int main(void)
{
   ALLEGRO_FONT *font;
   ALLEGRO_DISPLAY *display;
   ALLEGRO_EVENT_QUEUE *event_queue;
   ALLEGRO_EVENT event;
   bool right_button_down = false;
   bool redraw = true;
   int fake_x = 0, fake_y = 0;
   ALLEGRO_COLOR white;

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
   }
   al_init_primitives_addon();
   al_init_font_addon();
   al_init_image_addon();
   al_install_mouse();
   al_install_keyboard();

   al_set_new_display_flags(ALLEGRO_WINDOWED);
   display = al_create_display(width, height);
   if (!display) {
      abort_example("Could not create display.\n");
      return 1;
   }

   memset(&event, 0, sizeof(event));

   event_queue = al_create_event_queue();
   al_register_event_source(event_queue, al_get_display_event_source(display));
   al_register_event_source(event_queue, al_get_mouse_event_source());
   al_register_event_source(event_queue, al_get_keyboard_event_source());

   font = al_load_font("data/fixed_font.tga", 0, 0);
   white = al_map_rgb_f(1, 1, 1);

   while (1) {      
      if (redraw && al_is_event_queue_empty(event_queue)) {
         int th = al_get_font_line_height(font);
         
         al_clear_to_color(al_map_rgb_f(0, 0, 0));
         
         if (right_button_down) {
            al_draw_line(width / 2, height / 2, fake_x, fake_y,
               al_map_rgb_f(1, 0, 0), 1);
            al_draw_line(fake_x - 5, fake_y, fake_x + 5, fake_y,
               al_map_rgb_f(1, 1, 1), 2);
            al_draw_line(fake_x, fake_y - 5, fake_x, fake_y + 5,
               al_map_rgb_f(1, 1, 1), 2);
         }
         
         al_draw_textf(font, white, 0, 0, 0, "x: %i y: %i dx: %i dy %i",
            event.mouse.x, event.mouse.y,
            event.mouse.dx, event.mouse.dy);
         al_draw_textf(font, white, width / 2, height / 2 - th, ALLEGRO_ALIGN_CENTRE,
            "Left-Click to warp pointer to the middle once.");
         al_draw_textf(font, white, width / 2, height / 2, ALLEGRO_ALIGN_CENTRE,
            "Hold right mouse button to constantly move pointer to the middle.");
         al_flip_display();
         redraw = false;
      }

      al_wait_for_event(event_queue, &event);

      if (event.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
         break;
      }
      if (event.type == ALLEGRO_EVENT_KEY_DOWN) {
         if (event.keyboard.keycode == ALLEGRO_KEY_ESCAPE)
            break;
      }
      if (event.type == ALLEGRO_EVENT_MOUSE_WARPED) {
         printf("Warp\n");

      }
      if (event.type == ALLEGRO_EVENT_MOUSE_AXES) {
         if (right_button_down) {
            al_set_mouse_xy(display, width / 2, height / 2);
            fake_x += event.mouse.dx;
            fake_y += event.mouse.dy;
         }
         redraw = true;
      }
      if (event.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN) {
         if (event.mouse.button == 1)
            al_set_mouse_xy(display, width / 2, height / 2);
         if (event.mouse.button == 2) {
            right_button_down = true;
            fake_x = width / 2;
            fake_y = height / 2;
         }
      }
      if (event.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
         if (event.mouse.button == 2) {
            right_button_down = false;
         }
      }
   }

   al_destroy_event_queue(event_queue);
   al_destroy_display(display);

   return 0;
}
Exemple #2
0
int main(int argc, char **argv){

    //tela
    ALLEGRO_DISPLAY *display = NULL;
    //fila de eventos detectados pelo Allegro (ex: tecla que foi apertada, clique do mouse etc)
    ALLEGRO_EVENT_QUEUE *event_queue = NULL;
    //temporizador: quando FPS = 10, a cada 0.1 segundos o tempo passa de t para t+1 e a fila de eventos detecta
    ALLEGRO_TIMER *timer = NULL;
    //figura do passaro
    ALLEGRO_BITMAP *bird = NULL;
    //variavel que indica se eh para redesenhar o passaro
    bool redraw = true;


    //------------------------------ rotinas de inicializacao -------------------------


	//inicializa o allegro. Se nao conseguir, imprime na tela uma msg de erro.
    if(!al_init()) {
      fprintf(stderr, "failed to initialize allegro!\n");
      return -1;
    }

	//inicializa o temporizador com a taxa de 1 quadro a cada 0.1 segundos. Se nao conseguir, imprime na tela uma msg de erro.
    timer = al_create_timer(1.0 / FPS);
    if(!timer) {
      fprintf(stderr, "failed to create timer!\n");
      return -1;
    }

	//inicializa a tela. Se nao conseguir, imprime na tela uma msg de erro.
    display = al_create_display(SCREEN_W, SCREEN_H);
    if(!display) {
      fprintf(stderr, "failed to create display!\n");
      al_destroy_timer(timer);
      return -1;
    }

    //inicializar o modulo de imagens
    al_init_image_addon();

    //carregar a figura .jpg na variavel bird
    bird = al_load_bitmap("Angry-Bird.jpg");
	//se nao conseguiu achar o arquivo, imprime uma msg de erro
    if(!bird) {
      fprintf(stderr, "failed to create bird bitmap!\n");
      al_destroy_display(display);
      al_destroy_timer(timer);
      return -1;
    }
    //largura e altura da figura do passaro
    float largura_passaro =  al_get_bitmap_width(bird);
    float altura_passaro =  al_get_bitmap_height(bird);
    //posicao x e y inicial do passaro na tela
    float bird_x = 0;
    float bird_y = SCREEN_H / 2.0 -  altura_passaro / 2.0;

    //variacao de x e y ao longo do tempo
    float bird_dx = 1.0, bird_dy = 0.0;

    //criar a fila de eventos
    event_queue = al_create_event_queue();
	//se nao conseguiu criar a fila de eventos
    if(!event_queue) {
      fprintf(stderr, "failed to create event_queue!\n");
      al_destroy_bitmap(bird);
      al_destroy_display(display);
      al_destroy_timer(timer);
      return -1;
    }

    //registrar mudancas na tela dentro da fila de eventos, isto e, sempre que a tela mudar, um evento ocorrerah
    al_register_event_source(event_queue, al_get_display_event_source(display));

    //coloca o timer na fila de eventos, isto e, sempre que o tempo passar, um evento eh gerado
    al_register_event_source(event_queue, al_get_timer_event_source(timer));

    //limpa a tela e coloca o fundo preto, cor: rgb(0,0,0) = preto
    al_clear_to_color(al_map_rgb(0,0,0));

    //reinicializa a tela
    al_flip_display();

    //inicia o temporizador
    al_start_timer(timer);

    //enquanto a posicao x do passaro for menor que a largura da tela
    while(bird_x < SCREEN_W)
    {
        //variavel do tipo evento
        ALLEGRO_EVENT ev;
        //a variavel ev recebe o primeiro evento da fila de eventos
        al_wait_for_event(event_queue, &ev);
        //se for um evento de timer, ou seja, se foi o tempo que passou de t para t+1
        if(ev.type == ALLEGRO_EVENT_TIMER) {
            //incrementa as posicoes x e y do passaro com o seu deslocamento dx e dy
            bird_x += bird_dx;
            bird_y += bird_dy;
            //como eu movi o passaro, preciso redesenhar ele (remova essa linha e veja o que acontece)
            redraw = true;
        }
        //se o evento for o fechamento da tela (clicando no x no canto superior direito)
        else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE  ) {
            //paro de executar o while
            break;
        }
        //se for para eu redesenhar a tela e nao tenho mais nenhum evento para ler
        if(redraw && al_is_event_queue_empty(event_queue)) {
            //nao preciso redesenhar
            redraw = false;
            //limpo a tela
            al_clear_to_color(al_map_rgb(0,0,0));
            //desenho o passaro na nova posicao
            al_draw_bitmap(bird, bird_x, bird_y, 0);
            //dou um refresh na tela
            al_flip_display();
        }
    } //fim while

    //rotinas de fim de jogo
    al_destroy_bitmap(bird);
    al_destroy_timer(timer);
    al_destroy_display(display);
    al_destroy_event_queue(event_queue);

    return 0;
}
int main() {
  bool menu = true;
  char pontuacao[100];
  char vida[100];
  ALLEGRO_COLOR  font_color;
  ALLEGRO_FONT *font,*font2;
  ALLEGRO_AUDIO_STREAM *musica = NULL;
  
  camera *cam = camera_inicializa(0);
  if(!cam)
    erro("erro na inicializacao da camera\n");
  int x = 0, y =  0;
  int largura = cam->largura;
  int altura = cam->altura;
  int fps = 0,tempo = 5;
  int ndisco = 9;
 
  if(!al_init())
    erro("erro na inicializacao do allegro\n");

  if(!al_init_image_addon())
    erro("erro na inicializacao do adicional de imagem\n");

  al_init_font_addon();
  al_init_ttf_addon();

    font_color = al_map_rgb(0, 0, 0);
    
    font = al_load_ttf_font("Fontes/Blokletters-Viltstift.ttf", 20, 0);
    font2 = al_load_ttf_font("Fontes/Blokletters-Viltstift.ttf", 50, 0);
    


  if(!al_init_primitives_addon())
    erro("erro na inicializacao do adicional de primitivas\n");

  ALLEGRO_TIMER *timer = al_create_timer(1.0 / FPS);
  if(!timer)
    erro("erro na criacao do relogio\n");

  ALLEGRO_DISPLAY *display = al_create_display(2 * largura,altura);
  if(!display)
    erro("erro na criacao da janela\n");

  ALLEGRO_EVENT_QUEUE *queue = al_create_event_queue();
  if(!queue)
    erro("erro na criacao da fila\n");

   if (!al_install_audio())
    {
        fprintf(stderr, "Falha ao inicializar áudio.\n");
        return false;
    }
 
    if (!al_init_acodec_addon())
    {
        fprintf(stderr, "Falha ao inicializar codecs de áudio.\n");
        return false;
    }
    if (!al_reserve_samples(1))
    {
        fprintf(stderr, "Falha ao alocar canais de áudio.\n");
        return false;
    }

  musica = al_load_audio_stream("Audio/elementary.ogg", 4, 1024);
  if(!musica)
        erro("Erro na alocação da musica de fundo\n");

  al_attach_audio_stream_to_mixer(musica, al_get_default_mixer());
  al_set_audio_stream_playing(musica, true);

  al_register_event_source(queue, al_get_timer_event_source(timer));
  al_register_event_source(queue, al_get_display_event_source(display));

  al_start_timer(timer);
  
  unsigned char ***matriz = camera_aloca_matriz(cam);
  ALLEGRO_BITMAP *buffer = al_get_backbuffer(display);
  ALLEGRO_BITMAP *fundo = al_load_bitmap("Imagens/Elementary2.png");

  if(!fundo)
    erro("erro ao carregar Elementary.png");

  ALLEGRO_BITMAP *esquerda = al_create_sub_bitmap(buffer, 0, 0, largura, altura);
  ALLEGRO_BITMAP *direita = al_create_sub_bitmap(buffer, largura, 0, largura, altura);

  /**********/
  Disco *discos[9];
  bool perdeu = false;
  carregarDiscos(discos);
  int pontos=0,velo = 1;
  int aux1 = 1;
  int vidas = 10;
  int ultimoDisco = 0;
  int distance = 0;
  int desenhar = 0;
  int terminar = 0;
  al_set_target_bitmap(esquerda);
  al_draw_bitmap(fundo,0,0,0);
  while(1) {

    ALLEGRO_EVENT event;

    al_wait_for_event(queue, &event);

    switch(event.type) {
    case ALLEGRO_EVENT_TIMER:
      desenhar = 1;
      break;
    case ALLEGRO_EVENT_DISPLAY_CLOSE:
      terminar = 1;
      break;
   
    }

    if(terminar)
      break;

    if(desenhar && al_is_event_queue_empty(queue)) {
      desenhar = 0;
      camera_atualiza(cam);
      mediana(cam);
      /**********/
      al_set_target_bitmap(esquerda);
      al_draw_bitmap(fundo,0,0,0);
      
      if(!menu){
        while(aux1 <= ndisco){
          if(discos[aux1]->status == false){
            if(distance > 50 || ultimoDisco==0  ){
              printf("%d\n",aux1 );
              al_draw_bitmap(discos[aux1]->elemento,discos[aux1]->pos_x,discos[aux1]->pos_y,0);
              discos[aux1]->status = true;
              distance = 0;
              ultimoDisco = aux1;
              break;
            }else
             aux1++;
          }else{
              discos[aux1]->pos_y+=(10+velo);
              al_draw_bitmap(discos[aux1]->elemento,discos[aux1]->pos_x,discos[aux1]->pos_y,0);
            aux1++;
              
            }
        }
        distance = discos[ultimoDisco]->pos_y;
        for(aux1 = 1;aux1<ndisco;aux1++){
          if(discos[aux1]->pos_x >= x-30 && discos[aux1]->pos_x <= x+30 && discos[aux1]->pos_y >= y-30 &&  discos[aux1]->pos_y <= y+30){
            if(discos[aux1]->tipo == 2){ // Tipo do fogo(Necessario para vencer o jogo)
            pontos +=10;
            velo += 1;
            discos[aux1]->pos_x = rand()%9 * 55;
            discos[aux1]->pos_y = 0;
            discos[aux1]->status = false;
          }else if(discos[aux1]->tipo == 1){ //Tipo da agua(Perde o jogo se destruir esse disco)
            discos[aux1]->pos_x = rand()%9 * 55;
            discos[aux1]->pos_y = 0;
            discos[aux1]->status = false;
            al_flip_display();
            vidas--;
          }else if(discos[aux1]->tipo == 3){//Tipo planta(Aumenta velocidade de queda das peças)
            velo *= 2;
            discos[aux1]->pos_x = rand()%9 * 55;
            discos[aux1]->pos_y = 0;
            discos[aux1]->status = false;
          }

        }else if( discos[aux1]->pos_y > 480){
          if(discos[aux1]->tipo == 2){ //Tipo da agua e Planta(Não perde se deixar cair)
               discos[aux1]->pos_x = rand()%9 * 55;
            discos[aux1]->pos_y = 0;
            discos[aux1]->status = false;
            al_flip_display();
            vidas--;
          }else{
            discos[aux1]->pos_x = rand()%9 * 55;
            discos[aux1]->pos_y = 0;
            discos[aux1]->status = false;
          }
        }
      }

        aux1 = 1;
      sprintf(pontuacao,"PONTUAÇÃO: %d",pontos);
      al_draw_text(font, al_map_rgb(255, 255, 255), 50, 5, 0,pontuacao);
       sprintf(vida,"VIDAS: %d",vidas);
      al_draw_text(font, al_map_rgb(255, 255, 255), 300, 5, 0,vida);
      al_flip_display();

      }
       if(perdeu){
        al_draw_text(font2, al_map_rgb(255, 0, 0), 50, 100, 0,"PONTUAÇÃO FINAL");
        sprintf(pontuacao,"%d",pontos);
        al_draw_text(font2, al_map_rgb(255, 0, 0), 250, 170, 0,pontuacao);
        al_flip_display();
        al_rest(3);
        break;
      }
       
      if(vidas == 0){
        perdeu = true;
      }

      if(menu){
        if(abrirJogo(x,y,&fps,&tempo,font,font2, font_color)){
          fundo = al_load_bitmap("Imagens/galaxia.png");
          menu = false;
        }
      }
      cameraRastreia(cam,&x,&y);
   

      al_set_target_bitmap(direita);
      camera_copia(cam, cam->quadro, direita);
      al_flip_display();
    }
  }
  al_destroy_bitmap(direita);
  al_destroy_bitmap(fundo);
  al_destroy_bitmap(esquerda);
  camera_libera_matriz(cam, matriz);
int fri = 9;
while(fri != 0){
  free(discos[fri]);
  fri--;

}


  al_stop_timer(timer);

  al_unregister_event_source(queue, al_get_display_event_source(display));
  al_unregister_event_source(queue, al_get_timer_event_source(timer));

  al_destroy_event_queue(queue);
  al_destroy_display(display);
  al_destroy_timer(timer);
  al_destroy_audio_stream(musica);
  al_shutdown_primitives_addon();
  al_shutdown_image_addon();
  al_uninstall_system();

  camera_finaliza(cam);

  return EXIT_SUCCESS;
}
Exemple #4
0
int main()
{          
	const float FPS = 60.0;

	if(!al_init())
	{
		al_show_native_message_box(NULL, "Fatal Error", NULL, "No se pudo inicializar Allegro", NULL, ALLEGRO_MESSAGEBOX_ERROR);
		return -1;
	}
	
	al_set_new_display_flags(ALLEGRO_WINDOWED); // Pone la ventana en modo Windowed
	ALLEGRO_DISPLAY *display = al_create_display(ScreenWidth, ScreenHeight);

	// Pone la posición en la que debe salir l`a ventana
	//al_set_window_position(display, 0, 30);

	// Pone el título de la ventana
	al_set_window_title(display, "Killer Bunny");

	if(!display)	// Si no se pudo crear la ventana, entonces pone un mensaje de error
	{
		al_show_native_message_box(NULL, "Error", NULL, "No se pudo crear la pantalla", NULL, ALLEGRO_MESSAGEBOX_ERROR);
		return -1;
	}

	al_install_keyboard();
	al_install_mouse();
	al_init_image_addon();
	al_init_font_addon();
	al_init_ttf_addon();
	al_init_primitives_addon();

	// -----------------------------------------------------------------

	ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue();
	ALLEGRO_TIMER *timer = al_create_timer(1.0/FPS);
	ALLEGRO_KEYBOARD_STATE keyState;

	// Utilizado para debugging
	ALLEGRO_FONT *font = al_load_font("sprites/DroidSans.ttf", 10, 0);

	
	ALLEGRO_BITMAP *fondo1 = al_load_bitmap("sprites/fondo1.png");
	
	
	bool done = false;

	// ---------Estructuras del juego-----------------------------------

	struct Player player;
	player.image = al_load_bitmap("sprites/player.png");
	al_convert_mask_to_alpha(player.image, al_map_rgb(255,255,255));
	player.x = ScreenWidth / 2;
	player.y = ScreenHeight / 2;
	player.w = al_get_bitmap_width(player.image);
	player.h = al_get_bitmap_height(player.image);
	player.moveSpeed = 3;
	player.degrees = -ALLEGRO_PI/2;
   	player.alive = true;
   	player.clip = 6;
   	player.vida = 100;

	
	struct Bala bala;
	
	//~ void Bala::update()
	//~ {
		//~ bala.dx = cosf(player.xmouse - player.x);
		//~ bala.dy = senf(player.ymouse - player.y);
		//~ 
		//~ if(bala.shot){
			//~ 
			//~ bala.x += bala.dx;
			//~ bala.y += bala.dy;
			//~ }
		//~ 
	//~ }
	
	bala.image = al_load_bitmap("sprites/bullet.png");
	bala.x = player.x+50;
	bala.y = player.y+25;
	bala.shot = false;
	
	
	struct Enemigo robot;
	robot.image = al_load_bitmap("sprites/Robot_sprites.png");
	robot.death = al_load_bitmap("sprites/explosiondelrobot.png");
	al_convert_mask_to_alpha(robot.death, al_map_rgb(255, 255, 255));
	//al_convert_mask_to_alpha(robot.image, al_map_rgb(255,255,255));
	robot.x = 50;
	robot.y = 50;
	robot.w = al_get_bitmap_width(robot.image);
	robot.h = al_get_bitmap_height(robot.image);
	robot.velocidad_x = 0.23;
	robot.velocidad_y = 0.23;
	robot.fuerza= 0.5;
	robot.vida=50;
	
	//~ void Weapon::recargar()
	//~ {
		//~ for(int i = 0; i < 6; i++)
		//~ {
			//~ bullets[i] = bala;
		//~ }
	//~ }
	
	// -----------------------------------------------------------------

	// Esta variable guardará los eventos del mouse
	ALLEGRO_MOUSE_STATE mouseState;
	
	// Registro varias fuentes de eventos
	al_register_event_source(event_queue, al_get_keyboard_event_source());
	al_register_event_source(event_queue, al_get_display_event_source(display));
	al_register_event_source(event_queue, al_get_timer_event_source(timer));
	al_register_event_source(event_queue, al_get_mouse_event_source());

	// Inicializo el temporizador principal
	al_start_timer(timer);

	while(!done)
	{
		// La variable de los eventos
		ALLEGRO_EVENT ev;
		al_wait_for_event(event_queue, &ev); // Y aquí espero por los eventos


		if(ev.type == ALLEGRO_EVENT_TIMER)
		{
			// Dos funciones para pasar eventos del mouse y del teclado
			al_get_keyboard_state(&keyState);
			al_get_mouse_state(&mouseState);
			
			// Esto detecta la posición del mouse y lo guarda a un par de variables
			player.xmouse = al_get_mouse_state_axis(&mouseState, 0);
			player.ymouse = al_get_mouse_state_axis(&mouseState, 1);

			// Si presiono Esc entonces me saca del juego
			if(al_key_down(&keyState, ALLEGRO_KEY_ESCAPE))
			{
				done = true;
			}
			// Si presiono A entonces el valor x se reduce, osea, se va a la izquierda
			if(al_key_down(&keyState, ALLEGRO_KEY_A))
			{
				player.x -= player.moveSpeed;
			}
			// Si... meh, ya sabes lo que sigue
			if(al_key_down(&keyState, ALLEGRO_KEY_D))
			{
				player.x += player.moveSpeed;
			}
			// ...
			if(al_key_down(&keyState, ALLEGRO_KEY_W))
			{
				player.y -= player.moveSpeed;
			}
			// ...
			if(al_key_down(&keyState, ALLEGRO_KEY_S))
			{
				player.y += player.moveSpeed;
			}
			// Mata al robot
			if(al_key_down(&keyState, ALLEGRO_KEY_K))
			{
                robot.vida -= 10;
            }
					
		}
		
		// Esto permite que el jugador se mueva con el mouse
		player.degrees = atan2((player.ymouse-player.y),(player.xmouse-player.x));
					
		// La Inteligencia Artificial del enemigo
		if(robot.alive && player.alive){
			if(robot.x < player.x) robot.x += robot.velocidad_x;
			if(robot.x > player.x) robot.x -= robot.velocidad_x;
			if(robot.y > player.y) robot.y -= robot.velocidad_y;
			if(robot.y < player.y) robot.y += robot.velocidad_y;
		}
		// Uso de las funciones para las colisiones
		//if(Collision(player.x, player.y, 50, 50, robot.x, robot.y, 34, 34)) player.alive = false;
		if(PixelCol(player.image, robot.image, player.x-(player.w/2), player.y-(player.h/2), player.w, player.h, robot.x, robot.y, robot.w/7, robot.h)) player.vida -= robot.fuerza;

		if(player.vida==0) player.alive = false;
		
		if(robot.vida<=0){
			robot.vida = 0;
			robot.alive = false;
		}

		al_clear_to_color(al_map_rgb(255, 255, 255));	// Se pinta todo a negro
		al_draw_scaled_bitmap(fondo1,0, 0, 256, 256, 0, 0, ScreenWidth, ScreenHeight, 0);	// Se dibuja el fondo
		if(player.alive){	// Si el jugador está vivo
			al_draw_rotated_bitmap(player.image, 25, 25, player.x, player.y, player.degrees, 0); // Dibujo el jugador
			al_draw_rotated_bitmap(bala.image, 0, 0, player.x+5, player.y+5, player.degrees, 0); // Dibujo la bala (esto hay que quitarlo)
		}
		if(robot.alive){
			al_draw_bitmap_region(robot.image, 0, 0, 60, 52, robot.x, robot.y, 0); // Dibujo el robot
			}
		else
		{
			robot.w = al_get_bitmap_width(robot.death);
			robot.h = al_get_bitmap_width(robot.death);
			al_draw_bitmap_region(robot.death, 0, 0, robot.w/4, robot.h, robot.x, robot.y, 0);
        }
        
        // Esto es para el debugging
        
        // Dibujo rectángulos para las colisiones
        al_draw_rectangle(player.x-(player.w/2), player.y-(player.h/2), (player.x+player.w)-(player.w/2), (player.y+player.h)-(player.h/2), al_map_rgb(0, 255, 0), 1.0);
        al_draw_rectangle(robot.x, robot.y, robot.x+(robot.w/7), robot.y+robot.h, al_map_rgb(0, 255, 0), 1.0);
        
        // Escribo en una esquina de la pantalla, información respecto al personaje
		al_draw_textf(font, al_map_rgb(255,255,255), ScreenWidth-10, 2, ALLEGRO_ALIGN_RIGHT, "Player x, y : %.1f %.1f", player.x, player.y);
		al_draw_textf(font, al_map_rgb(255,255,255), ScreenWidth-10, 12, ALLEGRO_ALIGN_RIGHT, "Rotation (rad): %.5f", player.degrees);
		al_draw_textf(font, al_map_rgb(255,255,255), ScreenWidth-10, 22, ALLEGRO_ALIGN_RIGHT, "Rotation (degrees): %.2f", (player.degrees*180)/ALLEGRO_PI);
		
		// Status bar
		al_draw_filled_rectangle(0,0,player.vida*2,15, al_map_rgb(0,255,0));
		
		// Actualizo la pantalla (flip)
		al_flip_display();
		
		
	}
	
	//-----After party (hay que limpiar)--------------------------------
	
	// A destruirlo todo!! BAM BAM BAM, KABOOM!!
	al_destroy_font(font);
	al_destroy_bitmap(fondo1);
	al_destroy_bitmap(robot.image);
	al_destroy_display(display);
	al_destroy_event_queue(event_queue);
	al_destroy_bitmap(player.image);
	al_destroy_timer(timer);

	return 0;
}
int main()
{
	const float FPS = 60.0f;

	ALLEGRO_DISPLAY *display;

	if(!al_init())
	{
		al_show_native_message_box(NULL,"Error","Error",
			"Cannot initialize Allegro",NULL,NULL);
		return -1;
	}

	display = al_create_display(ScreenWidth, ScreenHeight);

	if(!display)
	{
		al_show_native_message_box(NULL,"Error","Error",
			"Cannot create display",NULL,NULL);
		return -1;
	}

	al_install_keyboard();
	al_install_mouse();

	al_init_font_addon();
	al_init_ttf_addon();
	al_init_image_addon();
	//al_init_acodec_addon();
	
	ALLEGRO_TIMER *timer = al_create_timer(1.0f / FPS);
	ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue();
	ALLEGRO_KEYBOARD_STATE keystate;

	al_register_event_source(event_queue, al_get_keyboard_event_source());
	al_register_event_source(event_queue, al_get_timer_event_source(timer));
	al_register_event_source(event_queue, al_get_display_event_source(display));

	InputManager input;
	ScreenManager::GetInstance().Initialize();
	ScreenManager::GetInstance().LoadContent();

	bool done = false;

	al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);

	al_start_timer(timer);

	while(!done)
	{
		ALLEGRO_EVENT ev;
		al_wait_for_event(event_queue, &ev);
		al_get_keyboard_state(&keystate);

		if(input.IsKeyPressed(ev, ALLEGRO_KEY_ESCAPE))
			done = true;
		else if(input.IsKeyReleased(ev, ALLEGRO_KEY_SPACE))
			done = true;

		if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) 
			done = true;

		ScreenManager::GetInstance().Update(ev);
		ScreenManager::GetInstance().Draw(display);
		
		al_flip_display();
		al_clear_to_color(al_map_rgb(0,0,0));
	}

	ScreenManager::GetInstance().UnloadContent();

	al_destroy_display(display);
	al_destroy_timer(timer);
	al_destroy_event_queue(event_queue);

	return 0;
}
int main(void)
{
    bool done = false; // Variavel booleana para identificar se o programa terminou de ser executado
    bool redraw = true; // Enquanto essa variavel for verdadeira, ira ser desenhado algo na tela
    bool desenha = true;
    int draw[5]= {0, 0, 0, 0, 0};
    int pos_x = WIDTH / 2;
    int pos_y = HEIGHT / 2;
    int timer_tiros = 0;
    int timer_energy = 0;
    int timer_heats = 0;
    int timer_tamenho_heat = 0;
    int timer_componente = 0;
    int count = 0;


    Gamer(gamer);
    Zone zone[LINHAS][COLUNAS];
    Bullet bullets[NUM_BULLETS+1];
    Energy energy[NUM_ENERGYS+1];
    Heat heats[NUM_HEAT+1];
    Zombie zombie[NUM_ZOMBIES];
    Battery battery[NUM_BATTERY];


    ALLEGRO_DISPLAY *display = NULL;
    ALLEGRO_EVENT_QUEUE *event_queue = NULL;
    ALLEGRO_TIMER *timer = NULL;
    ALLEGRO_FONT *font18 = NULL;
    ALLEGRO_FONT *font_maior = NULL;
    ALLEGRO_BITMAP *resistor = NULL;
    ALLEGRO_BITMAP *capacitor = NULL;
    ALLEGRO_BITMAP *indutor = NULL;
    ALLEGRO_BITMAP *diodo = NULL;
    ALLEGRO_BITMAP *bateria = NULL;
    ALLEGRO_BITMAP *protoboard = NULL;
    ALLEGRO_BITMAP *fogo = NULL;
    ALLEGRO_BITMAP *zombie_bitmap = NULL;
    ALLEGRO_BITMAP *ataque_eletromagnetico = NULL;
    ALLEGRO_BITMAP *energia_capacitor = NULL;
    ALLEGRO_BITMAP *logo = NULL;


    if(!al_init())										//initialize Allegro
        return -1;

    display = al_create_display(WIDTH, HEIGHT);			//create our display object

    if(!display)										//test display object
        return -1;

    al_init_primitives_addon();
    al_install_keyboard();
    al_init_font_addon();
    al_init_ttf_addon();
    al_install_mouse();
    al_init_image_addon();

    resistor = al_load_bitmap("Resistor.png");
    capacitor = al_load_bitmap("Capacitor.png");
    indutor = al_load_bitmap("Indutor.png");
    diodo = al_load_bitmap("Diodo.png");
    bateria = al_load_bitmap("Bateria.png");
    protoboard = al_load_bitmap("Protoboard.png");
    fogo = al_load_bitmap("fogo_resistor/fire1.png");
    zombie_bitmap = al_load_bitmap("Zombie.png");
    ataque_eletromagnetico = al_load_bitmap("eletromagnetismo.jpg");
    energia_capacitor = al_load_bitmap("energia_capacitor.png");
    logo = al_load_bitmap("logo_EvsZ.jpg");

    al_convert_mask_to_alpha(resistor, al_map_rgb(255, 0, 255));
    al_convert_mask_to_alpha(capacitor, al_map_rgb(255, 0, 255));
    al_convert_mask_to_alpha(indutor, al_map_rgb(255, 0, 255));
    al_convert_mask_to_alpha(diodo, al_map_rgb(255, 0, 255));
    al_convert_mask_to_alpha(bateria, al_map_rgb(255, 0, 255));
    al_convert_mask_to_alpha(zombie_bitmap, al_map_rgb(255, 255, 255));
    al_convert_mask_to_alpha(ataque_eletromagnetico, al_map_rgb(255, 255, 255));


    event_queue = al_create_event_queue();
    timer = al_create_timer(1.0 / FPS);

    InitGamer(gamer);
    InitZone(zone, LINHAS, COLUNAS);
    InitBullet(bullets, NUM_BULLETS+1);
    InitHeat(heats, NUM_HEAT+1);
    InitZombie(zombie, NUM_ZOMBIES);
    InitEnergy(energy, NUM_ENERGYS+1);
    InitBattery(battery, NUM_BATTERY);

    font18 = al_load_font("arial.ttf", 18, 0);
    font_maior = al_load_font("arial.ttf", 24, 0);

    al_register_event_source(event_queue, al_get_mouse_event_source());
    al_register_event_source(event_queue, al_get_keyboard_event_source());
    al_register_event_source(event_queue, al_get_timer_event_source(timer));
    al_register_event_source(event_queue, al_get_display_event_source(display));

    al_hide_mouse_cursor(display);
    al_start_timer(timer);

    while(!done)
    {
        ALLEGRO_EVENT ev;
/*===============================================================================================================================================*/
        if(state == MENU)
        {
            al_wait_for_event(event_queue, &ev);

            al_draw_bitmap(logo, WIDTH / 2 - 145, HEIGHT - 500, 0);
            al_draw_text(font18, al_map_rgb(255, 255, 255), WIDTH / 2, HEIGHT / 2, ALLEGRO_ALIGN_CENTRE, "Os Zombies querem roubar seu diploma, proteja-o");
            al_draw_text(font18, al_map_rgb(0, 255, 255), WIDTH / 2, HEIGHT / 2 + 100, ALLEGRO_ALIGN_CENTRE, "Pressione Space para jogar");
            al_draw_text(font_maior, al_map_rgb(0, 255, 0), WIDTH / 2, HEIGHT / 2 + 150, ALLEGRO_ALIGN_CENTRE, "Tecla 1 = Resistor Tecla 2 = Capacitor  Tecla 3 = Indutor  Tecla 4 = Diodo");
            if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
                if(ev.keyboard.keycode == ALLEGRO_KEY_SPACE)
                    state = PLAYING;

            if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
                done = true;

            al_flip_display();

        }
/*===============================================================================================================================================*/
        if(state == PLAYING)
        {
            al_wait_for_event(event_queue, &ev);

            if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
                done = true;

            if(ev.type == ALLEGRO_EVENT_TIMER)
            {
                redraw = true;


                    for(int i = 0; i < LINHAS; i++)
                        for(int j=0; j<COLUNAS; j++)
                            if(zone[i][j].x < pos_x &&
                                    zone[i][j].x + ZONEX > pos_x &&
                                    zone[i][j].y < pos_y &&
                                    zone[i][j].y + ZONEY > pos_y)
                                if(desenha)
                                    if(zone[i][j].draw == 0)
                                    {
                                        if(keys[KEY_1] && gamer.energy >= 100)
                                        {
                                            zone[i][j].draw = draw[1];
                                            gamer.energy -=100;
                                            draw[1] = 0;
                                        }
                                        if(keys[KEY_2] && gamer.energy >= 50)
                                        {
                                            zone[i][j].draw = draw[2];
                                            gamer.energy -=50;
                                            draw[2] = 0;
                                        }
                                        if(keys[KEY_3] && gamer.energy >= 100)
                                        {
                                            zone[i][j].draw = draw[3];
                                            gamer.energy -=100;
                                            draw[3] = 0;
                                        }
                                        if(keys[KEY_4] && gamer.energy >= 100)
                                        {
                                            zone[i][j].draw = draw[4];
                                            gamer.energy -=100;
                                            draw[4] = 0;
                                        }
                                    }
                timer_battery_speed++;
                timer_battery_start++;
                if(timer_battery_start >= 360) // diminui a frequencia com que nasce uma bateria nova
                {
                    StartBattery(battery, NUM_BATTERY);
                    timer_battery_start = 0;
                }

                if(timer_battery_speed >= 2) // reduz um pouco a velocidade da bateria
                {
                    UpdateBattery(battery, NUM_BATTERY);
                    timer_battery_speed = 0;
                }


                timer_heats++;

                for(int i=0; i<LINHAS; i++)
                    for(int j=0; j<COLUNAS; j++)
                        if(zone[i][j].draw == 1)
                            if(timer_heats >= 200)
                            {
                                FireHeat(heats, NUM_HEAT+1, zone);
                                timer_heats = 0;
                            }

                timer_energy++;
                timer_energy_cap_death++;

                for(int i=0; i<LINHAS; i++)
                    for(int j=0; j<COLUNAS; j++)
                        if(zone[i][j].draw == 2)
                        {
                            if(timer_energy >= 420)
                            {
                                CreateEnergy(energy, NUM_ENERGYS+1, zone);
                                timer_energy = 0;
                            }

                        }

                timer_tiros++;

                for(int i=0; i<LINHAS; i++)
                    for(int j=0; j<COLUNAS; j++)
                        if(zone[i][j].draw == 3)
                            if(timer_tiros >= 200) // faz os Electronics atirarem numa velocidade constante
                            {
                                FireBullet(bullets, NUM_BULLETS+1, zone);
                                timer_tiros = 0;
                            }
                timer_zombie_start++;
                timer_zombie_speed++;
                timer_dificuldade++;
                if(timer_zombie_start >= 3)
                {
                    StartZombie(zombie, NUM_ZOMBIES);
                    timer_zombie_start = 0;
                }
                if(dificuldade >20 && dificuldade <=500)
                {
                if(timer_dificuldade >= 300)
                    {
                        dificuldade -= 30;
                        timer_dificuldade = 0;
                    }
                }
                if(timer_zombie_speed >= 3)
                {
                    UpdateZombie(zombie, NUM_ZOMBIES);
                    timer_zombie_speed = 0;
                }


                UpdateBullet(bullets, NUM_BULLETS+1);
                CollideBullet(bullets, NUM_BULLETS, zombie, NUM_ZOMBIES, gamer);
                CollideHeat(heats, NUM_HEAT, zombie, NUM_ZOMBIES, gamer, timer_tamenho_heat);
                CollideZone(zone, LINHAS, COLUNAS, zombie, NUM_ZOMBIES);
                CollideZoneDiodo(zone, LINHAS, COLUNAS, zombie, NUM_ZOMBIES);


                for(int i = 0; i < NUM_ENERGYS; i++)
                    if(energy[i].live)
                        if(energy[i].x - energy[i].boundx < pos_x &&
                                energy[i].x + energy[i].boundx > pos_x &&
                                energy[i].y - energy[i].boundy < pos_y &&
                                energy[i].y + energy[i].boundy > pos_y)
                        {
                            energy[i].live = false;
                            gamer.energy += 25;
                        }


            }
            else if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
            {
                switch(ev.keyboard.keycode)
                {
                case ALLEGRO_KEY_ESCAPE:
                    done = true;
                    break;
                case ALLEGRO_KEY_1:
                    keys[KEY_1] = true;
                    break;
                case ALLEGRO_KEY_2:
                    keys[KEY_2] = true;
                    break;
                case ALLEGRO_KEY_3:
                    keys[KEY_3] = true;
                    break;
                case ALLEGRO_KEY_4:
                    keys[KEY_4] = true;
                    break;
                }
            }
            else if(ev.type == ALLEGRO_EVENT_KEY_UP)
            {
                switch(ev.keyboard.keycode)
                {
                case ALLEGRO_KEY_ESCAPE:
                    done = true;
                    break;
                case ALLEGRO_KEY_1:
                    keys[KEY_1] = false;
                    break;
                case ALLEGRO_KEY_2:
                    keys[KEY_2] = false;
                    break;
                case ALLEGRO_KEY_3:
                    keys[KEY_3] = false;
                    break;
                case ALLEGRO_KEY_4:
                    keys[KEY_4] = false;
                    break;
                }
            }
            else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN)
            {
                if (ev.mouse.button & 2)
                    done = true;
            }
            else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES)
            {
                pos_x = ev.mouse.x;
                pos_y = ev.mouse.y;
                CaptureBattery(battery, NUM_BATTERY, ev.mouse.x, ev.mouse.y, gamer);
            }

            timer_componente++;

            if(timer_componente >= 10)
            {
                if(keys[KEY_1])
                    draw[1] = 1;
                if(keys[KEY_2])
                    draw[2] = 2;
                if(keys[KEY_3])
                    draw[3] = 3;
                if(keys[KEY_4])
                    draw[4] = 4;
            }

            if(redraw && al_is_event_queue_empty(event_queue))
            {
                redraw = false;


                DrawZone(zone, LINHAS, COLUNAS, resistor, capacitor, indutor, diodo);
                DrawBullet(bullets, NUM_BULLETS+1, ataque_eletromagnetico);
                DrawEnergy(energy, NUM_ENERGYS+1, energia_capacitor);
                DrawZombie(zombie, NUM_ZOMBIES, zombie_bitmap);
                DrawBattery(battery, NUM_BATTERY, bateria);
                timer_tamenho_heat++;
                DrawHeat(heats, NUM_HEAT+1, timer_tamenho_heat, fogo);
                if(timer_tamenho_heat > 80)
                    for(int i=0; i<NUM_HEAT; i++)
                    {
                        heats[i].live = false;
                        timer_tamenho_heat = 0;
                    }


                al_draw_filled_rectangle(pos_x, pos_y, pos_x + 10, pos_y + 10, al_map_rgb(0, 0, 0));
                count++;
                al_draw_textf(font18, al_map_rgb(255, 0, 0), WIDTH*13/16, 85, 0, "Time: %i", count/60);
                al_draw_textf(font18, al_map_rgb(255, 0, 0), WIDTH*13/300, 85, 0, "Energy: %i", gamer.energy);
                al_draw_textf(font18, al_map_rgb(255, 0, 0), WIDTH*13/25, 85, 0, "Score: %i", gamer.score);
                al_flip_display();
                al_draw_bitmap(protoboard, 0, 0, 0);
            }

        }
    /*================================================================================================================================================*/
        if(state == GAMEOVER)
        {
            al_wait_for_event(event_queue, &ev);
            al_clear_to_color(al_map_rgb(0,0,0));
            al_draw_text(font18, al_map_rgb(255, 168, 255), WIDTH / 2, HEIGHT / 2, ALLEGRO_ALIGN_CENTRE, "Os Zombies roubaram seu diploma");
            al_draw_text(font18, al_map_rgb(255, 255, 255), WIDTH / 2, HEIGHT / 2 +40, ALLEGRO_ALIGN_CENTRE, "Pressione Space para sair");
            al_draw_textf(font_maior, al_map_rgb(255, 0, 0), WIDTH*13/28, 85, 0, "Score: %i", gamer.score);
            al_flip_display();

            if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
                done = true;

            if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
                if(ev.keyboard.keycode == ALLEGRO_KEY_SPACE)
            {
                al_destroy_event_queue(event_queue);
                al_destroy_timer(timer);
                al_destroy_font(font18);
                al_destroy_bitmap(resistor);
                al_destroy_bitmap(capacitor);
                al_destroy_bitmap(indutor);
                al_destroy_bitmap(diodo);
                al_destroy_bitmap(bateria);
                al_destroy_bitmap(protoboard);
                al_destroy_bitmap(zombie_bitmap);
                al_destroy_display(display);

            }




        }
    }


    return 0;
}
Exemple #7
0
int main(int argc, char **argv)
{

//--------------------------------------------------------------------------------------------------------------------------------
#pragma region "Variable Initialization"
	
	const float FPS = 60;
	int screenw = 900;
	int screenh = 650;
	float bounce = 32;
	float bouncer_x = screenw / 2.0 - bounce / 2.0;
	float bouncer_y = screenh / 2.0 - bounce / 2.0;
	float wall1_x = 30.0;
	float wall1_y = 40.0;
	float wall1_w = 30.0;
	float wall1_h = 30.0;
	bool key[4] = { false, false, false, false };
	bool redraw = true;
	bool exiting = false;
	bool menu = false;
	enum MYKEYS 
	{
		KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT
	};
	pac game;

	game.setpacmanx(bouncer_x);
	game.setpacmany(bouncer_y);


	ALLEGRO_DISPLAY *display = NULL;			
	ALLEGRO_EVENT_QUEUE *event_queue = NULL;
	ALLEGRO_TIMER *timer = NULL;
	ALLEGRO_BITMAP *bouncer = NULL;
	ALLEGRO_BITMAP *wall1 = NULL;

#pragma endregion

//--------------------------------------------------------------------------------------------------------------------------------
#pragma region "System Protection" 
	
	// Begining Initialization
	// Checks if Allegro is initialized
	if (!al_init()) {
		fprintf(stderr, "failed to initialize allegro!\n");
		return -1;
	}

	//Checks if keyboard is initialized
	if (!al_install_keyboard()) {
		fprintf(stderr, "failed to initialize the keyboard!\n");
		return -1;
	}

	//Checks if mouse is initialized
	if (!al_install_mouse()) {
		fprintf(stderr, "failed to initialize the mouse!\n");
		return -1;
	}

	//Intializes timer to fps and then checks if there is a timer
	timer = al_create_timer(1.0 / FPS);
	if (!timer) {
		fprintf(stderr, "failed to create timer!\n");
		return -1;
	}

	//checks if there is a display
	display = al_create_display(screenw , screenh);
	if (!display) {
		fprintf(stderr, "failed to create display!\n");
		return -1;
	}

	al_init_font_addon();
	al_init_ttf_addon();

	ALLEGRO_FONT *font = al_load_ttf_font("DroidSans.ttf", 36, 0);
	ALLEGRO_FONT *font2 = al_load_ttf_font("DroidSans.ttf", 12, 0);

	if (!font){
		fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
		return -1;
	}

	bouncer = al_create_bitmap(bounce, bounce);
	if (!bouncer) {
		fprintf(stderr, "failed to create bouncer bitmap!\n");
		al_destroy_display(display);
		al_destroy_timer(timer);
		return -1;
	}

	wall1 = al_create_bitmap(wall1_w, wall1_h);
	if (!bouncer) {
		fprintf(stderr, "failed to create bouncer bitmap!\n");
		al_destroy_display(display);
		al_destroy_timer(timer);
		return -1;
	}

	al_init_image_addon();


	ALLEGRO_DISPLAY_MODE   disp_data;
	al_get_display_mode(al_get_num_display_modes() - 1, &disp_data);
	

	al_set_target_bitmap(bouncer);

	al_clear_to_color(al_map_rgb(255, 0, 0));

	al_set_target_bitmap(al_get_backbuffer(display));

	al_set_target_bitmap(wall1);

	al_clear_to_color(al_map_rgb(0, 0, 255));

	al_set_target_bitmap(al_get_backbuffer(display));

	event_queue = al_create_event_queue();
	if (!event_queue) {
		fprintf(stderr, "failed to create event_queue!\n");
		al_destroy_bitmap(bouncer);
		al_destroy_display(display);
		al_destroy_timer(timer);
		return -1;
	}

#pragma endregion

//--------------------------------------------------------------------------------------------------------------------------------
#pragma region "Event Initialization"
	al_register_event_source(event_queue, al_get_display_event_source(display));  //display event handler
	al_register_event_source(event_queue, al_get_timer_event_source(timer));   //time envent handler
	al_register_event_source(event_queue, al_get_keyboard_event_source());   //keyboard event handler
	al_register_event_source(event_queue, al_get_mouse_event_source());  //mouse event handler
	al_clear_to_color(al_map_rgb(0, 0, 0));
	al_flip_display();
	al_start_timer(timer);
#pragma endregion

//--------------------------------------------------------------------------------------------------------------------------------
#pragma region "Simple Menu"
	while (!menu)
	{
		ALLEGRO_EVENT ev;
		al_wait_for_event(event_queue, &ev);

		if (ev.type == ALLEGRO_EVENT_KEY_UP) {
			if (ev.type == ALLEGRO_EVENT_KEY_UP) {
				switch (ev.keyboard.keycode) {
				case ALLEGRO_KEY_ENTER:
					menu = true;
					break;
				}
			}
		}
		else if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
				break;
			}

		if (redraw && al_is_event_queue_empty(event_queue)) {
			redraw = false;

			al_clear_to_color(al_map_rgb(255, 255, 255));


			al_draw_text(font, al_map_rgb(0, 0, 0), screenw / 2, (screenh / 2), ALLEGRO_ALIGN_CENTRE, "Press Enter to Start");

			al_flip_display();
		}

	}
#pragma endregion

//--------------------------------------------------------------------------------------------------------------------------------
#pragma region "Driver Program"

	while (!exiting)
	{

#pragma region "Timer Events"

		ALLEGRO_EVENT ev;
		al_wait_for_event(event_queue, &ev);
		if (ev.type == ALLEGRO_EVENT_TIMER) {

			if(key[KEY_UP] && game.getpacmany() >= 4.0) {
				game.uppacman();
			}

			if (key[KEY_DOWN] && game.getpacmany() <= screenh - bounce - 4.0) {
				game.downpacman();
			}

			if (key[KEY_LEFT] && game.getpacmanx() >= 4.0) {
				game.leftpacman();
			}

			if (key[KEY_RIGHT] && game.getpacmany() <= screenw - bounce - 4.0) {
				game.rightpacman();
			}

			redraw = true;
		}

// "Closes the Window When Pressing X button"
		else if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
			break;
		}
#pragma endregion

#pragma region "Checks for when key was pressed down"
		else if (ev.type == ALLEGRO_EVENT_KEY_DOWN) {
			switch (ev.keyboard.keycode) {
			case ALLEGRO_KEY_UP:
				key[KEY_UP] = true;
				break;

			case ALLEGRO_KEY_DOWN:
				key[KEY_DOWN] = true;
				break;

			case ALLEGRO_KEY_LEFT:
				key[KEY_LEFT] = true;
				break;

			case ALLEGRO_KEY_RIGHT:
				key[KEY_RIGHT] = true;
				break;
			}
		}
#pragma endregion 

#pragma region "Checks for when key was released"
		else if (ev.type == ALLEGRO_EVENT_KEY_UP) {
			switch (ev.keyboard.keycode) {
			case ALLEGRO_KEY_UP:
				key[KEY_UP] = false;
				break;

			case ALLEGRO_KEY_DOWN:
				key[KEY_DOWN] = false;
				break;

			case ALLEGRO_KEY_LEFT:
				key[KEY_LEFT] = false;
				break;

			case ALLEGRO_KEY_RIGHT:
				key[KEY_RIGHT] = false;
				break;

			case ALLEGRO_KEY_ESCAPE:
				exiting = true;
				break;

			case ALLEGRO_KEY_Q:
				exiting = true;
				break;

			//Full screen when f is pressed
			case ALLEGRO_KEY_F:
				if (screenw != disp_data.width)
				{
					al_set_new_display_flags(ALLEGRO_FULLSCREEN);
					display = al_create_display(disp_data.width, disp_data.height);
					screenw = disp_data.width;
					screenh = disp_data.height;
					wall1_x = 2 * (screenw / 10);
					wall1_y = (screenh / screenh) + 50 * (screenh / screenh);
				}
				
				break;

			//Normal screen when n is pressed
			case ALLEGRO_KEY_N:
				if (screenw != 640)
				{
					al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW);
					display = al_create_display(640, 480);
					screenw = 640;
					screenh = 480;
				}
				break;

			}
		}

#pragma endregion

#pragma region "Redraw Objects"
		if (redraw && al_is_event_queue_empty(event_queue)) {
			redraw = false;

			al_clear_to_color(al_map_rgb(0, 0, 0));

			al_draw_bitmap(wall1, wall1_x, wall1_y, 0);

			al_draw_bitmap(bouncer, game.getpacmanx(), game.getpacmany(), 0);

			al_draw_text(font2, al_map_rgb(255, 0, 0), screenw / 2, (screenh / screenh), ALLEGRO_ALIGN_CENTRE, "Moving a Square");

			al_flip_display();
		}
#pragma endregion

	}

#pragma endregion

//--------------------------------------------------------------------------------------------------------------------------------
#pragma region "Destroyers"

	al_destroy_bitmap(bouncer);
	al_destroy_timer(timer);
	al_destroy_display(display);
	al_destroy_event_queue(event_queue);
#pragma endregion

	return 0;
}
Exemple #8
0
int main(void){
	//allegro variables
	ALLEGRO_DISPLAY *display = NULL;
	ALLEGRO_EVENT_QUEUE *event_queue = NULL;
	ALLEGRO_BITMAP *bg = NULL;
	ALLEGRO_TIMER *timer;

	//program init
	if(!al_init())										//initialize Allegro
		return -1;

	display = al_create_display(WIDTH, HEIGHT);			//create our display object

	if(!display)										//test display object
		return -1;

	//==============================================
	//ADDON INSTALL
	//==============================================
	al_install_keyboard();
	al_init_image_addon();
	al_init_font_addon();
	al_init_ttf_addon();
	al_init_primitives_addon();

    // FONT DEL PROGRAMA.
	ALLEGRO_FONT *font = al_load_ttf_font("Sarpanch-SemiBold.ttf",30,0 );

    // VARIABLES DEL JUEGO ========================
    bg = al_load_bitmap("img/sp1.jpg");

    SpaceShip nave_jugador;
    Enemy enemies1[10];
    Enemy enemies2[10];
    Enemy enemies3[10];
    Enemy enemies4[10];
    Enemy jefe1[10];
    Bullet bullets[5];


    char vidas_char[2];


    // INICIALIZAR OBJETOS====================
    InitShip(nave_jugador);
    InitBullet(bullets, NUM_BULLETS);
    InitEnemies(enemies1,ENM1,10,0,220,WIDTH/2);
    InitEnemies(enemies2,ENM2,8,50,180,WIDTH/2+100);
    InitEnemies(enemies3,ENM3,6,100,140,WIDTH);
    InitEnemies(enemies4,ENM4,4,150,100,(WIDTH/2)+100);
    InitEnemies(jefe1,JEFE,2,200,60);
    //DrawEnemies(enemies,NUM_ENEMIES);

	//==============================================
	//TIMER INIT AND STARTUP
	//==============================================
	event_queue = al_create_event_queue();
	timer = al_create_timer(1.0 / 60);

	al_register_event_source(event_queue, al_get_timer_event_source(timer));
	al_register_event_source(event_queue, al_get_keyboard_event_source());

	al_start_timer(timer);

    //AnimacionEntrada(enemies,NUM_ENEMIES);
    printf("ya");
    int animacion=1;
    int movimientos=0;
	while(!done){

		ALLEGRO_EVENT ev;
		al_wait_for_event(event_queue, &ev);

        // INFORMACION DEL JUEGO Y BG
        // DrawWindowStatus();
		al_draw_bitmap(bg, 0, 0, 0);
        al_draw_bitmap(nave_jugador.image, 5,440,0);
        al_draw_text(font, al_map_rgb(255,255,255), 40,430, 0, "X");
        sprintf(vidas_char,"%d",vidas);
        al_draw_text(font, al_map_rgb(255,255,255), 60,430, 0, vidas_char);
        al_draw_text(font, al_map_rgb(255,255,255), WIDTH/2 - 30, 0,ALLEGRO_ALIGN_CENTRE, "Score");
        char vartext[10];
        sprintf(vartext,"%d",score);
        al_draw_text(font, al_map_rgb(255,255,255), WIDTH/2 + 40, 0, 0, vartext);


		//==============================================
		//INPUT
		//==============================================
        if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
		{
			done = true;
		}
		else if(ev.type == ALLEGRO_EVENT_KEY_DOWN){
			switch(ev.keyboard.keycode){
			case ALLEGRO_KEY_ESCAPE:
				done = true;
				break;
			case ALLEGRO_KEY_LEFT:
				keys[LEFT] = true;
				break;
			case ALLEGRO_KEY_RIGHT:
				keys[RIGHT] = true;
				break;
			case ALLEGRO_KEY_SPACE:
				keys[SPACE] = true;
				FireBullet(bullets, NUM_BULLETS, nave_jugador);
				break;
			}
		}
		else if(ev.type == ALLEGRO_EVENT_KEY_UP)
        {
			switch(ev.keyboard.keycode)
			{
			case ALLEGRO_KEY_ESCAPE:
				done = true;
				break;
			case ALLEGRO_KEY_LEFT:
				keys[LEFT] = false;
				break;
			case ALLEGRO_KEY_RIGHT:
				keys[RIGHT] = false;
				break;
			case ALLEGRO_KEY_SPACE:
				keys[SPACE] = false;
				break;
			}
		}


		//==============================================
		//GAME UPDATE
		//==============================================
		else if(ev.type == ALLEGRO_EVENT_TIMER){
			render = true;

			if(keys[LEFT])
				MoveShipLeft(nave_jugador);
			else if(keys[RIGHT])
				MoveShipRight(nave_jugador);

            UpdateBullet(bullets, NUM_BULLETS);

            CollideBullet(bullets,NUM_BULLETS,enemies1,NUM_ENEMIES);
            CollideBullet(bullets,NUM_BULLETS,enemies2,8);
            CollideBullet(bullets,NUM_BULLETS,enemies3,6);
            CollideBullet(bullets,NUM_BULLETS,enemies4,4);
            CollideBullet(bullets,NUM_BULLETS,jefe1,2);
		}

		//==============================================
		//RENDER
		//==============================================
		if(render && al_is_event_queue_empty(event_queue))
		{
			if (animacion==1){
                printf("si primero");
                movEnemies(enemies1,10,1);
                movEnemies(enemies2, 8,1);
                movEnemies(enemies3,6,1);
                movEnemies(enemies4,4,1);
                movEnemies(jefe1,2,1);
                animacion=0;
                movimientos=1;
			}


			render = false;

            // Dibujar nave
			al_draw_bitmap(nave_jugador.image, nave_jugador.x - nave_jugador.w / 2, nave_jugador.y - nave_jugador.h / 2, 0);
			// Dibujar Balas
			DrawBullet(bullets, NUM_BULLETS);

            // Dibuja los enemigos.
            DrawEnemies(enemies1,10);
            DrawEnemies(enemies2,8);
            DrawEnemies(enemies3,6);
            DrawEnemies(enemies4,4);
            DrawEnemies(jefe1,2);

			al_flip_display();
			al_clear_to_color(al_map_rgb(0,0,0));
			if (movimientos){
                movimientos=0;
                movEnemies(enemies1,10,2);
                movEnemies(enemies2,8,3);
			}
		}

	}


    for (int i =0;i<10;i++)

    al_destroy_bitmap(enemies1[i].image);

	al_destroy_event_queue(event_queue);
	al_destroy_timer(timer);
	al_destroy_display(display);						//destroy our display object

	return 0;
}
Exemple #9
0
int main(int argc, char **argv)
{
   ALLEGRO_DISPLAY *display = NULL;
   ALLEGRO_EVENT_QUEUE *event_queue = NULL;
   ALLEGRO_TIMER *timer = NULL;
   ALLEGRO_BITMAP *bouncer = NULL;
   float bouncer_x = SCREEN_W / 2.0 - BOUNCER_SIZE / 2.0;
   float bouncer_y = SCREEN_H / 2.0 - BOUNCER_SIZE / 2.0;
   bool redraw = true;
 
   if(!al_init()) {
         fprintf(stderr, "failed to initialize allegro!\n");
         return -1;
      }
 
   if(!al_install_mouse()) {
         fprintf(stderr, "failed to initialize the mouse!\n");
         return -1;
      }
 
   timer = al_create_timer(1.0 / FPS);
   if(!timer) {
         fprintf(stderr, "failed to create timer!\n");
         return -1;
      }
 
   display = al_create_display(SCREEN_W, SCREEN_H);
   if(!display) {
         fprintf(stderr, "failed to create display!\n");
         al_destroy_timer(timer);
         return -1;
      }
 
   bouncer = al_create_bitmap(BOUNCER_SIZE, BOUNCER_SIZE);
   if(!bouncer) {
         fprintf(stderr, "failed to create bouncer bitmap!\n");
         al_destroy_display(display);
         al_destroy_timer(timer);
         return -1;
      }
 
   al_set_target_bitmap(bouncer);
 
   al_clear_to_color(al_map_rgb(255, 0, 255));
 
   al_set_target_bitmap(al_get_backbuffer(display));
 
   event_queue = al_create_event_queue();
   if(!event_queue) {
         fprintf(stderr, "failed to create event_queue!\n");
         al_destroy_bitmap(bouncer);
         al_destroy_display(display);
         al_destroy_timer(timer);
         return -1;
      }
 
   al_register_event_source(event_queue, al_get_display_event_source(display));
 
   al_register_event_source(event_queue, al_get_timer_event_source(timer));
 
   al_register_event_source(event_queue, al_get_mouse_event_source());
 
   al_clear_to_color(al_map_rgb(0,0,0));
 
   al_flip_display();
 
   al_start_timer(timer);
 
   while(1)
   {
         ALLEGRO_EVENT ev;
         al_wait_for_event(event_queue, &ev);
    
         if(ev.type == ALLEGRO_EVENT_TIMER) {
                  redraw = true;
               }
         else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
                  break;
               }
         else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES ||
                               ev.type == ALLEGRO_EVENT_MOUSE_ENTER_DISPLAY) {
          
                  bouncer_x = ev.mouse.x;
                  bouncer_y = ev.mouse.y;
               }
         else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
                   break;
               }
    
         if(redraw && al_is_event_queue_empty(event_queue)) {
                  redraw = false;
          
                  al_clear_to_color(al_map_rgb(0,0,0));
          
                  al_draw_bitmap(bouncer, bouncer_x, bouncer_y, 0);
          
                  al_flip_display();
               }
      }
 
   al_destroy_bitmap(bouncer);
   al_destroy_timer(timer);
   al_destroy_display(display);
   al_destroy_event_queue(event_queue);
 
   return 0;
}
Exemple #10
0
int main(int argc, char **argv){

    /*declaramos nave como una estructura tipo móvil, q está definida
     * en el archivo "physics.h"*/
    struct Movil nave;


    /*creamos las variables de allegro, que son punteros
     * apuntando a NULL, de momento*/
    ALLEGRO_DISPLAY *display = NULL;
    ALLEGRO_BITMAP *sprites = NULL;
    ALLEGRO_EVENT_QUEUE *event_queue = NULL;
    ALLEGRO_TIMER *timer = NULL;

    bool key[4] = {false, false, false,false};//Array para las teclas, todos a false 
    bool redraw = true;
    bool do_exit = false;

    /* Inicializamos allegro */
    if(!al_init()) {
        al_show_native_message_box (
                display,
                "Error",
                "Error",
                "Failed to initialize allegro!",
                NULL,
                ALLEGRO_MESSAGEBOX_ERROR);

        return 0;
    }

    /* Inicializamos añadido de imágenes */
    if(!al_init_image_addon()) {
        al_show_native_message_box (
                display,
                "Error",
                "Error",
                "Failed to initialize al_init_image_addon!",
                NULL,
                ALLEGRO_MESSAGEBOX_ERROR);

        return 0;
    }

ni    /* Inicializamos el teclado */
    if(!al_install_keyboard()) {
        al_show_native_message_box (
                display,
                "Error",
                "Error",
                "Failed to initialize al_init_image_addon!",
                NULL,
                ALLEGRO_MESSAGEBOX_ERROR);

        return 0;
    };

    /* Alegro artifact creation
     * del display, timer, cola eventos y sprites*/

    display = al_create_display(SCREEN_W, SCREEN_H);
    if(!display) {
        al_show_native_message_box(
                display,
                "Error",
                "Error",
                "Failed to initialize display!",
                NULL,
                ALLEGRO_MESSAGEBOX_ERROR);

        return 0;
    }


    timer = al_create_timer(1.0 / FPS);
    if(!timer) {
        al_show_native_message_box(
                display,
                "Error",
                "Error",
                "failed to create timer!\n",
                NULL,
                ALLEGRO_MESSAGEBOX_ERROR);

        al_destroy_display(display);

        return 0;
    }


    event_queue = al_create_event_queue();
    if(!event_queue) {
        al_show_native_message_box(
                display,
                "Error",
                "Error",
                "failed to create event_queue!\n",
                NULL,
                ALLEGRO_MESSAGEBOX_ERROR);

        al_destroy_display(display);
        al_destroy_timer(timer);

        return 0;
    }


    sprites = al_load_bitmap("images/xenon2_sprites.png");
    al_convert_mask_to_alpha(sprites, al_map_rgb(255,0,255));

    if(!sprites) {
        al_show_native_message_box(
                display,
                "Error",
                "Error",
                "Failed to load sprites!",
                NULL,
                ALLEGRO_MESSAGEBOX_ERROR);

        al_destroy_display(display);
        al_destroy_timer(timer);
        al_destroy_event_queue(event_queue);

        return 0;
    }

    /* registramos todos los eventos provenientes de la pantalla
     * el keyboard y el temporizador*/
    al_register_event_source(event_queue, al_get_display_event_source(display));
    al_register_event_source(event_queue, al_get_keyboard_event_source());
    al_register_event_source(event_queue, al_get_timer_event_source(timer));


    /* Init es una funcion definida como extern el "physics.h" , que le meto
     * los sprites, que es el bitmap de la nave, y &nave, que es una dirección
     * de memoria donde hemos declarado nave como estructura*/
    init(sprites, &nave);

    al_start_timer(timer);

    while(!doexit){
        ALLEGRO_EVENT ev;
        al_wait_for_event(event_queue, &ev);

        if(ev.type == ALLEGRO_EVENT_TIMER)
            redraw = true;
        else if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
            break;
        /* éste bloque funciona con el evento KEY_DOWN, y cuando apretamos
         * cualquier tecla, se registra el avento KEY_DOWN q corresponda */
        else if (ev.type == ALLEGRO_EVENT_KEY_DOWN) {
            switch(ev.keyboard.keycode) {
                case ALLEGRO_KEY_UP:
                    key[KEY_THROTTLE] = true;
                    break;

                case ALLEGRO_KEY_DOWN:
                    key[KEY_BRAKE] = true;
                    break;

                case ALLEGRO_KEY_LEFT:
                    key[KEY_ROTATE_LEFT] = true;
                    break;

                case ALLEGRO_KEY_RIGHT:
                    key[KEY_ROTATE_RIGHT] = true;
                    break;
            }
            /* Éste bloque funciona con el evento KEY_UP, cuando soltamos
             *  la tecla se registra el evento KEY_DOWN correspondiente.*/
        } else if (ev.type == ALLEGRO_EVENT_KEY_UP) {
            switch(ev.keyboard.keycode) {
                case ALLEGRO_KEY_UP:
                    key[KEY_THROTTLE] = false;
                    break;

                case ALLEGRO_KEY_DOWN:
                    key[KEY_BRAKE] = false;
                    break;

                case ALLEGRO_KEY_LEFT:
                    key[KEY_ROTATE_LEFT] = false;
                    break;

                case ALLEGRO_KEY_RIGHT:
                    key[KEY_ROTATE_RIGHT] = false;
                    break;

                case ALLEGRO_KEY_ESCAPE:
                    doexit = true;
                    break;
            }
        }

        if(redraw && al_is_event_queue_empty(event_queue)) {
            redraw = false;
            update_physics(key, &nave);
            al_clear_to_color(al_map_rgb(0,0,0));

 //         al_draw_bitmap(sprites,200,200,0);
            al_draw_bitmap(nave.img[2 + (int) (nave.v.x / ROLL) ],
                    SCREEN_W / 2 + nave.r.x,
                    SCREEN_H - 50 - nave.r.y,
                    0);
            al_flip_display();
        }
    }

        /* DEstrucción de los artefactos */
    al_destroy_display(display);
    al_destroy_timer(timer);
    al_destroy_event_queue(event_queue);
    al_destroy_bitmap(sprites);


    return 0;
}
Exemple #11
0
static void mainloop(void)
{
   ALLEGRO_EVENT_QUEUE *queue;
   ALLEGRO_TIMER *timer;
   float *buf;
   double pitch = 440;
   int i, si;
   int n = 0;
   bool redraw = false;
   
   for (i = 0; i < N; i++) {
      frequency[i] = 22050 * pow(2, i / (double)N);
      stream[i] = al_create_audio_stream(4, SAMPLES_PER_BUFFER, frequency[i],
         ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_1);
      if (!stream[i]) {
         abort_example("Could not create stream.\n");
      }

      if (!al_attach_audio_stream_to_mixer(stream[i], al_get_default_mixer())) {
         abort_example("Could not attach stream to mixer.\n");
      }
   }

   queue = al_create_event_queue();
   al_register_event_source(queue, al_get_keyboard_event_source());
   for (i = 0; i < N; i++) {
      al_register_event_source(queue,
         al_get_audio_stream_event_source(stream[i]));
   }
#ifdef ALLEGRO_POPUP_EXAMPLES
   if (textlog) {
      al_register_event_source(queue, al_get_native_text_log_event_source(textlog));
   }
#endif

   log_printf("Generating %d sine waves of different sampling quality\n", N);
   log_printf("If Allegro's resampling is correct there should be little variation\n", N);

   timer = al_create_timer(1.0 / 60);
   al_register_event_source(queue, al_get_timer_event_source(timer));
   
   al_register_event_source(queue, al_get_display_event_source(display));

   al_start_timer(timer);
   while (n < 60 * frequency[0] / SAMPLES_PER_BUFFER * N) {
      ALLEGRO_EVENT event;

      al_wait_for_event(queue, &event);

      if (event.type == ALLEGRO_EVENT_AUDIO_STREAM_FRAGMENT) {
         for (si = 0; si < N; si++) {
            buf = al_get_audio_stream_fragment(stream[si]);
            if (!buf) {
               continue;
            }

            for (i = 0; i < SAMPLES_PER_BUFFER; i++) {
               double t = samplepos[si]++ / (double)frequency[si];
               buf[i] = sin(t * pitch * ALLEGRO_PI * 2) / N;
            }

            if (!al_set_audio_stream_fragment(stream[si], buf)) {
               log_printf("Error setting stream fragment.\n");
            }

            n++;
            log_printf("%d", si);
            if ((n % 60) == 0)
               log_printf("\n");
         }
      }
      
      if (event.type == ALLEGRO_EVENT_TIMER) {
         redraw = true;
      }

      if (event.type == ALLEGRO_EVENT_KEY_DOWN &&
            event.keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
         break;
      }

      if (event.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
         break;
      }

#ifdef ALLEGRO_POPUP_EXAMPLES
      if (event.type == ALLEGRO_EVENT_NATIVE_DIALOG_CLOSE) {
         break;
      }
#endif

      if (redraw &&al_is_event_queue_empty(queue)) {
         ALLEGRO_COLOR c = al_map_rgb(0, 0, 0);
         int i;
         al_clear_to_color(al_map_rgb_f(1, 1, 1));
        
         for (i = 0; i < 640; i++) {
            al_draw_pixel(i, 50 + waveform[i] * 50, c);
         }

         al_flip_display();
         redraw = false;
      }
   }

   for (si = 0; si < N; si++) {
      al_drain_audio_stream(stream[si]);
   }

   log_printf("\n");

   al_destroy_event_queue(queue);
}
Exemple #12
0
bool Renderer::init(Minecraft *mc, const char *argv0)
{
	NBT_Debug("begin");

	al_set_org_name("mctools");
	al_set_app_name("viewer");

	if(!al_init())
	{
		NBT_Debug("al_init failed???");
		return false;
	}

	ALLEGRO_TIMER *tmr = nullptr;
	ALLEGRO_EVENT_QUEUE *queue = nullptr;
	ALLEGRO_DISPLAY *dpy = nullptr;
	ALLEGRO_BITMAP *bmp = nullptr;
	ALLEGRO_TRANSFORM *def_trans = nullptr;
	ALLEGRO_FONT *fnt = nullptr;

	if(!al_install_keyboard())
		goto init_failed;

   if(!al_install_mouse())
		goto init_failed;

	if(!al_init_primitives_addon())
		goto init_failed;

	if(!al_init_image_addon())
		goto init_failed;

	if(!al_init_font_addon())
		goto init_failed;

	tmr = al_create_timer(1.0/60.0);
	if(!tmr)
		goto init_failed;

	queue = al_create_event_queue();
	if(!queue)
		goto init_failed;

	// do display creation last so a display isn't created and instantly destroyed if any of the
	// preceeding initializations fail.
	al_set_new_display_flags(ALLEGRO_OPENGL | ALLEGRO_PROGRAMMABLE_PIPELINE | ALLEGRO_OPENGL_3_0);
	//al_set_new_display_option(ALLEGRO_SAMPLE_BUFFERS, 1, ALLEGRO_REQUIRE);
   //al_set_new_display_option(ALLEGRO_SAMPLES, 4, ALLEGRO_REQUIRE);
	al_set_new_display_option(ALLEGRO_DEPTH_SIZE, 24, ALLEGRO_REQUIRE);

	dpy = al_create_display(800, 600);

	if(!dpy)
	{
		NBT_Debug("display creation failed");
		goto init_failed;
	}

	if(!al_get_opengl_extension_list()->ALLEGRO_GL_EXT_framebuffer_object)
	{
		NBT_Debug("FBO GL extension is missing. bail");
		goto init_failed;
	}

	glGenVertexArrays(1, &vao_);
	glBindVertexArray(vao_);

	NBT_Debug("load shaders");
	if(!loadShaders("shaders/default.vtx", "shaders/default.pxl"))
	{
		NBT_Debug("shader init failed");
		goto init_failed;
	}

	NBT_Debug("load allegro shaders");
	if(!loadAllegroShaders())
	{
		NBT_Debug("allegro shader init failed");
		goto init_failed;
	}

	glBindVertexArray(0);

	NBT_Debug("create resource manager");
	resManager_ = new ResourceManager(this);
	if(!resManager_->init(mc, argv0))
	{
		NBT_Debug("failed to init resource manager");
		goto init_failed;
	}

	fnt = al_create_builtin_font();
	if(!fnt)
	{
		NBT_Debug("failed to create builtin font");
		goto init_failed;
	}

	al_register_event_source(queue, al_get_keyboard_event_source());
	al_register_event_source(queue, al_get_mouse_event_source());
	al_register_event_source(queue, al_get_display_event_source(dpy));
	al_register_event_source(queue, al_get_timer_event_source(tmr));

	def_trans = al_get_projection_transform(dpy);
	al_copy_transform(&al_proj_transform_, def_trans);

	al_identity_transform(&camera_transform_);

	rx_look = 0.0;

	queue_ = queue;
	tmr_ = tmr;
	dpy_ = dpy;
	bmp_ = bmp;
	fnt_ = fnt;
	grab_mouse_ = false;

	// initial clear display
	// make things look purdy
	al_clear_to_color(al_map_rgb(0,0,0));
   al_flip_display();

	NBT_Debug("end");
	return true;

init_failed:
	delete resManager_;
	resManager_ = nullptr;

	if(fnt)
		al_destroy_font(fnt);

	if(dpy)
		al_destroy_display(dpy);

	if(queue)
		al_destroy_event_queue(queue);

	al_uninstall_system();
	NBT_Debug("end");
	return false;
}
Exemple #13
0
int main(void)
{
   ALLEGRO_DISPLAY *displays[2];
   ALLEGRO_MONITOR_INFO *info;
   int adapter_count;
   int x, y;
   ALLEGRO_FONT *myfont;
   ALLEGRO_EVENT_QUEUE *events;
   ALLEGRO_EVENT event;
   int i;

   srand(time(NULL));

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
   }

   al_install_mouse();
   al_init_font_addon();
   al_init_image_addon();

   adapter_count = al_get_num_video_adapters();

   info = malloc(adapter_count * sizeof(ALLEGRO_MONITOR_INFO));

   for (i = 0; i < adapter_count; i++) {
      al_get_monitor_info(i, &info[i]);
   }

   x = ((info[0].x2 - info[0].x1) / 3) - (W / 2);
   y = ((info[0].y2 - info[0].y1) / 2) - (H / 2);

   al_set_new_window_position(x, y);

   displays[0] = al_create_display(W, H);

   x *= 2;
   al_set_new_window_position(x, y);

   displays[1] = al_create_display(W, H);

   if (!displays[0] || !displays[1]) {
      abort_example("Could not create displays.\n");
   }

   al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
   myfont = al_load_font("data/fixed_font.tga", 0, 0);
   if (!myfont) {
      abort_example("Could not load font.\n");
   }

   events = al_create_event_queue();
   al_register_event_source(events, al_get_mouse_event_source());
   al_register_event_source(events, al_get_display_event_source(displays[0]));
   al_register_event_source(events, al_get_display_event_source(displays[1]));

   for (;;) {
      for (i = 0; i < 2; i++) {
        al_set_target_backbuffer(displays[i]);
        al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
        if (i == 0)
           al_clear_to_color(al_map_rgb(255, 0, 255));
        else
           al_clear_to_color(al_map_rgb(155, 255, 0));
        al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
        al_draw_textf(myfont, al_map_rgb(0, 0, 0), 50, 50, ALLEGRO_ALIGN_CENTRE, "Click me..");
        al_flip_display();
      }

      if (al_wait_for_event_timed(events, &event, 1)) {
         if (event.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
            break;
         }
         else if (event.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN) {
            int a = rand() % adapter_count;
            int w = info[a].x2 - info[a].x1;
            int h = info[a].y2 - info[a].y1;
            int margin = 20;
            x = margin + info[a].x1 + (rand() % (w - W - margin));
            y = margin + info[a].y1 + (rand() % (h - H - margin));
            al_set_window_position(event.mouse.display, x, y);
         }
      }
   }

   al_destroy_event_queue(events);

   al_destroy_display(displays[0]);
   al_destroy_display(displays[1]);

   free(info);

   return 0;
}
Exemple #14
0
int main(int, char**)
{
    // Setup Allegro
    al_init();
    al_install_keyboard();
    al_install_mouse();
    al_init_primitives_addon();
    al_set_new_display_flags(ALLEGRO_RESIZABLE);
    ALLEGRO_DISPLAY* display = al_create_display(1280, 720);
    al_set_window_title(display, "ImGui Allegro 5 example");
    ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
    al_register_event_source(queue, al_get_display_event_source(display));
    al_register_event_source(queue, al_get_keyboard_event_source());
    al_register_event_source(queue, al_get_mouse_event_source());

    // Setup ImGui binding
    ImGui_ImplA5_Init(display);

    // Load Fonts
    // (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
    //ImGuiIO& io = ImGui::GetIO();
    //io.Fonts->AddFontDefault();
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
    //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());

    bool show_test_window = true;
    bool show_another_window = false;
    ImVec4 clear_color = ImColor(114, 144, 154);

    // Main loop
    bool running = true;
    while (running)
    {
        ALLEGRO_EVENT ev;
        while (al_get_next_event(queue, &ev))
        {
            ImGui_ImplA5_ProcessEvent(&ev);
            if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false;
            if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE)
            {
                ImGui_ImplA5_InvalidateDeviceObjects();
                al_acknowledge_resize(display);
                Imgui_ImplA5_CreateDeviceObjects();
            }
        }
        ImGui_ImplA5_NewFrame();

        // 1. Show a simple window
        // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
        {
            static float f;
            ImGui::Text("Hello, world!");
            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
            ImGui::ColorEdit3("clear color", (float*)&clear_color);
            if (ImGui::Button("Test Window")) show_test_window ^= 1;
            if (ImGui::Button("Another Window")) show_another_window ^= 1;
            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f/ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
        }

        // 2. Show another simple window, this time using an explicit Begin/End pair
        if (show_another_window)
        {
            ImGui::Begin("Another Window", &show_another_window);
            ImGui::Text("Hello from another window!");
            ImGui::End();
        }

        // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
        if (show_test_window)
        {
            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
            ImGui::ShowTestWindow(&show_test_window);
        }

        // Rendering
        al_clear_to_color(al_map_rgba_f(clear_color.x, clear_color.y, clear_color.z, clear_color.w));
        ImGui::Render();
        al_flip_display();
    }

    // Cleanup
    ImGui_ImplA5_Shutdown();
    al_destroy_event_queue(queue);
    al_destroy_display(display);

    return 0;
}
int main(int argc, char **argv){

    struct Movil nave;
    ALLEGRO_DISPLAY *display = NULL;
    ALLEGRO_BITMAP  *sprites   = NULL;
    ALLEGRO_EVENT_QUEUE *event_queue = NULL;
    ALLEGRO_TIMER *timer = NULL;
    bool key[4] = { false, false, false, false  };
    bool redraw = true;
    bool doexit = false;

    /* Alegro startup */

    if(!al_init()) {
        al_show_native_message_box(display, "Error", "Error", "Failed to initialize allegro!",
                NULL, ALLEGRO_MESSAGEBOX_ERROR);
        return 0;
    }

    if(!al_init_image_addon()) {
        al_show_native_message_box(display, "Error", "Error", "Failed to initialize al_init_image_addon!",
                NULL, ALLEGRO_MESSAGEBOX_ERROR);
        return 0;
    }

    if(!al_install_keyboard()){
        al_show_native_message_box(display, "Error", "Error", "Failed to initialize al_init_image_addon!",
                NULL, ALLEGRO_MESSAGEBOX_ERROR);
        return 0;
    };

    /* Alegro artifact creation */

    display = al_create_display(SCREEN_W, SCREEN_H);

    if(!display) {
        al_show_native_message_box(display, "Error", "Error", "Failed to initialize display!",
                NULL, ALLEGRO_MESSAGEBOX_ERROR);
        return 0;
    }

    timer = al_create_timer(1.0 / FPS);
    if(!timer) {
        al_show_native_message_box(display, "Error", "Error", "failed to create timer!\n",
                NULL, ALLEGRO_MESSAGEBOX_ERROR);
        al_destroy_display(display);
        return -1;
    }
    event_queue = al_create_event_queue();
    if(!event_queue) {
        al_show_native_message_box(display, "Error", "Error", "failed to create event_queue!\n",
                NULL, ALLEGRO_MESSAGEBOX_ERROR);

        al_destroy_display(display);
        al_destroy_timer(timer);
        return -1;
    }

    /* stitching */
    sprites = al_load_bitmap("images/xenon2_sprites.png");

    if(!sprites) {
        al_show_native_message_box(display, "Error", "Error", "Failed to load sprites!",
                NULL, ALLEGRO_MESSAGEBOX_ERROR);

        al_destroy_display(display);
        al_destroy_timer(timer);
        al_destroy_event_queue(event_queue);
        return 0;
    }

    al_register_event_source(event_queue, al_get_display_event_source(display));
    al_register_event_source(event_queue, al_get_keyboard_event_source());
    al_register_event_source(event_queue, al_get_timer_event_source(timer));


    /* Init game objects */
    init(sprites, &nave);

    al_clear_to_color(al_map_rgb(0,0,0));
    al_flip_display();
    al_start_timer(timer);


    /* Game loop */

    while(!doexit){
        ALLEGRO_EVENT ev;
        al_wait_for_event(event_queue, &ev);


        if(ev.type == ALLEGRO_EVENT_TIMER)
            redraw = true;
        else if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
            break;
        else if (ev.type == ALLEGRO_EVENT_KEY_DOWN) {
            switch(ev.keyboard.keycode) {
                case ALLEGRO_KEY_UP:
                    key[KEY_UP] = true;
                    break;

                case ALLEGRO_KEY_DOWN:
                    key[KEY_DOWN] = true;
                    break;

                case ALLEGRO_KEY_LEFT:
                    key[KEY_LEFT] = true;
                    break;

                case ALLEGRO_KEY_RIGHT:
                    key[KEY_RIGHT] = true;
                    break;
            }
        } else if (ev.type == ALLEGRO_EVENT_KEY_UP) {
            switch(ev.keyboard.keycode) {
                case ALLEGRO_KEY_UP:
                    key[KEY_UP] = false;
                    break;

                case ALLEGRO_KEY_DOWN:
                    key[KEY_DOWN] = false;
                    break;

                case ALLEGRO_KEY_LEFT:
                    key[KEY_LEFT] = false;
                    break;

                case ALLEGRO_KEY_RIGHT:
                    key[KEY_RIGHT] = false;
                    break;

                case ALLEGRO_KEY_ESCAPE:
                    doexit = true;
                    break;
            }
        }

        update_physics(key, &nave);

        if(redraw && al_is_event_queue_empty(event_queue)) {
            redraw = false;
            //al_draw_bitmap(sprites,200,200,0);
            al_draw_bitmap(nave.img, 100, 100, 0);
            al_flip_display();
        }

    }

    /* Housekeeping */

    al_rest(2);

    al_destroy_display(display);
    al_destroy_timer(timer);
    al_destroy_event_queue(event_queue);
    al_destroy_bitmap(sprites);

    return 0;
}
void Mousebinds::shutdownMouseBinds() noexcept
{
    al_unregister_event_source(m_events, m_mouseEventSource);
    al_destroy_event_queue(m_events);
}
int main(int argc, char **argv)
{
   ALLEGRO_TIMER *timer;
   ALLEGRO_EVENT_SOURCE user_src;
   ALLEGRO_EVENT_QUEUE *queue;
   ALLEGRO_EVENT user_event;
   ALLEGRO_EVENT event;

   (void)argc;
   (void)argv;

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
   }

   timer = al_create_timer(0.5);
   if (!timer) {
      abort_example("Could not install timer.\n");
   }

   open_log();

   al_init_user_event_source(&user_src);

   queue = al_create_event_queue();
   al_register_event_source(queue, &user_src);
   al_register_event_source(queue, al_get_timer_event_source(timer));

   al_start_timer(timer);

   while (true) {
      al_wait_for_event(queue, &event);

      if (event.type == ALLEGRO_EVENT_TIMER) {
         int n = event.timer.count;

         log_printf("Got timer event %d\n", n);

         user_event.user.type = MY_SIMPLE_EVENT_TYPE;
         user_event.user.data1 = n;
         al_emit_user_event(&user_src, &user_event, NULL);

         user_event.user.type = MY_COMPLEX_EVENT_TYPE;
         user_event.user.data1 = (intptr_t)new_event(n);
         al_emit_user_event(&user_src, &user_event, my_event_dtor);
      }
      else if (event.type == MY_SIMPLE_EVENT_TYPE) {
         int n = (int) event.user.data1;
         ALLEGRO_ASSERT(event.user.source == &user_src);

         al_unref_user_event(&event.user);

         log_printf("Got simple user event %d\n", n);
         if (n == 5) {
            break;
         }
      }
      else if (event.type == MY_COMPLEX_EVENT_TYPE) {
         MY_EVENT *my_event = (void *)event.user.data1;
         ALLEGRO_ASSERT(event.user.source == &user_src);

         log_printf("Got complex user event %d\n", my_event->id);
         al_unref_user_event(&event.user);
      }
   }

   al_destroy_user_event_source(&user_src);
   al_destroy_event_queue(queue);
   al_destroy_timer(timer);

   log_printf("Done.\n");
   close_log(true);

   return 0;
}
Exemple #18
0
int main(int argc, char **argv)
{
   ALLEGRO_DISPLAY *display = NULL;
   ALLEGRO_EVENT_QUEUE *event_queue = NULL;
   ALLEGRO_TIMER *timer = NULL;
   ALLEGRO_BITMAP *bouncer = NULL;
   float bouncer_x = SCREEN_W / 2.0 - BOUNCER_SIZE / 2.0;
   float bouncer_y = SCREEN_H / 2.0 - BOUNCER_SIZE / 2.0;
   bool key[4] = { false, false, false, false };
   bool redraw = true;
   bool doexit = false;
    srand(time(NULL));
 
   if(!al_init()) {
      fprintf(stderr, "failed to initialize allegro!\n");
      return -1;
   }
 
    al_install_keyboard();
    al_init_primitives_addon();
       
   timer = al_create_timer(1.0 / FPS);
   if(!timer) {
      fprintf(stderr, "failed to create timer!\n");
      return -1;
   }
 
   display = al_create_display(SCREEN_W, SCREEN_H);
   if(!display) {
      fprintf(stderr, "failed to create display!\n");
      al_destroy_timer(timer);
      return -1;
   }
 
   bouncer = al_create_bitmap(BOUNCER_SIZE, BOUNCER_SIZE);
   if(!bouncer) {
      fprintf(stderr, "failed to create bouncer bitmap!\n");
      al_destroy_display(display);
      al_destroy_timer(timer);
      return -1;
   }
 
   al_set_target_bitmap(bouncer);
 
   al_clear_to_color(al_map_rgb(255, 255, 0));

   al_set_target_bitmap(al_get_backbuffer(display));
 
   event_queue = al_create_event_queue();
   if(!event_queue) {
      fprintf(stderr, "failed to create event_queue!\n");
      al_destroy_bitmap(bouncer);
      al_destroy_display(display);
      al_destroy_timer(timer);
      return -1;
   }
 
   al_register_event_source(event_queue, al_get_display_event_source(display));
 
   al_register_event_source(event_queue, al_get_timer_event_source(timer));
 
   al_register_event_source(event_queue, al_get_keyboard_event_source());
 
   al_clear_to_color(al_map_rgb(255,255,0));
 
   al_flip_display();
 
   al_start_timer(timer);
 
   //¡¡QUE EMPIEZE LA FIESTA!!
    //¿En qué momento ponemos como verdaderos lo booleanos de las teclas?
    while(!doexit)
   {
      ALLEGRO_EVENT ev;
      al_wait_for_event(event_queue, &ev);
 
      if(ev.type == ALLEGRO_EVENT_TIMER/*?*/) {
         //Revisa si se sale de los bordes de la pantalla, pero no sé porqué no lo hace siempre
          if(key[KEY_UP] && bouncer_y >= 4.0) {
            bouncer_y -= 4.0;
         }
 
         if(key[KEY_DOWN] && bouncer_y <= SCREEN_H - BOUNCER_SIZE - 4.0) {
            bouncer_y += 4.0;
         }
 
         if(key[KEY_LEFT] && bouncer_x >= 4.0) {
            bouncer_x -= 4.0;
         }
 
         if(key[KEY_RIGHT] && bouncer_x <= SCREEN_W - BOUNCER_SIZE - 4.0) {
            bouncer_x += 4.0;
         }
 
         redraw = true;
      }
      else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
         break;
      }
      else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
         switch(ev.keyboard.keycode) {
            case ALLEGRO_KEY_W:
               key[KEY_UP] = true;
               break;
 
            case ALLEGRO_KEY_DOWN:
               key[KEY_DOWN] = true;
               break;
 
            case ALLEGRO_KEY_LEFT: 
               key[KEY_LEFT] = true;
               break;
 
            case ALLEGRO_KEY_RIGHT:
               key[KEY_RIGHT] = true;
               break;
         }
      }
      else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
         switch(ev.keyboard.keycode) {
            case ALLEGRO_KEY_UP:
               key[KEY_UP] = false;
               break;
 
            case ALLEGRO_KEY_DOWN:
               key[KEY_DOWN] = false;
               break;
 
            case ALLEGRO_KEY_LEFT: 
               key[KEY_LEFT] = false;
               break;
 
            case ALLEGRO_KEY_RIGHT:
               key[KEY_RIGHT] = false;
               break;
            case ALLEGRO_KEY_ESCAPE:
               doexit = true;
               break;
         }
      }
 
      if(redraw && al_is_event_queue_empty(event_queue)) {
         redraw = false;
 
         al_clear_to_color(al_map_rgb(0,0,0));
 
         al_draw_bitmap(bouncer, bouncer_x, bouncer_y, 0);
 
         al_flip_display();
      }
   }
 
   al_destroy_bitmap(bouncer);
   al_destroy_timer(timer);
   al_destroy_display(display);
   al_destroy_event_queue(event_queue);
 
   return 0;
}
Exemple #19
0
//int main(int argc, char **argv)
int main(int, char **)
{
    ALLEGRO_DISPLAY *display = NULL;
    ALLEGRO_EVENT_QUEUE *event_queue = NULL;
    ALLEGRO_TIMER *timer = NULL;

    Entity *player = new Entity();

    //bool key[4] = { false, false, false, false };
    int mvkeys[2] = { 0, 0 };

    bool redraw = true;
    bool doexit = false;

    if(!al_init())
    {
        fprintf(stderr, "failed to initialize allegro!\n");
        return -1;
    }

    if(!al_init_image_addon())
    {
        fprintf(stderr, "failed to initialize image addon!\n");
        return -1;
    }

    if(!al_install_keyboard())
    {
        fprintf(stderr, "failed to initialize the keyboard!\n");
        return -1;
    }

    //--Calculate how long each frame should last in milliseconds, then create
    //  a timer which ticks at that interval
    timer = al_create_timer(1.0 / FPS);
    if(!timer)
    {
        fprintf(stderr, "failed to create timer!\n");
        return -1;
    }

    display = al_create_display(SCREEN_W, SCREEN_H);
    if(!display)
    {
        fprintf(stderr, "failed to create display!\n");
        al_destroy_timer(timer);
        return -1;
    }

    //--Create a camera object for everything to use
    fprintf(stderr, "Creating camera\n");
    Camera* camera = new Camera();
    //--Initialize player entity
    player->init(display,camera);
    //player.init(display,sprite_x,sprite_y);
    //if (player->generate_bitmap() == -1) return -1;
    player->set_pos(SCREEN_W/2.0-SPRITE_W/2.0,SCREEN_H/2.0-SPRITE_H/2.0);

    MapManager* mapmanager = new MapManager(camera, player);
    mapmanager->add_map("data/levels/testmap.tmx");
    mapmanager->set_active_map("data/levels/testmap.tmx");
    //mapmanager->reset_camera(0,64);
    player->set_mapmanager(mapmanager);
    //fprintf(stderr, "Tileset for ID %i is %s\n",52,mapmanager->get_active_map()->get_tileset_for_id(19)->name);
    //TileMap *testmap = new TileMap("data/levels/outside.tmx");

    event_queue = al_create_event_queue();
    if(!event_queue)
    {
        fprintf(stderr, "failed to create event_queue!\n");
        delete player;
        delete mapmanager;
        al_destroy_display(display);
        al_destroy_timer(timer);
        return -1;
    }

    al_register_event_source(event_queue, al_get_display_event_source(display));
    al_register_event_source(event_queue, al_get_timer_event_source(timer));
    al_register_event_source(event_queue, al_get_keyboard_event_source());

    al_clear_to_color(al_map_rgb(0,0,0));

    al_flip_display();

    al_start_timer(timer);

    while(!doexit)
    {
        ALLEGRO_EVENT ev;
        al_wait_for_event(event_queue, &ev);

        //--Game Logic--//
        if(ev.type == ALLEGRO_EVENT_TIMER)
        {
            mapmanager->update();
            player->update(mvkeys);
            //player->updatealt(mvkeys, key);

            redraw = true;
          }
        else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
        {
            break;
        }
        //--Store keypress info
        else if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
        {
            //printf("\n\nKEYCODE: %i\n\n", ev.keyboard.keycode);
            switch(ev.keyboard.keycode)
            {
                case ALLEGRO_KEY_UP:
                    //key[KEY_UP] = true;
                    mvkeys[3] = 1;
                    break;

                case ALLEGRO_KEY_DOWN:
                    //key[KEY_DOWN] = true;
                    mvkeys[4] = 1;
                    break;

                case ALLEGRO_KEY_LEFT:
                    //key[KEY_LEFT] = true;
                    if (!mvkeys[0])
                    {
                        mvkeys[0] = ALLEGRO_KEY_LEFT;
                    }
                    else
                    {
                        //mvkeys[1] = ALLEGRO_KEY_LEFT;
                        mvkeys[1] = mvkeys[0];
                        mvkeys[0] = ALLEGRO_KEY_LEFT;
                    }
                    break;

                case ALLEGRO_KEY_RIGHT:
                    //key[KEY_RIGHT] = true;
                    if (!mvkeys[0])
                    {
                        mvkeys[0] = ALLEGRO_KEY_RIGHT;
                    }
                    else
                    {
                        //mvkeys[1] = ALLEGRO_KEY_RIGHT;
                        mvkeys[1] = mvkeys[0];
                        mvkeys[0] = ALLEGRO_KEY_RIGHT;
                    }
                    break;
            }
        }
        else if(ev.type == ALLEGRO_EVENT_KEY_UP)
        {
            switch(ev.keyboard.keycode)
            {
                case ALLEGRO_KEY_UP:
                    //key[KEY_UP] = false;
                    mvkeys[3] = 0;
                    break;

                case ALLEGRO_KEY_DOWN:
                    //key[KEY_DOWN] = false;
                    mvkeys[4] = 0;
                    break;

                case ALLEGRO_KEY_LEFT:
                    //key[KEY_LEFT] = false;
                    if (mvkeys[0] == ALLEGRO_KEY_LEFT)
                    {
                        mvkeys[0] = mvkeys[1];
                        mvkeys[1] = 0;
                    }
                    else if (mvkeys[1] == ALLEGRO_KEY_LEFT)
                    {
                        mvkeys[1] = 0;
                    }
                    break;

                case ALLEGRO_KEY_RIGHT:
                    //key[KEY_RIGHT] = false;
                    if (mvkeys[0] == ALLEGRO_KEY_RIGHT)
                    {
                        mvkeys[0] = mvkeys[1];
                        mvkeys[1] = 0;

                    }
                    else if (mvkeys[1] == ALLEGRO_KEY_RIGHT)
                    {
                        mvkeys[1] = 0;
                    }
                    break;

                case ALLEGRO_KEY_ESCAPE:
                    doexit = true;
                    break;
            }
        }

        //printf("\n[%i, %i]\n\n", mvkeys[0], mvkeys[1]);

        //--The screen has updated and needs to be redrawn
        //--Draw Logic--//
        if(redraw && al_is_event_queue_empty(event_queue))
        {
            redraw = false;

            al_clear_to_color(al_map_rgb(50,50,50));

            mapmanager->drawbg();
            player->draw();
            mapmanager->drawmg();
            mapmanager->drawfg();

            al_flip_display();
        }
    }

    //--You could let Allegro do this automatically, but it's allegedly faster
    //  if you do it manually
    delete player;
    //delete testmap;
    delete mapmanager;
    al_destroy_timer(timer);
    al_destroy_display(display);
    al_destroy_event_queue(event_queue);

    return 0;
}
int main(int argc, const char *argv[])
{
   ALLEGRO_EVENT event;
   ALLEGRO_KEYBOARD_STATE kst;
   bool blend;

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
      return 1;
   }

   al_init_primitives_addon();
   al_install_keyboard();
   al_install_mouse();

   display = al_create_display(W, H);
   if (!display) {
      abort_example("Error creating display\n");
      return 1;
   }

   black = al_map_rgb_f(0.0, 0.0, 0.0);
   white = al_map_rgb_f(1.0, 1.0, 1.0);
   background = al_map_rgb_f(0.5, 0.5, 0.6);

   if (argc > 1 && 0 == strcmp(argv[1], "--memory-bitmap")) {
      al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
   }
   dbuf = al_create_bitmap(W, H);
   if (!dbuf) {
      abort_example("Error creating double buffer\n");
      return 1;
   }

   al_set_target_bitmap(dbuf);
   al_clear_to_color(background);
   draw_clip_rect();
   flip();

   queue = al_create_event_queue();
   al_register_event_source(queue, al_get_keyboard_event_source());
   al_register_event_source(queue, al_get_mouse_event_source());

   while (true) {
      al_wait_for_event(queue, &event);
      if (event.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN) {
         al_get_keyboard_state(&kst);
         blend = al_key_down(&kst, ALLEGRO_KEY_LSHIFT) ||
            al_key_down(&kst, ALLEGRO_KEY_RSHIFT);
         if (event.mouse.button == 1) {
            plonk(event.mouse.x, event.mouse.y, blend);
         } else {
            splat(event.mouse.x, event.mouse.y, blend);
         }
      }
      else if (event.type == ALLEGRO_EVENT_DISPLAY_SWITCH_OUT) {
         last_x = last_y = -1;
      }
      else if (event.type == ALLEGRO_EVENT_KEY_DOWN &&
         event.keyboard.keycode == ALLEGRO_KEY_ESCAPE)
      {
         break;
      }
   }

   al_destroy_event_queue(queue);
   al_destroy_bitmap(dbuf);

   return 0;
}
Exemple #21
0
void correrwallp(void) {
    ALLEGRO_TIMER *timer = NULL;
    ALLEGRO_EVENT_QUEUE *queue=NULL;
    ALLEGRO_BITMAP *fondo=NULL, *icons[4];
    boton items[4];
    void (*p2buttonf[4])(void);

    queue = al_create_event_queue();
    timer = al_create_timer(1.0/FPS); //genero un timer para trabajar en 60 fps
    bool redraw=false;
    fondo=al_load_bitmap("wallfondo.png");

    //wally1
    icons[0]=al_load_bitmap("wally1.png");
    botones(&items[0],30,70, 150, 200);
    p2buttonf[0]=cambiarfondo1;

    //wally2
    icons[1]=al_load_bitmap("wally2.png");
    botones(&items[1],230,70, 150, 200);
    p2buttonf[1]=cambiarfondo2;

    //wally3
    icons[2]=al_load_bitmap("wally3.png");
    botones(&items[2],30,330, 150, 200);
    p2buttonf[2]=cambiarfondo3;

    //wally4
    icons[3]=al_load_bitmap("wally4.png");
    botones(&items[3],230,330, 150, 200);
    p2buttonf[3]=cambiarfondo4;

    //register events
    al_register_event_source(queue, al_get_display_event_source(display));
    al_register_event_source(queue, al_get_keyboard_event_source());
    al_register_event_source(queue, al_get_mouse_event_source());
    al_register_event_source(queue, al_get_timer_event_source(timer));
    //timer starts
    al_start_timer(timer);

    while(!doexit && !exitmenu) //  loop
    {
        ALLEGRO_EVENT ev;
        al_wait_for_event(queue, &ev); // espero a timer, salida o keyboard
        if(ev.type == ALLEGRO_EVENT_TIMER)
            redraw = true; // si es el timer de refresco, redibujo
        salio(ev);
        inicio(ev);
        presionobotones(ev, items, p2buttonf,4);
        if(redraw) { // si hay que redibujar
            al_draw_bitmap(fondo, 0, OFFSETUP, 0);
            drawbotones(items, icons,4);
            redraw=false;
            al_flip_display(); //flipeo
        }
    }
    al_destroy_event_queue(queue);
    al_destroy_bitmap(fondo);
    al_destroy_bitmap(icons[0]);
    al_destroy_bitmap(icons[1]);
    al_destroy_bitmap(icons[2]);
    al_destroy_bitmap(icons[3]);
    al_destroy_timer(timer);
    exitmenu=false;
}
Exemple #22
0
void shutdown() {
	if (timer) al_destroy_timer(timer);
	if (display) al_destroy_display(display);
	if (event_queue) al_destroy_event_queue(event_queue);
	exit(0);
}
Exemple #23
0
int main() {

	ALLEGRO_DISPLAY *display;

	const float FPS = 60.0;
	const float frameFPS = 15.0;

	float degrees = 0.0f;

	if (!al_init())
		al_show_native_message_box(NULL, "Error", NULL, "Could not Initialize Allegro", NULL, NULL); 

	display = al_create_display(ScreenWidth, ScreenHeight);

	if (!display)
		al_show_native_message_box(NULL, "Error", NULL, "Could not create Allegro Display", NULL, NULL);

	al_set_window_position(display, 200, 200);

	bool done = false, draw = true, active = false;
	float moveSpeed = 5;
	int dir = NONE;

	al_install_keyboard();
	al_init_image_addon();
	al_init_primitives_addon();

	SpriteSeq iory1SpriteSeq = SpriteUtil::process("iory-yagami.png", al_map_rgba(255, 0, 0, 255));
	SpriteSeq iory2SpriteSeq = SpriteUtil::process("iory-yagami.png", al_map_rgba(255, 0, 0, 255));
	
	iory1SpriteSeq.setX(200);
	iory2SpriteSeq.setX(200);

	iory1SpriteSeq.setY(200);
	iory2SpriteSeq.setY(200);

	ALLEGRO_KEYBOARD_STATE keyState;

	ALLEGRO_TIMER *timer = al_create_timer(1.0 / FPS);
	ALLEGRO_TIMER *frameTimer = al_create_timer(1.0 / frameFPS);

	ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue();
	al_register_event_source(event_queue, al_get_timer_event_source(timer));
	al_register_event_source(event_queue, al_get_timer_event_source(frameTimer));
	al_register_event_source(event_queue, al_get_display_event_source(display));
	al_register_event_source(event_queue, al_get_keyboard_event_source());

	al_start_timer(timer);
	al_start_timer(frameTimer);

	while(!done)
	{
		ALLEGRO_EVENT events; 
		al_wait_for_event(event_queue, &events);
		al_get_keyboard_state(&keyState);

		if (events.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
		{
			done = true;
		}
		else if (events.type == ALLEGRO_EVENT_TIMER)
		{
			if (events.timer.source == timer)
			{
				dir = NONE;
				active = true;
				
				if (al_key_down(&keyState, ALLEGRO_KEY_DOWN)) {
				
					iory1SpriteSeq.incY(moveSpeed);
					
					if (al_key_down(&keyState, ALLEGRO_KEY_RIGHT))
					{
						iory1SpriteSeq.incX(moveSpeed);
						dir = DOWN_RIGHT;
						
					} else if (al_key_down(&keyState, ALLEGRO_KEY_LEFT)) {
					
						iory1SpriteSeq.decX(moveSpeed);
						dir = DOWN_LEFT;
					}
					
				} else if (al_key_down(&keyState, ALLEGRO_KEY_UP)) {
				
					iory1SpriteSeq.decY(moveSpeed);
					
					if (al_key_down(&keyState, ALLEGRO_KEY_RIGHT)) {
					
						iory1SpriteSeq.incX(moveSpeed);
						dir = UP_RIGHT;

					} else if (al_key_down(&keyState, ALLEGRO_KEY_LEFT)) {

						iory1SpriteSeq.decX(moveSpeed);
						dir = UP_LEFT;
					}
				
				} else if (al_key_down(&keyState, ALLEGRO_KEY_RIGHT)) {
				
					iory1SpriteSeq.incX(moveSpeed);
					dir = RIGHT;
					
				} else if (al_key_down(&keyState, ALLEGRO_KEY_LEFT)) {
				
					iory1SpriteSeq.decX(moveSpeed);
					dir = LEFT;
					
				} else {
				
					active = false;
				}

				if (al_key_down(&keyState, ALLEGRO_KEY_W))
					degrees++; 
				else if (al_key_down(&keyState, ALLEGRO_KEY_S))
					degrees--;

				if (degrees >= 360 || degrees <= -360)
					degrees = 0;
					
			} else if (events.timer.source == frameTimer) {
			
				iory1SpriteSeq.next();

				if (!iory1SpriteSeq.hasNext())
					iory1SpriteSeq.reset();
					
				iory2SpriteSeq.next();

				if (!iory2SpriteSeq.hasNext())
					iory2SpriteSeq.reset();

			}

			draw = true;
		}

		if (draw) {
		
			Sprite sprite1 = iory1SpriteSeq.current();
			Sprite sprite2 = iory2SpriteSeq.current();
			
			iory1SpriteSeq.setInFrontOf(&iory2SpriteSeq);
			iory2SpriteSeq.setInFrontOf(&iory1SpriteSeq);
			
			al_draw_bitmap(iory2SpriteSeq.getSubBitmap(), iory2SpriteSeq.getX(), iory2SpriteSeq.getY(), iory2SpriteSeq.getDrawFlags());
			al_draw_bitmap(iory1SpriteSeq.getSubBitmap(), iory1SpriteSeq.getX(), iory1SpriteSeq.getY(), iory1SpriteSeq.getDrawFlags());
			
			//al_draw_rotated_bitmap(iory1SpriteSeq.getSubBitmap(), sprite1.width/2, sprite1.height/2, iory1SpriteSeq.getX(), iory1SpriteSeq.getY(), 
			//						degrees * 3.1415 / 180, iory1SpriteSeq.getDrawFlags());
			
			//al_draw_tinted_bitmap(sprite.bitmap, al_map_rgb(255, 0, 0), x, y, NULL);
			
			//al_draw_scaled_bitmap(subBitmap, 16, 16, 16, 16, x, y, 32 * degrees, 32 * degrees, NULL);
			
			ALLEGRO_COLOR red = al_map_rgb(255,0,0);
			ALLEGRO_COLOR blue = al_map_rgb(0,0,255);

			al_draw_line(
				(float) iory1SpriteSeq.getX(), 
				(float) iory1SpriteSeq.getY() - 10.10, 
				(float) iory1SpriteSeq.getX(), 
				(float) iory1SpriteSeq.getY() - 20.0, 
				red, 
				1.0);

			al_draw_line(
				(float) iory1SpriteSeq.getCenterX(), 
				(float) iory1SpriteSeq.getY() - 30.0, 
				(float) iory1SpriteSeq.getCenterX(), 
				(float) iory1SpriteSeq.getY() - 40.0, 
				blue, 
				1.0);

			al_draw_line(
				(float) iory2SpriteSeq.getX(), 
				(float) iory2SpriteSeq.getY() - 10.10, 
				(float) iory2SpriteSeq.getX(), 
				(float) iory2SpriteSeq.getY() - 20.0, 
				red, 
				1.0);

			al_draw_line(
				(float) iory2SpriteSeq.getCenterX(), 
				(float) iory2SpriteSeq.getY() - 30.0, 
				(float) iory2SpriteSeq.getCenterX(), 
				(float) iory2SpriteSeq.getY() - 40.0, 
				blue, 
				1.0);
			
			al_flip_display();
			al_clear_to_color(al_map_rgb(0, 0, 0));
		}
	}
	
	al_destroy_display(display);
	al_destroy_timer(timer);
	al_destroy_event_queue(event_queue);

	return 0;
}
Exemple #24
0
int main(int argc, char **argv){

    ALLEGRO_DISPLAY *display = NULL;
    ALLEGRO_EVENT_QUEUE *event_queue = NULL;
    ALLEGRO_TIMER *timer = NULL;
    bool redraw = true;

    if(!al_init()) {
        fprintf(stderr, "failed to initialize allegro!\n");
        return -1;
    }

    timer = al_create_timer(1.0 / FPS);
    if(!timer) {
        fprintf(stderr, "failed to create timer!\n");
        return -1;
    }

    display = al_create_display(640, 480);
    if(!display) {
        fprintf(stderr, "failed to create display!\n");
        al_destroy_timer(timer);
        return -1;
    }

    event_queue = al_create_event_queue();
    if(!event_queue) {
        fprintf(stderr, "failed to create event_queue!\n");
        al_destroy_display(display);
        al_destroy_timer(timer);
        return -1;
    }

    al_register_event_source(event_queue, al_get_display_event_source(display));

    al_register_event_source(event_queue, al_get_timer_event_source(timer));

    al_clear_to_color(al_map_rgb(0,0,0));

    al_flip_display();

    al_start_timer(timer);

    while(1)
    {
        ALLEGRO_EVENT ev;
        al_wait_for_event(event_queue, &ev);

        if(ev.type == ALLEGRO_EVENT_TIMER) {
            redraw = true;
        }
        else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
            break;
        }

        if(redraw && al_is_event_queue_empty(event_queue)) {
            redraw = false;
            al_clear_to_color(al_map_rgb(0,0,0));
            al_flip_display();
        }
    }

    al_destroy_timer(timer);
    al_destroy_display(display);
    al_destroy_event_queue(event_queue);

    return 0;
}
int main(int argc, char **argv){
    ALLEGRO_DISPLAY *display = NULL;
    ALLEGRO_EVENT_QUEUE *event_queue = NULL;
    ALLEGRO_TIMER *timer = NULL;
    ALLEGRO_BITMAP *seletor = NULL;

    float tamanho = 25;
    float espacamento = SELETOR_SIZE + 19;
    float seletor_x = 1174;
    float seletor_y = 40;
    bool key[4] = { false, false, false, false };
    bool redraw = true;
    bool doexit = false;
    float posicao = 0;
    int mapa[770][3];
    bool envio[4] = { false, false, false, false };


    //Inicia o allegro
    al_init();
    al_init_image_addon();
    al_install_keyboard();

     // Inicialização do add-on para uso de fontes
    al_init_font_addon();
    al_init_ttf_addon();

    inicializaBitmaps();
    lerConf(mapa);

    //Cria a lista de eventos
    event_queue = al_create_event_queue();

    //Cria o timer
    timer = al_create_timer(1.0 / FPS);

    //Cria a janela
    display = al_create_display(SCREEN_W, SCREEN_H);

    //Limpa a janela com a cor preta
    al_clear_to_color(al_map_rgb(0, 0, 0));

    //Carrega a imagem de fundo na variável
    background = al_load_bitmap("img/fundo.png");
    //Desenha a imagem de fundo na posição (0,0)
    al_draw_bitmap(background, 0, 0, 0);

    //Carrega a imagem do seletor na variável
    seletor = al_load_bitmap("img/selecao.png");
    //Desenha o seletor na posição (1174,40)
    al_draw_bitmap(seletor, 1174, 40, 0);

    desenhaMapa(mapa, envio);

    //Registra os eventos
    al_register_event_source(event_queue, al_get_display_event_source(display));
    al_register_event_source(event_queue, al_get_timer_event_source(timer));
    al_register_event_source(event_queue, al_get_keyboard_event_source());

    al_flip_display();

    //Inicia o timer
    al_start_timer(timer);

    //Inicia contagem de tempo para a pergunta aparecer
    initClock();

    //While do jogo
    while(!doexit){
        //Aguarda o evento
        ALLEGRO_EVENT ev;
        al_wait_for_event(event_queue, &ev);

        //Se der o tempo do timer, verifica qual tecla foi pressionada e se é possível se mover para a posição de destino
        if(ev.type == ALLEGRO_EVENT_TIMER){
            if(key[KEY_LEFT] && (posicao == 1 || posicao == 3) && (janela_aberta == 0)) {
                seletor_x -= espacamento;
                if(posicao == 1)
                    posicao = 0;
                else
                    posicao = 2;
            }
            if(key[KEY_RIGHT] && (posicao == 0 || posicao == 2) && (janela_aberta == 0)) {
                seletor_x += espacamento;
                if(posicao == 0)
                    posicao = 1;
                else
                    posicao = 3;
            }
            if(key[KEY_UP] && (posicao == 2 || posicao == 3) && (janela_aberta == 0)) {
                seletor_y -= espacamento;
                if(posicao == 2)
                    posicao = 0;
                else
                    posicao = 1;
            }
            if(key[KEY_DOWN] && (posicao == 0 || posicao == 1) && (janela_aberta == 0)) {
                seletor_y += espacamento;
                if(posicao == 0)
                    posicao = 2;
                else
                    posicao = 3;
            }

            redraw = true;
        }
        //Se a janela for fechada, termina o jogo
        else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
            break;
        }
        //Se o evento for um tecla pressionada, seta a variável dessa tecla para "true" (pressionada)
        else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
            switch(ev.keyboard.keycode) {
                case ALLEGRO_KEY_LEFT:
                    key[KEY_LEFT] = true;
                    break;

                case ALLEGRO_KEY_RIGHT:
                    key[KEY_RIGHT] = true;
                    break;

                case ALLEGRO_KEY_UP:
                    key[KEY_UP] = true;
                    break;

                case ALLEGRO_KEY_DOWN:
                    key[KEY_DOWN] = true;
                    break;
            }
        }
        //Se o evento for um tecla solta, seta a variável dessa tecla para "false" (caso seja Esc, encerra o programa)
        else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
            switch(ev.keyboard.keycode) {
                case ALLEGRO_KEY_LEFT:
                    key[KEY_LEFT] = false;
                    break;

                case ALLEGRO_KEY_RIGHT:
                    key[KEY_RIGHT] = false;
                    break;

                case ALLEGRO_KEY_ESCAPE:
                    doexit = true;
                    break;

                case ALLEGRO_KEY_UP:
                    key[KEY_UP] = false;
                    break;

                case ALLEGRO_KEY_DOWN:
                    key[KEY_DOWN] = false;
                    break;
                case ALLEGRO_KEY_ENTER:
                    if (janela_aberta == 0){
                        if(posicao == 0)
                            envio[VERMELHO] = true;
                        else if(posicao == 1)
                            envio[AZUL] = true;
                        else if(posicao == 2)
                            envio[VERDE] = true;
                        else if(posicao == 3)
                            envio[AMARELO] = true;
                    }

            }
        }

        //Redesenha o jogo
        if(redraw && al_is_event_queue_empty(event_queue)){
            redraw = false;
            al_draw_bitmap(background, 0, 0, 0);
            desenhaMapa(mapa, envio);
            movimento(mapa);
            if (janela_aberta == 0){
                if (checkClock()){
                    janela_aberta = 1;
                }
            }else{
                al_draw_bitmap(perguntas, 0, 0, 0);
                al_draw_textf(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, 250, ALLEGRO_ALIGN_CENTRE, "%s", texto);

                printf("check\n");
                initClock();
            }
            al_draw_bitmap(seletor, seletor_x, seletor_y, 0);
            al_flip_display();
        }
    }

    //Destrói os objetos
    al_destroy_bitmap(background);
    al_destroy_bitmap(seletor);
    al_destroy_timer(timer);
    al_destroy_display(display);
    al_destroy_event_queue(event_queue);

    return 0;
}
Exemple #26
0
int main()
{
    ALLEGRO_DISPLAY *Screen = NULL;
    ALLEGRO_EVENT_QUEUE *EventQueue = NULL;
    ALLEGRO_EVENT Event;
    ALLEGRO_BITMAP *Background = NULL, *KeyDownImage = NULL;
    ALLEGRO_BITMAP *Image = NULL;
    ALLEGRO_SAMPLE *sample=NULL;
    bool Exit = false, KeyDown = false;

    if(!al_init())
    {
        al_show_native_message_box(NULL, "Error!", "Allegro has failed to initialize.", 0, 0, ALLEGRO_MESSAGEBOX_ERROR);
        return -1;
    }

    if(!al_init_image_addon())
    {
        al_show_native_message_box(NULL, "Error!", "Image addon has failed to initialize.", 0, 0, ALLEGRO_MESSAGEBOX_ERROR);
        return -1;
    }

    if(!al_install_audio()){
      fprintf(stderr, "failed to initialize audio!\n");
      return -1;
    }

    if(!al_init_acodec_addon()){
      fprintf(stderr, "failed to initialize audio codecs!\n");
      return -1;
    }

    if (!al_reserve_samples(1)){
        fprintf(stderr, "failed to reserve samples!\n");
        return -1;
    }

    sample = al_load_sample( "music.ogg" );

    if (!sample){
        printf( "Audio clip sample not loaded!\n" );
        return -1;
    }

    Screen = al_create_display(512, 512);
        if(Screen == NULL)
        {
            al_show_native_message_box(Screen, "Error!", "Failed to create the display.", 0, 0, ALLEGRO_MESSAGEBOX_ERROR);
            return -1;
        }

    EventQueue = al_create_event_queue();
        if(EventQueue == NULL)
        {
            al_show_native_message_box(Screen, "Error!", "Failed to create the event queue.", 0, 0, ALLEGRO_MESSAGEBOX_ERROR);
            return -1;
        }

    if(!al_install_keyboard())
    {
        al_show_native_message_box(NULL, "Error!", "Failed to install keyboard.", 0, 0, ALLEGRO_MESSAGEBOX_ERROR);
        return -1;
    }

    al_register_event_source(EventQueue, al_get_display_event_source(Screen));
    al_register_event_source(EventQueue, al_get_keyboard_event_source());

    Background = al_load_bitmap("Background.png");
        if(Background == NULL)
        {
            al_show_native_message_box(Screen, "Error!", "Failed to load -Background.png-", 0, 0, ALLEGRO_MESSAGEBOX_ERROR);
            return -1;
        }
    Image = al_load_bitmap("image.png");
         if(Image == NULL)
        {
            al_show_native_message_box(Screen, "Error!", "Failed to load -Image.png-", 0, 0, ALLEGRO_MESSAGEBOX_ERROR);
            return -1;
        }

    KeyDownImage = al_load_bitmap("Meteors.png");
        if(KeyDownImage == NULL)
        {
            al_show_native_message_box(Screen, "Error!", "Failed to load -KeyPressed.png-", 0, 0, ALLEGRO_MESSAGEBOX_ERROR);
            return -1;
        }

    al_play_sample(sample, 1.0, 0.0,1.0,ALLEGRO_PLAYMODE_LOOP,NULL);

    while(Exit == false)
    {
        if(KeyDown == true)
        {
            al_draw_bitmap(KeyDownImage, 0, 0, 0);
        }

        else
        {
            al_draw_bitmap(Background, 0, 0, 0);
            al_draw_bitmap(Image, 100, 100, 0);
        }

        al_flip_display();

        al_wait_for_event(EventQueue, &Event);

        if(Event.type == ALLEGRO_EVENT_KEY_DOWN)
        {
            if(Event.keyboard.keycode == ALLEGRO_KEY_SPACE)
            {
                KeyDown = true;
            }
        }

        if(Event.type == ALLEGRO_EVENT_KEY_UP)
        {
            KeyDown = false;
        }

        if(Event.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
        {
            Exit = true;
        }
    }

    al_destroy_bitmap(Background);
    al_destroy_bitmap(KeyDownImage);
    al_destroy_event_queue(EventQueue);
    al_destroy_display(Screen);

    return 0;
}
Exemple #27
0
int main(int, char**)
{
    // Setup Allegro
    al_init();
    al_install_keyboard();
    al_install_mouse();
    al_init_primitives_addon();
    al_set_new_display_flags(ALLEGRO_RESIZABLE);
    ALLEGRO_DISPLAY* display = al_create_display(1280, 720);
    al_set_window_title(display, "ImGui Allegro 5 example");
    ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
    al_register_event_source(queue, al_get_display_event_source(display));
    al_register_event_source(queue, al_get_keyboard_event_source());
    al_register_event_source(queue, al_get_mouse_event_source());

    // Setup ImGui binding
    ImGui::CreateContext();
    ImGuiIO& io = ImGui::GetIO(); (void)io;
    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls
    ImGui_ImplA5_Init(display);

    // Setup style
    ImGui::StyleColorsDark();
    //ImGui::StyleColorsClassic();

    // Load Fonts
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
    // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
    // - Read 'misc/fonts/README.txt' for more instructions and details.
    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
    //io.Fonts->AddFontDefault();
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
    //IM_ASSERT(font != NULL);

    bool show_demo_window = true;
    bool show_another_window = false;
    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);

    // Main loop
    bool running = true;
    while (running)
    {
        // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
        // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
        // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
        ALLEGRO_EVENT ev;
        while (al_get_next_event(queue, &ev))
        {
            ImGui_ImplA5_ProcessEvent(&ev);
            if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) 
                running = false;
            if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE)
            {
                ImGui_ImplA5_InvalidateDeviceObjects();
                al_acknowledge_resize(display);
                Imgui_ImplA5_CreateDeviceObjects();
            }
        }
        ImGui_ImplA5_NewFrame();

        // 1. Show a simple window.
        // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
        {
            static float f = 0.0f;
            static int counter = 0;
            ImGui::Text("Hello, world!");                           // Display some text (you can use a format string too)
            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f    
            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color

            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our windows open/close state
            ImGui::Checkbox("Another Window", &show_another_window);

            if (ImGui::Button("Button"))                            // Buttons return true when clicked (NB: most widgets return true when edited/activated)
                counter++;
            ImGui::SameLine();
            ImGui::Text("counter = %d", counter);

            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
        }

        // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
        if (show_another_window)
        {
            ImGui::Begin("Another Window", &show_another_window);
            ImGui::Text("Hello from another window!");
            if (ImGui::Button("Close Me"))
                show_another_window = false;
            ImGui::End();
        }

        // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
        if (show_demo_window)
        {
            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
            ImGui::ShowDemoWindow(&show_demo_window);
        }

        // Rendering
        al_clear_to_color(al_map_rgba_f(clear_color.x, clear_color.y, clear_color.z, clear_color.w));
        ImGui::Render();
        ImGui_ImplA5_RenderDrawData(ImGui::GetDrawData());
        al_flip_display();
    }

    // Cleanup
    ImGui_ImplA5_Shutdown();
    ImGui::DestroyContext();
    al_destroy_event_queue(queue);
    al_destroy_display(display);

    return 0;
}
Exemple #28
0
static void main_loop(ALLEGRO_DISPLAY *display, ALLEGRO_BITMAP *picture)
{
   ALLEGRO_EVENT_QUEUE *queue;
   ALLEGRO_EVENT event;
   bool can_draw;
   int new_res;

   queue = al_create_event_queue();
   al_register_event_source(queue, al_get_keyboard_event_source());
   al_register_event_source(queue, al_get_display_event_source(display));

   can_draw = true;

   while (1) {
      if (al_is_event_queue_empty(queue) && can_draw) {
         redraw(picture);
      }
      al_wait_for_event(queue, &event);

      if (event.type == ALLEGRO_EVENT_DISPLAY_LOST) {
         log_printf("Display lost\n");
         can_draw = false;
         continue;
      }
      if (event.type == ALLEGRO_EVENT_DISPLAY_FOUND) {
         log_printf("Display found\n");
         can_draw = true;
         continue;
      }
      if (event.type != ALLEGRO_EVENT_KEY_CHAR) {
         continue;
      }

      if (event.keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
         break;
      }

      new_res = cur_res;

      if (event.keyboard.unichar == '+' ||
            event.keyboard.unichar == ' ' ||
            event.keyboard.keycode == ALLEGRO_KEY_ENTER) {
         new_res++;
         if (new_res >= NUM_RESOLUTIONS)
            new_res = 0;
      }
      else if (event.keyboard.unichar == '-') {
         new_res--;
         if (new_res < 0)
            new_res = NUM_RESOLUTIONS - 1;
      }

      if (new_res != cur_res) {
         cur_res = new_res;
         log_printf("Switching to %dx%d... ", res[cur_res].w, res[cur_res].h);
         if (al_resize_display(display, res[cur_res].w, res[cur_res].h)) {
            log_printf("Succeeded.\n");
         }
         else {
            log_printf("Failed. current resolution: %dx%d\n",
               al_get_display_width(display), al_get_display_height(display));
         }
      }
   }

   al_destroy_event_queue(queue);
}
int main(int argc, const char **argv){


    // Variables
    ALLEGRO_DISPLAY *ventana = NULL;
    ALLEGRO_EVENT_QUEUE *mensajes = NULL;
    ALLEGRO_TIMER *alarma = NULL;
    bool dibujar = true;

    struct Nave nave[N];

    srand(time(NULL));
    srand48(time(NULL));
    al_init();

    // Crear:
    ventana = al_create_display(SW, SH);
    mensajes = al_create_event_queue();
    alarma = al_create_timer(1/60.);

    al_register_event_source(mensajes,
            al_get_display_event_source(ventana));
    al_register_event_source(mensajes,
            al_get_timer_event_source(alarma));


    iniciar(nave);
    al_set_target_bitmap(al_get_backbuffer(ventana));
    al_start_timer(alarma);

    while(1) {
        ALLEGRO_EVENT ev;
        al_wait_for_event(mensajes, &ev);

        if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
            break;

        if (ev.type == ALLEGRO_EVENT_TIMER)
            dibujar = true;

        if (dibujar && al_is_event_queue_empty(mensajes) ){
            dibujar = false;
            recalcular_posiciones(nave);
            al_clear_to_color(al_map_rgb(0,0,0));
            for (int i=0; i<N; i++)
                al_draw_bitmap(nave[i].img, nave[i].x, nave[i].y, 0);
            al_flip_display();

        }
        //   Miro los eventos
        //     Si cierran la ventan
        //        salgo del bucle
        //     Si se cumple el tiempo:
        //        repintar
        //   Si repintar
        //      No repintar
        //      Mover el cuadrado
        //      Pintar
    }

    al_destroy_timer(alarma);
    al_destroy_display(ventana);
    al_destroy_event_queue(mensajes);

    return EXIT_SUCCESS;
}
Exemple #30
0
int main()
{
    bool quit = false;
    int gamestate = 0;
    srand(time(NULL));

    int change_bkg = 0;
    int stopwatch = 120;
    bool iddle = false;

    int bulletID=0;
    int bulletCount=0;

    ALLEGRO_DISPLAY*            display;
    ALLEGRO_TIMER*              timer_0p2;
    ALLEGRO_TIMER*              timer_1;
    ALLEGRO_TIMER*              timer_60;
    ALLEGRO_EVENT_QUEUE*        event_queue;
    ALLEGRO_EVENT               ev;

    ALLEGRO_BITMAP*             img_home_screen;
    ALLEGRO_BITMAP*             img_dica_h1n1;
    ALLEGRO_BITMAP*             img_background0;
    ALLEGRO_BITMAP*             img_game_over;
    ALLEGRO_BITMAP*             img_you_win;

    ALLEGRO_BITMAP*             img_heart;
    ALLEGRO_BITMAP*             img_medal;
    ALLEGRO_BITMAP*             img_clock;
    ALLEGRO_BITMAP*             img_block1;
    ALLEGRO_BITMAP*             img_block2;

    ALLEGRO_BITMAP*             img_player_walking;
    ALLEGRO_BITMAP*             img_player_walking_shoot;
    ALLEGRO_BITMAP*             img_player_immobile;
    ALLEGRO_BITMAP*             img_player_immobile_shoot;
    ALLEGRO_BITMAP*             img_player_jump;
    ALLEGRO_BITMAP*             img_player_jump_shoot;
    ALLEGRO_BITMAP*             img_player_bullet;

    ALLEGRO_BITMAP*             img_enemy1;
    ALLEGRO_BITMAP*             img_boss1;
    ALLEGRO_BITMAP*             img_enemy_bullet;

    ALLEGRO_SAMPLE*             spl_theme;
    ALLEGRO_SAMPLE*             spl_playerShoot;
    ALLEGRO_SAMPLE*             spl_mlk;

    ALLEGRO_SAMPLE_INSTANCE*    instance_theme;
    ALLEGRO_SAMPLE_INSTANCE*    instance_playerShoot;
    ALLEGRO_SAMPLE_INSTANCE*    instance_mlk;

    ALLEGRO_FONT*           fonte16;

    /* Estruturas */
    s_object player;
    s_object block[LINHA_MAX][COLUNA_MAX];
    s_object enemy1[LINHA_MAX][COLUNA_MAX];

    for (i=0; i<LINHA_MAX; i++)
    {
        for(j=0; j<COLUNA_MAX; j++)
        {
            /* Cria o player */
            if(mapa[i][j] == 1)
            {
                player.y = i*16 - 24;
                player.x = j*64 + 24;
                player.speed = 3;
                player.direction = 1;

                player.live = true;
                player.life = 100;

                block[i][j].live = false;
            }
            /* Cria os Blocos */
            if(mapa[i][j] == 2)
            {
                block[i][j].y = i*16;
                block[i][j].x = j*64;
                block[i][j].live = true;
            }
            if(mapa[i][j] == 3)
            {
                block[i][j].y = i*16;
                block[i][j].x = j*64;
                block[i][j].live = true;
            }
            if(mapa[i][j] == 4)
            {
                block[i][j].y = i*16;
                block[i][j].x = j*64;
                block[i][j].live = true;
            }
            if(mapa[i][j] == 5)
            {
                block[i][j].y = i*16;
                block[i][j].x = j*64;
                block[i][j].live = false;
            }
            /* Cria os Inimigos */
            if(mapa[i][j] == 6)
            {
                enemy1[i][j].y = i*16 - 24;
                enemy1[i][j].x = j*64;
                enemy1[i][j].speed = 2;
                enemy1[i][j].direction = -1;

                enemy1[i][j].life = 3;
                enemy1[i][j].live = true;

                block[i][j].live = false;
            }
            if(mapa[i][j] == 7 || mapa[i][j] == 8)
            {
                enemy1[i][j].y = i*16 - 24;
                enemy1[i][j].x = j*64;
                enemy1[i][j].speed = 2;
                enemy1[i][j].direction = 1;

                enemy1[i][j].life = 3;
                enemy1[i][j].live = false;

                block[i][j].live = false;
            }
            if(mapa[i][j] == 9)
            {
                enemy1[i][j].y = i*16 - 24;
                enemy1[i][j].x = j*64;
                enemy1[i][j].speed = 2;
                enemy1[i][j].direction = -1;

                enemy1[i][j].life = 25;
                enemy1[i][j].live = false;

                block[i][j].live = false;
            }
        }
    }

    s_bullet playerBullet[NUM_BULLET];
    s_bullet enemyBullet[NUM_BULLET];

    for(i=0; i<NUM_BULLET; i++)
    {
        playerBullet[i].x = 0;
        playerBullet[i].y = 0;
        playerBullet[i].speed = 5;
        playerBullet[i].direction = 1;
        playerBullet[i].live = false;

        enemyBullet[i].x = 0;
        enemyBullet[i].y = 0;
        enemyBullet[i].speed = 5;
        enemyBullet[i].direction = 0;
        enemyBullet[i].live = false;
    }
    s_animation walking;
    walking.maxFrame = 8;
    walking.frameDelay = 5;
    walking.frameCount = 0;
    walking.curFrame = 0;
    walking.frameHeight = 40;
    walking.frameWidth = 40;

    s_animation jumping;
    jumping.maxFrame = 7;
    jumping.frameDelay = 5;
    jumping.frameCount = 0;
    jumping.curFrame = 0;
    jumping.frameHeight = 52;
    jumping.frameWidth = 40;

    s_animation immobile;
    immobile.maxFrame = 7;
    immobile.frameDelay = 15;
    immobile.frameCount = 0;
    immobile.curFrame = 0;
    immobile.frameHeight = 40;
    immobile.frameWidth = 40;

    s_animation anim_enemy1;
    anim_enemy1.maxFrame = 3;
    anim_enemy1.frameDelay = 15;
    anim_enemy1.frameCount = 0;
    anim_enemy1.curFrame = 0;
    anim_enemy1.frameHeight = 40;
    anim_enemy1.frameWidth = 40;

    /* Faz com que as teclas comecem em false */
    for(i=0; i<KEY_MAX; i++)
    {
        keys[i] = false;
    }

    /* Carrega as configuracoes (teclado, audio, etc) */
    al_init();
    al_install_keyboard();
    al_init_image_addon();
    al_install_audio();
    al_init_acodec_addon();
    al_init_font_addon();
    al_init_ttf_addon();


    /* Erros ao criar algo */
    display = al_create_display(SCREEN_W, SCREEN_H);
    if(!display)
    {
        printf("Erro ao criar o display");
        exit(-1);
    }

    timer_0p2 = al_create_timer(5.0);
    timer_1 = al_create_timer(1.0);
    timer_60 = al_create_timer(1/60.0);

    if(!timer_0p2)
    {
        printf("Erro ao criar o timer de 0.2 FPS");
        exit(-1);
    }
    if(!timer_1)
    {
        printf("Erro ao criar o timer de 1 FPS");
        exit(-1);
    }
    if(!timer_60)
    {
        printf("Erro ao criar o timer de 60 FPS");
        exit(-1);
    }

    event_queue = al_create_event_queue();
    if(!event_queue)
    {
        printf("Erro ao criar o event_queue");
        exit(-1);
    }

    /* Carregando as Imagens */
    img_home_screen = al_load_bitmap("Sprites/Background/home_screen.png");
    img_dica_h1n1 = al_load_bitmap("Sprites/Background/dica_h1n1.png");
    img_background0 = al_load_bitmap("Sprites/Background/background_h1n1.png");
    img_you_win = al_load_bitmap("Sprites/Background/you_win.png");
    img_game_over = al_load_bitmap("Sprites/Background/game_over.png");

    img_heart = al_load_bitmap("Sprites/heart.png");
    img_medal = al_load_bitmap("Sprites/medal.png");
    img_clock = al_load_bitmap("Sprites/clock.png");
    img_block1 = al_load_bitmap("Sprites/block1.png");
    img_block2 = al_load_bitmap("Sprites/block2.png");

    img_player_walking = al_load_bitmap("Sprites/Player/player_walking.png");
    img_player_walking_shoot = al_load_bitmap("Sprites/Player/player_walking_shoot.png");
    img_player_immobile = al_load_bitmap("Sprites/Player/player_immobile.png");
    img_player_immobile_shoot = al_load_bitmap("Sprites/Player/player_immobile_shoot.png");
    img_player_jump = al_load_bitmap("Sprites/Player/player_jump.png");
    img_player_jump_shoot = al_load_bitmap("Sprites/Player/player_jump_shoot.png");
    img_player_bullet = al_load_bitmap("Sprites/Player/player_bullet.png");

    img_enemy1 = al_load_bitmap("Sprites/Enemies/enemy_h1n1.png");
    img_boss1 = al_load_bitmap("Sprites/Enemies/boss_h1n1.png");
    img_enemy_bullet = al_load_bitmap("Sprites/Enemies/enemy_bullet.png");

    /* Carregando os Samples */
    al_reserve_samples(10);
    spl_theme = al_load_sample("Sounds/theme.wav");
    spl_playerShoot = al_load_sample("Sounds/shoot.wav");
    spl_mlk = al_load_sample("Sounds/mlk.wav");

    instance_theme = al_create_sample_instance(spl_theme);
    instance_playerShoot = al_create_sample_instance(spl_playerShoot);
    instance_mlk = al_create_sample_instance(spl_mlk);

    al_set_sample_instance_gain(instance_playerShoot, 0.5);

    al_attach_sample_instance_to_mixer(instance_theme, al_get_default_mixer());
    al_attach_sample_instance_to_mixer(instance_playerShoot, al_get_default_mixer());
    al_attach_sample_instance_to_mixer(instance_mlk, al_get_default_mixer());

    /* Registra os Eventos */
    al_register_event_source(event_queue, al_get_display_event_source(display));
    al_register_event_source(event_queue, al_get_timer_event_source(timer_0p2));
    al_register_event_source(event_queue, al_get_timer_event_source(timer_1));
    al_register_event_source(event_queue, al_get_timer_event_source(timer_60));
    al_register_event_source(event_queue, al_get_keyboard_event_source());

    /* Carregando os timers */
    al_start_timer(timer_0p2);
    al_start_timer(timer_1);
    al_start_timer(timer_60);

    /* Carregando a fonte */
    fonte16 = al_load_ttf_font("Joystix.TTF", 16, 0);
    if (!fonte16) {
        printf("Erro ao carregar Joystix.TTF\n");
        exit(1);
    }

    while(!quit)
    {
        switch(gamestate)
        {
        case 0:
            al_wait_for_event(event_queue, &ev);

            if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) /* Faz com que o jogo feche ao clicar no botao "X" do display */
            {
                quit = true;
            }

            if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
            {
                if(ev.keyboard.keycode == ALLEGRO_KEY_ESCAPE) /* Faz com que o jogo feche ao pressionar esc */
                {
                    quit = true;
                }
                if(ev.keyboard.keycode == ALLEGRO_KEY_SPACE) /* Faz com que o jogo inicie ao pressionar space */
                {
                    change_bkg++;
                    if(change_bkg >= 2)
                    {
                        gamestate = 1;
                    }
                }
            }
            if(ev.type == ALLEGRO_EVENT_TIMER) /* Mostrar mensagens na tela */
            {
                if(ev.timer.source == timer_60)
                {
                    al_clear_to_color(al_map_rgb(0,0,0));
                    if(change_bkg == 0)
                    {
                        al_draw_bitmap(img_home_screen, 0, 0, 0);
                    }
                    if(change_bkg == 1)
                    {
                        al_draw_bitmap(img_dica_h1n1, 0, 0, 0);

                        if(++anim_enemy1.frameCount >= anim_enemy1.frameDelay)
                        {
                            if(++anim_enemy1.curFrame >= anim_enemy1.maxFrame)
                            {
                                anim_enemy1.curFrame = 0;
                            }
                            anim_enemy1.frameCount = 0;
                        }

                        al_draw_bitmap_region(img_enemy1, anim_enemy1.curFrame * anim_enemy1.frameWidth, 0, anim_enemy1.frameWidth, anim_enemy1.frameHeight, 330, 320, 0);
                        al_draw_bitmap_region(img_boss1, anim_enemy1.curFrame * anim_enemy1.frameWidth, 0, anim_enemy1.frameWidth, anim_enemy1.frameHeight, 450, 320, 0);
                    }
                    al_flip_display();
                }
            }
            break;
        case 1:

            if(force>= -7.5)
            {
                force-=0.5; /* Queda */
            }

            /* Toca a música de fundo */
            if(!al_get_sample_instance_playing(instance_theme) && !al_get_sample_instance_playing(instance_mlk))
            {
                al_play_sample_instance(instance_theme);
            }

            /* Fechar o display */
            al_wait_for_event(event_queue, &ev);

            if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
            {
                quit = true;
            }

            /* Evento de quando a tecla eh pressionada */
            if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
            {
                switch(ev.keyboard.keycode)
                {
                case ALLEGRO_KEY_ESCAPE:
                    quit = true;
                    break;
                case ALLEGRO_KEY_SPACE:
                    keys[KEY_SPACE]=true;
                    break;
                case ALLEGRO_KEY_UP:
                    keys[KEY_UP] = true;
                    if(jump == false)
                    {
                        jump = true;
                        force = gravity;
                    }
                    break;
                case ALLEGRO_KEY_LEFT:
                    keys[KEY_RIGHT]=false;
                    keys[KEY_LEFT]=true;
                    break;
                case ALLEGRO_KEY_RIGHT:
                    keys[KEY_LEFT]=false;
                    keys[KEY_RIGHT]=true;
                    break;
                case ALLEGRO_KEY_F1:
                    if(!al_get_sample_instance_playing(instance_mlk))
                    {
                        al_play_sample_instance(instance_mlk);
                        al_stop_sample_instance(instance_theme);
                    }
                    break;
                case ALLEGRO_KEY_M:
                    if(al_get_sample_instance_playing(instance_mlk))
                    {
                        al_stop_sample_instance(instance_mlk);
                    }
                    break;
                }
            }

            /* Evento de quando a tecla eh solta */
            if(ev.type == ALLEGRO_EVENT_KEY_UP)
            {
                switch(ev.keyboard.keycode)
                {
                case ALLEGRO_KEY_SPACE:
                    keys[KEY_SPACE]=false;
                    break;
                case ALLEGRO_KEY_UP:
                    keys[KEY_UP] = false;
                    break;
                case ALLEGRO_KEY_LEFT:
                    keys[KEY_LEFT]=false;
                    break;
                case ALLEGRO_KEY_RIGHT:
                    keys[KEY_RIGHT]=false;
                    break;
                }
            }

            if(ev.type == ALLEGRO_EVENT_TIMER)
            {
                if(ev.timer.source == timer_0p2)
                {
                    if((iddle == false) && (keys[KEY_RIGHT] == false) && (keys[KEY_LEFT] == false) && (jump == false))
                    {
                        iddle = true;
                    }
                }
                if(ev.timer.source == timer_1)
                {
                    stopwatch--;
                }
                if(ev.timer.source == timer_60)
                {
                    /* Posicionamento do player*/
                    player.y-=force;

                    if(keys[KEY_RIGHT])
                    {
                        player.direction = 1;
                        player.x+=player.speed;
                    }
                    if(keys[KEY_LEFT])
                    {
                        player.direction = -1;
                        player.x-=player.speed;
                    }

                    if(keys[KEY_SPACE])
                    {
                        for(i=0; i<NUM_BULLET; i++)
                        {
                            if(!al_get_sample_instance_playing(instance_playerShoot))
                            {
                                playerShoot(&player, &playerBullet[i], instance_playerShoot);
                            }
                        }
                    }


                    /*Posicionamento do Inimigo */

                    for (i=0; i<LINHA_MAX; i++)
                    {
                        for(j=0; j<COLUNA_MAX; j++)
                        {
                            if(player.x > enemy1[i][j].x + 40)
                            {
                                enemy1[i][j].direction = 1;
                            }
                            else if(player.x + 40 <= enemy1[i][j].x)
                            {
                                enemy1[i][j].direction = -1;
                            }
                        }
                    }

                    /* ~~Posicionamento do projetil~~ */

                    /* Chance do Inimigo Atirar */
                    chance_enemy_shoot = rand() % 40;
                    for (i=0; i<LINHA_MAX; i++)
                    {
                        for(j=0; j<COLUNA_MAX; j++)
                        {
                            enemyShoot(&player, &enemy1[i][j], enemyBullet, &bulletID, &bulletCount);
                        }
                    }
                    for(i=0; i<NUM_BULLET; i++)
                    {
                        if(!playerBullet[i].live)
                        {
                            playerBullet[i].direction = player.direction;
                        }

                        if(playerBullet[i].live)
                        {
                            if(playerBullet[i].direction == -1)
                            {
                                playerBullet[i].x-=playerBullet[i].speed;
                            }
                            else if(playerBullet[i].direction == 1)
                            {
                                playerBullet[i].x+=playerBullet[i].speed;
                            }
                        }
                        if(enemyBullet[i].live)
                        {
                            if(enemyBullet[i].direction == -1)
                            {
                                enemyBullet[i].x-=enemyBullet[i].speed;
                            }
                            if(enemyBullet[i].direction == 1)
                            {
                                enemyBullet[i].x+=enemyBullet[i].speed;
                            }

                        }
                    }

                    /* Prende a Camera no Personagem */
                    cameraX = player.x-(SCREEN_W/2);
                    cameraY = player.y-(SCREEN_H/2);

                    /* Fazer com que a camera nao passe dos limites do mapa */
                    if (cameraX < 0) cameraX = 0;
                    if (cameraY < 0) cameraY = 0;
                    if (cameraX > WORLD_W - SCREEN_W) cameraX = WORLD_W - SCREEN_W;
                    if (cameraY > WORLD_H - SCREEN_H) cameraY = WORLD_H - SCREEN_H;

                    /* Colisoes + check trap */
                    for (i = 0; i<LINHA_MAX; i++)
                    {
                        for(j = 0; j<COLUNA_MAX; j++)
                        {
                            for(k=0; k<NUM_BULLET; k++)
                            {
                                collision_bullet_player(&player, &enemyBullet[k], img_enemy_bullet, &bulletCount, 40, 40);
                            }
                            if(block[i][j].live == true)
                            {
                                if(mapa[i][j] == 2)
                                {
                                    collision_player_tiles(&player, &block[i][j], &jumping, img_block2);
                                }
                                if(mapa[i][j] == 3)
                                {
                                    collision_player_tiles(&player, &block[i][j], &jumping, img_block2);
                                }
                                if(mapa[i][j] == 4)
                                {
                                    check_trap(&player, &block[i][j], &enemy1[i][j], 4);
                                    collision_player_tiles(&player, &block[i][j], &jumping, img_block2);
                                }
                                if(mapa[i][j] == 5)
                                {
                                    collision_player_tiles(&player, &block[i][j], &jumping, img_block2);
                                }
                                for(k=0; k<NUM_BULLET; k++)
                                {
                                    collision_bullet_tiles(&playerBullet[k], &block[i][j], img_player_bullet, img_block2, 0, &bulletCount);
                                    collision_bullet_tiles(&enemyBullet[k], &block[i][j], img_player_bullet, img_block2, 1, &bulletCount);
                                }
                            }
                            if(block[i][j].live == false)
                            {
                                if(mapa[i][j] == 5)
                                {
                                    check_trap(&player, &block[i][j], &enemy1[i][j], 5);
                                }
                                if(mapa[i][j] == 6)
                                {
                                    collision_player_enemy(&player, &enemy1[i][j], 40, 40);

                                    for(k=0; k<NUM_BULLET; k++)
                                    {
                                        collision_bullet_enemy(&playerBullet[k], &enemy1[i][j], img_player_bullet, 40, 40);
                                    }
                                }
                                if(mapa[i][j] == 7)
                                {
                                    check_trap(&player, &block[i][j], &enemy1[i][j], 7);
                                    collision_player_enemy(&player, &enemy1[i][j], 40, 40);

                                    for(k=0; k<NUM_BULLET; k++)
                                    {
                                        collision_bullet_enemy(&playerBullet[k], &enemy1[i][j], img_player_bullet, 40, 40);
                                    }
                                }
                                if(mapa[i][j] == 8)
                                {
                                    check_trap(&player, &block[i][j], &enemy1[i][j], 8);
                                    collision_player_enemy(&player, &enemy1[i][j], 40, 40);

                                    for(k=0; k<NUM_BULLET; k++)
                                    {
                                        collision_bullet_enemy(&playerBullet[k], &enemy1[i][j], img_player_bullet, 40, 40);
                                    }
                                }
                                if(mapa[i][j] == 9)
                                {
                                    check_trap(&player, &block[i][j], &enemy1[i][j], 9);
                                    collision_player_enemy(&player, &enemy1[i][j], 40, 40);

                                    for(k=0; k<NUM_BULLET; k++)
                                    {
                                        collision_bullet_enemy(&playerBullet[k], &enemy1[i][j], img_player_bullet, 40, 40);
                                    }
                                }
                            }
                        }
                    }

                    collision_player_wall(&player, &jumping, img_block1);

                    /* ~~Desenha o Background~~ */
                    al_draw_bitmap(img_background0, 0 - cameraX, 0 - cameraY, 0);

                    /* ~~Animação dos inimigos~~ */
                    if(++anim_enemy1.frameCount >= anim_enemy1.frameDelay)
                    {
                        if(++anim_enemy1.curFrame >= anim_enemy1.maxFrame)
                        {
                            anim_enemy1.curFrame = 0;
                        }
                        anim_enemy1.frameCount = 0;
                    }

                    /* ~~Desenha os Blocos/Inimigos~~ */
                    for (i = 0; i<LINHA_MAX; i++)
                    {
                        for(j = 0; j<COLUNA_MAX; j++)
                        {
                            if(mapa[i][j] == 2 && block[i][j].live == true)
                            {
                                al_draw_bitmap(img_block1, block[i][j].x - cameraX, block[i][j].y - cameraY, 0);
                            }
                            if(mapa[i][j] == 3 && block[i][j].live == true)
                            {
                                al_draw_bitmap(img_block2, block[i][j].x - cameraX, block[i][j].y - cameraY, 0);
                            }
                            if(mapa[i][j] == 4 && block[i][j].live == true)
                            {
                                al_draw_bitmap(img_block2, block[i][j].x - cameraX, block[i][j].y - cameraY, 0);
                            }
                            if(mapa[i][j] == 5 && block[i][j].live == true)
                            {
                                al_draw_bitmap(img_block2, block[i][j].x - cameraX, block[i][j].y - cameraY, 0);
                            }
                            if((mapa[i][j] == 6 || mapa[i][j] == 7 || mapa[i][j] == 8) && (enemy1[i][j].direction == -1) && (enemy1[i][j].live == true))
                            {
                                al_draw_bitmap_region(img_enemy1, anim_enemy1.curFrame * anim_enemy1.frameWidth, 0, anim_enemy1.frameWidth, anim_enemy1.frameHeight, enemy1[i][j].x - cameraX, enemy1[i][j].y - cameraY, 0);
                            }
                            if((mapa[i][j] == 6 || mapa[i][j] == 7 || mapa[i][j] == 8) && (enemy1[i][j].direction == 1) && (enemy1[i][j].live == true))
                            {
                                al_draw_bitmap_region(img_enemy1, anim_enemy1.curFrame * anim_enemy1.frameWidth, 0, anim_enemy1.frameWidth, anim_enemy1.frameHeight, enemy1[i][j].x - cameraX, enemy1[i][j].y - cameraY, ALLEGRO_FLIP_HORIZONTAL);
                            }
                            if(mapa[i][j] == 9 && enemy1[i][j].live == true)
                            {
                                al_draw_bitmap_region(img_boss1, anim_enemy1.curFrame * anim_enemy1.frameWidth, 0, anim_enemy1.frameWidth, anim_enemy1.frameHeight, enemy1[i][j].x - cameraX, enemy1[i][j].y - cameraY, 0);
                            }
                        }
                    }

                    /* ~~Desenho do player~~ */

                    /* Player parado */
                    if(iddle == true)
                    {
                        if(++immobile.frameCount >= immobile.frameDelay)
                        {
                            if(++immobile.curFrame >= immobile.maxFrame)
                            {
                                immobile.curFrame = 0;
                                iddle = false;
                            }
                            immobile.frameCount = 0;
                        }
                    }
                    if((keys[KEY_SPACE] == false) && (jump == false) && ((!keys[KEY_LEFT] && player.direction == -1) || player.x == 64))
                    {
                        al_draw_bitmap_region(img_player_immobile, immobile.curFrame * immobile.frameWidth, 0, immobile.frameWidth, immobile.frameHeight, player.x - cameraX, player.y - cameraY, ALLEGRO_FLIP_HORIZONTAL);
                    }
                    if((keys[KEY_SPACE] == false) && (jump == false) && ((!keys[KEY_RIGHT] && player.direction == 1) || player.x == WORLD_W - (64-immobile.frameWidth)))
                    {
                        al_draw_bitmap_region(img_player_immobile, immobile.curFrame * immobile.frameWidth, 0, immobile.frameWidth, immobile.frameHeight, player.x - cameraX, player.y - cameraY, 0);
                    }
                    if((keys[KEY_SPACE] == true) && (jump == false) && ((!keys[KEY_LEFT] && player.direction == -1)))
                    {
                        al_draw_bitmap(img_player_immobile_shoot, player.x - cameraX, player.y - cameraY, ALLEGRO_FLIP_HORIZONTAL);
                    }
                    if((keys[KEY_SPACE] == true) && (jump == false) && ((!keys[KEY_RIGHT] && player.direction == 1)))
                    {
                        al_draw_bitmap(img_player_immobile_shoot, player.x - cameraX, player.y - cameraY, 0);
                    }

                    /* Player andando */
                    if(++walking.frameCount >= walking.frameDelay)
                    {
                        if(++walking.curFrame >= walking.maxFrame)
                        {
                            walking.curFrame = 0;
                        }
                        walking.frameCount = 0;
                    }

                    if(keys[KEY_SPACE] == false)
                    {
                        if(jump == false && keys[KEY_LEFT] && player.direction == -1)
                        {
                            al_draw_bitmap_region(img_player_walking, walking.curFrame * walking.frameWidth, 0, walking.frameWidth, walking.frameHeight, player.x - cameraX, player.y - cameraY, ALLEGRO_FLIP_HORIZONTAL);
                        }
                        if(jump == false && keys[KEY_RIGHT] && player.direction == 1)
                        {
                            al_draw_bitmap_region(img_player_walking, walking.curFrame * walking.frameWidth, 0, walking.frameWidth, walking.frameHeight, player.x - cameraX, player.y - cameraY, 0);
                        }
                    }
                    if(keys[KEY_SPACE] == true)
                    {
                        if(jump == false && keys[KEY_LEFT] && player.direction == -1)
                        {
                            al_draw_bitmap_region(img_player_walking_shoot, walking.curFrame * walking.frameWidth, 0, walking.frameWidth, walking.frameHeight, player.x - cameraX, player.y - cameraY, ALLEGRO_FLIP_HORIZONTAL);
                        }
                        if(jump == false && keys[KEY_RIGHT] && player.direction == 1)
                        {
                            al_draw_bitmap_region(img_player_walking_shoot, walking.curFrame * walking.frameWidth, 0, walking.frameWidth, walking.frameHeight, player.x - cameraX, player.y - cameraY, 0);
                        }
                    }

                    /* Player pulando */
                    if(jump == true)
                    {
                        if(++jumping.frameCount >= jumping.frameDelay)
                        {
                            if(++jumping.curFrame >= jumping.maxFrame)
                            {
                                jumping.curFrame = 0;
                            }
                            jumping.frameCount = 0;
                        }

                        if(keys[KEY_SPACE] == false)
                        {
                            if(player.direction == -1)
                            {
                                al_draw_bitmap_region(img_player_jump, jumping.curFrame * jumping.frameWidth, 0, jumping.frameWidth, jumping.frameHeight, player.x - cameraX, player.y - cameraY, ALLEGRO_FLIP_HORIZONTAL);
                            }
                            if(player.direction == 1)
                            {
                                al_draw_bitmap_region(img_player_jump, jumping.curFrame * jumping.frameWidth, 0, jumping.frameWidth, jumping.frameHeight, player.x - cameraX, player.y - cameraY, 0);
                            }
                        }
                        else if(keys[KEY_SPACE] == true)
                        {
                            if(player.direction == -1)
                            {
                                al_draw_bitmap_region(img_player_jump_shoot, jumping.curFrame * jumping.frameWidth, 0, jumping.frameWidth, jumping.frameHeight, player.x - cameraX, player.y - cameraY, ALLEGRO_FLIP_HORIZONTAL);
                            }
                            if(player.direction == 1)
                            {
                                al_draw_bitmap_region(img_player_jump_shoot, jumping.curFrame * jumping.frameWidth, 0, jumping.frameWidth, jumping.frameHeight, player.x - cameraX, player.y - cameraY, 0);
                            }
                        }

                    }

                    /* ~~Desenho dos projeteis~~ */
                    for(i=0; i<NUM_BULLET; i++)
                    {
                        if(playerBullet[i].live)
                        {
                            al_draw_bitmap(img_player_bullet, playerBullet[i].x - cameraX, playerBullet[i].y - cameraY, 0);
                        }
                        if(enemyBullet[i].live)
                        {
                            al_draw_bitmap(img_enemy_bullet, enemyBullet[i].x - cameraX, enemyBullet[i].y - cameraY, 0);
                        }
                    }

                    /* Pontuacao e Porcentagem de Vida */
                    al_draw_bitmap(img_heart, 0, 0, 0);
                    al_draw_textf(fonte16, al_map_rgb(255, 255, 255), 20, 0, ALLEGRO_ALIGN_LEFT, ("%03d"), player.life);

                    al_draw_bitmap(img_medal, 64, 0, 0);
                    al_draw_textf(fonte16, al_map_rgb(255, 255, 255), 80, 0, ALLEGRO_ALIGN_LEFT, ("%04d"), scores);

                    al_draw_bitmap(img_clock, 144, 0, 0);
                    al_draw_textf(fonte16, al_map_rgb(255, 255, 255), 160, 0, ALLEGRO_ALIGN_LEFT, ("%03d"), stopwatch);
                }

                /* Termino da Fase */
                if(enemyKilled == ENEMY_MAX) /* You Win! */
                {
                    scores = scores + (25 * stopwatch) + (10*player.life);
                    gamestate = 2;
                }
                if(player.life <= 0 || stopwatch == 0) /* Game Over! */
                {
                    gamestate = 3;
                }

                /* Troca o display */
                al_flip_display();
            }
            break;
        case 2:
            al_wait_for_event(event_queue, &ev);

            if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) /* Faz com que o jogo feche ao clicar no botao "X" do display */
            {
                quit = true;
            }

            if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
            {
                if(ev.keyboard.keycode == ALLEGRO_KEY_ESCAPE) /* Faz com que o jogo feche ao pressionar esc */
                {
                    quit = true;
                }
            }
            if(ev.type == ALLEGRO_EVENT_TIMER) /* Mostrar mensagens na tela */
            {
                if(ev.timer.source == timer_60)
                {
                    al_clear_to_color(al_map_rgb(0,0,0));
                    al_draw_bitmap(img_you_win, 0, 0, 0);
                    al_draw_textf(fonte16, al_map_rgb(0, 0, 0), SCREEN_W/2, SCREEN_H - 48, ALLEGRO_ALIGN_CENTRE, "Seus pontos: %d", scores);
                    al_draw_textf(fonte16, al_map_rgb(0, 0, 0), SCREEN_W/2, SCREEN_H - 32, ALLEGRO_ALIGN_CENTRE, "Pressione Esc para sair");
                    al_flip_display();
                }
            }
            break;

        case 3:
            al_wait_for_event(event_queue, &ev);

            if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) /* Faz com que o jogo feche ao clicar no botao "X" do display */
            {
                quit = true;
            }

            if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
            {
                if(ev.keyboard.keycode == ALLEGRO_KEY_ESCAPE) /* Faz com que o jogo feche ao pressionar esc */
                {
                    quit = true;
                }
            }
            if(ev.type == ALLEGRO_EVENT_TIMER) /* Mostrar mensagens na tela */
            {
                if(ev.timer.source == timer_60)
                {
                    al_clear_to_color(al_map_rgb(0,0,0));
                    al_draw_bitmap(img_game_over, 0, 0, 0);
                    al_draw_textf(fonte16, al_map_rgb(255, 0, 0), SCREEN_W/2, SCREEN_H - 48, ALLEGRO_ALIGN_CENTRE, "Seus pontos: %d", scores);
                    al_draw_textf(fonte16, al_map_rgb(255, 0, 0), SCREEN_W/2, SCREEN_H - 32, ALLEGRO_ALIGN_CENTRE, "Pressione Esc para sair");
                    al_flip_display();
                }
            }
            break;
        }
    }
    /* Destruindo as variaveis */
    al_destroy_display(display);
    al_destroy_event_queue(event_queue);
    al_destroy_timer(timer_0p2);
    al_destroy_timer(timer_1);
    al_destroy_timer(timer_60);

    al_destroy_bitmap(img_home_screen);
    al_destroy_bitmap(img_dica_h1n1);
    al_destroy_bitmap(img_background0);

    al_destroy_bitmap(img_heart);
    al_destroy_bitmap(img_medal);
    al_destroy_bitmap(img_clock);
    al_destroy_bitmap(img_block1);
    al_destroy_bitmap(img_block2);

    al_destroy_bitmap(img_player_walking);
    al_destroy_bitmap(img_player_walking_shoot);
    al_destroy_bitmap(img_player_immobile);
    al_destroy_bitmap(img_player_immobile_shoot);
    al_destroy_bitmap(img_player_jump);
    al_destroy_bitmap(img_player_jump_shoot);
    al_destroy_bitmap(img_player_bullet);

    al_destroy_bitmap(img_enemy1);
    al_destroy_bitmap(img_boss1);
    al_destroy_bitmap(img_enemy_bullet);

    al_destroy_sample(spl_theme);
    al_destroy_sample(spl_playerShoot);
    al_destroy_sample(spl_mlk);

    return 0;
}