Exemple #1
0
int main(int argc, char* argv[]) {
  SDL_Surface* screen;
  SDL_Event event;

  if(SDL_Init(SDL_INIT_VIDEO) == -1) {
    return 1;
  }
  SDL_WM_SetCaption("Game of Life", NULL);

  screen = SDL_SetVideoMode(SCR_WIDTH, SCR_HEIGHT, 32, SDL_SWSURFACE);
  Uint32 bg_color = SDL_MapRGB(screen->format, 0xFF, 0xFF, 0xFF);
  Uint32 live_color = SDL_MapRGB(screen->format, 0x33, 0x33, 0x33);

  int board1[BOARD_SIZE];
  int board2[BOARD_SIZE];

  initialize_board(board1);
  memcpy(board2, board1, BOARD_SIZE * sizeof(int));

  Uint64 generation = 0;

  next_time = SDL_GetTicks() + TICK_INTERVAL;
  while(1) {
    int quit = 0;
    int* current;
    int* next;

    if (generation++ % 2) {
      current = board2;
      next = board1;
    } else {
      current = board1;
      next = board2;
    }

    while (SDL_PollEvent(&event)) {
      switch (event.type) {
      case SDL_QUIT:
        quit = 1;
        break;
      case SDL_MOUSEBUTTONDOWN:
        if (event.button.button == SDL_BUTTON_LEFT) {
          if (event.button.y > (ROWS * CELL_SIZE)) break;
          int tx = floor(event.button.x / CELL_SIZE);
          int ty = floor(event.button.y / CELL_SIZE);
          add_glider(current, tx, ty);
        }
        break;
      default: continue;
      }
    }

    if (quit) {
      break;
    }

    draw_board(screen, current, bg_color, live_color);
    SDL_Delay(time_left());
    next_time += TICK_INTERVAL;
    tick(current, next);
  }

  SDL_Quit();
  return 0;
}
Exemple #2
0
int main(int argc, char **argv) {
	printf("Computing Game Of Life On %d x %d Board.\n", DIM_X, DIM_Y);
	
	int *host_current, *host_future, *host_future_naive, *host_future_cached;
	int *gpu_current, *gpu_future;
	clock_t start, stop;
	
	cudaMallocHost((void**) &host_current, DIM_X * DIM_Y * sizeof(int));
	cudaMallocHost((void**) &host_future, DIM_X * DIM_Y * sizeof(int));	
	cudaMallocHost((void**) &host_future_naive, DIM_X * DIM_Y * sizeof(int));
	cudaMallocHost((void**) &host_future_cached, DIM_X * DIM_Y * sizeof(int));
	assert(cudaGetLastError() == cudaSuccess);
	
	cudaMalloc((void**) &gpu_current, DIM_X * DIM_Y * sizeof(int));
	cudaMalloc((void**) &gpu_future, DIM_X * DIM_Y * sizeof(int));
	printf("%s\n", cudaGetErrorString(cudaGetLastError()));
	assert(cudaGetLastError() == cudaSuccess);
	
	fill_board(host_current, 40); 
	add_glider(host_current);
	
	cudaMemcpy(gpu_current, host_current, DIM_X * DIM_Y * sizeof(int), cudaMemcpyHostToDevice);

//	print_board(host_current);
	
	float time_naive, time_cached, time_cpu;
	for(int i = 1; i < STEPS; i++) {
		printf("=========\n");
		
		start = clock();
		naive_game_of_life_wrapper(gpu_current, gpu_future);
		cudaMemcpy(host_future_naive, gpu_future, DIM_X * DIM_Y * sizeof(int), cudaMemcpyDeviceToHost);
		stop = clock();
		time_naive = (float)(stop - start)/CLOCKS_PER_SEC;
		printf("Time for Naive GPU To Compute Next Phase: %.5f s\n", time_naive);
		
		start = clock();
		cached_game_of_life_wrapper(gpu_current, gpu_future);
		cudaMemcpy(host_future_cached, gpu_future, DIM_X * DIM_Y * sizeof(int), cudaMemcpyDeviceToHost);
		stop = clock();
		time_cached = (float)(stop - start)/CLOCKS_PER_SEC;
		printf("Time for Cached GPU To Compute Next Phase: %.5f s\n", time_cached);
		
		start = clock();
		update_board(host_current, host_future);
		stop = clock();
		time_cpu = (float)(stop - start)/CLOCKS_PER_SEC;
		printf("Time for CPU To Compute Next Phase: %.5f s\n", time_cpu);
		
		printf("speedup for naive = %.2f; speedup for cached = %.2f; speedup for cached over naive = %.2f\n", time_cpu/time_naive, time_cpu/time_cached, time_naive/time_cached);

		check_boards(host_future, host_future_naive);
		check_boards(host_future, host_future_cached);
				
		int *temp;
		
		temp = host_current;
		host_current = host_future;
		host_future = temp;
		
		temp = gpu_current;
		gpu_current = gpu_future;
		gpu_future = temp;
	}
	
	cudaFree(host_future);
	cudaFree(host_future_naive);
	cudaFree(host_future_cached);
	cudaFree(host_current);
	cudaFree(gpu_current);
	cudaFree(gpu_future);
	
	return 0;
}