Exemple #1
0
bool AP_Landing::verify_abort_landing(const Location &prev_WP_loc, Location &next_WP_loc, const Location &current_loc,
    const int32_t auto_state_takeoff_altitude_rel_cm, bool &throttle_suppressed)
{
    switch (type) {
    case TYPE_STANDARD_GLIDE_SLOPE:
        type_slope_verify_abort_landing(prev_WP_loc, next_WP_loc, throttle_suppressed);
        break;
    case TYPE_DEEPSTALL:
        deepstall.verify_abort_landing(prev_WP_loc, next_WP_loc, throttle_suppressed);
        break;
    default:
        break;
    }

    // see if we have reached abort altitude
     if (adjusted_relative_altitude_cm_fn() > auto_state_takeoff_altitude_rel_cm) {
         next_WP_loc = current_loc;
         mission.stop();
         if (restart_landing_sequence()) {
             mission.resume();
         }
         // else we're in AUTO with a stopped mission and handle_auto_mode() will set RTL
     }

     log();

     // make sure to always return false so it leaves the mission index alone
     return false;
}
/*
  update navigation for landing. Called when on landing approach or
  final flare
 */
bool AP_Landing::type_slope_verify_land(const AP_SpdHgtControl::FlightStage flight_stage, const Location &prev_WP_loc, Location &next_WP_loc, const Location &current_loc,
        const int32_t auto_state_takeoff_altitude_rel_cm, const float height, const float sink_rate, const float wp_proportion, const uint32_t last_flying_ms, const bool is_armed, const bool is_flying, const bool rangefinder_state_in_range, bool &throttle_suppressed)
{
    // we don't 'verify' landing in the sense that it never completes,
    // so we don't verify command completion. Instead we use this to
    // adjust final landing parameters

    // when aborting a landing, mimic the verify_takeoff with steering hold. Once
    // the altitude has been reached, restart the landing sequence
    if (flight_stage == AP_SpdHgtControl::FLIGHT_LAND_ABORT) {

        throttle_suppressed = false;


        complete = false;
        pre_flare = false;
        nav_controller->update_heading_hold(get_bearing_cd(prev_WP_loc, next_WP_loc));

        // see if we have reached abort altitude
        if (adjusted_relative_altitude_cm_fn() > auto_state_takeoff_altitude_rel_cm) {
            next_WP_loc = current_loc;
            mission.stop();
            if (restart_landing_sequence()) {
                mission.resume();
            }
            // else we're in AUTO with a stopped mission and handle_auto_mode() will set RTL
        }
        // make sure to return false so it leaves the mission index alone
        return false;
    }


    /* Set land_complete (which starts the flare) under 3 conditions:
       1) we are within LAND_FLARE_ALT meters of the landing altitude
       2) we are within LAND_FLARE_SEC of the landing point vertically
          by the calculated sink rate (if LAND_FLARE_SEC != 0)
       3) we have gone past the landing point and don't have
          rangefinder data (to prevent us keeping throttle on
          after landing if we've had positive baro drift)
    */

    // flare check:
    // 1) below flare alt/sec requires approach stage check because if sec/alt are set too
    //    large, and we're on a hard turn to line up for approach, we'll prematurely flare by
    //    skipping approach phase and the extreme roll limits will make it hard to line up with runway
    // 2) passed land point and don't have an accurate AGL
    // 3) probably crashed (ensures motor gets turned off)

    bool on_approach_stage = (flight_stage == AP_SpdHgtControl::FLIGHT_LAND_APPROACH ||
                              flight_stage == AP_SpdHgtControl::FLIGHT_LAND_PREFLARE);
    bool below_flare_alt = (height <= flare_alt);
    bool below_flare_sec = (flare_sec > 0 && height <= sink_rate * flare_sec);
    bool probably_crashed = (aparm.crash_detection_enable && fabsf(sink_rate) < 0.2f && !is_flying);

    if ((on_approach_stage && below_flare_alt) ||
        (on_approach_stage && below_flare_sec && (wp_proportion > 0.5)) ||
        (!rangefinder_state_in_range && wp_proportion >= 1) ||
        probably_crashed) {

        if (!complete) {
            post_stats = true;
            if (is_flying && (AP_HAL::millis()-last_flying_ms) > 3000) {
                GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_CRITICAL, "Flare crash detected: speed=%.1f", (double)ahrs.get_gps().ground_speed());
            } else {
                GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Flare %.1fm sink=%.2f speed=%.1f dist=%.1f",
                                  (double)height, (double)sink_rate,
                                  (double)ahrs.get_gps().ground_speed(),
                                  (double)get_distance(current_loc, next_WP_loc));
            }
            complete = true;
            update_flight_stage_fn();
        }


        if (ahrs.get_gps().ground_speed() < 3) {
            // reload any airspeed or groundspeed parameters that may have
            // been set for landing. We don't do this till ground
            // speed drops below 3.0 m/s as otherwise we will change
            // target speeds too early.
            aparm.airspeed_cruise_cm.load();
            aparm.min_gndspeed_cm.load();
            aparm.throttle_cruise.load();
        }
    } else if (!complete && !pre_flare && pre_flare_airspeed > 0) {
        bool reached_pre_flare_alt = pre_flare_alt > 0 && (height <= pre_flare_alt);
        bool reached_pre_flare_sec = pre_flare_sec > 0 && (height <= sink_rate * pre_flare_sec);
        if (reached_pre_flare_alt || reached_pre_flare_sec) {
            pre_flare = true;
            update_flight_stage_fn();
        }
    }

    /*
      when landing we keep the L1 navigation waypoint 200m ahead. This
      prevents sudden turns if we overshoot the landing point
     */
    struct Location land_WP_loc = next_WP_loc;
    int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc);
    location_update(land_WP_loc,
                    land_bearing_cd*0.01f,
                    get_distance(prev_WP_loc, current_loc) + 200);
    nav_controller->update_waypoint(prev_WP_loc, land_WP_loc);

    // once landed and stationary, post some statistics
    // this is done before disarm_if_autoland_complete() so that it happens on the next loop after the disarm
    if (post_stats && !is_armed) {
        post_stats = false;
        GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Distance from LAND point=%.2fm", (double)get_distance(current_loc, next_WP_loc));
    }

    // check if we should auto-disarm after a confirmed landing
    disarm_if_autoland_complete_fn();

    /*
      we return false as a landing mission item never completes

      we stay on this waypoint unless the GCS commands us to change
      mission item, reset the mission, command a go-around or finish
      a land_abort procedure.
     */
    return false;
}