotateAxisOrder, rotOrder[0], rotOrder[1], rotOrder[2]))
	{
		addRotate(iJoint, "rotateAxis", rotateNames, rotOrder,
			Alembic::AbcGeom::kRotateOrientationHint, iForceStatic, true,
			mSample, mAnimChanList, mRotateAxisOpIndex);
	}

	// inspect the scale
	addScale(iJoint, "scale", "scaleX", "scaleY", "scaleZ", false,
		iForceStatic, forceAnimated, mSample, mAnimChanList);

	// remember current rotation
	if (mFilterEulerRotations)
	{
		double xx(0), yy(0), zz(0);

		// there are 2 rotation order enum definitions:
		//	 MEulerRotation::RotationOrder = MTransformationMatrix::RotationOrder-1
		if (getSampledRotation( mSample, mJointOrientOpIndex, xx, yy, zz ))
		{
			mPrevJointOrientSolution.setValue(xx, yy, zz, (MEulerRotation::RotationOrder)(eJointOrientOrder-1));
		}

		if (getSampledRotation( mSample, mRotateOpIndex, xx, yy, zz ))
		{
			mPrevRotateSolution.setValue(xx, yy, zz, (MEulerRotation::RotationOrder)(eRotOrder-1));
		}

		if (getSampledRotation( mSample, mRotateAxisOpIndex, xx, yy, zz ))
		{
			mPrevRotateAxisSolution.setValue(xx, yy, zz, (MEulerRotation::RotationOrder)(eRotateAxisOrder-1));
		}
	}
}
void MayaTransformWriter::pushTransformStack(const MFnTransform & iTrans,
	bool iForceStatic)
{

	// inspect the translate
	addTranslate(iTrans, "translate", "translateX", "translateY", "translateZ",
		Alembic::AbcGeom::kTranslateHint, false, iForceStatic, false, mSample,
		mAnimChanList);


	// inspect the rotate pivot translate
	addTranslate(iTrans, "rotatePivotTranslate", "rotatePivotTranslateX",
		"rotatePivotTranslateY", "rotatePivotTranslateZ",
		Alembic::AbcGeom::kRotatePivotTranslationHint, false,
			iForceStatic, false, mSample, mAnimChanList);

	// inspect the rotate pivot
	addTranslate(iTrans, "rotatePivot", "rotatePivotX", "rotatePivotY",
		"rotatePivotZ",  Alembic::AbcGeom::kRotatePivotPointHint,
		false, iForceStatic, false, mSample, mAnimChanList);

	// inspect rotate names
	MString rotateNames[3];
	rotateNames[0] = "rotateX";
	rotateNames[1] = "rotateY";
	rotateNames[2] = "rotateZ";

	unsigned int rotOrder[3];

	// if this returns false then the rotation order was kInvalid or kLast
	MTransformationMatrix::RotationOrder eRotOrder(iTrans.rotationOrder());
	if (util::getRotOrder(eRotOrder, rotOrder[0], rotOrder[1],
		rotOrder[2]))
	{
		addRotate(iTrans, "rotate", rotateNames, rotOrder,
			Alembic::AbcGeom::kRotateHint, iForceStatic, false,
			mSample, mAnimChanList, mRotateOpIndex);
	}

	// now look at the rotation orientation, aka rotate axis
	rotateNames[0] = "rotateAxisX";
	rotateNames[1] = "rotateAxisY";
	rotateNames[2] = "rotateAxisZ";
	rotOrder[0] = 0;
	rotOrder[1] = 1;
	rotOrder[2] = 2;
	addRotate(iTrans, "rotateAxis", rotateNames, rotOrder,
		Alembic::AbcGeom::kRotateOrientationHint, iForceStatic, false,
		mSample, mAnimChanList, mRotateAxisOpIndex);

	// invert the rotate pivot if necessary
	addTranslate(iTrans, "rotatePivot", "rotatePivotX", "rotatePivotY",
		"rotatePivotZ", Alembic::AbcGeom::kRotatePivotPointHint,
		true, iForceStatic, false, mSample, mAnimChanList);

	// inspect the scale pivot translation
	addTranslate(iTrans, "scalePivotTranslate", "scalePivotTranslateX",
		"scalePivotTranslateY", "scalePivotTranslateZ",
		Alembic::AbcGeom::kScalePivotTranslationHint, false, iForceStatic,
		false, mSample, mAnimChanList);

	// inspect the scale pivot point
	addTranslate(iTrans, "scalePivot", "scalePivotX", "scalePivotY",
		"scalePivotZ", Alembic::AbcGeom::kScalePivotPointHint, false,
		iForceStatic, false, mSample, mAnimChanList);

	// inspect the shear
	addShear(iTrans, iForceStatic, mSample, mAnimChanList);

	// add the scale
	addScale(iTrans, "scale", "scaleX", "scaleY", "scaleZ", false,
		iForceStatic, false, mSample, mAnimChanList);

	// inverse the scale pivot point if necessary
	addTranslate(iTrans, "scalePivot", "scalePivotX", "scalePivotY",
		"scalePivotZ", Alembic::AbcGeom::kScalePivotPointHint, true,
		iForceStatic, false, mSample, mAnimChanList);

	// remember current rotation
	if (mFilterEulerRotations)
	{
		double xx(0), yy(0), zz(0);

		// there are 2 rotation order enum definitions:
		//	 MEulerRotation::RotationOrder = MTransformationMatrix::RotationOrder-1
		if (getSampledRotation( mSample, mRotateOpIndex, xx, yy, zz ))
		{
			mPrevRotateSolution.setValue(xx, yy, zz, (MEulerRotation::RotationOrder)(eRotOrder-1));
		}

		if (getSampledRotation( mSample, mRotateAxisOpIndex, xx, yy, zz ))
		{
			mPrevRotateAxisSolution.setValue(xx, yy, zz, MEulerRotation::kXYZ);
		}
	}

}
Exemple #5
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void ALTransform::addRotatePivot(const double &tx, const double &ty, const double &tz)
{
	addTranslate(tx, ty, tz, Alembic::AbcGeom::kRotatePivotPointHint);
}
Exemple #6
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void ALTransform::addScalePivotTranslate(const double &tx, const double &ty, const double &tz)
{
	addTranslate(tx, ty, tz, Alembic::AbcGeom::kScalePivotTranslationHint);
}
Exemple #7
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void ALTransform::addTranslate(const double &tx, const double &ty, const double &tz)
{
	addTranslate(tx, ty, tz, Alembic::AbcGeom::kTranslateHint);
}
void MayaTransformWriter::pushTransformStack(double iFrame,
    const MFnIkJoint & iJoint)
{
    bool forceStatic = (iFrame == DBL_MAX);

    // inspect the translate
    addTranslate(iJoint, "translate", "translateX", "translateY", "translateZ",
        Alembic::AbcGeom::kTranslateHint, false, forceStatic,
        mSample, mAnimChanList);

    // inspect the inverseParent scale
    addScale(iJoint, "inverseScale", "inverseScaleX", "inverseScaleY",
        "inverseScaleZ", forceStatic, mSample, mAnimChanList);

    MTransformationMatrix::RotationOrder order;
    double vals[3];

    // for reordering rotate names
    MString rotateNames[3];
    unsigned int rotOrder[3];

    // now look at the joint orientation
    rotateNames[0] = "jointOrientX";
    rotateNames[1] = "jointOrientY";
    rotateNames[2] = "jointOrientZ";

    iJoint.getOrientation(vals, order);
    if (util::getRotOrder(order, rotOrder[0], rotOrder[1], rotOrder[2]))
    {
        addRotate(iJoint, "jointOrient", rotateNames, rotOrder,
            Alembic::AbcGeom::kRotateHint, forceStatic, true,
            mSample, mAnimChanList);
    }

    rotateNames[0] = "rotateX";
    rotateNames[1] = "rotateY";
    rotateNames[2] = "rotateZ";

    // if this returns false then the rotation order was kInvalid or kLast
    if (util::getRotOrder(iJoint.rotationOrder(), rotOrder[0], rotOrder[1],
        rotOrder[2]))
    {
        addRotate(iJoint, "rotate", rotateNames, rotOrder,
            Alembic::AbcGeom::kRotateHint, forceStatic, true,
            mSample, mAnimChanList);
    }

    // now look at the rotation orientation, aka rotate axis
    rotateNames[0] = "rotateAxisX";
    rotateNames[1] = "rotateAxisY";
    rotateNames[2] = "rotateAxisZ";

    iJoint.getScaleOrientation(vals, order);
    if (util::getRotOrder(order, rotOrder[0], rotOrder[1], rotOrder[2]))
    {
        addRotate(iJoint, "rotateAxis", rotateNames, rotOrder,
            Alembic::AbcGeom::kRotateOrientationHint, forceStatic, true,
            mSample, mAnimChanList);
    }

    // inspect the scale
    addScale(iJoint, "scale", "scaleX", "scaleY", "scaleZ", forceStatic,
        mSample, mAnimChanList);
}
void MayaTransformWriter::pushTransformStack(double iFrame,
    const MFnTransform & iTrans)
{
    bool forceStatic = (iFrame == DBL_MAX);

    // inspect the translate
    addTranslate(iTrans, "translate", "translateX", "translateY", "translateZ",
        Alembic::AbcGeom::kTranslateHint, false, forceStatic, mSample,
        mAnimChanList);


    // inspect the rotate pivot translate
    addTranslate(iTrans, "rotatePivotTranslate", "rotatePivotTranslateX",
        "rotatePivotTranslateY", "rotatePivotTranslateZ",
        Alembic::AbcGeom::kRotatePivotTranslationHint, false,
            forceStatic, mSample, mAnimChanList);

    // inspect the rotate pivot
    addTranslate(iTrans, "rotatePivot", "rotatePivotX", "rotatePivotY",
        "rotatePivotZ",  Alembic::AbcGeom::kRotatePivotPointHint,
        false, forceStatic, mSample, mAnimChanList);

    // inspect rotate names
    MString rotateNames[3];
    rotateNames[0] = "rotateX";
    rotateNames[1] = "rotateY";
    rotateNames[2] = "rotateZ";

    unsigned int rotOrder[3];

    // if this returns false then the rotation order was kInvalid or kLast
    if (util::getRotOrder(iTrans.rotationOrder(), rotOrder[0], rotOrder[1],
        rotOrder[2]))
    {
        addRotate(iTrans, "rotate", rotateNames, rotOrder,
            Alembic::AbcGeom::kRotateHint, forceStatic, false,
            mSample, mAnimChanList);
    }

    // now look at the rotation orientation, aka rotate axis
    rotateNames[0] = "rotateAxisX";
    rotateNames[1] = "rotateAxisY";
    rotateNames[2] = "rotateAxisZ";
    rotOrder[0] = 0;
    rotOrder[1] = 1;
    rotOrder[2] = 2;
    addRotate(iTrans, "rotateAxis", rotateNames, rotOrder,
        Alembic::AbcGeom::kRotateOrientationHint, forceStatic, false,
        mSample, mAnimChanList);

    // invert the rotate pivot if necessary
    addTranslate(iTrans, "rotatePivot", "rotatePivotX", "rotatePivotY",
        "rotatePivotZ", Alembic::AbcGeom::kRotatePivotPointHint,
        true, forceStatic, mSample, mAnimChanList);

    // inspect the scale pivot translation
    addTranslate(iTrans, "scalePivotTranslate", "scalePivotTranslateX",
        "scalePivotTranslateY", "scalePivotTranslateZ",
        Alembic::AbcGeom::kScalePivotTranslationHint, false, forceStatic,
        mSample, mAnimChanList);

    // inspect the scale pivot point
    addTranslate(iTrans, "scalePivot", "scalePivotX", "scalePivotY",
        "scalePivotZ", Alembic::AbcGeom::kScalePivotPointHint, false,
        forceStatic, mSample, mAnimChanList);

    // inspect the shear
    addShear(iTrans, forceStatic, mSample, mAnimChanList);

    // add the scale
    addScale(iTrans, "scale", "scaleX", "scaleY", "scaleZ", forceStatic,
        mSample, mAnimChanList);

    // inverse the scale pivot point if necessary
    addTranslate(iTrans, "scalePivot", "scalePivotX", "scalePivotY",
        "scalePivotZ", Alembic::AbcGeom::kScalePivotPointHint, true,
        forceStatic, mSample, mAnimChanList);
}