Exemple #1
0
void viewport_add_controls( t_viewport *viewport)
{
	t_context *C = ctx_get();

	scene_add_ref(C->scene,"struct_ref","viewport","width",&viewport->width,viewport);
	scene_add_ref(C->scene,"struct_ref","viewport","height",&viewport->height,viewport);
	scene_add_ref(C->scene,"struct_ref","viewport","x",&viewport->x,viewport);
	scene_add_ref(C->scene,"struct_ref","viewport","y",&viewport->y,viewport);
	scene_add_ref(C->scene,"struct_ref","viewport","fullscreen",&viewport->fullscreen,viewport);
	scene_add_ref(C->scene,"struct_ref","viewport","show_outline",&viewport->show_outline,viewport);

	t_block *block = add_block_block( C, "viewport_controls");
	viewport->controls = block;

	set_draw_plug = 0;

	block->pos[0] = 0;
	block->pos[1] = 1;
	add_brick_slider_int( C, block, "width", &viewport->width,NULL);
	add_brick_slider_int( C, block, "height", &viewport->height,NULL);
	add_brick_slider_int( C, block, "x", &viewport->x,NULL);
	add_brick_slider_int( C, block, "y", &viewport->y,NULL);
	add_brick_switch( C, block, "fullscreen", &viewport->fullscreen, NULL);
	add_brick_switch( C, block, "outline", &viewport->show_outline, NULL);

	viewport_add_trigger( C, viewport, "A4", op_viewport_set_dimensions);
	viewport_add_trigger( C, viewport, "center", op_viewport_center);
	viewport_add_trigger( C, viewport, "full height", op_viewport_full_height);

	set_draw_plug = 1;
}
Exemple #2
0
t_block *glint_makemenu_view( t_context *C)
{
	t_block *block = add_menu_block( C, "menu_view");

	add_brick_slider_int(C,block,"win width",&C->app->window->width_def,op_window);
	add_brick_slider_int(C,block,"win height",&C->app->window->height_def,op_window);
	add_brick_slider_int(C,block,"vp width",&C->app->window->viewport_width,NULL);
	add_brick_switch(C,block,"viewport controls",&opt_viewport_show_controls, NULL);

	return block;
}
Exemple #3
0
t_node *add_part_slider_int_positive(t_context *C,t_block *block,const char *name,void *data_target)
{
	t_node *node=add_brick_slider_int(C,block,name,data_target,op_slider_positive);
	t_brick *brick = ( t_brick *) node->data;
	brick->brick_state.draw_outline=0;
	return node;
}
Exemple #4
0
t_node *add_brick_slider_int_even_positive_strict( t_context *C, t_block *block, const char *name, void *data_target)
{
	t_node *node = add_brick_slider_int( C, block, name, data_target,NULL);
	t_brick *brick = node->data;
	brick->act = op_slider_even_positive_strict;
	return node;
}
Exemple #5
0
t_node *add_brick_slider_add_bricks(t_context *C,t_block *block,const char *name,int offset,void *data_target)
{
	t_node *node = add_brick_slider_int( C, block, name, data_target,NULL);
	t_brick *brick = ( t_brick *) node->data;
	brick->act = _op_brick_add;
	brick->var.offset = offset;

	return node;
}
Exemple #6
0
t_block *glint_makemenu_ui( t_context *C)
{
	t_block *block = add_menu_block( C, "menu_ui");

	add_brick_switch(C,block,"realtime",&C->ui->realtime, NULL);
	add_brick_switch(C,block,"update links",&C->ui->update_links, NULL);
	add_brick_switch(C,block,"fixed menu",&C->ui->fixed_menu, NULL);
	add_brick_switch(C,block,"selection",&C->ui->object_selection, NULL);
	add_brick_switch(C,block,"bitmap font",&C->ui->use_bitmap_font, NULL);
	add_brick_switch(C,block,"show states",&C->ui->show_states, NULL);
	add_brick_switch(C,block,"show step",&C->ui->show_step, NULL);
	add_brick_switch(C,block,"show brick step",&C->ui->show_brick_step, NULL);
	add_brick_switch(C,block,"video build",&C->app->video_build, NULL);
	add_brick_slider_int(C,block,"video offset",&C->app->video_offset,NULL);
	add_brick_slider_int(C,block,"mouse size",&C->ui->mouse_size,NULL);
	add_brick_switch(C,block,"show mouse",&C->ui->show_mouse_rec, NULL);
	add_brick_switch(C,block,"draw plug state",&C->ui->show_plug_state, NULL);

	return block;
}
Exemple #7
0
t_node *add_part_slider_add( t_context *C, t_block *block, const char *name, void *data_target)
{
	t_node *node = add_brick_slider_int( C, block, name, data_target,NULL);
	t_brick *brick = ( t_brick *) node->data;
	brick->brick_state.draw_outline = 0;
	brick->plug_out.state.flow_out = 0;
	brick->plug_out.state.open_out = 0;
	brick->plug_in.state.open_in = 0;
	brick->plug_in.state.flow_in = 0;
	return node;
}
Exemple #8
0
t_node *make_menu_view(void)
{
	t_context *C=ctx_get();
	t_node *menu=block_make("menu_view","menu");
	t_block *block=menu->data;

	add_brick_slider_int_custom(C,block,"win width",&C->app->window->width,op_window);
	add_brick_slider_int_custom(C,block,"win height",&C->app->window->height,op_window);
	add_brick_slider_int(C,block,"vp width",&C->app->window->viewport_width);

	return menu;
}
Exemple #9
0
t_node *make_menu_skt(void)
{
	t_context *C=ctx_get();
	t_node *menu=block_make("menu_sketch","menu");
	t_block *block=menu->data;

	add_brick_slider_int(C,block,"line width",&C->skt->line_width);
	add_brick_slider_float(C,block,"point size",&C->skt->point_size);
	add_brick_switch(C,block,"with scale",&C->event->sketch_with_scale);

	return menu;
}
Exemple #10
0
t_node *add_brick_operator(t_context *C,t_block *block,const char *name)
{
	t_node *node_brick=add_brick_slider_int(C,block,name,NULL,NULL);
	t_brick *brick = ( t_brick *) node_brick->data;

	brick->brick_state.draw_name=1;
	brick->brick_state.draw_outline=0;

	// PLUG
	set_plug_option(brick);

	return node_brick;
}
Exemple #11
0
t_node *add_brick_int(t_context *C,t_block *block,const char *name,void *data_target)
{
	void *ptr=add_brick_data(dt_int,data_target);

	// NEW BRICK
	t_node *node_brick=add_brick_slider_int(C,block,name,ptr,NULL);
	t_brick *brick = ( t_brick *) node_brick->data;
	
	// ACTION
	brick->exe=op_int;

	// PLUG
	set_plug_option(brick);

	return node_brick;
}
Exemple #12
0
t_node *add_slider_int_custom(t_context *C,const char *name,void *target_data,void*(* f)(t_brick *b))
{
	// NEW BLOCK
	t_node *node_block = add_block(C,name);
	t_block *block = ( t_block *) node_block->data;

	// NEW BRICK
	t_node *node_brick=add_brick_slider_int(C,block,name,target_data,NULL);
	t_brick *brick = ( t_brick *) node_brick->data;
 
	// SET ACTION
	brick->exe=f;
	brick->brick_state.is_versatil=1;

	return node_block;
}