//-------------------------------------------
ofMesh ofxAssimpModelLoader::getCurrentAnimatedMesh(int num){
	if((int)modelMeshes.size()<=num){
		ofLog(OF_LOG_ERROR,"couldn't find mesh " + ofToString(num) + " there's only " + ofToString(scene->mNumMeshes));
		return ofMesh();
	}
	if(!modelMeshes[num].validCache){
		modelMeshes[num].cachedMesh.clearVertices();
		modelMeshes[num].cachedMesh.clearNormals();
		modelMeshes[num].cachedMesh.addVertices(aiVecVecToOfVecVec(modelMeshes[num].animatedPos));
		modelMeshes[num].cachedMesh.addNormals(aiVecVecToOfVecVec(modelMeshes[num].animatedNorm));
		modelMeshes[num].validCache = true;
	}
	return modelMeshes[num].cachedMesh;
}
//-------------------------------------------
ofMesh ofxAssimpModelLoader::getCurrentAnimatedMesh(int num){
	if((int)modelMeshes.size()<=num){
		ofLogError("ofxAssimpModelLoader") << "getCurrentAnimatedMesh(): mesh id: " << num
			<< "out of range for total num meshes: " << scene->mNumMeshes;
		return ofMesh();
	}
	if(!modelMeshes[num].validCache){
		modelMeshes[num].cachedMesh.clearVertices();
		modelMeshes[num].cachedMesh.clearNormals();
		modelMeshes[num].cachedMesh.addVertices(aiVecVecToOfVecVec(modelMeshes[num].animatedPos));
		modelMeshes[num].cachedMesh.addNormals(aiVecVecToOfVecVec(modelMeshes[num].animatedNorm));
		modelMeshes[num].validCache = true;
	}
	return modelMeshes[num].cachedMesh;
}
//-------------------------------------------
ofMesh ofxAssimpModelLoader::getCurrentAnimatedMesh(string name){
	for(int i=0; i<(int)modelMeshes.size(); i++){
		if(string(modelMeshes[i].mesh->mName.data)==name){
			if(!modelMeshes[i].validCache){
				modelMeshes[i].cachedMesh.clearVertices();
				modelMeshes[i].cachedMesh.clearNormals();
				modelMeshes[i].cachedMesh.addVertices(aiVecVecToOfVecVec(modelMeshes[i].animatedPos));
				modelMeshes[i].cachedMesh.addNormals(aiVecVecToOfVecVec(modelMeshes[i].animatedNorm));
				modelMeshes[i].validCache = true;
			}
			return modelMeshes[i].cachedMesh;
		}
	}

	ofLogError("ofxAssimpModelLoader") << "getCurrentAnimatedMesh(): couldn't find mesh: \"" + name << "\"";
	return ofMesh();

}