void add_player(t_server *server, t_player *player, int w, int h) { int x; int y; x = rand() % w; y = rand() % h; if (server) add_player_to_pos(server, player, x, y); }
void create_player_at_pos(t_server *server, t_client *client, \ int x, int y) { t_player *player; player = xmalloc(sizeof(t_player)); init_player(player, client->socket, client->team); add_player_to_pos(server, player, x, y); player->client = client; client->player = player; }
bool place_player(t_clientIA *player, t_map *map) { if (add_player_to_pos(player, map, player->x, player->y) == false) return (false); return (true); }