void TestScene5::runOgre() { // initialize framework & open window Ogre::Root* root = new Ogre::Root(); root->restoreConfig(); root->initialise(false); auto window = root->createRenderWindow("Ogre RenderWindow", 800, 600, false); auto sceneMgr = root->createSceneManager(Ogre::ST_GENERIC); // adjust camera auto cam1 = sceneMgr->createCamera("cam1"); auto camNode1 = sceneMgr->getRootSceneNode()->createChildSceneNode("camnode1"); cam1->setNearClipDistance(5); camNode1->attachObject(cam1); camNode1->setPosition(100, 100, 100); camNode1->lookAt(Ogre::Vector3(-1, -1, -1), Ogre::Node::TS_LOCAL); window->addViewport(cam1); // load & integrate model root->addResourceLocation("./resources/Ogre", "FileSystem"); Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); auto model = sceneMgr->createEntity("model", "alexandria.mesh"); auto modelNode = sceneMgr->getRootSceneNode()->createChildSceneNode(); modelNode->attachObject(model); // position model modelNode->setPosition(-100, -100, -100); // loop runOgreLoop(root); }
void Window::frameStart( const eq::uint128_t& frameID, const uint32_t frameNumber ) { if (!_ogreInitialised){ addViewport(); _ogreInitialised = true; } eq::Window::frameStart( frameID, frameNumber ); }
void TestScene12::runOgre() { // initialize framework & open window Ogre::Root* root = new Ogre::Root(); root->restoreConfig(); root->initialise(false); auto window = root->createRenderWindow("Ogre RenderWindow", 800, 600, false); auto sceneMgr = root->createSceneManager(Ogre::ST_GENERIC); // adjust camera auto cam1 = sceneMgr->createCamera("cam1"); auto camNode1 = sceneMgr->getRootSceneNode()->createChildSceneNode("camnode1"); cam1->setNearClipDistance(5); camNode1->attachObject(cam1); camNode1->setPosition(Ogre::Vector3(100, 100, 100)); camNode1->lookAt(Ogre::Vector3(-1, -1, -1), Ogre::Node::TS_LOCAL); window->addViewport(cam1); // load & integrate model root->addResourceLocation("./resources/Ogre", "FileSystem"); Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); Mesh_Cube M(1); M.createMesh("cube"); Ogre::SceneNode* groups[ROWS]; std::list<Ogre::SceneNode*> nodes; for (int i = 0; i < ROWS; i++) { groups[i] = sceneMgr->getRootSceneNode()->createChildSceneNode(); nodes.push_back(groups[i]); } for (int i = 0; i < ROWS * COLS; i++) { auto node = groups[i % ROWS]->createChildSceneNode(); node->attachObject(sceneMgr->createEntity(std::string("model") + boost::lexical_cast<std::string>(i), "cube")); node->setPosition( camNode1->getOrientation() * -Ogre::Vector3::UNIT_X * LEFT(i) + camNode1->getOrientation() * Ogre::Vector3::UNIT_Y * UP(i) ); } root->addFrameListener(new MoveObjectTask_Ogre12(nodes)); // loop runOgreLoop(root); }
void TestScene3::runOgre() { // initialize framework & open window Ogre::Root* root = new Ogre::Root(); root->restoreConfig(); root->initialise(false); auto window = root->createRenderWindow("Ogre RenderWindow", 800, 600, false); auto sceneMgr = root->createSceneManager(Ogre::ST_GENERIC); // adjust camera auto cam1 = sceneMgr->createCamera("cam1"); auto camNode1 = sceneMgr->getRootSceneNode()->createChildSceneNode("camnode1"); cam1->setNearClipDistance(5); camNode1->attachObject(cam1); camNode1->setPosition(100, 100, 100); camNode1->lookAt(Ogre::Vector3(-1, -1, -1), Ogre::Node::TS_LOCAL); window->addViewport(cam1); // loop runOgreLoop(root); }
Error OGREGraphicsObjectCamera::Initialize( std::vector<Properties::Property> Properties ) { Error Err = Errors::Failure; ASSERT( !m_bInitialized ); // // Call the base class. // OGREGraphicsObject::Initialize( Properties ); // // Create the camera. // m_pCamera = POGRESCENEMGR->createCamera( m_pszName ); ASSERT( m_pCamera != NULL ); if ( m_pCamera != nullptr ) { // // Create the viewport. // auto pRenderWindow = PSYSTEM->GetOGRERenderWindow(); m_pViewport = pRenderWindow->addViewport( m_pCamera ); ASSERT( m_pViewport != NULL ); if ( m_pViewport != nullptr ) { m_pViewport->setBackgroundColour( Ogre::ColourValue( 0, 0, 0 ) ); m_PolygonMode = PolygonMode_Solid; // // Set the camera's aspect ratio to the dimensions of the viewport. // m_pCamera->setAspectRatio( Ogre::Real( m_pViewport->getActualWidth() ) / Ogre::Real( m_pViewport->getActualHeight() )); // // Attach the camera to the Ogre scene node. // m_pNode->attachObject( m_pCamera ); m_pNode->hideBoundingBox( true ); // // Set this set as initialized. // m_bInitialized = True; // // Set the properties for this object. // SetProperties( Properties ); Err = Errors::Success; } } m_Modified = System::Changes::None; return Err; }
void Game::initGame() { clearWorms(); clearViewports(); bonuses.clear(); wobjects.clear(); sobjects.clear(); bobjects.clear(); nobjects.clear(); Worm* worm1 = new Worm(&game.settings.wormSettings[0], 0, 19); Worm* worm2 = new Worm(&game.settings.wormSettings[1], 1, 20); addViewport(new Viewport(Rect(0, 0, 158, 158), worm1, 0, 504, 350)); addViewport(new Viewport(Rect(160, 0, 158+160, 158), worm2, 218, 504, 350)); addWorm(worm1); addWorm(worm2); // TODO: Move as much of this as possible into the Worm ctor for(std::size_t i = 0; i < worms.size(); ++i) { Worm& w = *worms[i]; w.makeSightGreen = false; w.lives = game.settings.lives; w.ready = true; w.movable = true; if(game.rand(2) > 0) { w.aimingAngle = itof(32); w.direction = 0; } else { w.aimingAngle = itof(96); w.direction = 1; } w.health = w.settings->health; w.visible = false; w.killedTimer = 150; w.currentWeapon = 1; // This is later changed to 0, why is it here? /* Done in WormWeapon ctor for(int i = 0; i < game.settings.selectableWeapons; ++i) { w.weapons[i].available = true; w.weapons[i].delayLeft = 0; w.weapons[i].ammo = 0; }*/ } gotChanged = false; lastKilled = 0; }